Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Valutazione degli utenti: Estremamente positiva (1,646 recensioni)
Data di rilascio: 20 ott 2014

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Acquista Door Kickers

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Consigliato dai curatori

"Door Kickers is a difficult, rewarding puzzler so obsessed with its tactical ideas that it rejects all else​—which is probably for the best anyway."
Guarda la recensione completa qui.

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24 giugno

Door Kickers updated + iPad version!

Today we celebrate the launch of Door Kickers on iPads, which is a big milestone for us and a project we had in mind for a long time. But since you are reading this announcement you obviously are a PC player and want to know how this affects you. Here are the quick facts:

  • Door Kickers iPad is the exact same hardcore game you know and love, but has the interface adapted for smaller screens and touch controls
  • The game supports cross platform saves compatibility. This means that you can game on the PC when at home… or at work, export the save and continue playing on your iPad! No need to start from scratch on the new platform, you will use your elite squad from the PC.
  • The iPad release brings a new campaign and 2 new weapons. These have also been added to the PC version via patch 1.08.
  • One of the new weapons is the suppressed Six 12 shotgun, available to both breachers and Stealth troopers. It should open up some interesting tactical options.
  • Using the iPad you can show your awesome tactical skills to your buddies.
  • Most importantly, development on the PC continues.
OK, where can i check this iPad version out?

Now for the actual patch briefing for the new version (both PC and iPad):
New Features:
  • New campaign.
  • Two new shotguns.
  • Tablet mode: activate the new GUI and control scheme optimized for touchscreen displays and trackpads.
  • Added import/export save-games capability, to share progress between different platforms (PC-Mac-Linux-iOS).
  • Improved path-drawing smoothness on some maps.
  • Increased maximum zoom-in distance.

  • Saved plan no longer randomly resetting when restarting a mission.
  • Fixed incorrect window size when sometimes running in Windows 8.1 (high-dpi scaling).
  • Fixed crash under certain conditions in the deploy screen.
  • Music is now looping after winning a mission.
  • Various fixes and improvements for many maps.
  • Issue where troopers could go through doors.
  • Bug where gocodes would get canceled.
  • Trackpad right-click emulation changed to Z (though now you should activate the Tablet mode option).
  • Various other improvements and fixes regarding GUI and gameplay.
  • Music is now streamed instead of keeping it whole in memory, which should fix some crashes on 2GB systems.
  • Fixed starting resolution on Windows high-dpi devices.

Have fun, and let us know which version do you prefer, and why :)

The new “Tablet Mode” option, with the GUI/Controls optimized for touch-screen displays or trackpads:

57 commenti Ulteriori informazioni

1 aprile

Door KickerZ revealed!

Update: Since April the 1st is now far in the past, I'm adding this clarification for the late readers: DoorKickerZ doesn't really exist. There are no zombies in Door Kickers. This was all just an April's 1st Joke :)

You guys have constantly asked us about the next update. Now, after years of silent and selfless work, we are ready to reveal it - the Door KickerZ is real!!!

It’s been 2 months since the conclusion of the “Terror at Sea” campaign, and a sinister sub-plot comes to light. The police have failed to locate and disarm a deadly nerve agent dispenser hidden in the belly of the Luigi Balauro, and it has contaminated the waters of Nowhere City Harbor.

Now, the fruits of your bad performance come to life - the deadly Zombies attack!

Note: If you have actually disarmed the device during your play of “Terror at Sea”, you will be unable to run Door KickerZ. It just wouldn’t make any historical sense, would it? We’re sorry for any inconvenience. No refunds.

New Features:

  • 4 new enemy types: Basic Zombie, Covert Zombie, Ghillie Zombie and Chalk Outline Zombie

  • dynamic zombie generation based on realistic simulation of a made up nerve agent

  • “Are you mad?” confirmation screen when pressing ESC by accident on the Mission Failed Screen.

  • Bonus: All Zombie requests will be deleted from the forum

To counter the Zombie threat, your troopers receive access to special gear:
  • 6 new weapons including fan favorite Mac-10 and Armor Piercing Mp9.

  • Whatever bullshit armor the Juggernauts were wearing.

  • 3 new gear pieces including the often requested Live Chicken Decoy!

Door KickerZ is the official sequel to the critically acclaimed and highly successful SWAT command game Door Kickers (with an s). Coming to Win / Mac / PC in mid 2015.

78 commenti Ulteriori informazioni


“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

DLC in evidenza

Door Kickers Soundtrack Released!

Riguardo questo gioco

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at

Requisiti di sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Recensioni utili dai clienti
5 persone su 5 (100%) hanno trovato questa recensione utile
12.9 ore in totale
Pubblicata: 23 giugno
Door Kickers è un tattico in tempo reale con visuale dall'alto, dove si prende il comando di una squadra SWAT di massimo 10 uomini impegnata in missioni abbastanza classiche: bombe da disinnescare, ostaggi da liberare, rapine da sventare, arresti, perquisizioni e così via. La varietà c'è tutta, anche grazie a un numero molto elevato di mappe: 70 sono le missioni singole, in più ci sono quelle delle cinque campagne. Nonostante l'ambientazione poliziesca, il gioco in linea di massima non da alcuna penalità quando si ammazzano i tango, per cui gli amanti di SWAT 4 rimarranno probabilmente delusi. I membri del team possono ovviamente morire o rimanere feriti durante le varie operazioni, tuttavia, mentre dopo le missioni singole i sopravvissuti vengono curati e i morti sostituiti, durante le campagne i feriti rimarranno tali nella missione successiva e non potremo rimpinguare la nostra squadra.

Il gioco si gestisce come uno strategico, quindi col mouse stabiliamo i percorsi dei nostri soldati, dove devono guardare e così via. Per facilitare la gestione del nostro team avremo a disposizione una pausa tattica attivabile in qualsiasi momento, in più è possibile creare un piano completo già dall'inizio della missione (la mappa è visibile integralmente da subito), limitandoci poi a guardare il risultato più o meno disastroso. Il sistema che gestisce i percorsi dei nostri eroi e è funzionale e permette di imbastire tattiche complesse con relativa semplicità. C'è una certa componente di trial & error favorita anche da cambiamenti nella posizione dei nemici a ogni tentativo, ma non pesa mai perché le missioni sono quasi tutte molto brevi, in sostanza dai 15 secondi a un paio di minuti.

A nostra disposizione abbiano una serie di classi dotate di armi diverse: c'è il soldato con la carabina, il soldato con lo scudo, quello col fucile a pompa e così via. Ogni membro della squadra sale di grado di missione in missione e le sue statistiche migliorano in automatico. Le armi e gli equipaggiamenti si sbloccano usando le stelle guadagnate completando le missioni, da una a tre in base a quanto siamo stati bravi. La quantità di roba a nostra disposizione non delude: le armi sono un'infinità e gli equipaggiamenti sono sufficientemente vari (vari tipi di granate, cariche per sfondare le porte, kit per scassinare e via di questo passo) Non può ovviamente mancare un semplice sistema di crescita della squadra nel suo complesso, che permette di sbloccare miglioramenti passivi e qualche perk.

I difetti che ho riscontrato sono pochi e per fortuna non molto gravi. Prima di tutto la gestione dei percorsi nelle zone con molti oggetti è un po' difficoltosa, inoltre capita che i soldati si sovrappongano e questo rende difficile selezionare quello desiderato. A questo aggiungo il fatto che il sistema stealth è praticamente inutile: l'unica differenza tra i soldati armati di arma silenziata e gli altri è che, sbloccando un apposito perk, è possibile far trattenere il fuoco quando avvistano un nemico. Una volta che si spara è inevitabile mettere in allerta tutti i tango della mappa, silenziatore o no, dato che i criminali urlano sempre quando vengono stesi. Questo limite per fortuna si sente solo in poche missioni, principalmente quelle con mappe molto piccole e con ostaggi. In in più si sente la mancanza di un minimo di narrazione nelle campagne, che finiscono per essere solo una serie di missioni con ambientazioni vagamente collegate.

Grafica e musiche sono spartani ma funzionali.
Questa recensione ti è stata utile? No Divertente
3 persone su 5 (60%) hanno trovato questa recensione utile
5.8 ore in totale
Pubblicata: 4 giugno
Per chi non avesse idea di cosa stiamo parlando, Door Kickers è un puzzle game con visuale in due dimensioni in cui dovremo gestire una squadra di valorosi SWAT per risolvere intricate situazioni. Il bello, manco a dirlo, deriva tutto dal come decideremo di farlo. L’idea di base è quella di un puzzle game nel vero senso della parola: partendo da una schermata di pianificazione, potremo decidere da subito le possibili azioni da far compiere alle nostre unità, le quali possono variare dallo scassinare una porta, all’usare granate flash per stordire i nemici, o più semplicemente impostare una direzione fissa e lanciare qualcuno dei nostri in pieno assetto “uccidi-qualsiasi-cosa-si-muova“. Le nostre scelte saranno facilmente modificabili anche dopo aver premuto il pulsante d’azione, così da poterci adattare alle sorprese dei nemici. Questi varieranno leggermente la loro posizione nella mappa per ogni volta che decideremo di affrontare/ricominciare lo stesso quadro: in questa maniera saremo portati quasi automaticamente ad adattarci per non perdere valorosi agenti che potremo far salire di livello, equipaggiare con armi migliori e perfino cambiare classe e approccio nelle meccaniche di gioco.

Ognuno di queste ultime caratteristiche sarà modificabile attraverso le due esperienze offerte: le campagne (attualmente cinque, ma ne sono previste altre) e le sfide singole. Se nelle seconde la nostra squadra sarà rigenerata di quadro in quadro — nonostante bonus e potenziamenti derivanti dall’esperienza saranno sempre applicati — nelle campagne articolate sempre da più livelli, oltre che di crescente difficoltà, dovremo fare i conti con feriti e morti, i quali andranno a influire sulle nostre capacità di portare a termine le missioni finali. Rimane un po’ di amaro in bocca nel non poter seguire alcun tipo di storia narrata, ma Door Kickers è decisamente un puzzle game che fa del gameplay il suo vero asso nella manica. Senza ombra di dubbio, questo viene esaltato dall’incredibile varietà permessa ai singoli personaggi della nostra squadra: più volte mi sono ritrovato in situazioni a collo di bottiglia al punto che è diventato per me vitale riadattare le strategie per poter completare il quadro senza perdite. I nemici poi sono gestiti da una buona IA, intervenendo lì dove sentono rumore, muovendosi in gruppo, ma senza cercare ripari particolari nei casi della nostra irruzione; in fondo si tratta sempre di un “puzzle” game, non certo di un gioco simulativo.

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Questa recensione ti è stata utile? No Divertente
32 persone su 32 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
18.8 ore in totale
Pubblicata: 9 luglio
Doorkickers is a 2D, Top Down tactical strategy game with real-time and pause. This title has been on my radar for a very long time and I decided to pick it up during summersale. Now I have finally played it and I have to say that it's great!

If you enjoy games like Xcom you will most likely have fun with doorkickers, or if you have an interest in swat games and tactics planning. This game have so many levels and challenges you can complete. Also there's a story, although it felt just like the normal quick games I would say.

You can also create your own maps and download others for unlimited fun! Save hostages, kill bad guys and capture wanted criminals. Its intense at times but it's always fun to play!

Doorkickers comes with all the neat steam features like achievement, steam cloud, etc. Game runs well and you have a good options menu. You level up your soldiers in game and unlock new classes and weapons.

This game is great and I would strongly recommend everyone to at least try it out at some point. This is one of the only good games that came out of early access!
Questa recensione ti è stata utile? No Divertente
45 persone su 57 (79%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
6.4 ore in totale
Pubblicata: 24 febbraio
< Disclaimer!! I got this game for free for reviewing purposes >

A tactical strategy game that you can play in 2 modes, Real-Time or Planning Mode ( Kinda like transistor ) and kicking doors never been so fun

The game has a very large set of levels and its possibly endless, Around 80+ levels on Single Missions, And Also a lot of levels On campaign mode, And a lot of community created maps (Via level editor) And Theres also a Random Mission Generator which is really cool!.
you choose the map size the scenario and the difficulty, so yeah I meant it when I said Endless...But the fun does not last that long well it depends on your taste, gonna get to this in a moment.

You can customize every Swat member of yours, changing their gear and what not, Changing from assaulter to breacher and stealth or point-man Pistols, or pistols+rifles or shotguns or swat shield...etc.
Fun to use equipment's, such as a spy-cam to peak through a door and you move it left or right, or a breaching charge to plant on a door and blow it up to knockdown/kill enemies, And of course flash bangs, Stingers and more.

On each level you get stars which you can use to unlock more Equipment's , Stronger/heavier shields or armors or weapons just an example.

I really like the game control, You can assign your units to ( A(alpha) B(Beta) C(Charlie) D(Delta) ) And assign plans to each which they will execute after you press the assigned button on UI or keyboard, Really good to coordinate your unit movements ( Shields first, snipers last) and execute the perfect plan which takes some serious thinking.

At some levels you also get a sniper that auto-locks on targets on your sight, You can press Tab to order him to switch to another target and S to take the shot.

The enemy responds are pretty clever, they don't just mess around, you'd usually need to flashbang them or flank them or use any method to distract them to avoid allied losses.
The game music is very good and gives you the mood to focus on your plans, or pumps you up to go break sh*t and kill everyone.

Game levels are pretty great, Although there are a lot of levels you don't see them getting repeated.
Game difficulty is pretty hard, And keeps getting harder as you go on.

Single Mission Mode, Is a set of 80+ levels that you play each with its mission and different level layout, You could skip the first ones and jump to the last.

Campaign mode, Has no story its just a set of levels that you keep on playing with limited swat units, when you finish a level with some causalities they don't come back in the next level so you have to be careful and usually restart when they die, Around 5 Campaigns each is about 4 to 9 Levels, with completely different layouts, It also has the caption ( More to come ) so thats good I guess, they want to add more.

Leveling up your squad to the next level gets you access to the next Class ( Which I mentioned earlier the Stealth or Breacher .. etc )
Apparently there are (Doctrines) points that you get awarded by leveling up your squad level, And use them in a Skill-Tree to give you more abilities and accuracy and more.
Of-course you level up by receiving the exp award at the end of every level.

The game has a lot of achievements, At first they are easy to obtain but the later ones are pure hell this is fun for grinders.

Level editor is easy to use, And power it with your imagination, Create a hostage rescue, Annihilation, DrugBust, Arrest, Robbery, Vip Secure, Stop the execution And of-course Defuse the bomb.
2 mods that already exists that adds some levels and a few stuff ( Christmas mod, Template mod )

The Other Side
So now after all the good has been said let me tell you about the other side.

Although the game is really good it has its own fair share of cons.

Sometimes my units becomes dull and throws the bomb although I specifically stopped the action by pressing the delete icon, and sometimes they also become very slow to react when an enemy appear that i'v been waiting for, takes them time to take the shot and sometimes they'd kill my units before they even reacted to seeing them, I don't know if this is how the game wants it to be just saying.

I really dislike it when a unit throws a Bomb it has to wait before making a move, I understand that's how it works in reality but most of the time the delay backfires because it reaches them after the effect of the Flash-bang wore off, and it goes there to die.

Some levels are fairly hard and others are insanely unfair and frustrating, reach the point where you just keep on doing it again and again and again and going full-throttle until your units mans up and takes the shot accurately and miraculously you win.

Reason why I said ( Apparently there are doctrine points ) Its because I saw it the first time I launched the game but forgotten about it, And the game has no hints or anything to show me or remind me to use it in main-menu, I was missing around my rank and accidentally saw it lol... Which brings me to the next point.

Lack of tutorials, I don't mind this but if you are the type that wont go without them just a heads-up (There is a how to play guide)

Units becomes stupid when they collide with each other, they just stop and do not perform their next action instead of turning around the unit or object.

There is a bugged level in campaign which made it impossible to me to finish the 2nd one ( so I skipped to the next one )
In which a mission where I'm supposed to secure the VIP and bring him back to the safe zone, And usually killing all hostiles gets the job done and leaving no need to get the hostages but this one required it, So I go set next to him so he'd follow me but he never did, Played it around 9 times already and never got to finish it....was incredibly frustrating.

LIKE I mentioned at the beginning of the review after a while the game may gets boring depends on your taste.
As for me after around 7 hours I started getting really bored, Although the game has a lot of different levels, The feeling stays the same, Be careful and quick to finish the mission blah blah, Gets a bit boring in my own opinion, They should'v made a way to spice it up with more challenges and stuff, Again thats just me, There are people who played this for over 25+ hours and did not complain at all.

If you don't want to read all that

1 - Tactical-type game that requires strategy and thinking, Difficult but fun.
2 - A lot of levels to play, And a random mission generator, Campaigns and Community Maps.
3 - A lot of Weapons, Utilities (Gadgets) And support gear to unlock.
4 - Customizing every unit in every mission to make it best suitable for the current level.
5 - A lot of achievements to grind on, Trading cards and Steam-Cloud.
6 - Great game music and sound effects, gets that thinking mode of yours pumping.

1 - Sometimes it gets kinda frustrating on how some levels are ridiculously difficult compared to later ones.
2 - A few clunkiness in character movements colliding with each other and slow reactions in some cases.
3 - A few bugs I found on certain levels which made some impossible to finish and the rest just 10 times harder.

Also something I really liked about the game.
The terrorists are not portrayed as Arabs, They always make terrorists in video games to look and sound like Arabs *cough*Cs*Cough* and more games ... It frustrates me makes me feel discriminated against sometimes although i love those games, BUT it was really refreshing and nice to see a game that made a different approach.

A game for the tactical shooter fans, definitely worth its full price, Hard as HELL and takes some LONG ♥♥♥ time to complete, and even longer to 100%, And to get all the level ups and unlock everything, i'd say 30+ hours.
Very fun game Although this review might not show it but I enjoyed it a lot 8/10
Questa recensione ti è stata utile? No Divertente
22 persone su 26 (85%) hanno trovato questa recensione utile
11.3 ore in totale
Pubblicata: 8 marzo
i was watching some youtube videos and there was this video with the title "Door Kickers , Suits and Ski masks" ( Bluedrake's channel ),i watched the video,i thought the game looked cool and ok but i wasn't sure if i should get the it or not...
i bought the game during the last sale and it's fantastic,this is one of those games that you have to actually play to realize how good it is,you can read reviews,watch gameplay videos,etc,etc but you'll never get how good it is unless you play it!

at first the game starts with really simple and easy missions but as you progress missions keep getting harder and longer and eventually our tactical shooter turns into a puzzle game :| it will get to the point where you have to actually make plans for your every single action,and with each mistake you're risking losing your troops or failing the mission....
i'm only half way through the third campaign but the game has already gotten so intense that i actually pause the game,check behind every single door and i think for a few minute trying to make 1 single but successful plan (never works and i end up restarting the level after 10 minutes xD )

we're looking at a top-down tactical shooter that despise it's simple mechanics is insanely challenging and fun to play,it's really addictive too,i couldn't stop playing after finishing the first few missions.

one of the best indie games that has been released recently with awesome Developers behind it,they update their game frequently with new content and they definitely deserve more attention and support...
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