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Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
Data wydania: 3 Wrz 2013
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Co mówią twórcy:

Door Kickers is currently in Alpha and discounted in price by an estimated 5$. Some features are missing but the fun and addiction are already in! With your help and support we can make this the ultimate SWAT Team Command Simulator!

In the current build (Alpha 9) you can play 57 handcrafted levels, use the mission generator and check the gameplay and tactical options. Each subsequent version will bring gameplay advances, new tactical options and sandbox improvements.

By contributing with your voice and money now you can help shape this game into the kickass strategy game that you’ll love for years to come!.

Next planned build - Alpha 10:
  • - engine support for larger levels
  • - pan & zoom
  • - new game modes
  • - new bad guys
  • *all content subject to change
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Door Kickers Alpha 10

17 Kwiecień 2014

Friends from distant lands…you have been called to answer the threat of the armored bad guy!
Your bullets will bounce. You will scramble at their bursts of automatic fire. You will use clever tactics or you will perish. You will … download Alpha 10!


10 is such a nice number, and counting a little over 1 year since we started releasing these builds, we thought its time to move to Beta?

What does that mean? Nothing to fear! ? Just that from now we’re focused on actually finishing features and giving a more complete level of polish to the game! You will see the overall quality ramp up, and also the remaining features being tackled. We still listen to feedback, we still add and change stuff!

To keep you occupied while we do this, we’ve added Steam Workshop support and an in-game Mod Management interface. This means that you get to see mods and custom maps shown in a centralized location, and its also easier to activate / deactivate mods without editing game files yourself. If you’re into modding or map building, head over to http://inthekillhouse.com/steamworkshop to read Pintea’s (work in progress) guide on modding.


The moment you start the game you will notice the new Squad Doctrine Tree. Every time a trooper gains a level, you get a Promotion Point. Used that point to give a permanent upgrade to your squad, and all troopers benefit from it. We’ve opted to have it work this way, as opposed to upgrades on the individual level, since our game is all about the team, and we hate micromanagement. But remember, we’re not done with the game yet :)

This also means that your squad is now back to level 1. They don’t know anything. They’ll shoot stuff, but its up to you to teach them advance stuff. Double Taps? Long Range shots? Sure. Headshots? Well, that’s not yet implemented :( Soon!

So get them up and running, and make sure to let us know what you think of the current doctrine tree, while we work on V2.


What else is New and Important in Alpha 10 of Door Kickers:
--------------------------------------------------------------------------------------------------------------
Features:
- Bigger maps (zoom/scroll enabled for all maps)
- New scenario type: Protect the VIP
- Three new enemy types (Operator Orville, Juggernaut Emil, Assassins)
- Three new maps
- Improved enemy/SWAT AI
- Export replays to video
- Modding support + in-game mods menu
- Steam Workshop support
- Can resume a game anytime during a replay
- Added enemy ghosts for last visible location

Other:
- Added maxFPS and vertical-sync in options.xml
- Improved FPS / loading time
- Game size reduced significantly (due to compressed textures)
- Can now hide the HUD while playing; not yet in replay mode
- Multiple graphics improvements
- rebalanced armor types
- rebalanced 9mm and .40 caliber vs .45 caliber pistols
- New sounds
- game now loads .dds files in addition to .tga and .png
- new door types added - elevator and bus doors

Fixes:
- Can no longer be heard through walls when picking locks
- Fixed a couple of replay-desync bugs
- Fixed some ambient sounds that were too loud
(plus bugs, crashes, etc)

Modding / Structure changes:
- changed location of single mission and RMG repositories
- the distance at which shots are heard is now specific to each weapon
- the noise distances for stealthily opening a door vs kicking it down are now configured separately.

Have fun, wear your plates, and don’t forget to hit the feedback button :)
Your DevTeam @ KillHouse Games

http://inthekillhouse.com/door-kickers-alpha-10/

Komentarzy: 11 Więcej

Door Kickers now has Trading Cards

1 Kwiecień 2014

Sneaking around in Stealth Mode, we have just added Steam Trading Cards to Door Kickers!

So get collecting, get your badge, and there's some nifty backgrounds and emoticons in this too ;)

Speaking of which... the first person to comment here using a Door Kickers emoticon wins a Trooper Portrait (Stuff of Legends) package!

Komentarzy: 11 Więcej
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Recenzje

“Door Kickers is a very fun, very simple to pick up but difficult to master strategy with real time SWAT tactics.”
GamersDissent about Alpha 4

“If you’re a fan of the SWAT games, Rainbow Six, Frozen Synapse, (...) then you’ve probably got Door Kickers pencilled in your diary, perhaps even accompanied by a couple of exclamation marks.”
PC Gamer covers Alpha 3

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik on Alpha 3

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

Informacje o grze

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators
  • Single Player (but MP might come later)


Door Kickers is currently in Alpha, playable but not finished yet. But our users and the press think its already very fun and addictive! And there's a lot of gameplay in 57 handcrafted levels + the mission generator, as of Alpha 9.

What can you actually expect? Obviously some features are not yet implemented. There are also small bugs or gameplay tuning issues and you can say the experience is not yet final quality. We are releasing regular updates to the game and will continue to do so, with an Estimated release of the final game in Q3 2014. Each update comes with new stuff, new toys, new levels.

By buying the game in Early Access you will also receive the full game, upon its release.

Planned Key Features of Door Kickers:


  • 6 controllable unit types, each with pros and cons
  • over 10 enemy bad guy types, giving distinct challenges in firepower and behaviour
  • customizable unit loadouts affecting their behaviour and abilities in the field
  • level locations of all sizes and shapes, with infinite scenarios generated over them
  • natural, easy to use context-sensitive interface
  • clever AI that needs no babysitting
  • Location and Mission Builder at your fingertips, with missions easy to share between players
  • freeform gameplay supported by reactive AI, open structures and multiple gameplay options
  • realistic tactical options such as door breaching, flash bangs, coordinated entries and sniper support

Read more about the game at http://www.doorkickersgame.com

Wymagania systemowe (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Wymagania systemowe (MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Wymagania systemowe (Linux)

    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Pomocne recenzje klientów
80 z 83 osób (96%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 43
Recenzji: 4
40.1 godz. łącznie
Door Kickers is one of the most extreme tactical SWAT games I have ever played. It offers hugely evolving gameplay and a load of weapon combinations to suit your playstyle. You will be able to use armories from multiple countries (Germany, France, UK, US, etc.) and also have different forms of each weapon (Silences, or non-silenced) for you to be able to in stealthily or blow your way into the enemy lines. You will also have the option of creativity as each time you do a mission you will want a new strategy, and it allows you to have multiple ways of getting into a room, from pick-locking a door to blowing it down with C4 or shottgunning the lock. You will also enjoy the challenging gameplay of only having a limited amount of men and will likely be outnumbered, forcing you to strategize and plan instead of rushing them like it's a Third-person shooter.

Also note this game is being created by a small, indie team. So you will not get updates every other day, but it seems so far they have been having extremely large updates every two weeks, which likely means they love there buyers so much they are over working themselves.

If you have the money, and enjoy planning and then watching your men burst in and dominate the enemy or have one thing go wrong and watch your team get slaughtered, then buy the game. It's fairly cheap and really innovative to the market, it's also in early access so there is so much more to come and it's completely playable and almost bug free in its current state.
Zamieszczono: 7 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
51 z 63 osób (81%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 171
Recenzji: 39
0.6 godz. łącznie
it's pretty obvious that the best way to kill terrorists is by kicking doors down. they get real scared by that stuff. following on from that, door kickers is a game where you kick doors down and then save hostages/clear houses of terrorists. I am being unnecessarily facetious here, it's a really fun game but it's really difficult as well. if you like XCOM and stuff then you'll enjoy this game. also this game is better than real life because my mum and dad only let me open and close doors, not kick em or blow them up. life sucks huh.
Zamieszczono: 30 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
29 z 31 osób (94%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 302
Recenzji: 43
12.6 godz. łącznie
This game is ♥♥♥♥ing sick. The gameplay is smooth and the actions percise. This game is a great way to teach people to watch their sectors at all times and to stay alert. Using real world tactics in this game does actually benefit and it makes you look even more badass in the replays. Even in alpha I find this addictive and fun and the editor and generator is a great way to extend replayability. Keep up the good work devs.
Zamieszczono: 2 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
20 z 20 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 1,146
Recenzji: 9
4.4 godz. łącznie
Door Kickers is a Indie, Simulation, and Strategy game developed by the folks over at Killhouse Games. It was added to steam on September 3rd, 2013. The game features a mix of real time strategy with a tactical stop and go pause mode that allows you to analyze situations, and make your plans for each map. There is a small amount of customization in the current build of the game but that is simply due to the early access nature of the game.

The gameplay is pretty great, however it can be rage inducing at times. The main idea is to kill the bad guys and have at least one of your own team mates left standing at the end. In some cases there are hostages to rescue which can put a timer on the level. All the levels can be completed in a small time window . Ultimately you want to play a level as fast as possible with little to no casualties.

The game is a early access game and thus has many features missing. With that said the game is great as it is right now. Of course a few flaws that I’m not sure are bugs or overlooked design. For example there are times when I open a door and my character is looking directly at a person and will mow them and 3 other people down without being shot. Then there are times where the same guy will open the door and sing love songs to the enemies and thus getting domed (shot in the mother♥♥♥♥ing skull). It feels like r.n.g and less bug but who am I to say. This was the only real issue I had with the game. Especialy on the one level at the beach where I had one guy left, and there was one enemy left. My guy opens the door to the bathroom and both the ai and my character stand their in a stand off for about fifteen seconds before the ai shoots my guy in the face…..

The levels can be played in many ways, the best is just to find a style that suits you. For most of my levels I set a path for my guys to run and it worked. I very rarely had to pause the game after my initial plan. However if you want you can breach doors. After breaching a room, you can pause the room to setup what to do next. The breaching, and or DOOR KICKING is the core of the game. You have several ways to breach. You can just kick a door in and hope your guys don’t get blasted before they can see through the door. You can also breach with a flashbang where they open a door and throw a flashbang in. Again however if your guy is standing directly infront of the door you risk getting shot and killed so it is best to do it from the side. Then there is the breaching charge where you setup a charge on the door and can detonate it. This stuns most of the people in the room giving you an advantage. You can also use a snake cam to see under the doors.

The game has no multiplayer but the developers say it MIGHT come later. The game also has a mission editor , however I did not play around with that yet. It does mean the game will have many mods and games with mods are always better because of it! The game as single player is a lot of fun and I definitely suggest anyone who likes tactical strategy games to make this purchase. The game is worth every god damn dime. As far as early access games go this is one of the better ones on steam. I will of course do a re-review of the game upon full release of the game.

You want a score don’t you? WELL F&CK YOU! … No seriously here is my score for the early access of Door Kickers.

Door Kickers gets a Drastik Measure 8.2 (82)
Zamieszczono: 13 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
18 z 18 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 73
Recenzji: 1
53.9 godz. łącznie
This is one of the most refeshing takes on tactical shooters I've played in the past few years, easily. Everything in this game is cleverly streamlined to allow just about anyone to pick it up and play, yet still allows an immense sense of depth and tactics. Im a huge miltary nerd when it comes to CQC tactics, needless to say I couldnt checkout fast enough when I figured out what this game actually was. It cures that tactical itch that hasen't been touched since the early Rainbow Six / Ghost recon days. Yeah its THAT good. This game has an unforgiving difficulty, but at the same time, runs like money when you know what your doing. Setting up your entire plan in one step, then watching all your troopers file into the building like water. Thats something that never fails to bring a smile to my face. I jumped on the bandwagon pretty early, and every alpha that gets released I find myself saying "How did I live without this?" This game started out solid, and improves by leaps and bounds with every alpha released. The Devs. are also a great group of guys, always listining to the fans for feedback and future ideas. Two thumbs up to all of you at Killhouse, you guys are freaking awesome!
Zamieszczono: 5 Luty 2014
Czy ta recenzja była pomocna? Tak Nie