Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
Datum vydání: 24 břez. 2014
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Update v1.5

18 července 2014

Note that there are some very minor spoilers below.

Fixes:

  • Fixed a potential progression blocker when players die while reading a note.
  • Fix for the bell in Fort Hope not working properly at the end of the game in certain situations.
  • Fixed a message timing problem that could potentially cause a destination in Deep Forest not to count toward the Pathfinder achievement.
  • The key binding now shows on the Close button and functions as expected in all menus and screens.
  • Map rollovers now work correctly with a gamepad.
  • Numerous improvements in the menus and journal screens related to gamepad focus and selection highlighting.

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Update v1.4

22 června 2014

New Features

  • New enemy type! Spider-like creatures that swarm and spit harmful venom.
  • New hazard! Fungus-like growths that spew toxic mist when approached. Listen for their telltale sound and don’t get too close or you’ll regret it.
  • New equipment item! Throwable explosives! Scarce but powerful and highly effective against groups of enemies.

Improvements
  • Option to show health bars for enemies.
  • Better enemy ranged weapon leading.
  • Better enemy pathfinding.
  • Better AI foot placement reduces cases of floating enemies.
  • Clarified the “Can’t carry” message.
  • Improved the Listen tutorial.

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Recenze

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

O hře

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

Systémové požadavky

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Užitečné recenze od zákazníků
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
372 titulů na účtu
34 recenzí
11.7 hodin celkem
I really love feeling and atmosphere of this game.
Unique visual style and perfect sound effect proving that this is game by people who made F.E.A.R.
It's not the game mechanics or story that will amaze you but exploring this -again- unique world that immerse you in.
Přidáno: 29 června 2014
Byla tato recenze užitečná? Ano Ne
5 z 10 osob (50%) ohodnotilo tuto recenzi jako užitečnou
270 titulů na účtu
16 recenzí
4.9 hodin celkem
Betrayer na prvý pohľad zaujme hlavne svojim kontrastným vizuálnym spracovaním. Nezabudli veteráni F.E.A.R.u pri svojej novej pýche aj na ostatné stránky hry? Odpoveď nájdete v nasledujúcich riadkoch.

Betrayer na prvý pohľad zaujme hlavne svojim kontrastným vizuálnym spracovaním. Nezabudli veteráni F.E.A.R.u pri svojej novej pýche aj na ostatné stránky hry? Odpoveď nájdete v nasledujúcich riadkoch.

Keď bola hra začiatkom roku 2013 ohlásená štúdiom Blackpowder Games, tak väčšina fanúšikov F.E.A.R.u zbystrela a Betrayer si len z dvojfarebných temných screenshotov získal mnohých fanúšikov. Monochromatické prevedenie hry je ako päsť na oko a ak sa do toho zamieša červená, tak tu máme hotový Schindlerov zoznam. Betrayer bol o niekoľko mesiacov na zozname hier so skorým prístupom a tento pondelok titul oficiálne vyšiel.

Hra sa odohráva v Amerike v časti Virgínia, kde sa v druhej polovici 16. storočia snažia Angličania založiť novú kolóniu, v Indiánmi obývanej oblasti Roanoke. Stačí, ak o tejto kolónii napíšem, že všetkých 123 angličanov záhadne zmizlo, bez stopy. Betrayer má teda veľmi zaujímavú historickú predlohu, bohužiaľ ju ale vôbec nevyužíva a len do nej pridáva akési nadprirodzené pozadie.

A teraz už k hraniu. Prebudil som sa na pláži, pri rozbitom člne, netušiac kde som a čo sa stalo. Doľahla na mňa ťaživá atmosféra z okolitých čiernobielych lesov a sem tam som zazrel kútikom oka postavu v červenom. Po ceste som nachádzal odkazy od nejakého obchodníka, tie ma mali uviesť do hry, čo sa im celkom podarilo. Dokonca mi takto zanechal aj luk a niekoľko šípov. Po vstupe do drevenej pevnosti, kde nebolo ani živej duše, som zostal počúvať, ako ma hra naučila, pretože som nevedel čo ďalej. A práve zvuky mi pomohli v postupe.

Je to skvelý nápad, orientovať sa v hre pomocou zvukov, ale vôbec nie je zaujímavé, stále dookola stláčať klávesu X. Ako som nachádzal rôzne stopy, začínal som mať predstavu, čo sa asi v tej malej pevnosti stalo a celkom sa mi začali páčiť úlohy, pretože boli dosť deprimujúce a to perfektne ladilo s tým, ako Betrayer vyzerá. Sánka mi padla pri misii, v ktorej som mohol vstúpiť do sveta mŕtvych a zisťovať od nich rôzne informácie. Tento svet bol zahltený hustou hmlou a vysoký kontrast vystriedala temná, sivá farba.

Betrayer mi ako celok neprišiel až tak strašidelný. V hre nenájdete žiadne scarejumpy alebo podobné prvky, no tá melancholická atmosféra v kombinácii s krvavými príbehmi majú veľký dopad. Udalosti v oblasti Roanoke poskytujú dostatočný priestor pri tvorbe príbehu. Vývojári to ale poriadne nevyužili a ani vstupovanie do sveta mŕtvych a podobné osvieženia nezakryjú fakt, že všetky úlohy sú na jedno čiernobiele kopyto. Kašlať teda na úlohy, urobíme aspoň zaujímavé miesta pre hráča, aby mal čo objavovať. Prd! Všetky miesta vyzerajú rovnako, stromy, niekoľko budov a sem tam oplotenie. To jazero som si odfotil, aby som si spomenul aspoň na nejakú zmenu v prostredí. Je až zarážajúce, že v hre nie sú žiadne jaskyne alebo iné interiéry, v ktorých by sa dalo hrať. Určite by to pomohlo atmosfére hry a šlo by o výrazné oživenie prostredia.

RPG prvky v tejto hre sú na smiech. Áno, je tam inventár, v ňom si môžete vybrať zbrane a nájdené talizmany, ktoré v minimálnej miere ovplyvňujú štýl hrania, napríklad +5% na rýchlosť behu alebo +10% na život. Čo z takého talizmanu, keď ma nepriateľ zabije na dve rany z pištole alebo luku? Presne tak, nič. Autori hry si zrejme mysleli, že ak bude hra ťažká ako Dark Souls, tak to bude správne. Na rozdiel od Dark Souls je náročnosť v Betrayerovi neodmeňovaná a pri malom počte druhov nepriateľov je časom otravná. V čiernobielom svete som bojoval proti diablom posadnutým Španielom. Tí vydávali zaujímavé zvuky, niektorí ako vlky, iní zase ako medvede. Vo svete mŕtvych narazíte na kostlivcov a rôzne prízraky. Tí hrozivo vrieskajú a zo začiatku som z tých zvukov mával husiu kožu.

Stávalo sa to hlavne v tedy, keď som sa snažil postupovať potichu s lukom alebo s kušou v rukách. To som si ešte naivne myslel, že Betrayer sa dá hrať aj ako stealth hra. Mýliť sa je ľudské a asi po hodine hrania som používal iba pušky a pištole. Moja nevydarená snaha zabíjať nepriateľov potichu, bola sprevádzaná rôznymi nadávkami, ale keď som pušku nabíjal po každom výstrele približne päť sekúnd a pri tom som utekal pred bandou pekelných Španielov a ešte sa pritom uhýbal ich šípom a guľkám, tak až vtedy sa začal koncert nadávania.


Ako som spomenul, tak úlohy boli z počiatku veľmi zaujímavé. Vraždy, náhle zmiznutia alebo podivné udalosti v lesoch. Prvú hodinu som si lámal hlavu ťažkou angličtinou, všetko čítal, každú stopu, každý dialóg, hocijaký útržok papiera až prišla chvíľa, keď som si uvedomil, že je to stále to isté dookola. Mŕtvi, s ktorými som sa rozprával boli podivne zábudliví, ale stačilo im priniesť nejakú drobnosť, sponu do vlasov alebo píšťalku a už si zrazu spomenuli aj na najmenšie detaily a tak bol celý prípad vyriešený. Takto sa hlavný príbeh hry aj s vedľajšími úlohami premenil na nelogické pobehovanie po mape najskôr v skutočnom svete a potom v druhom. Samozrejme nechýbalo neustále stláčanie klávesy X, čo mi nenormálne liezlo na nervy a aby toho nebolo málo, musel som ešte absolvovať všetky tie stereotypné súboje typu "Vystrel, utekaj, nabi zbraň, utekaj, vystrel, atď."

Hlavná postava "Panna v červenom" mala ako taký charakter, ale nebola to žiadna sláva. Na to, že to bola jediná živá postava v hre, mohla byť aspoň narozprávaná. Dialógy s ňou stáli za prd a nech som vyberal akékoľvek odpovede, stále ma to na konci posunulo k tomu istému výsledku. Ach, také mrhanie potenciálom.

Po technickej stránke je na tom hra celkom dobre. Určite nie každému sadne monochromatické prevedie, ale Betrayera nemusíte hrať iba v čiernobielej podobe. V nastaveniach si môžete "priliať" farbu a hra potom vyzerá ako škaredšia verzia Farcry 3. Osobne si myslím, že farba hre len ubližuje a uberá jej na zaujímavosti. Keby ju má v iných smeroch, tak nech sa páči. Hra beží na engine Unreal a šla mi celkom plynule, až na niekoľko malých framedropov. Najkrajšou animáciu v hre je jednoznačne zobrazenie silného vetra. Ohýbanie konárov stromov a vlnenie trávy ma niekedy prinútilo sa len tak pozerať a počúvať. Mimochodom, pri tejto veternej chvíli som bol akoby neviditeľný a bola to jediná doba vhodná na nepozorovaný útok.

V Betrayerovi multiplayer ani kooperatívna hra nie je. Boh vie akoby to dopadlo, keby sa musia venovať ešte aj týmto herným módom. Prejdenie celej hry mi zabralo približne 7 hodín, s tým že som sa po čase vykašlal na plnenie vedľajších úloh, pretože ma jednoducho nebavili. Odmeny boli smiešne, väčšinou peniaze a sem tam nejaká zbraň. V obchode, teda ak sa dá nazvať stojan na zbrane s drevenou truhlou obchodom, som si vždy kúpil lepšiu zbraň. Smutné je, že puška za 100 zlatých vyzerá rovnako ako puška za 750, až na to vyššie poškodenie, ktoré spôsobuje.

Betrayer trpí absenciou kreativity na každom kroku a nevie, akým smerom sa chce uberať. Mala to byť hororová, tunelová FPS hra ako F.E.A.R? Alebo RPG s otvoreným, desivým svetom a náročnými súbojmi? Betrayer bohužiaľ uviazol niekde v strede a preto neuspokojí ani jedného hráča s triezvym úsudkom na 100%. Prvá hodina hry je výborná, no celé to pochmúrne čaro sa stratí rýchlo ako život v súboji proti skupine šialených Španielom.
Přidáno: 31 března 2014
Byla tato recenze užitečná? Ano Ne
101 z 120 osob (84%) ohodnotilo tuto recenzi jako užitečnou
258 titulů na účtu
11 recenzí
9.9 hodin celkem
Betrayer is a fun game.
What you want more to this review?
Reviews are meant to be longer? Fine.

You end up shipwrecked on a beach in Virginia in 1604, as you get up and proceed to work your way to the colonies and small settlements you realized everyone is ♥♥♥♥ing gone except for a girl with a red hood, and Spaniards. And form there you must unravel what happened to the colony and everyone in it, that's the story right there.

The game is classified as horror, and this appears as you unravel the story, the history, and even in the enemies. I'm telling you right now that when you think you've seen it all, the game pulls another punch that catches you offguard. You'll also find that the game is split between two worlds.

Gameplay.

Gameplay is fantastic, it's a mix between Dark Souls and STALKER. Everything virtually takes away 50% of your health, you drink water to restore your health and can carry two charges of water with you to use, and it gets tougher as the game goes along. If you die you drop all your loot in that area, it disappears if you die before picking it up. You can change it to easy mode though but why would you do that?
Moving around the map is also pretty damn nice, as you can run for as long as you want, no sprint bar or anything, and fast travel is an option, making traversing a breeze. Combatwise you don't get anything, you only get a knife for melee and that's it, you can stealth kill with it and you can upgrade the damage it does. Weaponry includes musket's (pistol and rifle), bows (short and long), and a crossbow, there are unique versions of it which overhaul how you fight, and the bows are silent for stealth killing, you also get a tomahawk, which you throw, also silent, it oneshots nearly everything.

As you go through the game you will find pages which explain more of the history, and areas that are buried, these hold clues for your investigation jobs, and items. Speaking of which, your investigations play a vital role in the game, seeing as how no one cane be talked to in the light world, they happen dynamically, as you find items or otherwise. They really help toward the end game as well as open up the history more.

Moving on from that, we move to various tidbits, you can buy and sell, and you don't need to be at a merchant station to sell, you can sell from your inventory, pretty convenient. You also can retrieve arrows, ammo, and tomahawks off of killed enemies, as well as various loot items. And speaking of loot items, there are chests everywhere, and some hold upgrades to items, these include and extra tomahawk, and charms.

And charms are the next part, charms are those items you apply for various additions to what you have. These include the ability to be harder to see, faster reload, and more health. The charms and weapons all come in various qualities, from crude to exceptional, there's also unique weaponry, which upgrades on a different scale. You can carry three charms, and three weapons, and all weapons are tied to hotkeys and of course, the scroll wheel. Oh, and I forgot to mention, you do get set amounts of ammo, such as 10 arrows, but your ammo count is also upgradable, ♥♥♥♥in' A!

There are also bells in every section of the map, that lead to the Otherworld/Bell World/Purgatory. This is also a major area in where the horror manifests, as well as a whole different map to explore for loot, enemies, and the story of course! It's shrouded in fog and everything else you saw in the video on the store page. It's fun! You can also hit X for help, no waymarkers are used, despite having a compass, and hitting X will give you some creepy audio which leads you to clues and objectives, it can't be used constantly though, mashing X won't give you a stream of the audio; it "recharges" after use which takes a few seconds.

There is a toggle button which does give you a subtle waymarker on the compass to help you.

Stealth.

Stealth is one of the biggest aspects of this game, occassionally in the overworld the grass rustles, this lets you run through it for the duration without alerting anyone, and running will bring attention, as will firing any gun. You can crouch, which hides you, and get close to enemies to shank them, or hit them with a tomahawk. An important note to take is that wind does not affect arrows or bullets, so feel free not to worry if you are aiming and the wind suddenly blows.

Enemies.

Oh boy this is fun!

I'm only gonna reveal two, because I can and the enemies are really something to see.

Spaniards: One thing you'll notice fast is that the Spaniards dotted around the map are not quite humanly, these are your standard enemy, and they stop at nothing to kill you, they come in numbers, and force. They will be armed with bows, muskets of both kinds, and they tend to run up and stab/punch you in your face. Remember! You can't take too many hits, so even four of them will require some kind of planning. Worry not though, as the game does not penalize you for choosing one combat type over the other, but running in guns blazing is still a risky move.

Skeletons: The common everyday grunt of fantasy games returns and wants you dead! The skeletons are not push overs, every bit as strong as the Spaniards, but at least five different kinds of lethal. Unlike the Spaniards they are mostly melee oriented, but a good number of them will attack at range, and seeing as how they don't have guns or bows, they fire energy blasts at you at a rapid rate, did I mention they also have good aiming? Also unlike the Spaniards, they pop up at random around the Otherworld, some may pop up no more than a few feet from you. Spooked solid? You ♥♥♥♥in' bet.

Non-enemies.

Wraiths, Shadows, The Red Hooded Maiden.

Wraiths and Shadows are there to tell a story, don't expect too much from them. They are the people to talk to do everything investigation related, don't expect them to be fully fleshed out, however their own histories are pretty interesting. Shadows however are there to tell a story like the Wraithes and give you sidequests and rewards. Both Wraithes and Shadows really really add to the horror factor, and the Wraithes especially make it seem like it's some kind of purgatory where they are. The Red Hooded Maiden is the person you'll be in constant contact with, she's the only person to talk to in the light world, not much more to say but to experience it for yourself, sorry for ♥♥♥♥♥♥♥♥ting my way out!

Tid-bits.

The game is in an entirely black an white color scheme, punctuated with shades of red. This adds to the horror, and the red shows you something is not right with the world. You can change the color contrast, but why would you do that also? I do recommend playing through it the first time on black and white, it was the dev's artistic vision and it really makes the game. There's also no music, relying on ambient and various sounds, some superb audio if I ever heard any.

The game also throws punches in terms of difficulty, as you do progress your weapons do let you deal with the enemies more smoothly, but as you get better so do they, as new enemies appear and as they get more agressive in numbers and to ane extent, power. Did I mention arrows have a chance of deflecting off armor?

There is one problem, and that is a bug that makes you crash to the desktop. This is the only bug and it happens by accessing the menu and just rapidly moving through things. It's not the worst, but it does break the immersion when it happens; tread carefully around that. The game also saves often, so no worries if it does crash.

Overall, Betrayer is an unsettling game, that gets better as you progress, it doesn't get over complicated or lost in telling the story, the combat remains challenging and grows as you go along. The total game time is at least 8-10 hours, not bad for an indie game.

I give this game 4 out of 5 Axes!
Přidáno: 26 března 2014
Byla tato recenze užitečná? Ano Ne
62 z 76 osob (82%) ohodnotilo tuto recenzi jako užitečnou
2,011 titulů na účtu
765 recenzí
13.3 hodin celkem
Betrayer is quite extraordinary. Its atmosphere is amazing, with it's beautifully crafted black and white world. But it's an empty world, one that needed way, way more content than this, because the gameplay becomes quite repetitive after a few hours, even if the story is mysterious and intriguing.

You end up washed ashore and you have no idea how you got there or where you even are. Moving forward will act as a small tutorial and once you enter the next area the real game begins. Soon you'll find a deserted village, a village where you find a Maiden In Red (which the story is all about) and a bell. A bell that belongs to the village. Restore the bell and you can ring it, and it will instantly transfer you to an even darker world (please note that that's not quite true; the area remains the same, but the enemies and NPCs become different) where ghosts can be found. These ghosts tell a story and it's up to you to find more clues and solve the many mysteries this world has. You can switch between the light and dark world on the fly with the ring of the village bell and both of these worlds contain clues, found as letters or other objects. With the press of a button you will hear voices and sounds that will guide you in the right direction. Follow the sounds to find your next clue(s). An original concept that works very well, especially because it's an open world. I really liked it.

Of course, there are also enemies to be found and these are actually quite tough at times. But defeat them and they'll drop loot. Loot that you might desperately need later on, because the enemies become harder to defeat. Other ways to gather loot is by buying it from a digital salesman in the village or by find treasure chests scattered across the lands. However, if you get slain by an enemy you'll drop all of your loot and you have one try to get it all back. Die before getting it and you'll lose everything, with no chance of ever recovering it (Dark Souls anyone ?).

Enemies can be killed with stealth. Just use your bow to silently take care of them. Or you can kill them with help of the wind. It will mask your sound. Another original concept that works very well. Unfortunately, the AI disappoints from time to time so it's not always the way to kill off enemies. Enemies might never hear you even if you're only a few metres away from them, and other times they come running to you from miles away. It's all over the place and I was disappointed to see a polished game like this have such crappy AI.

There are several areas in the game and exploration is key for solving the stories. But like I said, it becomes repetitive after a few hours because all you do is look for clues, ghosts and treasure chests and kill enemies. There's not much else to do in this game. Now, I do have to say that it kept my interest all the way through (which lasts about 10 hours), mainly because there's no handholding. The lore and stories are yours to interpret. And this is exactly what also made Dark Souls so fun to play. You get small hints of what's happening or happened and it's up to you to think of what might have actually happened. Good stuff !

Betrayer is an excellent game and I'd love to see a sequel. But please, fix the AI and make the world itself a bit more interesting to explore. Recommended !

[Rating: 78/100]
Přidáno: 29 března 2014
Byla tato recenze užitečná? Ano Ne
175 z 270 osob (65%) ohodnotilo tuto recenzi jako užitečnou
111 titulů na účtu
12 recenzí
5.2 hodin celkem
Betrayer is a very pretty game, and somewhat atmospheric, but the sense of isolation that contributes the initial atmosphere quickly turns to loneliness, and then boredom. The game is quite repetitive, and somewhat aimless.

The combat is fun enough, but ultimately I lost interest. If the game is amazing at the end, it's a shame, because there was not enough to draw me on. Loads of atmosphere, but not enough context or story to make me care.
Přidáno: 27 března 2014
Byla tato recenze užitečná? Ano Ne
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
372 titulů na účtu
34 recenzí
11.7 hodin celkem
I really love feeling and atmosphere of this game.
Unique visual style and perfect sound effect proving that this is game by people who made F.E.A.R.
It's not the game mechanics or story that will amaze you but exploring this -again- unique world that immerse you in.
Přidáno: 29 června 2014
Byla tato recenze užitečná? Ano Ne

Ocenění

FPS Guru: "PAX Prime 2013 Awards: Up and Comer"