Iki öykü, iki ana karakter, müthis bir deneyim: Memoria'da oyuncular iki farkli kahramani izleyerek çaglar arasinda yolculuk yapiyorlar: Bir savas kahramani olmak isteyen güneyli prenses Sadja ve kiz arkadasinin üzerindeki laneti kaldirmak isteyen kus avcisi Geron.
İncelemeler: Çok Olumlu (481 inceleme)
Çıkış Tarihi: 29 Ağu 2013

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Memoria Satın Alın

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$19.99
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Bu oyunu içeren paketler

The Dark Eye Universe Bundle Satın Alın

4 ürün içerir: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Daedalic Adventure Bundle Satın Alın

5 ürün içerir: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

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The Daedalic Armageddon Bundle Satın Alın

11 ürün içerir: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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Küratörler Tarafından Öneriliyor

"Easily one of the best games in the history of the point and click genre. The story is absolutely beautiful and will make you teary-eyed if you let it."

İncelemeler

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

Bu Oyun Hakkında

Iki öykü, iki ana karakter, müthis bir deneyim: Memoria'da oyuncular iki farkli kahramani izleyerek çaglar arasinda yolculuk yapiyorlar: Bir savas kahramani olmak isteyen güneyli prenses Sadja ve kiz arkadasinin üzerindeki laneti kaldirmak isteyen kus avcisi Geron. Oyunda point & click ve benzersiz büyü becerileri bir araya getiriliyor.

Güneyli prenses Sadja, gelmis geçmis en büyük kahraman olmak için duydugu, gem vurulamaz arzuyla, Aventuria'nin gördügü en büyük savasa katilip zafer kazaniyor: Üzerinde canli yasamayan bir çölün ortasinda Büyücüler savasi.
Kus avcisi Geron, Büyük Savas'tan beri yaklasik 450 yildir yasiyor. Geron’un ebedi aski, Nuri, ugradigi lanet sonucu bir kargaya dönüsmüstür. Onun yeniden insan biçimine dönmesi için çabalayan Geron'un, büyülü güçleri olan gizemli tacir Fahi'nin yardimina ihtiyaci var. Ancak Fahi'nin yardim etmek için kesin bir sarti var: Geron'a, rüyalarinda gördügü bilmeceyi çözmeyi kabul ederse yardim edecek. Yanitlari bulma çabasi, Sadja'nin ve Geron'un öykülerinin kesismesini saglayan bir dizi olay, simdiki zamanin çok eski, unutulmus bir geçmisin acimasiz bir yansimasina dönüsecegini gösteriyor.

Memoria, klasik point & click ile oynanan bir macera oyununu, fantezi dünyasindaki bilinen en basarili RPG evrenlerinden biri olan The Dark Eye'in özellikleriyle bir araya getiriyor. Point & click macera oyunu, büyü özelliklerinin ve bilgili, konuskan bir ekibin eklenmesiyle benzersiz bir hal aliyor. Oyuncular sekiz bölüm boyunca birbirleriyle istemeden etkilesime giren ve 500 yili birbirine baglayan Sadja'nin ve Geron'un kaderlerine hükmediyor. Memoria'daki her bölümde zengin grafik ögeler, muhtesem yerler, heyecan verici fantastik suç öyküsü ve bölümden bölüme degisiklik gösteren, benzersiz bir bilmece sistemi.

TEMEL ÖZELLIKLER


  • Müthis fantastik müzik ve kaliteli seslendirme sizi oyunun derinliklerine çekecek
  • The Dark Eye'in dünyasina girin ve ejderhalarin insa ettigi antik tapinak Draconia gibi mistik yerleri kesfedin
  • Iki farkli çagdan iki benzersiz karakterin hikayesini izleyin
  • Elle çizilmis güzel 2B arka planlar ve kaliteli 3B oyun karakterleri
  • The Dark Eye'in yaraticisindan: Chains of Satinav, The Whispered World ve Deponia

Sistem Gereksinimleri

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz tek çekirdekli işlemci veya 2 GHz çift çekirdekli işlemci
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0 uyumlu grafik kartı: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c uyumlu ses kartı
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz tek çekirdekli işlemci veya 2 GHz çift çekirdekli işlemci
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0 uyumlu grafik kartı: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c uyumlu ses kartı
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (Çift Çekirdekli) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Yararlı müşteri incelemeleri
78 kişiden 74 tanesi (95%) bu incelemeyi yararlı buldu
kayıtlarda 11.1 saat
Yayınlanma: 18 Mayıs
If you are playing this before have played The Dark Eye: Chains of Satinav, you are making an HUGE mistake. Stop, play Chains of Satinav, which is absolutely great and them return to Memoria.

You will love this even more, I guarantee.

Awesome game.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
28 kişiden 25 tanesi (89%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 8.6 saat
Yayınlanma: 27 Mayıs
This game is a must for anyone and everyone! It is not only a game, it is an experience, a tale to be told over and over again! I strongly recommend playing the prequel, The Dark Eye: Chains of Satinav, which explains the events a year before Memoria, revealing the background story for Geron and Nuri to grasp all heartwarming references of the game.

As expected from Daedalic Entertaintment, characters are so deep and alive, you keep carrying them with you long after you finish the series, as if you've just finished reading a good book, and wonder what to do with your life now. Aside from Geron and Nuri, our newly met characters, Sadja and the mysterious magical staff are remarkable. The story is built so masterfully, you keep playing for hours, anticipating what shall happen next. The gameplay is easy to grasp, hints and interactions are curiously enjoyable, puzzles are nearly always challenging. The art work is breathtaking just like the prequel, depicting different fantastic environments in a fashion that you'd wish that you are there. There are lots to discover in this game!

I consider myself a hardcore adventure gamer, and I haven't been seeing a worthy game of the genre since old classics like Grim Fandango, The Longest Journey, Syberia or Monkey Island Series. Memoria, is no less than a modern competitor. I thought Chains of Satinav to be a glorious fairytale that should be considered a classic. In this case, Memoria is a masterpiece!

Here is my review on the game's prequel, The Dark Eye - Chains of Satinav: http://steamcommunity.com/id/Faudraline/recommended/203830/
Bu inceleme yararlı oldu mu? Evet Hayır Komik
16 kişiden 15 tanesi (94%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 12.0 saat
Yayınlanma: 21 Ağustos
Memoria is just brilliant. Even better than its predecessor, Chains of Satinav. It has good riddles, a brilliant story, interesting characters, very nice voice-actors - for me it's one of the best adventures of the last 10 years. If you like adventures at all, you should not miss out on Memoria!
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8 kişiden 8 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 13.0 saat
Yayınlanma: 19 Haziran
“It is said some lives are linked across time. Connected by an ancient calling that echoes through the ages. Destiny.”
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12 kişiden 9 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 30.8 saat
Yayınlanma: 10 Mayıs
Great game.

Great story, great art, great characters, great voice acting. I was sad to see the game end. It's of proper length and it has a satisfying ending and I hope it will get a sequel because I got attached to the main characters and would love to see (and hear) them again.

It has varying forms of puzzling which never bored or frustrated me. I glanced at a walkthrough a few times to hasten a few things up which I didn't get right too soon, but I believe everything is solveable perfectly fine if one isn't in a hurry and maybe uses a pen and paper to sort some stuff.
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A good thing: Throughout most parts of the game you can press a button to have things you can interact with in the world get highlighted. It helps those who don't want to look for "hidden items". It's not mandatory so those who love getting their full classic adventuring way can have it just as well. There is also a "combination helper" that, when enabled, puts a glow on your cursor when you hover with one item over another or over a spot in the world which it interacts with (though it seems towards the end it is sometimes isn't working fully either, intentionally or by accident).

The story could have some logic loopholes, but I need to think some details over because things can get convoluted with various characters looking differently at events throughout different timelines and sharing their (un)knowing amongst each other.

A downer: The English text and English voice acting aren't always aligning. Sometimes something is said but something else is written. In a few instances I had text or voice lines appear from previous scenes that made absolutely no sense in the scenes I was in at the time. One line (well, it was just one word, but still) was skipped away quickly even though I didn't press any button at all. There is a background journey "log" of sort you can look up and I noticed one text part not existing at all in the English version (it isn't just lacking translation - it's really simply missing, you get an empty subwindow when you try to read it in English language). These things don't happen too often, but they aren't exactly rare either.

However it's possible the English voice acting is better than than the native one. I played the game in English because I'm used to that but glanced at the German version because the developers are from Germany: It's by no length bad but in direct, short comparison I liked some important characters better English voiced. But I could be biased because, as I said, I played it mostly in English.

I noticed a specific scene that has significantly deviating English lines. The basic idea is still there, but there are some implications which are more direct in the German version. Could be that it's different in English because these are sexual implications. I hope the English version didn't shy away from the German original too often like this because as much as I like this game I don't think I'm gonna replay it in German anytime soon.

Also, that journey log - it looks kinda nice, but it's not very handy to use. It's a wall of images that get added over the course of your journey with some logical lines connecting to the images back and forth. You click on these images and lines and get some info on what happened (which is appreciated because the story can be confusing at times). However some parts of this image wall one may look over accidently because there aren't always clear cuts between the images and connecting lines.

It won't hurt to know the prequel "Chains of Satinav". The title "Memoria" is unfortunate as it should be "The Dark Eye 2: Memoria" to make clear that things happened before. This is an independent story, but one of the main characters and his female companion clearly had a long journey of their own before this, there are some references to events that happened back then one may understand and relate to better when having played the prequel first. I can't tell right now because I haven't played Chains of Satinav yet. The English voice acting is very great at showing that these two feel a lot for each other and went through a lot together, though, so it could be very well a positive aspect because it wants me to play Chains of Satinav soon.
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