Life Goes On is a comically-morbid platformer where you brutally sacrifice knights and use their dead bodies to solve puzzles. With death as your only means to progress, journey through trap-ridden worlds to find the Cup of Life.
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Fecha de lanzamiento: 17 de Abr, 2014

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Recomendado por mentores

"Showed at PAX Prime 2013."

Actualizaciones recientes Ver todos (9)

28 de Agosto

Life Goes On in Japanese!

We are pleased to announce that Infinite Monkeys Entertainment Ltd. has partnered with Unity Japan and Kakehashi Games to localize Life Goes On to Japanese!

To celebrate the Japanese release we are currently offering a one week 25% discount on Steam that you can check out here.

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28 de Julio

Life Goes On Selected for the PAX 10!

We are extremely pleased to announce that Life Goes On has been selected into this years PAX 10!

We'll be showcasing the game at this years PAX Prime in Seattle from August 29 to September 1, 2014. If you're attending, drop by and say hello!

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Análisis

“This melon-twister's wicked personality alone might be enough to pull you into its death grip.”
8/10 – Gamespot

“An inventive and outlandish puzzler that executes with bloodthirstily aplomb.”
8.5/10 – Gameplanet

“Combine great puzzles with a good sense of humor, pretty visuals and a surprisingly well produced soundtrack, Life Goes On is a delightful gem of a game.”
4/5 – Darkstation

Steam Big Picture

Acerca de este juego

Life Goes On is a comically-morbid platformer where you guide heroic knights to their demise and use their dead bodies to solve puzzles. On your quest to find the Cup of Life, you will summon knight after knight to be brutally sacrificed. Impale knights on spikes to create a safe path. Catch a knight on a saw blade (ouch!) to strategically land the body on a button. Freeze your knights into blocks of ice to reach higher ground. As you journey through treacherous and trap-ridden worlds, you’ll show no mercy to solve each challenging puzzle.

In Life Goes On, death is not a setback. It is the only means to success.

Key Features

  • Over 50 levels that challenge your puzzle-solving skills in morbid, yet fun, ways
  • Puzzles that can only be solved by figuring out how to kill knights
  • Secrets and achievements including Jeff, the fuzzy side-challenge lurking in every level
  • A new, unique name for each knight summoned
  • Three worlds full of spike pits, lava, cannons, ice, and more
  • Speed-run times and death minimums to beat
  • A fresh look at dying in video games

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 625 MB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Intel i3 3.3GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: OS X 10.6.9 Snow Leopard or better
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: OS X 10.8.5 Mountain Lion or better
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Ubuntu 32/64
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: Ubuntu 32
    • Processor: Intel i3 3.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • Additional Notes: 64 Bit Linux Distributions currently do not function properly with Steam and do not fire Achievements.
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Final Stage Review

Seguro que muchos de vosotros habéis soñado alguna vez con ser un caballero medieval en busca de aventuras. Pero seguro que a muy pocos les hará gracia morir en el intento. Pues ese es el espíriu de este gamberro título para PC: Life Goes On.

ANÁLISIS LIFE GOES ON

Se trata de un juego indie que podéis encontrar en Steam, cargado de un sentido del humor un tanto negro pero que es divertido como pocos. El objetivo del juego será completar una serie de niveles de desarrollo en 2D superando toda una serie de obstáculos y puzzles en el menor tiempo posible. El juego parace muy influenciado por Rayman o los Lemmings, incluso en el diseño de los personajes.

Jugabilidad

Entonces, ¿Qué aporta de nuevo? Pues que al igual que en los Lemmings la cooperación entre personajes es crucial. Solo que aquí solo podran ayudarte cuando hayan pasado a mejor vida. Cada uno de los caballeros (que tendrán nombre, apellidos e incluso un título nobiliario) deberá morir para abrir un camino a sus sucesor y que este pueda alcanzar la gloria. Para lograr este objetivo iremos activando una serie de portales que nos servirán de punto de Check Point.

Esta ayuda postuma puede ser mediante bloquear ciertos obstaculos, como pinchos, o activar interruptores, que pueden abrir puertas, activar trampas etc. Los niveles más divertidos son los de final de fase, ya que tendremos que poner a prueba nuestra habilidad para poder superar unos niveles que podemos catalogar como “Final Bosses”.

El objetivo en cada nivel será completarlo en el menor tiempo posible, y perdiendo cuantos menos caballeros sea posible en el proceso. A partir de cierto punto se unirá un reto extra, que será alimentar a unos bichos peludos que encontraremos en puntos complicados del juego. Una gran pega que tiene la jugabilidad es la no existencia de un límite de muertes, por lo que sólo será cuestión de tiempo y paciencia el acabarlo, sin que exista una posibilidad real de perder.

Gráficos

Al decir que el juego se ve muy influenciado por Rayman no nos referiamos únicamente a la jugabilidad. Los personajes, que pese a tener nombres propios, lucen exactamente iguales tienen el mismo cuerpo que el personaje de Ubisoft: carecen de brazos o piernas, teniendo sólo manos y pies.

En cuanto a los gráficos de los niveles, van variando, manteniéndose siempre fieles a la ambientación de cada una de las fases, pero puede llegar a hacerse monótono con el tiempo. Lo mismo ocurre con los elementos como los obstáculos y los interruptores, que no variaran de una fase a otra, siendo siempre los mismos.

Sonido

No se trata de un apartado muy desarrollado en el juego, ya que los personajes son mudos, y solo podremos oir sus expresiones. Los sonidos al impactar, ser devorados o morir son bastante divertidos y nada realistas, lo que ayuda a que no nos sintamos mal por la perdida de tantos buenos caballeros.

En cuanto a la música, tiene un esquema muy simple, pero ayuda a concentrarse, especialmente en los puzzles más difíciles. Sin embargo no goza de gran variedad, por lo que tras pasadas varias horas jugando, se nos queda grabada en la cabeza y no podemos olvidarla.
Conclusión

Se trata de un juego realmente entretendo para pasar esos ratos que no sabes qué hacer. No revoluciona ningún género, pero si le aporta una nueva visión más macabra, pero igual de divertida.
Publicado: 24 de Abril
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A 1 de 2 personas (50%) les ha sido útil este análisis
4.3 h registradas
recomendado 100% lo mejor de lo mejor niveles para pensar un buen rato salta corre piensa lo tiene todo ya si se pudiesen crear niveles seria perfecto

sobretodo lo recomiendo para niños, este tipo de juegos es bueno para su desarrollo de Reacción a la hora de pensar algo o como solucionas problemas
Publicado: 24 de Abril
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A 17 de 19 personas (89%) les ha sido útil este análisis
4.5 h registradas
Life Goes On reminded me a bit of The Swapper but instead of creating clones you're creating dead clones. See the resemblance ? Well, they're clones, but not in a traditional way. Each knight is given a random name to make you think you're dealing with other persons here. But they don't fool me. It would've been nice if every now and then a knight would get different equipment. Then, and only then, will I get the illusion that I'm dealing with different persons here. But it's not important, so let's just drop it.

Anyway, you have to use your dead clones to make it past the levels. See spikes but can't cross ? Just jump in the middle of it and you'll be able to jump on that guy's head with another knight. The game starts with basic puzzle platforming but halfway through becomes more difficult when it throws other puzzle elements your way. It never becomes frustratingly difficult, as long as you pay attention. I got stuck in a level or two and in hindsight they were actually very obvious. So it also depends on the person eventually. The game isn't very long and you should be able to finish it in 2-3 hours max, depending on if you want to earn all of the available medals.

The graphics aren't great, they are actually pretty simple but they get the job done. I personally thought it lacked a bit of personality. The voice acting is also very basic, with only a scream whenever a knight dies. The music on the other hand is better than expected and I enjoyed it very much.

The last 2 levels of the game (the true last level and the credits level) are the most impressive levels and it's unfortunate that the other levels are so static in comparison (even if some of the puzzles are harder). If there ever will be a sequel I sincerely hope they'll make use of more platforming, just like those last 2 levels. Or maybe a combination of both, who knows ?

Life Goes On is an enjoyable puzzle game and if you liked The Swapper I'm pretty certain you'll have fun playing this one, too.

[Rating: 75/100]
Publicado: 24 de Abril
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A 5 de 6 personas (83%) les ha sido útil este análisis
9.5 h registradas
Death. It has always been something that is best avoided in video games. Also real life would be the other main place. But as Life Goes On, an indie puzzle game by Infinite Monkeys shows, sometimes it can be used to solve environmental physics based puzzles.

The hook of this game is a little tricky to wrap your head around, but simple to understand once you see it in action. Basically you control an infinite number of little knights and want to get them to the golden chalice at the end of each level. To do so, you can respawn a knight whenever a death occurs and make use of the previous body to further your cause. For example, you might be faced with a spike pit which is too wide to jump over. In this case, simply jump a knight into the middle of it, respawn and use the lifeless body as a stepping stone to get to the other side (The game gives each character a name, but you'll never bother to read it).

It is a base mechanics that works extremely well. If you played the demo (and you should) you would quickly have got into the swing of using your minions to get a little bit further each life. It is clever and the initial levels make great use of the different possibilities the mechanic presents. Unfortunately, like a lot of clever ideas it runs out of steam far too quickly.

Life Goes on just doesn't have enough good variety to maintain your attention. By the end of the first set of levels you will have had your fill of the different types of puzzles and so it is a let down that the next set is more or less repeating things all over again. The levels get longer and the challenges more difficult, but really the game is just chaining the same challenges you have already faced over and over again into growing chunks. Worse, whenever a new mechanic is introduced, it tends to lean more towards frustration rather than fun, especially when compared to the very solid base (trying to avoid activating respawn points is never a fun time).

To be fair, although the 3rd "world" on drags a lot, there are still a couple of memorable stages here and there. One in particular pays homage to a popular steam themed game and the "final level" in each group represents somewhat of a boss battle, that is much more fun to play through. If only these levels had been the norm, rather than the exception this review would be a lot more glowing. As it stands the game only shows glimpses of potential and innovation, perhaps a lesson for the developers next game (quality of puzzles over quantity please!).

Mixing it up is the set challenge of beating the clock and set number of deaths for each level. You will also have a "fuzzy" creature to find in each level which will eat one of your knights. While this promises diversity, the reality is it just means you are beating the level three times with a slightly different focus. Sadly there doesn't appear to be much scope for earning all three in one run consistently and there is seemingly no payoff for doing so anyway.

The rest of the package is well put together. The graphics are functional and the sound and music is nicely done. The menus work, but are a little uninspired (think ios style) and there is basically no story to drive you on. The environments are nice though and have a lot of good touches such as moving power cables. There isn't a lot of variety in the caverns, but later levels do at least provide a slightly different colour palette.

In terms of gameplay, the knights themselves are perhaps a little inconsistent as platforms (you'll often try to jump on one and "miss") but this isn't something you can't adjust and plan for and there is a very low penalty for failure. The controls in general are tight and it is nice that the game automatically "grabs" you onto other knights so this is nowhere near as fiddly as it might have been.

Is there enough content for the asking price? I'd still suggest that there is, at a push, but it is walking a very fine line (looking at 4-5 hours I would think). The base game here is so solid that I highly recommend everybody tries it, but the lack of ideas means even the demo might just be sufficient (or waiting for a deeper sale might be the best option).

So ultimately a bit of a disappointment despite still being a solid game. But then, life always goes on.
Publicado: 8 de Mayo
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A 2 de 2 personas (100%) les ha sido útil este análisis
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I had fun playing this game and think it's worth checking out. However, the price feels a bit steep to me so you might want to wait for a sale.

For my full thoughts on the game check out my video review here:
http://steamcommunity.com/sharedfiles/filedetails/?id=256858810
Publicado: 5 de Mayo
¿Te ha sido útil este análisis? No