Elementi in evidenza
Giochi
Software Demo Consigliati NOTIZIE
Due atti, due eroi, una grandiosa avventura: Memoria manda i giocatori con la principessa Sadja e il cacciatore Geron in un viaggio attraverso una avventura dalla grafica molto ricca, Il mondo dagli Occhi neri.
Data di rilascio: 29 Ago 2013
Etichette popolari definite dagli utenti per questo prodotto:
Guarda tutti e 2 i trailer

Acquista Memoria

Pacchetti che includono questo gioco

Acquista Daedalic Adventure Bundle

Include 5 oggetti: Deponia, Edna & Harvey: Harvey's New Eyes, The Night of the Rabbit, Memoria, The Whispered World Special Edition

Acquista The Dark Eye Universe Bundle

Include 4 oggetti: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

Aggiornamenti recenti Visualizza tutti (2)

Demo now available!

28 Febbraio 2014

Aventuria is waiting for you!

There is now a demo version of our award-winning point&click adventure ‘The Dark Eye: Memoria’ available featuring the whole first chapter of the game.

Your biggest adventure is just about to begin ...

2 commenti Ulteriori informazioni

Recensioni

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

Informazioni sul gioco

Due atti, due eroi, una grandiosa avventura: Memoria manda i giocatori con la principessa Sadja e il cacciatore Geron in un viaggio attraverso una avventura dalla grafica molto ricca, Il mondo dagli Occhi neri. Il gioco integra il Gameplay Point & Click con abilità magiche e le caratteristiche degli universi di RPG che hanno più successo al mondo.

Sadja, una principessa del Sud vuole essere ricordata come la più grande eroina della storia. A questo scopo ha deciso di prendere parte ad una guerra tremenda; un avventura con cui non è mai stata alla prese prima d'ora: la Guerra dei Magi, in cui combatte in mezzo a un deserto mortale.
Il cacciatore Geron ha vissuto per 450 anni dopo la Grande Guerra. Nuri il grande amore di Geron è stato trasformato in un corvo a seguito di una sinistra maledizione. Al fine di spezzare la maledizione e riconquistare la loro forma umana, Geron ricorre all'aiuto del misterioso commerciante Fahi che possiede poteri magici. Ma Fahi è disposto ad aiutare Geron a condizione che risolva un mistero che Fahi ha visto nei suoi sogni. La ricerca della risposta scatena ben presto una concatenazione di eventi in cui Sadja e Geron sono entrambi protagonisti — e rischia di trasformare il presente in un riflesso oscuro di un passato a lungo dimenticato...

Classico Point & Click- Avventura- Enigma si trasformano all'interno di Memoria in un gioco dagli effetti unici per mezzo delle abilità magiche — e c'è anche una saggia bacchetta magica parlante — entrambe basate sul mondo dell'occhio nero. Il giocatore in otto capitoli, assume il controllo dei destini di Sadja e Geron, la cui storia ha influenzato un periodo di 500 anni. Memoria offre una grafica mozzafiato, scene epiche, una emozionante fantasia Crime Story e un puzzle design unico diverso da capitolo a capitolo.

Funzioni Chiave


  • Colonna sonora epica fantastica e registrazioni vocali di elevata qualità, in grado di trasportare il giocatore nei meandri del gioco.
  • Immergetevi nel mondo di "L'occhio nero" e esplorate luoghi mistici come Drakonia, un antico tempio costruito dai draghi.
  • Segui la storia di due personaggi unici attraverso diverse epoche.
  • Sfondi a 2 D meravigliosamente disegnati a mano e protagonisti del gioco a 3D di alta qualità
  • Dalla favola dell'occhio nero: Catene Satinav, The Whispered World, e la serie Mass Effect

Requisiti di sistema (PC)

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz Single-Core-Processore o 2 GHz Dual-Core-Processore
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0 compatibile con la scheda grafica da 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c-scheda sonora compatibile
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz Single-Core-Processore o 2 GHz Dual-Core-Processore
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0-scheda grafica compatibile con 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c-scheda sonora compatibile

Requisiti di sistema (MAC)

    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Recensioni utili dai clienti
6 di 7 persone (86%) hanno trovato questa recensione utile
414 prodotti nell'account
59 recensioni
9.4 ore in totale
Memoria follows the stories of two people - Sadja, an enterprising princess and Geron, a young and impoverished bird catcher. These stories take place centuries apart, so it would be easy to assume that they are unrelated, but fortunately Memoria succeeds in entangling these stories in ways that are just as intruiging as they are satisfying. The majority of the story is spent on uncovering the forgotten secrets of a time gone by, and through experiencing that forgotten past you can eventually piece everything together. The characters you spend most of your time with aren't all that complex or interesting but they are greatly endearing and I found myself sympathizing with the entire main cast. Some puzzles rely heavily on the understanding of the narrative - which can get confusing at times - so the game offers explanations through optional dialogue which I found helpful but not intrusive. Geron is often placed in the same confusion as the player so you are given free reign to take the story in at our own pace and ask any questions you may have depending on your understanding of the lore from The Dark Eye universe. The puzzles in Memoria run the gambit from fantastic to downright unpleasant, the first half of the game's consistantly interesting and creative puzzles eventually gave way to some drawn out and obscure puzzles, the weight of which on the game is only amplified by poor optimization and awkward controls. Fortunately, the game's mechanical low is quickly followed up by one of the most gratifying and unexpected endings I've ever had the pleasure of experiencing.

Memoria is both a successful sequel and a great entry point for any newcomers to The Dark Eye's universe. The puzzles are for the most part inventive and rewarding but even when it isn't playing it's best the fantastic story is more than enough to keep you invested.
Pubblicata: 20 Gennaio 2014
Questa recensione ti è stata utile? No
4 di 4 persone (100%) hanno trovato questa recensione utile
280 prodotti nell'account
23 recensioni
10.6 ore in totale
The human mind has an innate ability to organize memories into stories... and then ask if someone else is authoring the story instead. Stories within stories and their authors inside them are common themes in various metafictional novels and films but have not appeared very often in games. Memoria builds an interesting, labyrinthian tale from themes of imagination, memory and myth that pleases the senses as well as the mind.

Memoria picks up where Chains of Satinav left off, with the bird-catcher Geron once again leading the cast. Since playing the previous title is all but necessary I will not discuss any plot details from either. As a general description it can be said that the story takes place in two completely different times and places and accordingly on two different levels which mix in various interesting ways as events unfold. Unfortunately the story inside the main story, the one detailing Sadja, a princess in an Arabian-like kingdom, begins on the wrong foot. I have rarely seen a more cold-blooded and merciless exposition beginning to a story as the one for Sadja. To make things even worse her quest is a rather abstract one making it difficult to become immediately involved. Sadja herself is odd company: ambitious to the brink of ruthlessness with an odd sense of a grand fate awaiting her. As such she is as unusual creative choice but in the end does fit into the overall themes and design.

The writing in general is more concerned with the whole than the parts which I found pleasing. There are no quotable one-liners nor amusing banter but given the fairytale surroundings this austerity may indeed be better than any rhetorical flower arrangements. The somewhat weak beginning is the only major flaw and offset by the very impressive ending. The many layers of mythology logic seen throughout the story are also unusual and take the place of any everyday realism. In this case the high fantasy works since the whole is kept to an economical length are there are no larger-than-life emotional outbursts.

While the writing takes some time to draw the player in this cannot be said from the sensory stimulation. The hand-drawn environments are both lucid and vivid and could not have been done better. One of the key strengths with Chains of Satinav was the bittersweet orchestral soundtrack and while Memoria does not reach the same heights it does an admirable job of setting the mood. A true weakness in the presentation are once again the animations. Slight ruggedness during adventures is somewhat easy to ignore but becomes difficult indeed during moments of dialogue. When the only part of the face moving is the mouth the effect is jarring to say the least.

As the puzzles require fantasy logic to solve some of them may be problematic but I did not see any insurmountable ones. The number of items, hotspots and screens needed for a major puzzle are kept to reasonable limits. The game also has a questlog to remind you of the current task as well as lore reminders of the things you have learned. Should you lose hope on a puzzle there is even a hint system for the desperate. Chains of Satinav introduced limited spellcasting into the otherwise traditional pointing-and-clicking. Geron only had one ability at his disposal in that game but now he has two in addition to Sadja's three. Not all of these are used very much so some editing could have been useful but on the other hand this system lessens the clunky "bottomless pockets" inventory-based problems of many other adventure games.

Memoria's ultimate strength is perhaps a strong sense of identity. The developers did their very best with the indie resources available and cleary love the genre and the game as much as the adventure game audience does. Memoria will not conquer the world any more than any other contemporary adventure will but for those willing to appreciate its quiet appeal there is much pleasure to be discovered within these ten hours.
Pubblicata: 6 Giugno 2014
Questa recensione ti è stata utile? No
3 di 3 persone (100%) hanno trovato questa recensione utile
81 prodotti nell'account
3 recensioni
12.9 ore in totale
This game was just as fantastic as the prequel. Some of the puzzles were a bit more obnoxious (the tower/crystal puzzle), and almost thought I was stuck in a bug once but luckily it wasn't. These games remind me of the longest journey, with surprises at every turn and an immersive story. I'm just sad that it's over... it was shorter than Chains of Satinav.
Pubblicata: 30 Giugno 2014
Questa recensione ti è stata utile? No
2 di 2 persone (100%) hanno trovato questa recensione utile
18 prodotti nell'account
1 recensione
3.4 ore in totale
This game provided me with hours of fun puzzles, and enthralling story. No big magics, but simplicity and beauty. Riddles enough, but you won't get told off for getting some of them wrong, as far as I know~

And best of all: In all the hours of fun, I only found one minor bug.
9/10 would play again.
Pubblicata: 21 Giugno 2014
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
50 prodotti nell'account
3 recensioni
11.8 ore in totale
Nice, surprising sequel to The Dark Eye: Chains of Satinav.

Sometimes I wasn't sure, if I liked the princess or not. Or the speaking Staff for that matter. But in the end, it was that, exactly, and the beautiful drawn environment that made the game worthwhile.

Handy enough, the user Interface didn't change all too much to it's prequel and this was perfect for me. Besides, the UI disappeared, unless I needed it. Which supports immersion quite nicely.

Tip: As mentioned already a few times, it really adds to immersion and understanding of Memoria, if you played first The Dark Eye.
Pubblicata: 27 Giugno 2014
Questa recensione ti è stata utile? No