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Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free.
Date de parution: 4 déc 2013
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Acheter Vector

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Complete control: Big Vector Steam update!

21 janvier 2014

The first batch of FREE additional content is finally ready to be delivered - alongside some modifications for the recent version:
- Xbox-controller support for Windows 7 and 8 - run, jump and slide with your favourite gaming device (Windows XP not supported)
- additional languages supported (Japanese, Chinese Simple, Chinese Traditional, Vietnam, Hebrew, Arabian, Thai, Polish, Czech, Hindi, Dutch, Norwegian, Danish, Finnish, Swedish, Ukrainian, Greek, Latvian and Korean)
- several bug fixes applied
- Vector intro/outro now playing properly on start-up/finishing the game

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À propos du jeu

Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free. Run, vault, slide and climb using extraordinary techniques based on the urban ninja sport of Parkour all while being chased by “Big Brother” who’s sole purpose is to capture you and bring you back.
Inspired by the practice and principles of Parkour, Vector’s intuitive controls please players of all levels, and sophisticated level designs challenge the most demanding players with fast-paced timing puzzles as the traceur “flows” over the rooftops.

Vector for Steam will become even more unique thanks to controller support (already implemented) and two new game modes that will be delivered as free DLC soon after the release:

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- PC exclusive Level Creator: Build your own dystopian stage with Nekki’s user-friendly editor or tweak the game rules changing the game’s XML files!

The best parkour-inspired action game! Vector lets you break free and run! Don’t get caught!

Configuration requise

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 1.6 GHz
    • Memory: 1000 MB RAM
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows Vista, 7, 8
    • Processor: 2 Ghz or better
    • Memory: 2000 MB RAM
    • Hard Drive: 400 MB available space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
203 produits enregistrés
37 évaluations
11.4 heures en tout
Un jeu de parcours en 2D juste excellent qui vous emmène dans un univers magnifique, en passant dans un chantier en construction, dans une ville ou encore traversant des bureaux, il y en a énormément.

Débloquer les différentes figures (au nombre de 52 au total), les différentes tenues en complétant des défis pour pousser au maximum votre expérience de jeu. :p

A travers une trentaine de niveau de campagne, et le même nombre de niveau bonus, fuyez le système sans vous faire attraper en essayant d'obtenir le plus de point à chaque niveau ! :p
Posté le : 6 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
29 produits enregistrés
4 évaluations
10.2 heures en tout
Ce jeu est vivement recommender ! Le gameplay est très simple d'utilisation. Et en + son prix est difficile a refuser.
Posté le : 15 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
539 produits enregistrés
3 évaluations
0.4 heures en tout
dans la veine de bitrip runner, il manque juste un controle au pad, sinon excellent jeu
Posté le : 7 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
123 produits enregistrés
5 évaluations
0.9 heures en tout
génial
Posté le : 11 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
896 personne(s) sur 1,165 (77%) ont trouvé cette évaluation utile
127 produits enregistrés
1 évaluation
1.4 heures en tout
There were no negative reviews when I looked, so I gave it a chance. Based on the video, I was expecting a bit more control over the action. The gamplay is too simple to keep me interested, but people who like simple tap-on-time games might like it.

It's a "hit the button on cue" game. The guy automatically runs, and you have to press up, down, left or right on cue to make him jump, slide, or speed up. Special tricks other than those basic moves are done by hitting the up arrow when you're right underneath a 'special trick' cue block. You can't do any trick at any time. You can jump or slide, but not speed up or choose how you vault over an object.

There are no options other than resolution, and there's no gamepad support. (You'd have to use JoyToKey to assign keyboard mappings to your gamepad.) You can't change key bindings.

It has user profile support, so if more than one person plays on your Steam account they can do so without changing your progress. There doesn't seem to be any reason for this though, because there's only one way to do any given level, and you can go back and redo them at any time.

It's not a bad game or anything. The animation is really well done, and the moves flow really well. It plays like a lot of online Flash games, where something complex is happening and you introduce mild changes to it by tapping a button at a specific time.

[EDIT]:
I was getting complaints that people thought I hadn't put enough time into the game to form a good opinion. So, I dove back in.

As a result, I'm downgrading my review. In addition to the gameplay being mind numbingly boring and not delivering on gamepad support (which has since been removed from the store page), there are critical gameplay issues.

First, you have almost no control over what move the guy does to pass an obstacle. He might vault it, or he might jump. The game does seem to take a cue from how close you are to it, but it's a very small target and it makes a lot of difference to where you end up when you regain character control.

Second, whereas he's pretty smart about picking cool-looking moves, he's dumb as a sack of bricks when it comes to jump distance. You can't hop between platforms if they're too close. You'd think he'd figure it out, but he's like "Nope, you pushed up, I'm going for full air-time even if it makes no sense and I fall down that pit." I thought game devs had figured this mechanic out with Mario 1 for NES, but no, apparently not.

Third, you very often find that although you think you did fine in a level and picked up all of the pickups, you do not have enough to buy the next level's skills. You have to either go back and grind that level again, or just play the next level without its extra tricks.

Fourth, I was told world 2 was better and I should get to it before judging. Well, turned out after I suffered through world 1, I didn't have enough stuff to unlock entry to the mystical wonderland of world 2. When you finish world 1, you most likely have to go back and grind world 1 again until you've accumulated enough stars or coins. (And, it's a LOT of coins.)

Fifth, pickups seem to often be a trap. Going for them sometimes seems to be the wrong thing to do, and if you do you always lose.

Sixth, you quite often can't see far enough to the right to make a decision in time to pass an area. When you do the sensible thing, you find out mid-jump that the sensible thing traps you in a corner and makes you restart. So, you just have to beat your head on it until you memorize when those things happen, so you can get by. Given how limited your visibility is vs. the screen real estate available, it looks ridiculous on a PC. Then, just to rub it in, every now and then the camera is scripted to zoom out to the distance where you CAN see things, but only when you don't really need it.

So, I'm downgrading from "I can see some people liking this game but I don't", to "I don't understand why people like this game."

Let the rage comments flow. I've uninstalled this to reclaim the 56 megs of disk, and I'm no longer wishing there was a "meh" option so that I could leave this informative rather than negative.
Posté le : 5 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non