Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free.
Veldig positive (539 anmeldelser) - 85% av 539 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 4. des, 2013

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Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free. Run, vault, slide and climb using extraordinary techniques based on the urban ninja sport of Parkour all while being chased by “Big Brother” who’s sole purpose is to capture you and bring you back.
Inspired by the practice and principles of Parkour, Vector’s intuitive controls please players of all levels, and sophisticated level designs challenge the most demanding players with fast-paced timing puzzles as the traceur “flows” over the rooftops.

Vector for Steam will become even more unique thanks to controller support (already implemented) and two new game modes that will be delivered as free DLC soon after the release:

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- PC exclusive Level Creator: Build your own dystopian stage with Nekki’s user-friendly editor or tweak the game rules changing the game’s XML files!

The best parkour-inspired action game! Vector lets you break free and run! Don’t get caught!


    • OS: Windows Vista, 7, 8
    • Processor: 1.6 GHz
    • Minne: 1000 MB RAM
    • Storage: 300 MB available space
    • OS: Windows Vista, 7, 8
    • Processor: 2 Ghz or better
    • Minne: 2000 MB RAM
    • Storage: 400 MB available space
Hjelpsomme kundeanmeldelser
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
29.3 timer registrert
Publisert: 28. mars
First off its a good game but a con is theres collectables and its really agrivating to get them but overall its a good game
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
1.3 timer registrert
Publisert: 9. april
First impressions after completing the 1st chapter in story mode briefly. (not all 3 stars yet).

I played and completed the 3D 'First Person View' game 'Mirrors Edge' on both X360 and PC back when GFWL was at it's peak. What some may remember was that there was a 2D 'side scrolling' game of 'Mirrors Edge' as well. I haven't spent as much time with that and although I don't remember clearly but think you may have had control over the players movement, not sure. Anyway, I quite enjoyed the 'Mirrors Edge' games and the uniqueness of them.

So, if you also have fond memories of those games then you may also like 'Vector'.

This game is a 2D 'side scrolling' 'runner' game. I say 'runner' because you don't get to control your characters direction of movement. You only control when you jump, slide, and do tricks over obstacles based on 'timing' of your key presses, etc. This might sound 'simple' but a few things keep it challenging;
  1. You have enemies chasing you which you need to keep ahead of by maintaining your speed via flow of movement past obstacles.
  2. You have to decide on the fly what you want to do; sometimes you want to jump earlier to get on top of an obstacle, sometimes you want to volley over them.
  3. Hitting into an obstacle will cost you a small delay as your character composes themselves and gets moving again.
  4. Some levels will require a few runs so you can workout which 'path' you want to take.
  5. To '3 star' a level you basically have to be perfect.

If you want to '3 star' all levels and collect everything then I can see a lot of replayability here.

Sometimes you probably have to play a level 10 or more times to get past it so there is some repetitiveness. If you are ok with that aspect then you may enjoy the challenge. It can be funny sometimes seeing the trouble your character or the 'hunter/chaser' gets into. Had to chuckle a few times when my character met a demise when I knew I had hit an incorrect key or got my timing completely wrong.

Some cool things I have noticed so far;
  1. Collect coins in the levels which you can use to buy 'stunts' which are needed if you want to get '3 stars'.
  2. There is quite a variety of character animations and the mentioned 'stunts' add more.
  3. There is a 'hunted' mode which I am guessing means you play a 'hunter' chasing a 'runner' down for a change.
  4. Some levels have you following an 'npc runner' which was refreshing and added another level of challenge again.

Plus I would like to give a special thanks to the very helpful developer that helped me access an older version of this game that works with my 'aging' computer.

After reading all that if you think this 'sounds like your cup of tea' then I would recommend this game to you. You could also try the 'demo' version first to see what you think.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
9.6 timer registrert
Publisert: 6. april, 2014
det funker ikke! det eneste som kommer introen og så funker ikke en dritt!!!!!!
fiks dette!
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1,052 av 1,377 personer (76%) syntes denne anmeldelsen var hjelpsom
7 personer syntes at denne anmeldelsen var morsom
1.4 timer registrert
Publisert: 5. desember, 2013
There were no negative reviews when I looked, so I gave it a chance. Based on the video, I was expecting a bit more control over the action. The gamplay is too simple to keep me interested, but people who like simple tap-on-time games might like it.

It's a "hit the button on cue" game. The guy automatically runs, and you have to press up, down, left or right on cue to make him jump, slide, or speed up. Special tricks other than those basic moves are done by hitting the up arrow when you're right underneath a 'special trick' cue block. You can't do any trick at any time. You can jump or slide, but not speed up or choose how you vault over an object.

There are no options other than resolution, and there's no gamepad support. (You'd have to use JoyToKey to assign keyboard mappings to your gamepad.) You can't change key bindings.

It has user profile support, so if more than one person plays on your Steam account they can do so without changing your progress. There doesn't seem to be any reason for this though, because there's only one way to do any given level, and you can go back and redo them at any time.

It's not a bad game or anything. The animation is really well done, and the moves flow really well. It plays like a lot of online Flash games, where something complex is happening and you introduce mild changes to it by tapping a button at a specific time.

I was getting complaints that people thought I hadn't put enough time into the game to form a good opinion. So, I dove back in.

As a result, I'm downgrading my review. In addition to the gameplay being mind numbingly boring and not delivering on gamepad support (which has since been removed from the store page), there are critical gameplay issues.

First, you have almost no control over what move the guy does to pass an obstacle. He might vault it, or he might jump. The game does seem to take a cue from how close you are to it, but it's a very small target and it makes a lot of difference to where you end up when you regain character control.

Second, whereas he's pretty smart about picking cool-looking moves, he's dumb as a sack of bricks when it comes to jump distance. You can't hop between platforms if they're too close. You'd think he'd figure it out, but he's like "Nope, you pushed up, I'm going for full air-time even if it makes no sense and I fall down that pit." I thought game devs had figured this mechanic out with Mario 1 for NES, but no, apparently not.

Third, you very often find that although you think you did fine in a level and picked up all of the pickups, you do not have enough to buy the next level's skills. You have to either go back and grind that level again, or just play the next level without its extra tricks.

Fourth, I was told world 2 was better and I should get to it before judging. Well, turned out after I suffered through world 1, I didn't have enough stuff to unlock entry to the mystical wonderland of world 2. When you finish world 1, you most likely have to go back and grind world 1 again until you've accumulated enough stars or coins. (And, it's a LOT of coins.)

Fifth, pickups seem to often be a trap. Going for them sometimes seems to be the wrong thing to do, and if you do you always lose.

Sixth, you quite often can't see far enough to the right to make a decision in time to pass an area. When you do the sensible thing, you find out mid-jump that the sensible thing traps you in a corner and makes you restart. So, you just have to beat your head on it until you memorize when those things happen, so you can get by. Given how limited your visibility is vs. the screen real estate available, it looks ridiculous on a PC. Then, just to rub it in, every now and then the camera is scripted to zoom out to the distance where you CAN see things, but only when you don't really need it.

So, I'm downgrading from "I can see some people liking this game but I don't", to "I don't understand why people like this game."

Let the rage comments flow. I've uninstalled this to reclaim the 56 megs of disk, and I'm no longer wishing there was a "meh" option so that I could leave this informative rather than negative.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
78 av 108 personer (72%) syntes denne anmeldelsen var hjelpsom
13 personer syntes at denne anmeldelsen var morsom
1.9 timer registrert
Publisert: 22. mai, 2015
Simple 2D game about parkour.
Var denne anmeldelsen til hjelp? Ja Nei Morsom