Två berättelser, två karaktärer, en fantastisk upplevelse: i Memoria färdas spelaren genom olika tidsperioder och följer två tydliga protagonister: Sadja, en prinsessa från södern som vill bli krigshjälte och Geron, en fågelfångare som vill lyfta en förbannelse från sin flickvän.
Användarrecensioner: Väldigt positivt (625 recensioner) - 93% av 625 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 29 aug, 2013

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Köp Memoria

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-85%
$19.99
$2.99

Paket som innehåller detta spel

Köp Daedalic Adventure Bundle

Innehåller 5 saker: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

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Köp The Dark Eye Universe Bundle

Innehåller 4 saker: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Köp The Daedalic Armageddon Bundle

Innehåller 11 saker: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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Recensioner

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

Om detta spel

Två berättelser, två karaktärer, en fantastisk upplevelse: i Memoria färdas spelaren genom olika tidsperioder och följer två tydliga protagonister: Sadja, en prinsessa från södern som vill bli krigshjälte och Geron, en fågelfångare som vill lyfta en förbannelse från sin flickvän. I spelet kombineras peka-och-klicka med unik magisk skicklighet.

Sadja, en prinsessa från södern, vill bli historiens största hjälte – genom att gå in i och lyckas i det största kriget Aventuria råkat ut för: Mages krig utspelas mitt i en obeboelig öken.
Protagonisten Geron lever nästan 450 år efter det stora kriget. Gerons älskade Nuri har förvandlats till en korp av en hemsk förbannelse. Geron måste, för att hon ska bli människa igen, få hjälp av den mystiska köpmannen Fahi, som äger magiska krafter. Men Fahi vill bara hjälpa Geron om han går med på att lösa ett pussel som Fahi har sett i en dröm. Sökandet efter svar leder snart till en räcka av händelser som binder ihop både Sadjas och Gerons berättelser, och hotar att förvandla nutid till en ohygglig återspegling av en sedan länge glömd förgången tid.

Memoria kombinerar klassiska peka-klicka-äventyrsspel med funktionerna hos The Dark Eye, ett av de mest lyckosamma RPG-universum som fantasy-världen känner till. Äventyrspussel i peka-och-klicka-genren har utvecklats genom att magiska funktioner lagts till – och klok, talande personal. I åtta kapitel kan spelaren styra både Sadjas och Gerons öden, oavsiktligt interagerande med varandra, och överbrygga mer än 500 år. Kapitlen i Memoria har rik grafik, fantastiska platser, en spännande fantasy-berättelse och unik pusseldesign som skiljer sig åt i de olika kapitlen.

Funktioner


  • Episkt fantasy-ljud och mångfasetterade röster som för dig djupt in i spelet
  • Kasta dig in i Dark Eye-världen och utforska mystiska platser som Draconia, ett forntida tempel byggt av drakar
  • Följ historien med två unika karaktärer genom två olika tidsperioder
  • Vackra handritade 2D-bakgrunder och förstklassiga 3D-spelkaraktärer
  • Från utvecklaren av The Dark Eye: Chains of Satinav, The Whispered World och Deponia

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz (enkelkärnig processor) eller 2 GHz (dubbelkärning processor)
    • Minne: 2500 MB RAM
    • Grafik: OpenGL2.0-kompatibelt grafikkort med 512 MB RAM
    • DirectX: Version 9.0c
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX®9.0c-kompatibelt ljudkort
    Rekommenderade:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz (enkelkärnig processor) eller 2 GHz (dubbelkärning processor)
    • Minne: 2500 MB RAM
    • Grafik: OpenGL2.0-kompatibelt grafikkort med 1 GB RAM
    • DirectX: Version 9.0c
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX®9.0c-kompatibelt ljudkort
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (dubbelkärnig processor) Intel
    • Minne: 2500 MB RAM
    • Lagring: 10 GB ledigt utrymme
Hjälpsamma kundrecensioner
49 av 50 personer (98%) fann denna recension hjälpsam
12.9 timmar totalt
Upplagd: 13 november, 2015
Memoria is a point and click adventure, and in many ways sticks to the medium the way you would expect. Fill your inventory, combine items, rub them against things in the hope for progress. Unlike normal point and click adventures, most combinations and applications are fairly common sense. There are some places where you need to do things in an odd order, but for the most part the puzzles make sense – you use daggers to cut things open, or poke holes in small places, while sticks and ropes can be fashioned into animal traps.

However, Memoria adds an extra element in the way of spells. Each main character gains access to different spells – Geron can destroy or repair things, while Sadja gains a spell that can create visions to force NPCs to act in certain ways. These spells add an extra dimension to the typical point and click approach – it makes things a bit more tedious as it adds to the things you must rub together to try to make progress, but it also adds something other than inventory management to the experience.

What impressed me the most about Memoria was the aesthetic. Sure, the story was interesting and by the end I was pretty sucked in. However, the sound and art design was what truly held Memoria together.

First, there was the art direction. Each scene was beautifully drawn and created. The clickable elements blend naturally into the environment – no change in pigment or design. If players struggle to determine what can be clicked, they can simply press space and it will highlight the interactive points. In this way, the scenes are able to maintain artistic integrity without sacrificing ease of gameplay.

Next is the music and sound design. These are so important to creating a mood during point and click adventures. I still remember how the music in Myst shaped that game for me. Memoria is excellent in this regard – subtly crafting an ambiance without being overbearing. I particularly liked the sound effects as you would move or interact with different items. The voice acting was generally fantastic, although one or two characters were shockingly bad. Unfortunately, one of those characters is at the start of the game, which made me worry for the rest – that said, the majority of voice acting is well performed and suited to each character.

Finally, I was most impressed with the animation. Movements were fluid and natural, and the environment reacted to a wide range of influences. I particularly enjoyed the attention to water effects in various scenes – the game could have worked around any need for them, but instead revelled in the animations. Birds and animals were portrayed realistically, and the movements of characters and scenery were organic. I must say that this added to the immersion in a game that would otherwise be quite straight forward.

+music, and sound design
+voice acting
+dialogues
+landscapes, and different places
+animation
+art design

One of the best point and click adventure games I've ever played

Good job Daedalic!

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Var denna recension hjälpsam? Ja Nej Rolig
38 av 43 personer (88%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
12.0 timmar totalt
Upplagd: 21 augusti, 2015
Memoria is just brilliant. Even better than its predecessor, Chains of Satinav. It has good riddles, a brilliant story, interesting characters, very nice voice-actors - for me it's one of the best adventures of the last 10 years. If you like adventures at all, you should not miss out on Memoria!
Var denna recension hjälpsam? Ja Nej Rolig
16 av 17 personer (94%) fann denna recension hjälpsam
19.8 timmar totalt
Upplagd: 5 september, 2015
After playing Chains of Satinav I fell in love with The Dark Eye universe.
Could not stop playing at all and only slept when exhaustion forced me to.
I really can't express my feelings for this story because it is so amazing.
The ending made me cry like a little girl. (in a good way c:)

If you liked Chains of Satinav, you simply SHOULD play Memoria, for it would be a great sin in the sight of the Twelve not to play it.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 8 personer (100%) fann denna recension hjälpsam
6.9 timmar totalt
Upplagd: 10 december, 2015
The most engaging story I've encountered in an indie game in a really long time, and that despite me not having played Chains of Satinav first (which I think would have made me more invested in Geron's story). Sadja is a fascinating character, her traveling companion is complicated in the best way, and the exploration of the importance of storytelling just pleases me to no end. Recommended to anyone who likes epic fantasy with compelling female leads.

If you're achievement hunting (or just get frustrated easily by point-and-click puzzles), you'll want to use a guide; there are a number of spots where you can get one of two different achievements depending on your approach to a situation, and there are a few others that are easily missable. If you know what to expect and save/reload in all the right places you can get 100% in one playthrough.
Var denna recension hjälpsam? Ja Nej Rolig
6 av 7 personer (86%) fann denna recension hjälpsam
10.0 timmar totalt
Upplagd: 1 oktober, 2015
I normally don't write reviews for games I haven't finished or am done playing with, but I have to make an exception here. Memoria is just SO DAMN GOOD!

If you've played and enjoyed The Dark Eye: Chains of Satinav (and you should have) than you HAVE to play Memoria. It's not often that a sequel to a good game is even better than the original, but it is certainly the case here.

The story is just as intriguing as the first game's, if not more so. The protagonists' (yes, plural) magical powers play a bigger role now and don't feel as gimmicky as Geron's Break/Repair powers in Chains of Satinav. Some puzzles also require a more creative solution that you might be used to from the previous game, like choosing 3 abnormalities out of a dozen in the environment to combine into a fake vision that you can implement in someone's brain.

So, if you've played Chains of Satinav, GET MEMORIA. You will not regret it!
If you've never played Chains of Satinav but think you might enjoy it, DO NOT PLAY MEMORIA just yet. Play Chains of Satinav first or you won't get most of what's going on in Memoria.
Var denna recension hjälpsam? Ja Nej Rolig