KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: it includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate.
特别好评 (147 篇评测) - 过去 30 天内的 147 篇用户评测中有 84% 为好评。
特别好评 (8,419 篇评测) - 8,419 篇用户的游戏评测中有 87% 为好评。
发行日期: 2014年12月19日



购买 Assetto Corsa


购买 Assetto Corsa + Dream Packs

包含 4 件物品: Assetto Corsa, Assetto Corsa - Dream Pack 1, Assetto Corsa - Dream Pack 2, Assetto Corsa - Dream Pack 3


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Assetto Corsa v1.8 and Tripl3 Pack available!

KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: the new build of Assetto Corsa which offers all-new free content, updates and improvements. Build 1.8 includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate. Please check the full list of updates in the changelog below.

New content: Audi S1 and the circuit of Monza featuring the Junior layout and Sopraelevata!

The Audi S1 is the new bonus car included as free content in the latest update of Assetto Corsa. Like all Audi S models, the S1 and the S1 Sportback also come with quattro permanent all-wheel drive onboard. At its heart is a hydraulic multi-plate clutch located on the rear axle. Its specifically tuned control software boasts a decidedly dynamic setup. The electronic differential lock with the fine-tuned wheel-selective torque control is a function of the Electronic Stabilization Control (ESC).

Let's go back to Grand Prix era!
Finally, the Sopraelevata is available in Assetto Corsa: The legendary speed ring of Monza is available, as well as the historic Junior layout. The Sopraelevata has been reproduced using Laserscan technology. Get ready to feel the thrill of speed and danger of the 60's, in all its beauty.

The Tripl3 Pack
The version 1.8 of Assetto Corsa comes with the all-new Tripl3 Pack DLC, that include the Ferrari FXX K, Ferrari 488 GTB and the Praga R1: get it today!


Changelog 1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments

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Assetto Corsa v1.7 and RED PACK available!

The new build of Assetto Corsa offers a sensible amount of updates and new features asked by the simracing community, with the aim to offer a plenty of new options and keep the good path of improvements seen until today from the very first release.

One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.

Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.

Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.

Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!

Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.

More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.

Assetto Corsa REDPACK

KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!

Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce

Spielberg REDBULL Ring Circuit

The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.

The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.

REDPACK DLC – List of Contents

Circuit of RedBull Ring – GP / NATIONAL version

Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce

Assetto Corsa 1.7 Changelog
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer

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Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.

The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Tatuus and many more!

Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for triple monitor view, Track IR, 3D VISION and VR (WIP).

Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!

Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.

Available content:


- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Audi S1
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Maserati Levante S
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray

- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4

- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup

- Tatuus FA-01
- Lotus Exos T125 (2 variants)

- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition" (3 variants)
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

- Free Practice
- Racing against AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race

- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties

- Basic info
- Chat app
- Tyre app
- Real time app
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator


    • 操作系统: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • 处理器: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • 内存: 2 GB RAM
    • 图形: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 15 GB 可用空间
    • 声卡: Integrated
    • 操作系统: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • 处理器: AMD Six-Core CPU, Intel Quad-Core CPU
    • 内存: 6 GB RAM
    • 图形: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 30 GB 可用空间
    • 声卡: Integrated
消费者评测系统已于 2016 年 9 月更新!了解更多
特别好评 (147 篇评测)
特别好评 (8,419 篇评测)




182 篇评测符合上述筛选条件 ( 特别好评)
最有价值的评测  总体
193 人中有 162 人(84%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
31.0 小时(记录在案的)
Amazing racing simulator. The laser scanned tracks and the physics are perfect, car models and the graphics are awesome. As the game is currently in Early Access, it's imperfect in some aspect, such as insufficient road surface information for force-feedback, less number of tracks and cars. Even so, I believe that it would be the leading racing simulation for years to come when it is fully developed.

这篇评测是否有价值? 欢乐
74 人中有 59 人(80%)觉得这篇评测有价值
有 33 人觉得这篇评测很欢乐
130.1 小时(记录在案的)
如果你很菜,那用神力科莎来起步是不错的选择。首先,它不像Project Cars那样需要对每辆车分别设置力回馈才能体会到每辆车的不同感觉。直接打开菜单,选奔驰的任何一辆上赛道跑一圈,再选一辆莲花跑一圈,不同车的手感立刻就感觉到了。其次,菜单十分友善,不像Project Cars那样学win8的风格而且还要分两页来放所有菜单。直接一级一级的菜单点进去,不超5次点击就能开跑。而对于rfactor2和r3e(raceroom racing experience)这两款相对比较老的游戏,ac的优势更大了。画面秒这俩一条街不说,最主要的是,ac的车辆中街车和赛车的比例适中,而这俩游戏基本都是赛车,对于你这菜鸟来说,玩ac一定会更有亲切感。
这篇评测是否有价值? 欢乐
34 人中有 33 人(97%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
106.5 小时(记录在案的)
这篇评测是否有价值? 欢乐
31 人中有 31 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
14.2 小时(记录在案的)
这篇评测是否有价值? 欢乐
39 人中有 35 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.3 小时(记录在案的)




这篇评测是否有价值? 欢乐
33 人中有 30 人(91%)觉得这篇评测有价值
有 12 人觉得这篇评测很欢乐
62.8 小时(记录在案的)







有了G27,最近也就咬牙原价买了AC,放愿望单那么久都没见打折。目前整天沉迷在AC中,才发现漂移原来没那么简单,对于油门的控制,根据力回馈对方向的控制,这种真实的感觉非常爽,整天在空地上练漂移,MOD也是装了一大堆,AE86,RX-7 FC FD,R32,S13,秋名山,赤城,以及土屋圭市漂移教学时候所跑的赛道。好好的AC活生生的被我玩成了头文字D。然后又开始重温头文字D三周目,永远看不厌,看完再亲自开着AE86上秋名山跑两趟,感觉真爽。算是终于找到了心目中一直理想的游戏了。虽然目前技术还很菜,连漂移都不会,不过还是在努力的练习路上,感觉自己和拓海越来越接近了呢(/ω\)。
这篇评测是否有价值? 欢乐
28 人中有 26 人(93%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
322.3 小时(记录在案的)
这篇评测是否有价值? 欢乐
28 人中有 26 人(93%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
166.6 小时(记录在案的)
Edit: 现在游戏的优化已经比较到位,单卡970可以在最高特效并且开启所有反射的情况下稳定60帧以上,特此告知诸位。

喜欢模拟赛车类游戏的玩家应该都会知道前几年的游戏NetKar Pro,那个由意大利微型制作组Kunos Simulazioni制作的专业赛车模拟器以不错的画面,真实的雨天效果和出色的方程式模拟把这个制作组的名字拉进了模拟赛车的世界里。之后跟法拉利官方合作的Ferrari Virtual Academy(已被放弃)也是个不错的模拟器,当年我也跟阿隆索在Fiorano赛道上拼了几个礼拜。

之后,一个以DX11为卖点的赛车游戏被发布了,就是这个Assetto Corsa。最早的截图显示这个游戏将会颠覆“模拟赛车一般画面都很渣”的既成印象,而Kunos之前的名声也使这个游戏的关注度大大增加。


先说缺点,AC目前的缺点应该就是在线太麻烦,没有游戏大厅这种东西,PC联机居然还需要port forwarding这种已经失传的技术,不免让人大呼惊呆。如果你不是不联网就不玩游戏的那种人,这个影响倒是不大

首先,卖点之一是画面,就不得不提。AC的优化我感觉问题很大,在不调整其他选项的情况下光是车身反射就可以在赛道只有一辆车的情况下造成高达一半的帧率下降。我的单卡GTX970不开动态反射的情况下可以基本稳定120帧每秒,但是开了反射就会极速下降到65,甚至降到60以下。考虑到另一画面杀手ProjectCARS的运行性能,AC这个看上去其实并不真实的反射效果确实需要进一步的优化。其他方面,游戏的画面很清爽,其实跟若干年前的Live For Speed给人同样的感觉,赛道一眼就会看得很清楚,而不像SimBin那些游戏一样总感觉怪怪的,赛道很朦胧的感觉。



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7.1 小时(记录在案的)
在本作之前,称得上拟真类的赛车游戏我只玩过GRID AS、赛车计划以及PS3上的GT系列。一直听闻神力科莎物理真实很难云云,因为只有手柄,所以一直没敢买。这次打折本体+3个DLC才100不到,果断买了,日本车DLC虽然没打折但21腿也不贵。
PS:貌似还有个汉化可以用,不过不是最新版的。 http://www.cnstea.com/thread-27082-1-1.html
修改版: http://tieba.baidu.com/p/4484619434
这篇评测是否有价值? 欢乐
19 人中有 19 人(100%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
58.6 小时(记录在案的)
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8.0 小时
你媽逼的 我特麼買了dlc 結果用不了
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158.6 小时
驾驶ac是一种享受 没有压力 画面完美 赛道精致和精确程度完美 dlc大多物有所值 并且有保时捷!!!我就想说谁会不爱保时捷呢 如果说只能选一款赛车类游戏那么一定是ac 非常期待有更多的方程式和原型赛车加入 目前几款第三方做的方程式F3 IndyCar Indylights都非常好 不过和r3e的比我个人感觉还是差点意思 另外声音效果也不错 不过和r3e比显得有些太像游戏 唯一的不完美可能就是在线玩家的水平和素质实在是。。。
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5.5 小时
NICE GAME.But if it is possible to add the TOP GEAR TEST TRACK with those reasonably-priced cars.I believe many TG fans will be willing to pay for it.我英语不好,写英语只是期望让开发者更容易看到0 0
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