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Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
Date de parution: 24 mar
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Update v1.6

10 septembre

New Features:

  • Two new languages added thanks to some generous help from the community. A very special thanks goes to Julien Pons (Qwib-Qwib) for the French translation and Zsolt Brechler (lostprophet) for the Hungarian translation.

Fixes:
  • Key binding interface no longer jumps to the top of the list after selecting a key to change.

14 commentaires Lire la suite

Update v1.5

18 juillet

Note that there are some very minor spoilers below.

Fixes:

  • Fixed a potential progression blocker when players die while reading a note.
  • Fix for the bell in Fort Hope not working properly at the end of the game in certain situations.
  • Fixed a message timing problem that could potentially cause a destination in Deep Forest not to count toward the Pathfinder achievement.
  • The key binding now shows on the Close button and functions as expected in all menus and screens.
  • Map rollovers now work correctly with a gamepad.
  • Numerous improvements in the menus and journal screens related to gamepad focus and selection highlighting.

8 commentaires Lire la suite

Articles

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

À propos du jeu

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

Configuration requise

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Évaluations intéressantes des utilisateurs
52 personne(s) sur 56 (93%) ont trouvé cette évaluation utile
25.6 heures en tout
Oui Mais avec un gros MAIS. Je m’explique, asseyez-vous les enfants.

Un jeu par des anciens du jeu FEAR, un univers très peu exploité (la colonisation des usa), une colonie déserté, voilà la baseline du jeu, et ça envois je trouve. La forme est bonne, le fond par contre …

Graphisme : magnifique, on s’y croirait sérieusement. Les map sont assez grande (assez pour tourner en rond comme un mongolito, j’y reviendrais) avec pas mal de diversité, un très bon point. Le jeu peut tourner sur une petite configuration (genre i3).

Musique : Difficile de donner un avis sur un jeu sans musique. Par contre les sons (nature, ennemis etc), l’ambiance sont top, on est dedans directement et les bruits des ennemis font bien flipper.

Gameplay : un classique fps mais avec les armes de l’époque et les contraintes qui vont bien avec. Donc quand vous tirez au mousquet, vous devez ensuite remettre la poudre, balles et tasser le tout dans le bousin. Assez réaliste, ça met une certaine tension dans le jeu, surtout pendant les combats. Très sympa.

Thème : horreur mais plus la peur de mourir que le peur psychologique comme dans un Silent Hill. A vous de voir si c’est votre truc ou pas.

Ia : Oula. Voilà le mot que je me suis dit. Le jeu flirte entre débile et OMG la magie. Parfois vous passez à côté d’un ennemi et il ne dit rien, et parfois il vous remarque à 500 mètres… Et une fois détecté, ils vont vous suivre sur toutes la map, sans relâche jusqu’à votre mort (ou la leur). Ils arrivent d’ailleurs quasiment tous en ligne droite, ce qui vous permet de les aligner facilement… dommage !

Le bestiaire est quant à lui assez maigre, vous en aurez très vite fais le tour. Il est compensé par une difficulté lié au dégât infligé par les méchants totalement improbable (ils cognent ultra fort). Vos premiers combat se résumerons surement à affronter un ennemis, et retourner vous soigner au village. Oui c‘est triste.

Interface : simple et efficace. Pourtant les menus auraient peut-être pu être un peu moins épuré car parfois ce n’est pas très pratique mais rien d’insurmontable. Le système d’objet pour améliorer son perso est anecdotique.

Histoire : classique, la fin est assez prévisible mine de mais j’en dis pas plus pour la surprise.


Mais alors pourquoi ce gros MAIS ? Le jeu n’est pas clair, il vous obligera souvent à faire moult et moult aller/retour sur la map, en cherchant comme un clandestin votre objectif. L’option écouter (VITALE) est, elle, intéressantes mais assez mal utilisé, trop flou. Bref du bon gros pifomètre.

Comme dit plus haut, les ennemis peuvent être assez débiles mais en cas de combat, ils passent en mode magique, et un seul ennemi peut vous refaire les fesses sans soucis. Très mal dosé.

Pas assez d’indication, ou très flou. Vous allez tourner en rond longtemps pour trouver l’objet qui vous manque. Pour les chasseurs de succès : bon courage ! (Moi je suis bloqué à 90%, les deux derniers succès sont bugué, damn !)

Pour les anglophobes, le jeu sera également un gros souci je pense. Sans être une tache perso, certaine phrase tournée « à l’ancienne » reste pas facile à capter.

Le jeu est buguer ainsi que les succès. Néanmoins, les dév ont été très réactif et quelques jours après la sortie de leur bébé, une maj arrangeait une bonne partie des gros soucis (crash, bug collision, succès bugué etc). Une grosse partie est résolue mais une bonne part est encore présente. Wait and see so.

Donc un jeu à vous prendre Mais, surtout pas au prix fort. Il n’est pas mauvais, mais les points noirs du soft coulent littéralement toutes les très bonnes idées du bousin. Donc un petit studio à suivre de près.
Posté le : 4 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
13.3 heures en tout
Wow. Belle claque. J'ai adoré l'ambiance de ce jeu. Il faut le faire en monochrome ! (Noir & Blanc) !
Tout se joue au son ! C'est vraiment rare. Chaque bourrasque de vent, m'hérissait les poils !
Le jeu est en deux phases jour/nuit. Lorsqu'on joue de nuit l'ambiance sonore est oppressante, et m'a bien stressé !
Aucune difficulté cependant, ça déroule.
Les premiers succès mettent du temps à arriver entre 3 et 4H de jeu. Si vous le faites avec un guide comptez entre 11H et 15H pour en venir à bout (100%) ! Sans guide vous pouvez monter au-delà des 25H je pense.
Dommage que les dialogues soient exclusivement en anglais, j'ai zappé les 4/5ème, et c'est dommage parce que l'histoire de ce massacre semble passionante !
Comprenez donc que le 100% est faisable sans trop lire les dialogues.

A se procurer d'urgence !
Posté le : 22 août
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
3.2 heures en tout
This new studio, Blackpowder games, who in which there are ancient members of the F.E.A.R team from Monolith, releases their first game. I bought it on early access in the beginning, and didn't play it since, but im now in the full version and i got to say i'm really impressed, the level of polish is incredible. This game is really unique too, the atmosphere is one of a kind, plus the graphics are outstanding, the textures and when that wind starts blowing on the green stuff (trees, grass, bushes) i get shivers. Audio is very silent and atmospheric too, you hear the wind, the grass, animals, birds, the water. And for sure coming from the team is a very cool dark atmosphere in the "other world", which i would call it, where you find tons of cool creatures. Story is very mysterious too, and interesting. There is also kind of a rpg feel to the game, when you search in chests and exploded boxes of wood with your knife to find loot. Weapons are very nice too, with my special favorite being the bow.

Overall very happy with this purchase and recommend to everyone who likes original fps's with a spooky kind of atmosphere.
Posté le : 24 mars
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
6.5 heures en tout
"Betrayer, c’est la promesse d’un FPS différent qui a totalement réussi son pari. C’est aussi un Early Access de qualité qui s’est transformé, grâce (et à cause) des joueurs, en un produit bien réglé, à la difficulté relevé mais pas horrible pour autant. Plusieurs modes de difficultés sont d’ailleurs au rendez-vous pour ceux qui aiment les duels d’arcs ou se plonger dans le scénario sans trop en baver. Betrayer est clairement l’une des plus belles surprises de cette année et on espère de tout cœur qu’il saura trouver son public et faire parler de lui. Il mériterait un beau succès, digne de l’œuvre sublime qu’il est. Et cela malgré tous les défauts qu’on peut lui trouver." GameSideStory.com http://www.gamesidestory.com/2014/04/27/gametest-betrayer-pc/
Posté le : 9 mai
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142 personne(s) sur 168 (85%) ont trouvé cette évaluation utile
9.9 heures en tout
Betrayer is a fun game.
What you want more to this review?
Reviews are meant to be longer? Fine.

You end up shipwrecked on a beach in Virginia in 1604, as you get up and proceed to work your way to the colonies and small settlements you realized everyone is ♥♥♥♥ing gone except for a girl with a red hood, and Spaniards. And form there you must unravel what happened to the colony and everyone in it, that's the story right there.

The game is classified as horror, and this appears as you unravel the story, the history, and even in the enemies. I'm telling you right now that when you think you've seen it all, the game pulls another punch that catches you offguard. You'll also find that the game is split between two worlds.

Gameplay.

Gameplay is fantastic, it's a mix between Dark Souls and STALKER. Everything virtually takes away 50% of your health, you drink water to restore your health and can carry two charges of water with you to use, and it gets tougher as the game goes along. If you die you drop all your loot in that area, it disappears if you die before picking it up. You can change it to easy mode though but why would you do that?
Moving around the map is also pretty damn nice, as you can run for as long as you want, no sprint bar or anything, and fast travel is an option, making traversing a breeze. Combatwise you don't get anything, you only get a knife for melee and that's it, you can stealth kill with it and you can upgrade the damage it does. Weaponry includes musket's (pistol and rifle), bows (short and long), and a crossbow, there are unique versions of it which overhaul how you fight, and the bows are silent for stealth killing, you also get a tomahawk, which you throw, also silent, it oneshots nearly everything.

As you go through the game you will find pages which explain more of the history, and areas that are buried, these hold clues for your investigation jobs, and items. Speaking of which, your investigations play a vital role in the game, seeing as how no one cane be talked to in the light world, they happen dynamically, as you find items or otherwise. They really help toward the end game as well as open up the history more.

Moving on from that, we move to various tidbits, you can buy and sell, and you don't need to be at a merchant station to sell, you can sell from your inventory, pretty convenient. You also can retrieve arrows, ammo, and tomahawks off of killed enemies, as well as various loot items. And speaking of loot items, there are chests everywhere, and some hold upgrades to items, these include and extra tomahawk, and charms.

And charms are the next part, charms are those items you apply for various additions to what you have. These include the ability to be harder to see, faster reload, and more health. The charms and weapons all come in various qualities, from crude to exceptional, there's also unique weaponry, which upgrades on a different scale. You can carry three charms, and three weapons, and all weapons are tied to hotkeys and of course, the scroll wheel. Oh, and I forgot to mention, you do get set amounts of ammo, such as 10 arrows, but your ammo count is also upgradable, ♥♥♥♥in' A!

There are also bells in every section of the map, that lead to the Otherworld/Bell World/Purgatory. This is also a major area in where the horror manifests, as well as a whole different map to explore for loot, enemies, and the story of course! It's shrouded in fog and everything else you saw in the video on the store page. It's fun! You can also hit X for help, no waymarkers are used, despite having a compass, and hitting X will give you some creepy audio which leads you to clues and objectives, it can't be used constantly though, mashing X won't give you a stream of the audio; it "recharges" after use which takes a few seconds.

There is a toggle button which does give you a subtle waymarker on the compass to help you.

Stealth.

Stealth is one of the biggest aspects of this game, occassionally in the overworld the grass rustles, this lets you run through it for the duration without alerting anyone, and running will bring attention, as will firing any gun. You can crouch, which hides you, and get close to enemies to shank them, or hit them with a tomahawk. An important note to take is that wind does not affect arrows or bullets, so feel free not to worry if you are aiming and the wind suddenly blows.

Enemies.

Oh boy this is fun!

I'm only gonna reveal two, because I can and the enemies are really something to see.

Spaniards: One thing you'll notice fast is that the Spaniards dotted around the map are not quite humanly, these are your standard enemy, and they stop at nothing to kill you, they come in numbers, and force. They will be armed with bows, muskets of both kinds, and they tend to run up and stab/punch you in your face. Remember! You can't take too many hits, so even four of them will require some kind of planning. Worry not though, as the game does not penalize you for choosing one combat type over the other, but running in guns blazing is still a risky move.

Skeletons: The common everyday grunt of fantasy games returns and wants you dead! The skeletons are not push overs, every bit as strong as the Spaniards, but at least five different kinds of lethal. Unlike the Spaniards they are mostly melee oriented, but a good number of them will attack at range, and seeing as how they don't have guns or bows, they fire energy blasts at you at a rapid rate, did I mention they also have good aiming? Also unlike the Spaniards, they pop up at random around the Otherworld, some may pop up no more than a few feet from you. Spooked solid? You ♥♥♥♥in' bet.

Non-enemies.

Wraiths, Shadows, The Red Hooded Maiden.

Wraiths and Shadows are there to tell a story, don't expect too much from them. They are the people to talk to do everything investigation related, don't expect them to be fully fleshed out, however their own histories are pretty interesting. Shadows however are there to tell a story like the Wraithes and give you sidequests and rewards. Both Wraithes and Shadows really really add to the horror factor, and the Wraithes especially make it seem like it's some kind of purgatory where they are. The Red Hooded Maiden is the person you'll be in constant contact with, she's the only person to talk to in the light world, not much more to say but to experience it for yourself, sorry for ♥♥♥♥♥♥♥♥ting my way out!

Tid-bits.

The game is in an entirely black an white color scheme, punctuated with shades of red. This adds to the horror, and the red shows you something is not right with the world. You can change the color contrast, but why would you do that also? I do recommend playing through it the first time on black and white, it was the dev's artistic vision and it really makes the game. There's also no music, relying on ambient and various sounds, some superb audio if I ever heard any.

The game also throws punches in terms of difficulty, as you do progress your weapons do let you deal with the enemies more smoothly, but as you get better so do they, as new enemies appear and as they get more agressive in numbers and to ane extent, power. Did I mention arrows have a chance of deflecting off armor?

There is one problem, and that is a bug that makes you crash to the desktop. This is the only bug and it happens by accessing the menu and just rapidly moving through things. It's not the worst, but it does break the immersion when it happens; tread carefully around that. The game also saves often, so no worries if it does crash.

Overall, Betrayer is an unsettling game, that gets better as you progress, it doesn't get over complicated or lost in telling the story, the combat remains challenging and grows as you go along. The total game time is at least 8-10 hours, not bad for an indie game.

I give this game 4 out of 5 Axes!
Posté le : 26 mars
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Récompenses

FPS Guru: "PAX Prime 2013 Awards: Up and Comer"