KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: it includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate.
用户评测:
最新:
特别好评 (238 篇评测) - 过去 30 天内的 238 篇用户评测中有 86% 为好评。
总体:
特别好评 (8,183 篇评测) - 8,183 篇用户的游戏评测中有 87% 为好评。
发行日期: 2014年12月19日

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购买 Assetto Corsa + Dream Packs

包含 4 件物品: Assetto Corsa, Assetto Corsa - Dream Pack 1, Assetto Corsa - Dream Pack 2, Assetto Corsa - Dream Pack 3

 

最近更新 查看所有(47)

8月26日

Assetto Corsa v1.8 and Tripl3 Pack available!

KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: the new build of Assetto Corsa which offers all-new free content, updates and improvements. Build 1.8 includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate. Please check the full list of updates in the changelog below.

New content: Audi S1 and the circuit of Monza featuring the Junior layout and Sopraelevata!

The Audi S1 is the new bonus car included as free content in the latest update of Assetto Corsa. Like all Audi S models, the S1 and the S1 Sportback also come with quattro permanent all-wheel drive onboard. At its heart is a hydraulic multi-plate clutch located on the rear axle. Its specifically tuned control software boasts a decidedly dynamic setup. The electronic differential lock with the fine-tuned wheel-selective torque control is a function of the Electronic Stabilization Control (ESC).

Let's go back to Grand Prix era!
Finally, the Sopraelevata is available in Assetto Corsa: The legendary speed ring of Monza is available, as well as the historic Junior layout. The Sopraelevata has been reproduced using Laserscan technology. Get ready to feel the thrill of speed and danger of the 60's, in all its beauty.

The Tripl3 Pack
The version 1.8 of Assetto Corsa comes with the all-new Tripl3 Pack DLC, that include the Ferrari FXX K, Ferrari 488 GTB and the Praga R1: get it today!

http://store.steampowered.com/app/509350


Changelog 1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments

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7月14日

Assetto Corsa v1.7 and RED PACK available!

The new build of Assetto Corsa offers a sensible amount of updates and new features asked by the simracing community, with the aim to offer a plenty of new options and keep the good path of improvements seen until today from the very first release.

One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.

Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.

Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.

Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!

Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.


More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.

Assetto Corsa REDPACK

KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!

The CARS:
Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce

The TRACK:
Spielberg REDBULL Ring Circuit

The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.


The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.

REDPACK DLC – List of Contents

Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce


Assetto Corsa 1.7 Changelog
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer

106 条留言 了解更多

关于这款游戏

NEXT GENERATION RACING SIMULATOR
Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.

LEGENDARY TRACKS
The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.

EXCLUSIVE CARS
The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Tatuus and many more!

HARDWARE COMPATIBILITY
Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for triple monitor view, Track IR, 3D VISION and VR (WIP).

GAMEPLAY & FEATURES
Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!

MODDING & CUSTOMIZATION
Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.

Available content:


CARS

PRODUCTION
- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Audi S1
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Maserati Levante S
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray

GT
- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

GTR
- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

CLASSIC GP
- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

SUPERCAR
- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4

TRACKDAY
- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup

OPEN WHEEL
- Tatuus FA-01
- Lotus Exos T125 (2 variants)

TRACKS
- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition" (3 variants)
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

SHOWROOMS
- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

GAME MODS
- Free Practice
- Racing against AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race

FEATURES
- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties

APPS LIST
- Basic info
- Chat app
- Tyre app
- Real time app
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

系统需求

    最低配置:
    • 操作系统: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • 处理器: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • 内存: 2 GB RAM
    • 图形: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 15 GB 可用空间
    • 声卡: Integrated
    推荐配置:
    • 操作系统: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • 处理器: AMD Six-Core CPU, Intel Quad-Core CPU
    • 内存: 6 GB RAM
    • 图形: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 30 GB 可用空间
    • 声卡: Integrated
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (238 篇评测)
总体:
特别好评 (8,183 篇评测)
最近发布
stgy
0.9 hrs
发布于:8月28日
免费获取的产品
此前一直玩的盗版,现在趁着打折入了正。SRFC联赛我来了
是否有价值? 欢乐
Todd
4.3 hrs
发布于:8月27日
赛道的物理非常真实,希望能够不断出赛道,出新车,绝对买买买。
虽然是在 Mac 上,较低画质也能畅快玩,非常良心的优化。
是否有价值? 欢乐
猫娘王四福
9.5 hrs
发布于:8月26日
游戏本身不错,画面还行,音效业不错。
没有方向盘的兄弟还是别买了,手柄玩还是感觉少了点味道。
是否有价值? 欢乐
Mr_Chen
6.3 hrs
发布于:8月14日
可玩性很高,不支持中文我觉的是最大的遗憾 单机游戏对于不太会玩的人群来说,比如车的调教 漂移啊这类的,我个人玩一会就觉得有枯燥,没有竞技的感觉·····!!!
是否有价值? 欢乐
Echveil
160.4 hrs
发布于:8月4日
这款游戏是我玩过最好的模拟类赛车游戏,我花了175元买下了它刚下载完就爱不释手的打开了它玩了整整一天,画面真的很逼真各种车体反射和物理反馈都做的非常好,唯一的缺点就是太烧配置:),其他都很不错,可谓是次时代模拟类赛车软件(个人觉得并不是游戏而是软件),我很乐意将这款游戏推荐给我的朋友,希望kunos今后能做的更好,有更多的车辆加入:P
是否有价值? 欢乐
jeans
57.1 hrs
发布于:8月1日
AC玩了一段时间,觉得驾驶的感觉还是很棒的,作为有原厂授权的汽车,并且有大批玩家的赞美评价,我觉得这SIM是一个很好的作品,AC一直坚持一下去,努力为大家提供更好的作品,希望AC能增加一下车灯,和增加一下雨赛,车损能加强效果更加完美,加油AC!
是否有价值? 欢乐
wmywin
7.0 hrs
发布于:7月31日
有中文就好了,不过还是很好玩,为了这个游戏买了个方向盘
是否有价值? 欢乐
AutomobiliM
97.2 hrs
发布于:7月30日
生涯不完善,联机开房实在是太麻烦了啊折腾了好久都不行,车辆赛道可以更多,
然而。。。








根本停不下来!这绝对值得,做得最好的拟真赛车游戏,希望能看到更加完善,非常看好!
是否有价值? 欢乐
nico~nico~ni~~
4.1 hrs
发布于:7月29日
模拟游戏,休闲玩家不推荐入,键盘党不推荐,手柄可以玩,方向盘最佳
是否有价值? 欢乐
chingNB
1.3 hrs
发布于:7月26日
为什么进入游戏会卡住loading mod这个的 我真不明白
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
7.0 小时(记录在案的)
发布于:7月31日
有中文就好了,不过还是很好玩,为了这个游戏买了个方向盘
这篇评测是否有价值? 欢乐
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97.2 小时(记录在案的)
发布于:7月30日
生涯不完善,联机开房实在是太麻烦了啊折腾了好久都不行,车辆赛道可以更多,
然而。。。








根本停不下来!这绝对值得,做得最好的拟真赛车游戏,希望能看到更加完善,非常看好!
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31.0 小时(记录在案的)
发布于:2013年11月26日
Amazing racing simulator. The laser scanned tracks and the physics are perfect, car models and the graphics are awesome. As the game is currently in Early Access, it's imperfect in some aspect, such as insufficient road surface information for force-feedback, less number of tracks and cars. Even so, I believe that it would be the leading racing simulation for years to come when it is fully developed.

Edit:
ToDo
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128.6 小时(记录在案的)
发布于:2015年11月14日
首先,如果你会在买这个游戏之前看它的评测,那说明你既不是拟真赛车游戏的老手,也不是腰缠万贯的土豪。
如果你很菜,那用神力科莎来起步是不错的选择。首先,它不像Project Cars那样需要对每辆车分别设置力回馈才能体会到每辆车的不同感觉。直接打开菜单,选奔驰的任何一辆上赛道跑一圈,再选一辆莲花跑一圈,不同车的手感立刻就感觉到了。其次,菜单十分友善,不像Project Cars那样学win8的风格而且还要分两页来放所有菜单。直接一级一级的菜单点进去,不超5次点击就能开跑。而对于rfactor2和r3e(raceroom racing experience)这两款相对比较老的游戏,ac的优势更大了。画面秒这俩一条街不说,最主要的是,ac的车辆中街车和赛车的比例适中,而这俩游戏基本都是赛车,对于你这菜鸟来说,玩ac一定会更有亲切感。
如果你很穷,那更应该买ac。隔壁iracing虽然已经被墙了,但是在之前,想要永久拥有这款游戏是不可能的,你需要按月充值信仰。rfactor2也是月供,但是可以花128人民币永久获得,价钱跟ac差不多了。而r3e打着免费的旗号狂出dlc,不买就没有多少车和赛道。而且如上所述,除ac,pc外的三个游戏的车大都以赛车为主,一个型号好几辆,不同号码和配色都能强行算另一辆车,所以实际上并没有多少车可开。
所以,你这个菜鸟穷屌丝还不快快皈依我神力科莎大法。
------------------------------------我是分割线-------------------------------------
2016.4.1最新补充
寒假把盘子从dfgt换成了t300gte,简直爽的飞起。t300gte最大的特点就是它是皮带传动的,完全感觉不到锯齿感。举个例子,在直道上,由于路面的问题,车辆会左右轻微摇摆,如果用dfgt,由于齿轮的最小间距是固定的,所以最小的反馈量就是一个齿。但是对于这种轻微的反馈,一个齿的距离还是太大了,开起来就会左一颤右一颤的。而t300gte由于是皮带,理论上无论多小的量都可以模拟,相对更加精确,实际开起来也比较顺滑。举个例子,就好比dfgt是数字信号,t300gte是模拟信号,一个是离散的,一个是连续的。
所以,想认真体验这款游戏的人,t300这个级别是你们的最低标准,加油吧!
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106.5 小时(记录在案的)
抢先体验版本评测
发布于:2015年1月4日
非常棒的一款赛车模拟游戏,对方向盘的兼容也非常完美,特别是车轮压到路肩反馈的那种感觉。
优点就不多说了,都知道
至于缺点,感觉维修站做的略简单,还有一些犯规判定也很反人类,有很多赛道的弯角因为错过刹车点、减速不够而从弯角外侧滑出还有限速惩罚...这真是在联机的时候犯一点点小错就真的无法弥补了。
因为上班也没太有时间去关注AC的新闻之类的,所以最厚总结一下,对于一款纯模拟现实的赛车游戏来说,加上安全车、暖胎圈、黑黄旗、犯规罚时而不是限速惩罚之类的元素,会对绝大部分的玩家来说游戏更加充满乐趣,每一位认认真真玩sim类赛车游戏的玩家,谁不想成为一名赛车手在赛道上飞驰呢?对吧?
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14.2 小时(记录在案的)
发布于:2015年6月20日
好游戏~不过我们需要中文
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6.3 小时(记录在案的)
发布于:2014年5月5日
神力科莎正式发布了。很多人问跟xxx赛车比怎么样什么的,请先清楚这是一款赛车模拟,如果你对模拟不感兴趣请慎入。
==============================
最近更新了多人,又有新的感受,驾驶难度不算大,辅助关掉才能享受这个游戏。

玩了下特色赛事的漂移赛,感觉挺有意思,跟国际漂移赛设定基本一样,漂移的走法是自由的,貌似出赛道没看到扣分呃……

喜欢模拟游戏的一点是,我比较喜欢休闲的玩法,有空闲的时候就会上去开一会,挑战挑战自己的最佳成绩
==================

神力科莎是一款dx11技术打造的pc独占的赛车模拟游戏。
优化做的比预期要好,自带简中。

地面带来的反馈感觉不错,车窗灰尘感觉略假。驾驶体验的确比较讲究真实度,游戏性不太好评价,毕竟只是模拟,就是给你在赛道开来测试。翻箱倒柜找出我尘封n年的方向盘,开了几轮,感觉不错。毕竟是模拟,没有方向盘游戏性会打折扣。如果你不是驾驶爱好者、赛车迷建议还是慎入。
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53.0 小时(记录在案的)
发布于:4月28日
最棒的模拟赛车游戏,没有之一!

相对于尘埃之类的游戏来说,这更像一款模拟器,对于真心热爱赛车的人来说,这就是个福利,支持众多的MOD,所以你可以把他玩出多种可能,纽北刷圈,秋名山漂移,拉力赛,观光散步等等。找MOD的话上百度贴吧。

不过作为一款游戏,如果不是对赛车很感兴趣的,很难体验到他的乐趣,没有BGM!!整个氛围在旁人看来都会比较枯燥。

驾驶感受方面,没得说,真实车辆数据和录音,拟真的驾驶感受,和现实差距越来越小,上纽北开一圈,每辆车各自的特点都能立马得到体现,感觉像是在做汽车评测_(:3」∠)_,高级的驾驶技巧也能在这里得到练习,像跟趾动作,双离合等。

不足的几点,1.门槛比较高,至少得有G27以上的方向盘,否则乐趣会少了很多,所以说G27必入啊!!2,车损做的不行,即使撞了很烂了也只有轻微的外观损坏。3,不会熄火,玩尘埃拉力总熄火,虽然很烦,但是重新打火拟真的感觉还是很爽。4,没有BGM。。。(然而可以开酷狗音乐,跑秋名山特带感(°∀°)ノ)

总的来说,作为模拟赛车游戏,优质拟真的驾驶感受,众多的MOD支持,对了,还有内置的照相模式,跑累了拍车玩也是很有意思的,渣渣笔记本显卡只要技术好也能拍出以假乱真的感觉的(。・ω・。),最后一句,G27必入!!没有G27买个二手的也值得入!!



以下是废话



从小就看头文字D,从此喜欢上汽车,所以对漂移,山路以及日产车有着特别的热爱,一直在寻找能够像头文字D一样的赛车游戏,然而头文字D游戏官方作品在街机平台,死宅总是很不方便游戏,而且也是粉丝向作品,不够拟真。从小玩跑跑卡丁车和极品飞车长大,然而一直漂移总觉得少了很多东西,直到在优酷上看见尘埃3蒙特卡洛漂移那个视频后,深深的被吸引了,从此因尘埃3入了steam坑,天天跑蒙特卡洛练漂移,最初被这种半拟真游戏虐的死去活来,拿个手柄天天练,最终几十个小时后,背熟了蒙特卡洛每一个弯道,漂移也玩的挺流畅了,看着自己录的视频,小有成就感,天真的以为这就是拟真游戏了。直到买了尘埃拉力_(:3」∠)_,拟真的拉力赛游戏,又被虐了,手柄无能了,玩了一段时间后,最近一咬牙买了G27,非常值得,对于一个赛车游戏爱好者最好的外设,跑尘埃拉力瞬间轻松了许多,然而还是在被虐的路上,不死个几小时过不了一个4分钟的图。最惨的,换了G27后不会玩尘埃3了,手柄练出的技术都不管用了,而且玩了拟真的赛车游戏后也很少玩半拟真的尘埃3了,毕竟少了很多感觉。
有了G27,最近也就咬牙原价买了AC,放愿望单那么久都没见打折。目前整天沉迷在AC中,才发现漂移原来没那么简单,对于油门的控制,根据力回馈对方向的控制,这种真实的感觉非常爽,整天在空地上练漂移,MOD也是装了一大堆,AE86,RX-7 FC FD,R32,S13,秋名山,赤城,以及土屋圭市漂移教学时候所跑的赛道。好好的AC活生生的被我玩成了头文字D。然后又开始重温头文字D三周目,永远看不厌,看完再亲自开着AE86上秋名山跑两趟,感觉真爽。算是终于找到了心目中一直理想的游戏了。虽然目前技术还很菜,连漂移都不会,不过还是在努力的练习路上,感觉自己和拓海越来越接近了呢(/ω\)。
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322.0 小时(记录在案的)
发布于:2015年8月24日
一款非常不错的模拟赛车游戏,每一辆车都会给你带来不一样的驾驶体验,游戏做得非常到位,用模拟控制器手感很真实,美中不足就是没有中文版,如果有中文版相信中国市场上的占有率会提高,什么时候出中文版呢?
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160.6 小时(记录在案的)
发布于:2015年4月12日
Edit: 现在游戏的优化已经比较到位,单卡970可以在最高特效并且开启所有反射的情况下稳定60帧以上,特此告知诸位。

原评测:
喜欢模拟赛车类游戏的玩家应该都会知道前几年的游戏NetKar Pro,那个由意大利微型制作组Kunos Simulazioni制作的专业赛车模拟器以不错的画面,真实的雨天效果和出色的方程式模拟把这个制作组的名字拉进了模拟赛车的世界里。之后跟法拉利官方合作的Ferrari Virtual Academy(已被放弃)也是个不错的模拟器,当年我也跟阿隆索在Fiorano赛道上拼了几个礼拜。

之后,一个以DX11为卖点的赛车游戏被发布了,就是这个Assetto Corsa。最早的截图显示这个游戏将会颠覆“模拟赛车一般画面都很渣”的既成印象,而Kunos之前的名声也使这个游戏的关注度大大增加。

那么现在已经算是出了正式版,这游戏究竟怎么样?

先说缺点,AC目前的缺点应该就是在线太麻烦,没有游戏大厅这种东西,PC联机居然还需要port forwarding这种已经失传的技术,不免让人大呼惊呆。如果你不是不联网就不玩游戏的那种人,这个影响倒是不大

首先,卖点之一是画面,就不得不提。AC的优化我感觉问题很大,在不调整其他选项的情况下光是车身反射就可以在赛道只有一辆车的情况下造成高达一半的帧率下降。我的单卡GTX970不开动态反射的情况下可以基本稳定120帧每秒,但是开了反射就会极速下降到65,甚至降到60以下。考虑到另一画面杀手ProjectCARS的运行性能,AC这个看上去其实并不真实的反射效果确实需要进一步的优化。其他方面,游戏的画面很清爽,其实跟若干年前的Live For Speed给人同样的感觉,赛道一眼就会看得很清楚,而不像SimBin那些游戏一样总感觉怪怪的,赛道很朦胧的感觉。
声音:AC的声音用了高级声音引擎FMod,但是实际上声音的细腻程度并不出色。车内视角下莲花们的声音还是比较赞,另外DLC里的阿尔法罗密欧155的引擎声相当带感。别的车的话,如果你是声控,可能在玩了一小时之后需要去SimBin的RRRE里面消一下毒。
物理,没的说,AC是目前物理最真实的赛车游戏之一。跟其他模拟游戏平行比较,手感又和主流游戏都不一样。模拟游戏就是这样,其实每个游戏手感都不同,再加上玩家大多又不是赛车手,其实会很难区别哪个游戏更真实。但是AC给人的感觉,就是热熔胎确实是粘的,公路胎确实是软的。悬挂确实是金属弹簧,车身确实是个一到两吨的物体。不能不提的是漂移在AC里的难度要高于LFS和RF,但低于SimBin系的游戏。当然,RF的漂移车大多数都是mod,为了漂移而进行特殊的物理调整也是很有可能的,鉴于AC目前mod较少,拿原版车的物理对比其他游戏的mod可能显得不太公平。
上手难度AC是很简单的。我对模拟赛车游戏的上手难度有两个定义,一个是操控辅助的效率,另一个就是打开游戏到踩油门出发之间的时间间隔。AC在打开游戏之后很短时间就可以设置好操作、画面、声音,设置调教也很容易,从进入游戏到开上车也就是十几秒的时间,很容易drop-in-n-drive。这一点好于很多传统模拟赛车游戏。

当然,如果你是模拟赛车迷,那你可能早已有了这个游戏。
关键是,如果你不是模拟赛车玩家,想进入这个类型的游戏世界,AC是不是很好的选择呢?我的答案是:是!

因为AC相对比较便宜,在较低画面设置下并不是太丑,也对系统要求不高,物理相对真实。车辆类型不少,前驱后驱前置发动机和中置发动机,甚至后置发动机的RUF,可以说类型很多。赛道方面如果购买DLC,可以获得激光扫描的纽博格林北环赛道。很多玩家现在对DLC几乎闻声色变,不过AC的DLC确实值这个价钱!激光扫描的纽博格林是PC上第一次出现,可以保证你体验到最真实的“绿色地狱”。

关于控制器,如果你没有方向盘,这个游戏对手柄操作进行过细致的优化,手柄应该也能玩的很开心。当然,如果有条件,推荐罗技G27方向盘,因为这套方向盘几乎是市面上拥有H档和离合器的最便宜的方向盘了。方向盘对于模拟赛车体验的帮助,不是手柄能够给予的。
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