Life Goes On is a comically-morbid platformer where you brutally sacrifice knights and use their dead bodies to solve puzzles. With death as your only means to progress, journey through trap-ridden worlds to find the Cup of Life.
사용자 평가: 매우 긍정적 (평가 118 개)
출시 날짜: 2014년 4월 17일

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Life Goes On 구매

 

큐레이터의 추천

"Showed at PAX Prime 2013."

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2014년 8월 28일

Life Goes On in Japanese!

We are pleased to announce that Infinite Monkeys Entertainment Ltd. has partnered with Unity Japan and Kakehashi Games to localize Life Goes On to Japanese!

To celebrate the Japanese release we are currently offering a one week 25% discount on Steam that you can check out here.

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2014년 7월 28일

Life Goes On Selected for the PAX 10!

We are extremely pleased to announce that Life Goes On has been selected into this years PAX 10!

We'll be showcasing the game at this years PAX Prime in Seattle from August 29 to September 1, 2014. If you're attending, drop by and say hello!

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평가

“This melon-twister's wicked personality alone might be enough to pull you into its death grip.”
8/10 – Gamespot

“An inventive and outlandish puzzler that executes with bloodthirstily aplomb.”
8.5/10 – Gameplanet

“Combine great puzzles with a good sense of humor, pretty visuals and a surprisingly well produced soundtrack, Life Goes On is a delightful gem of a game.”
4/5 – Darkstation

Steam Big Picture

게임에 대해

Life Goes On is a comically-morbid platformer where you guide heroic knights to their demise and use their dead bodies to solve puzzles. On your quest to find the Cup of Life, you will summon knight after knight to be brutally sacrificed. Impale knights on spikes to create a safe path. Catch a knight on a saw blade (ouch!) to strategically land the body on a button. Freeze your knights into blocks of ice to reach higher ground. As you journey through treacherous and trap-ridden worlds, you’ll show no mercy to solve each challenging puzzle.

In Life Goes On, death is not a setback. It is the only means to success.

Key Features

  • Over 50 levels that challenge your puzzle-solving skills in morbid, yet fun, ways
  • Puzzles that can only be solved by figuring out how to kill knights
  • Secrets and achievements including Jeff, the fuzzy side-challenge lurking in every level
  • A new, unique name for each knight summoned
  • Three worlds full of spike pits, lava, cannons, ice, and more
  • Speed-run times and death minimums to beat
  • A fresh look at dying in video games

시스템 요구 사항

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 625 MB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Intel i3 3.3GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: OS X 10.6.9 Snow Leopard or better
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: OS X 10.8.5 Mountain Lion or better
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Ubuntu 32/64
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: Ubuntu 32
    • Processor: Intel i3 3.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • Additional Notes: 64 Bit Linux Distributions currently do not function properly with Steam and do not fire Achievements.
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.6 시간 기록
ㅋㅋㅋㅋㅋㅋ
퍼즐게임 좋아하시는분 추천드립니다.
목숨 하나로 스테이지를 깨야하는 퍼즐게임과는 달리
죽은 나(?)의 시체를 이용해서 스테이지를 해결해나가야 하는게 특징이네요.

다만 이런 류의 게임들이 그렇듯이 게임 볼륨자체는 상당히 작습니다.
게시 일시: 2014년 8월 29일
이 평가가 유용한가요? 아니요
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
9.5 시간 기록
Death. It has always been something that is best avoided in video games. Also real life would be the other main place. But as Life Goes On, an indie puzzle game by Infinite Monkeys shows, sometimes it can be used to solve environmental physics based puzzles.

The hook of this game is a little tricky to wrap your head around, but simple to understand once you see it in action. Basically you control an infinite number of little knights and want to get them to the golden chalice at the end of each level. To do so, you can respawn a knight whenever a death occurs and make use of the previous body to further your cause. For example, you might be faced with a spike pit which is too wide to jump over. In this case, simply jump a knight into the middle of it, respawn and use the lifeless body as a stepping stone to get to the other side (The game gives each character a name, but you'll never bother to read it).

It is a base mechanics that works extremely well. If you played the demo (and you should) you would quickly have got into the swing of using your minions to get a little bit further each life. It is clever and the initial levels make great use of the different possibilities the mechanic presents. Unfortunately, like a lot of clever ideas it runs out of steam far too quickly.

Life Goes on just doesn't have enough good variety to maintain your attention. By the end of the first set of levels you will have had your fill of the different types of puzzles and so it is a let down that the next set is more or less repeating things all over again. The levels get longer and the challenges more difficult, but really the game is just chaining the same challenges you have already faced over and over again into growing chunks. Worse, whenever a new mechanic is introduced, it tends to lean more towards frustration rather than fun, especially when compared to the very solid base (trying to avoid activating respawn points is never a fun time).

To be fair, although the 3rd "world" on drags a lot, there are still a couple of memorable stages here and there. One in particular pays homage to a popular steam themed game and the "final level" in each group represents somewhat of a boss battle, that is much more fun to play through. If only these levels had been the norm, rather than the exception this review would be a lot more glowing. As it stands the game only shows glimpses of potential and innovation, perhaps a lesson for the developers next game (quality of puzzles over quantity please!).

Mixing it up is the set challenge of beating the clock and set number of deaths for each level. You will also have a "fuzzy" creature to find in each level which will eat one of your knights. While this promises diversity, the reality is it just means you are beating the level three times with a slightly different focus. Sadly there doesn't appear to be much scope for earning all three in one run consistently and there is seemingly no payoff for doing so anyway.

The rest of the package is well put together. The graphics are functional and the sound and music is nicely done. The menus work, but are a little uninspired (think ios style) and there is basically no story to drive you on. The environments are nice though and have a lot of good touches such as moving power cables. There isn't a lot of variety in the caverns, but later levels do at least provide a slightly different colour palette.

In terms of gameplay, the knights themselves are perhaps a little inconsistent as platforms (you'll often try to jump on one and "miss") but this isn't something you can't adjust and plan for and there is a very low penalty for failure. The controls in general are tight and it is nice that the game automatically "grabs" you onto other knights so this is nowhere near as fiddly as it might have been.

Is there enough content for the asking price? I'd still suggest that there is, at a push, but it is walking a very fine line (looking at 4-5 hours I would think). The base game here is so solid that I highly recommend everybody tries it, but the lack of ideas means even the demo might just be sufficient (or waiting for a deeper sale might be the best option).

So ultimately a bit of a disappointment despite still being a solid game. But then, life always goes on.
게시 일시: 2014년 5월 8일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
4.6 시간 기록
it is a good game i like it list of good stuff:
1.good grafix
2.not much story I like that it makes my brain hurt
3.funny and humorus
4.lots of ways to win

게시 일시: 2014년 6월 14일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
18.4 시간 기록
Amazing fun. The challenge of beating each level as fast as you can and with as little deaths as possible makes this game challenging and fun.
게시 일시: 2014년 4월 28일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
Better than I expected. Great little puzzler. With completionist elements.
게시 일시: 2014년 4월 27일
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
내 시체를 밟고 가라...라는 말이 이만큼 잘 어울릴 수가 없는 게임

미션형 플래포머 퍼즐 게임으로
기사를 한명 보내서 가시밭길이 보이면
뛰어들어 자신의 시체로 발판을 만들어 주고
발판형 버튼이 보이면 버튼 위에서 죽어서
시체로 버튼을 고정시키고
너무 높아서 올라갈 수 없는 길이 있으면
역시나 죽어서 발판이 되어주고...
그렇게 자신을 희생해서
다음 동료 기사들에게 길을 만들어 줘야하는
일종의 카미카제형 게임이라고 할 수 있습니다.

비슷한 형태의 게임으로 자신의 분신이나 그림자, 과거의 환영,
복제품 등을 이용한 게임들이 있긴 했지만
스틱맨도 아니고 이렇게 노골적으로 한 생명을 희생해서
다음 사람을 위한 길을 만든다!!...를 강조한 게임은
이 게임이 처음이 아닌가 싶습니다.
일일히 기사 한명한명의 이름을 화면 표시해주기도 하고요

퍼즐은 꽤 훌륭하게 만들어져 있지만 다소 불쾌할 수도 있으니
그러한 부분을 감안할 수 없는 분들은
플레이를 삼가하시길 바랍니다.

게임 자체는 재밌습니다.
게시 일시: 2014년 4월 20일
이 평가가 유용한가요? 아니요