À la une
Jeux
Logiciels Démos Recommandations ACTUALITÉS
Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
Date de parution: 3 sep 2013
Tags populaires des utilisateurs pour ce produit :
Regarder les 2 vidéos

Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Door Kickers is currently in Alpha and discounted in price by an estimated 5$. Some features are missing but the fun and addiction are already in! With your help and support we can make this the ultimate SWAT Team Command Simulator!

In the current build (Alpha 9) you can play 57 handcrafted levels, use the mission generator and check the gameplay and tactical options. Each subsequent version will bring gameplay advances, new tactical options and sandbox improvements.

By contributing with your voice and money now you can help shape this game into the kickass strategy game that you’ll love for years to come!.

Next planned build - Alpha 10:
  • - engine support for larger levels
  • - pan & zoom
  • - new game modes
  • - new bad guys
  • *all content subject to change
Lire la suite

Acheter Door Kickers

Mises à jour récentes Tout voir (17)

Post-beta update 0.1.2

9 juillet 2014

We just issued a small update fixing some annoying bugs reported during beta (thanks everyone for the feedback).

Fixes:
- Fixed crash that would sometimes happen when deleting a path.
- Fixed crash when changing between some mods.
- Upside-down movie when exporting from replays.
- Resolutions with refresh rates below 59hz are now taken into consideration.

Other:
- Pressing any key skips the initial KHG logo.
- No longer waiting for a key press before going to the main menu.

2 commentaires Lire la suite

Door Kickers hits Beta!

21 juin 2014

Beta is here and with it the new face and soul of Door Kickers.

https://www.youtube.com/watch?v=TR6hb5WQVQg

No fear, its still the same game, but - as promised - it's got major improvements, over and under the hood. Starting with the new Menu makeup, going through the changed equipment unlocking and Squad Levelup, and getting to the improved tactical options in game, we feel its a much better experience.

Yes, we did say Squad Levelup. Back when we first put the Doctrine Tree out we knew some things didn’t really click together, and your feedback confirmed we’re on the same page.
The new system works as follows:
-troopers start with innate, random ability values. In the future, more might be added.
-they levelup based on XP and get a flat set of improvements with each rank. In the future, there will be some player control over trooper improvements.
-the squad levels up via the sum of XP received by ALL troopers
-Squad Levelup unlocks the trooper classes and gains you Doctrine Points to use in the Doctrine tree
-the new mission challenges give extra XP
-oh, yeah, the squad and troopers should all reset with the new version

Speaking of your troopers, you can now quasi-customize them by replacing them with others from the available pool. In the future, you will also be able to completely edit the names and use your custom pictures!
Going into the actual game, you might notice the troopers are much better at following the path and orders sequence and its much easier to predict now what you will see from each waypoint.

You can also have waypoints that interact with objects from a distance, so if you want for example to have a trooper open the door from the side, that’s easy to plan in advance now.

Also, a new and handy auto-go-code is available now, the wait for clear order. Troopers ordered to do so will stay in place until all hostiles have been pacified or left their field of view, and continue afterwards. Its a handy tool, but it will put a half a second delay in your advance, so use it where appropriate only.


Since the game plays a little different, we’re especially keen to hear your thoughts on the new build and features, so don’t forget to write!


What else is New and Important in the Beta version of Door Kickers:
--------------------------------------------------------------------------------------------------------------
Features:
- Challenges: in addition to the 3-star system, you can now complete challenges for each level. These do not count towards unlocking weapons but do gain your troopers XP.
- Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature.
- Unlockable items: items are now unlocked using the Stars currency.
- Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your squad.
- 8 new firearms.
- 3 new armor types.
- 8 new maps.
- Many improvements to enemy AI.
- Line of sight preview when drawing a path.
- Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners.
- Feedback for the range of all sounds. Can be switched off in options.
- Added indicators for shield area of cover.
- Added enemy tooltips that show their equipment and intentions.
- When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered.
- The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them.
- Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database).
- Can now change resolution from the in-game video options.
- Support for more .wav formats. Previously an unknown format would crash the game.
- Added reverb sound effects (wip).
- Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.).
- Graphical updates to many maps, including the training ones.
- Improved overall graphics.
- Can now disable map zooming/panning from the options menu.
- Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy.
- Selecting between paths that are over-imposed is now much easier.
- It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom.

Fixes:
- Fixed the 50 mods limit downloaded from Steam.
- The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster).
- A crash that would sometimes happen after enabling/disabling mods and playing a game.
- Mods are no longer deleted after starting the game in offline mode.
- Deploy slots no longer look weird on very large screen resolutions.
- Flashbangs that could sometimes kill an enemy if they hit him.
- Too many trooper radio sounds in replays.
- A bug where shields would not stop bullets coming from grazing angles.
- Snipers can no longer target VIPs.
- A bug where modded weapons would show up more than one time in the equipment menu.

Modding / Structure changes:
- When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop.
- Can now use additional breaching charge types on a door.
- Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192.
- Added more rendering layers (can now control which item renders on top of what item with more precision).
- All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update.
- All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version.
- All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml.
- Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics).
- Crowbar/lock-picks added to the equipment items and can now be modded.

Have fun, wear your plates OR NOT ;) , and don’t forget to hit the feedback button :)

Your DevTeam @ KillHouse Games

19 commentaires Lire la suite
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

Articles

“Door Kickers is a very fun, very simple to pick up but difficult to master strategy with real time SWAT tactics.”
GamersDissent about Alpha 4

“If you’re a fan of the SWAT games, Rainbow Six, Frozen Synapse, (...) then you’ve probably got Door Kickers pencilled in your diary, perhaps even accompanied by a couple of exclamation marks.”
PC Gamer covers Alpha 3

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik on Alpha 3

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

À propos du jeu

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators
  • Single Player (but MP might come later)


Door Kickers is currently in Beta, very playable but not finished yet. But our users and the press think its already very fun and addictive! And there's a lot of gameplay in over 70 handcrafted levels + the mission generator.

What can you actually expect? Obviously some features are not yet implemented. There are also small bugs or gameplay tuning issues and you can say the experience is not yet final quality. We are releasing regular updates to the game and will continue to do so, with an Estimated release of the final game in Q3 2014. Each update comes with new stuff, new toys, new levels.

By buying the game in Early Access you will also receive the full game, upon its release.

Planned Key Features of Door Kickers:


  • 6 controllable unit types, each with pros and cons
  • over 10 enemy bad guy types, giving distinct challenges in firepower and behaviour
  • customizable unit loadouts affecting their behaviour and abilities in the field
  • level locations of all sizes and shapes, with infinite scenarios generated over them
  • natural, easy to use context-sensitive interface
  • clever AI that needs no babysitting
  • Location and Mission Builder at your fingertips, with missions easy to share between players
  • freeform gameplay supported by reactive AI, open structures and multiple gameplay options
  • realistic tactical options such as door breaching, flash bangs, coordinated entries and sniper support

Read more about the game at http://www.doorkickersgame.com

Configuration requise (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Configuration requise (MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Configuration requise (Linux)

    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
86 produits enregistrés
6 évaluations
8.4 heures en tout
Avis donné pendant l'accès anticipé
Door Kickers est un très bon jeu tactique. On ressent une certaine inspiration de la magnifique série SWAT. Ici, le jeu est en vue "du dessus". Néanmoins, elle se rélève très pratique pour gérer notre équipe. Il y a un petit manque de contenu pour le moment, le jeu étant en Early Access. Le workshop est plutôt intéressant avec de bons mods pour améliorer l'aspect visuel du jeu, ajouter des armes et même de nouvelles maps ! J'espère juste une chose : que Door Kickers trouve sa (bonne) communautée.
Posté le : 18 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
200 produits enregistrés
20 évaluations
1.2 heures en tout
Avis donné pendant l'accès anticipé
Pour une fois je vais parler d'un genre de jeu qui ne m'attire pas particulièrement a première vue, mais bon... un peu de curiosité ne peut pas faire de mal. J'ai donc testé Door Kickers, un jeu avec des flingues, des terroristes... et des portes. Créé par le studio roumain Killhouse Games, le jeu est sorti en septembre dernier en accès anticipé sur Steam mais aussi en téléchargement direct sans DRM.

Lire la suite sur Sprites.fr
Posté le : 2 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
106 produits enregistrés
1 évaluation
5.3 heures en tout
Avis donné pendant l'accès anticipé
Je retrouve les sensations des premiers swat. Vraiment très sympa
Posté le : 29 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
51 personne(s) sur 53 (96%) ont trouvé cette évaluation utile
87 produits enregistrés
1 évaluation
77.9 heures en tout
Avis donné pendant l'accès anticipé
This is one of the most refeshing takes on tactical shooters I've played in the past few years, easily. Everything in this game is cleverly streamlined to allow just about anyone to pick it up and play, yet still allows an immense sense of depth and tactics. Im a huge miltary nerd when it comes to CQC tactics, needless to say I couldnt checkout fast enough when I figured out what this game actually was. It cures that tactical itch that hasen't been touched since the early Rainbow Six / Ghost recon days. Yeah its THAT good. This game has an unforgiving difficulty, but at the same time, runs like money when you know what your doing. Setting up your entire plan in one step, then watching all your troopers file into the building like water. Thats something that never fails to bring a smile to my face. I jumped on the bandwagon pretty early, and every alpha that gets released I find myself saying "How did I live without this?" This game started out solid, and improves by leaps and bounds with every alpha released. The Devs. are also a great group of guys, always listining to the fans for feedback and future ideas. Two thumbs up to all of you at Killhouse, you guys are freaking awesome!
Posté le : 5 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
40 produits enregistrés
1 évaluation
51.1 heures en tout
Avis donné pendant l'accès anticipé
Door Kickers is a great game and has the makings of a great CQB training aid. The survival of your officers is heavily based on your ability to control your tactical angles. Real tactics, techniques, and procedures work (for the most part). As an added bonus, you can create videos of your playthroughs, which you can then edit and use it to help train your team, whether it be a video game clan, paintball, airsoft, or even actual military and law enforcement. By having a clear display of each officer's field of view, you can accurately portray sectors of fire and emphasize an understanding of the importance of angles. Add to this that you can create your own levels with nothing more than some photo editing software, and you have the ability to create any training aid or game level you wish, complex or simple.

Currently, this game is in Alpha. Right now, the game has a feel of many Android or Apple games, with a bunch of sequentially harder scenarios that you attempt to earn three stars on. Time is the primary factor for achieving the three stars, which is somewhat counter to how a SWAT team actually acts. Slow and safe is often preferred to fast and loose. Things have gotten a bit deeper as the game has progressed through its Alpha stage, with the addition of different classes, levels of armor, rank progression of your officers, and training unlocks. Updates have come at a very steady pace, and have consistantly added new great features that make me happy I bought the game.

This game can be as simple or as complex as you want to make it. Do you want to intricately plan out your entire team's movement with go codes and then press play and see what happens? Or do you want to work through the scenario as it plays out, pausing and unpausing to make changes on the fly or control an officer's field of fire directly? Either way works, and it's up to you.

This game is so much fun. You can run through a quick scenario to get your fix, or you can try for the best score on a hard level for hours. With new scenarios being added constantly by the community, and the ability to create random missions from any map, you have an endless amount of replay value.
Posté le : 13 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
133 produits enregistrés
1 évaluation
13.2 heures en tout
Avis donné pendant l'accès anticipé
Simple à maîtriser, nerveux, jouissif et difficile. Le seul jeu qui rappelle les sensations de SWAT 4 avec classe dans un tactical impeccable.
Posté le : 2 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non