The thing about vector is it initially seems to be suited more for the mobile market rather than as a pc game. The UI would support this with its large buttons and the control scheme is easy to imagine as taps and swipes rather than pressing buttons on a keyboard. Indeed, the whole game is very much of an arcardy, pick-up-and-play style of experience, with the levels being short enough to complete in a couple of minutes, what would seem to be an ideal mobile experience. As it goes though, Vector is by far not a bad little pc game. There are three main areas the levels are set in, and then each area also has a few bonus levels to complete. As it goes on the game introduces new mechanics and implements them well, and then towards the end adds in a certain level of dynamic level design to make the levels that little bit harder. The game can definitely be finished in under an hour, and any difficult level can be beaten reletively easily on its third playthrough. There were several frustrating moments with the sprinting mechanic that saw me having to repeat the same level over and over because I wanted to three star it. Overall, the game itself is definitely suited more for a movile platform but for those people like me who would want to try and three-star every level and 100%, there is certainly some level of replayability in the game, along with a couple of really irritating parts. Not a bad game, not a bad pc game, but it doesn't seem to have reached its full potential on the pc platform.