This is a runner, not really a speed runner, but an obstacle parcours runner. It is pretty entertaining, WHEN the character does what you want him to.
You will only press 3 buttons in this game: up for jumping, down for sliding and right for accellerating (at certain points in the level, though that gimmick is totally superflous and you could just auto accellerate...).
Your goal is to reach the end of the level. You are always being chased by a hunter, who is exactly as fast as you are, so if you mess up too much, bye bye. You can also collect bonus points and money as well as do tricks at certain points in the level. Collecting all bonus points often means taking a different and longer route than the hunter, which makes for extra excitement. If you die, you start from the beginning, no check points. Doing the tricks simply means pushing "up" whenever you are DIRECTLY (mother♥♥♥♥ing directly) at the trick point, not a split second too early or too late or you miss it...and this is where I have my first gripe with the game. Pressing the button in exactly the right time is not easy. It's like a QTE. Of course, this is a mobile port, so yadda yadda, BUT the controls are sometimes a bit weird and of course, how you jumped an obstacle just before another obstacle can also mean the difference between success and failure, so it's not just getting across obstacles, it is also importand HOW you do that. There's regular jumping on the obstacle, then somewhat clumsily roll over it or slide or hop like a pro. That all is determined by WHEN you press the jump button and it gets kind of tricky and a bit unresponsive imho. So, the controls could be better and maybe also more diverse.
My second gripe is also with the tricks. In order to do them you have to UNLOCK them...wtf. That means spending cash in ever increasing numbers. You only get cash by completing levels and you will most likely have to do levels multiple times to earn more cash to unlock all the tricks. Do you need those tricks in order to complete the level? According to the game, yes (it says so on the level screen), but really no. You can complete a level without a trick just as well, you just can't get the three star rating. Still this is a stupid idea for a PC game. The same goes for the gadets. You can buy those for currency as well, but apparently they are one time use only...so ♥♥♥♥ you. That being said, I have only unlocked one gadget for now, but still I can only imagine that it will be the same for the others (this one lets you get away from a nearby hunter...but for 400 currency and 1 time use...that is just a ripoff and means replaying the levels even more often to get enough cash. I can possibly understand it for mobile if the app is free and then you offer ♥♥♥♥ing micro transactions for money, but...nah...it is annoying.
The graphics are minimal, but that is ok. The foreground is black, the characters are black and the backdrop is a static image of one of the three different levels. The only issue here are frame rate drops that occur occasionally.
Getting to the end of a level is a challenge in and of itself in the later stages, but getting all three stars is even harder.
Third and final gripe: In order to unlock the other levels you have to earn a certain amount of stars. Like gripe number 2 this is a mobile idea. Gating content behind possible pay or skill walls. I beat the god damn level, so let me continue with the rest of the game...no? Well, thanks.
That's the same ♥♥♥♥ Trackmania does with its "get gold on all levels to unlock these levels"...Just let me play them and keep the hardcore stuff for the completionists...no one will cry a river.
Conclusion: I bought this on sale and it has a lot of content and the game play is enticing if minimalistic. There is quite a bit of content in it, so you can give it a try if it is reduced in price I'd say.
Instead of just doing a mobile port, however, this could have been made into a really solid experience with a solid graphics engine that does not have any framerate drops like this one. Possibly include a few more diverse levels and most of all get rid of the pay ♥♥♥♥. Then there could have also been more active gameplay elements. Jumping and sliding are ok, but you could also include real QTEs for the tricks and make them mandatory but also offer the chance to complete the level if you fail them. And make gadgets meaningful choices instead of yet another money sink...
This game could have been so much more than it is, but maybe the money will go into a proper "sequel"...