Assetto Corsa 1.5 and now available! The new version includes Ford Mustang 2015, Corvette Stingray 2015, Abarth 595 EsseEsse in three versions and the new "Black Cat County" scenery available in three different layouts.
Análises de usuários:
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Muito positivas (7,307 análises) - 86% das 7,307 análises de usuários deste jogo são positivas.
Data de lançamento: 19/dez/2014

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Inclui 4 itens: Assetto Corsa, Assetto Corsa - Dream Pack 1, Assetto Corsa - Dream Pack 2, Assetto Corsa - Dream Pack 3

 

Atualizações recentes Ver todos (43)

6 de abril

Assetto Corsa v1.5.5 hotfix now available!

1.5.5 Changelog

- MODDING: BRAKE_POWER_MULT setup option is now correctly expressed in % and can be used for modded content
- Fixed typo on Lotus 98T soft compound slipangle value
- Fixed Lotus 98T engine limiter sound for higher rev limiter than default
- Fixed bad naming on Lotus Exos S1 medium and hard heat curves
- Modified Drift cars steering lock.
- Bugfixing and optimization on Imola, Silverstone, Vallelunga, Spa, Black Cat County circuits
- Improved smoothness of AI driving style
- Improved collisions in multiplayer
- Improved AI fuel planning strategies
- Fixed tatuusfa1 at vallelunga hardcoded achievement
- Added bonnet and bumper internal/external sound switch on Volume App

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31 de março

Assetto Corsa 1.5 is available on Steam!

Assetto Corsa 1.5 is ready to download for free!

A development diary that goes deeply in details on new content, improvements and upgrades available in the 1.5 version:

Diary Part 1
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/

Diary Part 2
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-23/

Diary Part 3
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-33/


The new release includes some new amazing content, available as FREE upgrades: the Ford Mustang 2015, The Corvette C7 Stingray 2015,the Abarth 595 EsseEsse and the new scenery "Black Cat County", available with 3 different layouts.

1.5
- New Abarth 595esseesse and S1, S2 upgrades
- New Ford Mustang GT 2015
- New Corvette C7 Stingray
- New Black Cat County track
- Nurburgring gp circuit updated
- Nurburgring gp circuit now with 4 layouts
- Silverstone circuit updated
- Monza circuit updated
- Spa circuit updated
- Nurburgring Nordschleife circuit updated
- Nurburgring Nordschleife endurance cup layout added
- Mugello circuit updated
- Magione circuit updated
- Imola circuit updated
- Drift circuit updated
- Vallelunga circuit updated
- Vallelunga classic layout added
- Vallelunga circuit (all layouts) now has 24 car slots
- Activated time progression in Multiplayer
- All cars updated to Tyre Model 7
- Pitstop are now available in single player races
- Damage is now visible in Multiplayer mode for remote cars
- Launcher: steam overlay support disabled due to stability issues
- Launcher: re-instated multi-process mode for CEF due to stability issues
- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
- Fixed Lamborghini Miura gearbox damage
- Updated drivetrain upshift and downshift timings for all cars
- F6 inside cameras use internal sounds
- Free camera now honours distance multiplier for sound attenuation
- Of all Drivable cameras only Cockpit uses internal sounds
- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
- Gearshift sound shares engine volume
- Backfire sound shares engine volume
- Fixed car sound when bottoming out
- Realtime app shows lapped guys (blue) and lapping guys (green)
- Fixed FuelLapEvaluation function
- Fixed fuel consumption on turbo engines
- Fixed inconsistency on UI tech specs
- Modding : added FormCamera functionality to associate internal/external soundset
- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
- Modding : added Digital Instrument KERS_CHARGE (percentage)
- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
- Modding : added Digital Instrument CURRENT_LAP
- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
- Modding : added Digital Instrument AMBIENT_TEMP
- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
- Changed all tyres flex and pressure relation.
- Changed all tyres footprint and pressure relation
- Modified global aero efficiency with yaw angle. Works on all cars
- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
- All GT2/GT3 cars now have minimum height 55mm
- 200,400,500,1000,2000 meters drag circuits now available
- Modding : ksPreviewBuilder added to sdk/dev folder
- Python Interface:
- initFont(fontfamily, italic, bold)
- setCustomFont(fontfamily, italic, bold)
- getCameraMode()
- setCameraMode(acsys.CM)
- getCameraCarCount(carId)
- setCameraCar(F6 camera index, carId)
- focusCar(carId)
- getFocusedCar()
- getServerName()
- getServerIP()
- getServerHttpPort()
- getServerSlotsCount()
- isCarInPitline(carId)
- isCarInPit(carId)
- isConnected(carId)
- getCarBallast(carId)
- getCarState(carId)
- eKersCharge
- eKersInput
- totally revamped backfire system (will not break mods)
- added new F1 "dash camera" and "Chase camera #2"
- CameraManager : fixed issue globalCameraIndex
- Fixed Camera selection on Replay Interface
- Fixed CameraApp to reflect Dash and Chase changes
- Fixed Camera system messages
- Fixed Random camera wrong cameras + message
- added CameraOnBoard offset to avoid car parts on view
- added new driver model with lod
- added Fuel Lut to solve issues with several cars gauges
- SharedMemory : added new members
- SPageFilePhysics
float turboBoost = 0;
float ballast = 0;
float airDensity = 0;
- SPageFileGraphic
int isInPitLine = 0;
float surfaceGrip = 0;
- SPageFileStatic
float maxTurboBoost = 0;
float airTemp = 0;
float roadTemp = 0;
bool penaltiesEnabled = false;
float aidFuelRate = 0;
float aidTireRate = 0;
float aidMechanicalDamage = 0;
bool aidAllowTyreBlankets = false;
float aidStability = 0;
bool aidAutoClutch = false;
bool aidAutoBlip = false;
- fixed several cars still featuring dashboard "floating" digits
- fixed car scraping volume
- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
- improved camber calculations
- improved tyre heating on low friction surfaces (grass,sand etc)
- added new "Tyres" app
- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
- Ford GT40 fuel tank position fixed
- revamp of all digital displays and script
- revamp of analogue gauges
- Lamborghini Huracan GT3 3D model tweaks
- Lotus Exige S model tweaks
- Various LOD fixes across the entire vehicle content
- BMW M3 GT2 3D model tweaks
- Roof on the LaFerrari is now customizeable
- Emissive values tweaked on some cars to improve visibility with PP off
- Various skin issues fixed
- PP preset improvements
- Improved AI behavior in traffic

89 comentários Leia mais

Sobre este jogo

Assetto Corsa 1.5 is now available!

New content available
The new version includes Ford Mustang 2015, Corvette Stingray 2015, Abarth 595 EsseEsse in three versions and the new "Black Cat County" scenery available in three different layouts.

A new layout for Vallelunga
Prior to 2005, “Trincea” was the most challenging bend on the Vallelunga circuit before it was modified to host Formula 1 tests. Trincea (“trench”) is a blind high-speed corner that joins the straight after “Ciminis” to the slower section of the circuit. On the real track, in spite of Trincea being permanently closed, the road is still there and it has been captured in our laser-scan point cloud, which is why we decided to give you the thrill this bend was able to offer, bringing the number of layouts available for “our” home circuit up to three.

Sound environment
The 1.5 version brings some interesting updates regarding sounds, an element absolutely relevant to guaranteeing proper immersion and to get you in the car. As we are gaining experience with FMOD, we can take further advantage of its features, while we continue to expand our recordings database. Thanks to our relationship with racing teams and their kind cooperation, we aim to keep improving our recording techniques and the overall product.
We always take into consideration our users’ feedback, so the 1.5 build finally features basic reverb effects along the tracks and the car sounds are differentiated by internal and external cameras. This means that cockpit cameras use internal sounds, while you can hear the powerful intake sound from the bonnet camera or the distinctive exhaust sound from the chase camera. This vastly enhances immersion and realism and gives modders the chance to further enhance their amazing projects.
Additionally, we now provide an in-game app that permits changing sound volumes on the fly, so you are not forced to exit a game session. And that’s not all, since the free cameras now use the same distance attenuation of the track cameras, this is also great news for race broadcasters and video makers.
Not only does the build bring new features, but also many fixes as well, most importantly gear shift and backfires sounds are now shared by the engine volume. Sounds are also an important information to the driver: now you can hear the bottom of the car scraping against the asphalt or any other surfaces.

Graphics
The 1.5 version also takes an important advantage from the strong and direct connection with the porting process of the code to the consoles, and brings improvements and new features in the graphics department. Post-processing filters have been improved, and the improvements also affect how the cars look. The graphics of the internal instruments have been improved, as well as car details, shaders and materials. The new build features two new driving views: an additional exterior view and the “dashcam”, based on the suggestions given by real drivers and simracers.

Tyre model & physics
Starting with tyres; the 1.5 build optimizes the work started with the previous version and brings all the cars to the latest tyre model and tyre features. Tyres have now a more realistic load sensitivity, a variable grip curve after peak, closer performance level between compounds, a brand-new surface and core heating model as well as more realistic heating operation range.

Pitstops
One of the most awaited features for single player is finally here. Pitstop functionalities open Assetto Corsa to endurance racing thanks to the option of refuelling the car and changing tyres, using the compounds available for each single car. The pitstop menu also allows repair to the car body (that affects aerodynamics), suspensions or the engine, with the same functionalities available for multiplayer racing.

Multiplayer & Artificial intelligence
Visible damage has been introduced on opponent cars in Multiplayer races, adding to the immersion of online sessions.
Time progression has also been added to the Multiplayer game mode, meaning that light conditions are no longer static during Multiplayer races, and time progresses the same way it does in Single Player modes. The feature brings an increased level of realism and immersion to online sessions.In addition, general improvements and optimization have also been made to the Multiplayer mode.
As usual, we have not stopped to keep tweaking and improving our artificial intelligence. Significant improvements have been made, more specifically the AI are now more skilled at navigating through traffic and handle racing situations, offering users who prefer single-player modes an increased level of challenge and more realistic racing environment.

Available content:


CARS

PRODUCTION
- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray

GT
- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX

GTR
- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3

CLASSIC GP
- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T

SUPERCAR
- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4

TRACKDAY
- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup

OPEN WHEEL
- Tatuus FA-01
- Lotus Exos T125 (2 variants)

TRACKS
- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition"
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip

SHOWROOMS
- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset

GAME MODS
- Free Practice
- Racing against AI
- Career
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race

FEATURES
- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties

LISTA APPS
- Basic info
- Tyre apps
- Help
- Lap time
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator

Requisitos de sistema

    Mínimos:
    • SO: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processador: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memória: 2 GB de RAM
    • Placa de vídeo: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 15 GB de espaço disponível
    • Placa de som: Integrated
    Recomendados:
    • SO: Windows Vista Sp2 - 7 Sp1 - 8 - 8.1 - 10
    • Processador: AMD Six-Core CPU, Intel Quad-Core CPU
    • Memória: 6 GB de RAM
    • Placa de vídeo: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 30 GB de espaço disponível
    • Placa de som: Integrated
Análises úteis de usuários
8 de 10 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
112.9 horas registradas
Publicada: 15 de novembro de 2015
fantastico...
pra quem gosta de corrida de verdade.
Só faltou ter a opcção da lingua portuguesa, mas ta bom!!
Você achou esta análise útil? Sim Não Engraçada
8 de 11 pessoas (73%) acharam esta análise útil
1 pessoa achou esta análise engraçada
322.7 horas registradas
Publicada: 13 de novembro de 2015
Assetto Corsa se não for o melhor simulator de corridas, é um dos melhores!
Ótima fisica e graficos!
Você achou esta análise útil? Sim Não Engraçada
5 de 6 pessoas (83%) acharam esta análise útil
6.0 horas registradas
Publicada: 27 de dezembro de 2015
Levei um susto quando joguei esse jogo pela segunda vez, porque na primeira estava meio ruim e eu não tinha ficado muito animado com ele, mas depois, está nota 10 o jogo, a fisica está muito boa, o jogo está muito bonito também, surpreende até os mais chatos. Muito fiel, os circuitos estão cuidadosamente desenhados e realmente parecem reais. A sensação de velocidade está muito realista também, enfim, um jogo daqueles que deixaria qualquer um que gosta de games de corrida bem satisfeito.
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2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
47.9 horas registradas
Publicada: 21 de abril
Jogo, ou melhor simulador sensacional...
Física, gráficos, sensação de FFB animais!!!
Só falta um multiplayer decente, mas me divirto bastante jogando sozinho, seja hot laps ou corridas contra a CPU.
Para multiplayer nada como iRacing atualmente.
Ah, e o Assetto permite mods, bem simples de instalar...e tem muitos na internet e com qualidade.
Nota 10!!!
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2 de 3 pessoas (67%) acharam esta análise útil
707.8 horas registradas
Publicada: 23 de dezembro de 2015
Excelente simulador!

Belos gráficos, grande variedade de carros e categorias, pistas scaneadas a laser (um dos grandes diferencias do game), possibilidade de personalização dos carros, mods, atualizações frequentes e um dos melhores FFB do mercado sem duvida.

Muita coisa a melhorar, principalmente no modo multiplayer que apesar das melhorias das ultimas atualizações ainda está muito atrás de seus concorrentes. o Som também fica devendo em alguns carros.
Você achou esta análise útil? Sim Não Engraçada