Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free.
사용자 평가: 매우 긍정적 (평가 376 개)
출시 날짜: 2013년 12월 4일
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Vector 구매

 

최신 업데이트 모두 보기 (4)

2014년 8월 21일

Time To Run! New Tracks Available

We are proud to announce a major update of Vector. Now our game contains all tracks we have planned for it. There are 50+ achievements to get, 60 tricks to perform, 100+ tracks to beat and 350+ stars to earn. Don't waste your time!

Changelog
  • Downtown Bonus 1-9 Track for both game modes. You have never experienced such challenge before!
  • 9 Technopark Bonus Tracks for both game modes. Now you have a complete list of tracks for Vector.
  • Support of Steam Cloud. Now you can sync your progress among different PC's.
  • No more crashes. Thank to your feedback our team implemented all possible bug fixes.
  • New achievements. For true perfectionists.

댓글 4 개 더 읽어보기

2014년 6월 27일

Be The Hunter! FREE DLC, Fixes & More

The most anticipated update is finally here! Enjoy the whole story from a different angle. Take the role of the Hunter and catch the Runner before he escapes. All tracks were rebalanced exclusively for Hunter Mode to bring you a true hardcore skill-based experience.

Take the challenge! To oppose an outstanding runner you must become a superior chaser. To get all three stars in Hunter Mode you need not only to run through the track but to collect all bonuses and perform all tricks before catching our infamous escapee.

You want more? No problem! In the upcoming weeks we plan to add Technopark Bonus Tracks for both game modes.

Oh, we also implemented some bug fixes. Those who had game crashes during the intro should be able to play now.

Please, check out the updated version of Vector. Do not hesitate to describe your technical issues in an appropriate thread , if you still have experience them. Your feedback is important for us!

댓글 11 개 더 읽어보기

게임에 대해

Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free. Run, vault, slide and climb using extraordinary techniques based on the urban ninja sport of Parkour all while being chased by “Big Brother” who’s sole purpose is to capture you and bring you back.
Inspired by the practice and principles of Parkour, Vector’s intuitive controls please players of all levels, and sophisticated level designs challenge the most demanding players with fast-paced timing puzzles as the traceur “flows” over the rooftops.

Vector for Steam will become even more unique thanks to controller support (already implemented) and two new game modes that will be delivered as free DLC soon after the release:

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- PC exclusive Level Creator: Build your own dystopian stage with Nekki’s user-friendly editor or tweak the game rules changing the game’s XML files!

The best parkour-inspired action game! Vector lets you break free and run! Don’t get caught!

시스템 요구 사항

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 1.6 GHz
    • Memory: 1000 MB RAM
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows Vista, 7, 8
    • Processor: 2 Ghz or better
    • Memory: 2000 MB RAM
    • Hard Drive: 400 MB available space
유용한 고객 평가
22명 중 19명(86%)이 이 평가를 유용하다고 평가했습니다.
1.3 시간 기록
BIT.TRIP Runner meets Mirror's Edge.

https://www.youtube.com/watch?v=BqnL2mhmX6s

Twitchy, fast, and hella frentic! Leveled design instead of being a monotonous endless runner. Tons of parkour moves. Solid black silouhette styled animations. Fitting soundtrack to keep the tempo going. And a great curve in difficulty that progessively gets more difficult without overwhelming you all at once.

If you enjoyed both Bit.Trip Runner and Mirror's Edge this is a great fusion of gameplay styles from both.
게시 일시: 2014년 7월 25일
이 평가가 유용한가요? 아니요
13명 중 12명(92%)이 이 평가를 유용하다고 평가했습니다.
1.6 시간 기록
Vector
Rating : 6/10

In this parkour game you constantly run and jump your way to the exit. Always followed by a guard you have to avoid the obstacles by performing your tricks to advance. While doing so you collect coins etc to upgrade your skills.
Skill is what you gonna need in this game as it requires pixel perfect reflexes, which is something I don't like. Gimme some slack to correct my mistake. Often you need to perform tricks during the track and pre-defined places, and you have to hit your key at the precise moment to get your puppet to perform the trick. Somehow I seem to miss that always.

Recommended for those who love these kind of games because the execution is good.
게시 일시: 2014년 9월 14일
이 평가가 유용한가요? 아니요
11명 중 9명(82%)이 이 평가를 유용하다고 평가했습니다.
8.8 시간 기록
Fun simple game, not a lot of control just click at the right times.
You will get frustrated trying to complete or get 100% on all
levels, has no checkpoints. So back to the start everytime you fail.
게시 일시: 2014년 7월 10일
이 평가가 유용한가요? 아니요
9명 중 6명(67%)이 이 평가를 유용하다고 평가했습니다.
15.7 시간 기록
This game is pretty, I have to admit. But unfortunately it's a misleading and very tasteless gameplay. The game opens up with this expectation that you can adventure in this big open world, but instead you don't even get to control the way in which your character runs. This should have stayed an iPhone game, it's boring and repetitive levels are what you'd expect from something you can get free off the app store. The game does say that there are 100+ moves to perform. That is true, but you won't be performing them without needlepoint accuracy OR unlocking them. You have to UNLOCK TRICKS in order to perform them. I don't know about you, but limitations in games are the BANE of a gamer like me. Anyway, I cover all of this in my review on the ol' Youtubes. https://www.youtube.com/watch?v=oZ5N_sItj7Y
게시 일시: 2014년 7월 2일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
13.6 시간 기록
The thing about vector is it initially seems to be suited more for the mobile market rather than as a pc game. The UI would support this with its large buttons and the control scheme is easy to imagine as taps and swipes rather than pressing buttons on a keyboard. Indeed, the whole game is very much of an arcardy, pick-up-and-play style of experience, with the levels being short enough to complete in a couple of minutes, what would seem to be an ideal mobile experience. As it goes though, Vector is by far not a bad little pc game. There are three main areas the levels are set in, and then each area also has a few bonus levels to complete. As it goes on the game introduces new mechanics and implements them well, and then towards the end adds in a certain level of dynamic level design to make the levels that little bit harder. The game can definitely be finished in under an hour, and any difficult level can be beaten reletively easily on its third playthrough. There were several frustrating moments with the sprinting mechanic that saw me having to repeat the same level over and over because I wanted to three star it. Overall, the game itself is definitely suited more for a movile platform but for those people like me who would want to try and three-star every level and 100%, there is certainly some level of replayability in the game, along with a couple of really irritating parts. Not a bad game, not a bad pc game, but it doesn't seem to have reached its full potential on the pc platform.
게시 일시: 2014년 7월 20일
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1,278명 중 972명(76%)이 이 평가를 유용하다고 평가했습니다.
1.4 시간 기록
There were no negative reviews when I looked, so I gave it a chance. Based on the video, I was expecting a bit more control over the action. The gamplay is too simple to keep me interested, but people who like simple tap-on-time games might like it.

It's a "hit the button on cue" game. The guy automatically runs, and you have to press up, down, left or right on cue to make him jump, slide, or speed up. Special tricks other than those basic moves are done by hitting the up arrow when you're right underneath a 'special trick' cue block. You can't do any trick at any time. You can jump or slide, but not speed up or choose how you vault over an object.

There are no options other than resolution, and there's no gamepad support. (You'd have to use JoyToKey to assign keyboard mappings to your gamepad.) You can't change key bindings.

It has user profile support, so if more than one person plays on your Steam account they can do so without changing your progress. There doesn't seem to be any reason for this though, because there's only one way to do any given level, and you can go back and redo them at any time.

It's not a bad game or anything. The animation is really well done, and the moves flow really well. It plays like a lot of online Flash games, where something complex is happening and you introduce mild changes to it by tapping a button at a specific time.

[EDIT]:
I was getting complaints that people thought I hadn't put enough time into the game to form a good opinion. So, I dove back in.

As a result, I'm downgrading my review. In addition to the gameplay being mind numbingly boring and not delivering on gamepad support (which has since been removed from the store page), there are critical gameplay issues.

First, you have almost no control over what move the guy does to pass an obstacle. He might vault it, or he might jump. The game does seem to take a cue from how close you are to it, but it's a very small target and it makes a lot of difference to where you end up when you regain character control.

Second, whereas he's pretty smart about picking cool-looking moves, he's dumb as a sack of bricks when it comes to jump distance. You can't hop between platforms if they're too close. You'd think he'd figure it out, but he's like "Nope, you pushed up, I'm going for full air-time even if it makes no sense and I fall down that pit." I thought game devs had figured this mechanic out with Mario 1 for NES, but no, apparently not.

Third, you very often find that although you think you did fine in a level and picked up all of the pickups, you do not have enough to buy the next level's skills. You have to either go back and grind that level again, or just play the next level without its extra tricks.

Fourth, I was told world 2 was better and I should get to it before judging. Well, turned out after I suffered through world 1, I didn't have enough stuff to unlock entry to the mystical wonderland of world 2. When you finish world 1, you most likely have to go back and grind world 1 again until you've accumulated enough stars or coins. (And, it's a LOT of coins.)

Fifth, pickups seem to often be a trap. Going for them sometimes seems to be the wrong thing to do, and if you do you always lose.

Sixth, you quite often can't see far enough to the right to make a decision in time to pass an area. When you do the sensible thing, you find out mid-jump that the sensible thing traps you in a corner and makes you restart. So, you just have to beat your head on it until you memorize when those things happen, so you can get by. Given how limited your visibility is vs. the screen real estate available, it looks ridiculous on a PC. Then, just to rub it in, every now and then the camera is scripted to zoom out to the distance where you CAN see things, but only when you don't really need it.

So, I'm downgrading from "I can see some people liking this game but I don't", to "I don't understand why people like this game."

Let the rage comments flow. I've uninstalled this to reclaim the 56 megs of disk, and I'm no longer wishing there was a "meh" option so that I could leave this informative rather than negative.
게시 일시: 2013년 12월 5일
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