+passable sound effects
+good level design, and distinguishable terrain. You won't get confused as to what's what. Very useful for this type of game
+Ability to plan out the execution of an entire mission, and watch your men methodically carry it out in seconds.
+Ai works well at following said plan
+Customization: Lots of gear to choose from and unlock.
+Level designer/randomizer: Unlimited replayability
- A little bit pricey for my taste. I prefer $10-15 at most for an indie game of this quality
- Still a few bugs to iron out
- Can get hard to plan moves for your last member on your team, as the order lines stack up
-Can't seem to plan my men to swap their weapons twice during the planning phase. I can tell my men at a certain point to pull out their secondaries, but I'm unable to tell them to swap back. I have to wait till they actually change weapons to order them swap back at a later time. Can be annoying when trying to unlock achievements for each level.
-Unable to hide other units command lines during planning phase. When you have commands issued for a large amount of soldiers, it looks like pasta all over the place. Can make it very hard to issue orders to the last soldier on your squad.
-Sometimes I want to order a certain swat member to throw a flash bang through a door, but a nearby teamate stacked on the door recieves the order instead. The game needs a toggle function for ordering stacked teamates to do something instead of the default choice.
-When cancelling a command, it sometimes does not dissapear, making you have to backtrack your soldiers moves a good bit to fix it, or restart them completely.
Sound effects: 7/10