Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
Nutzerreviews: Sehr positiv (1,083 Reviews)
Veröffentlichung: 24. März 2014

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"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
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Kürzliche Updates Alle anzeigen (17)

11. Mai

Spanish and Russian!

Took us a while, but we've added two more translations. We owe special thanks to Silvia, Jesus, Oscar, and Fernando for their efforts on the Spanish translation.

You also now have the option of showing the locations of chests, page scraps, spade mounds, and other useful information on the in-game map. Markers are categorized so that you can show only the specific information you want to see. Note that if you already have a game in progress, markers won't get cleared for items you've already collected, but should still help you track down any you might have missed.

25 Kommentare Weiterlesen

30. November 2014

German Translation Added!

A very special thanks goes to Berserkr for all of his generous hard work to make this happen.

Also thanks for everyone's patience as we add more languages - we are not exactly sure when, but the next ones will be Russian and Spanish!

43 Kommentare Weiterlesen

Reviews

“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”
Kotaku

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

Über dieses Spiel

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

Systemvoraussetzungen

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
Hilfreiche Kundenreviews
12 von 12 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
15.1 Std. insgesamt
Verfasst: 8. März
Ein sehr schönes Spiel. Viel besser als zuerst gedacht.
Es ist eine Mischung aus Shooter und Adventure mit leichten Gruselmomenten.
Man strandet an einer Küste und versucht herauszufinden, was mit den Einwohnern zur Kolonialzeit passiert ist.
Es geht also um Briten, Spanier und Indianer und deren Bewohnern in dieser Gegend.
Wer möchte, der kann im Spiel die Farben nachjustieren und somit das Schwarz-Weiß wegbekommen. Die Unreal Engine präsentiert sich dann von seiner besten Seite und die Wälder und sonstige Landschaften sehen wirklich sehr schön aus und es macht Spaß dort drin herumzustreunen und sich die Geschichte mit den Fundsachen und kleinen (Such)aufgaben zu erarbeiten.
Es ist imemr die Aufgabe in jedem Landschaftsteil eine Glocke zu finden und an einem Ort anzubringen. Damit kann man dann in die Schattenwelt hinüberwechseln und sich gegen Geister erwehren und Aufgaben zu erledigen.
Es gibt Schnellreisepunkte, damit man nicht imemr so weit laufen muss. Zudem kann man mit der Taste "X" Geräusche einblenden lassen, die einem bei der Suche der Hauptziele helfen. Suchobjekte geben in direkter Nähe ein Säuseln von sich.
Die Kämpfe fühlen sich auch gut an und sind auf leichtem Schwierigkeitsgrad auch immer machbar, wobei schleichende Kilsl einem die Arbeit noch einmal deutlich erleichtern und auf höheren Stufen sicherlich unabdingbar sind, falls mehrere Geisterwesen auf einmal anwesend sind.
Man braucht sich nicht wundern, wenn man zu begin noch nicht alle Schutthaufen durchwühlen kann, der Spaten dazu ist erst am Kartenende von Map 5 zu haben. Es macht also Sinn, sich diese Positionen zu merken, da dort viel Geld und besonders starke Items und Waffen enthalten sind, die man sich für die Kämpfe holen sollte.
Meine 3 Waffen hatten somit etwa 150 Schaden, mit den Waffen aus dem Shop ging es nur bis 100 oder 120 etwa.
Dazu noch ein 15% Lebenitem, 20% schneller Waffennachladen und 8% schneller Laufen, das hat spürbar was gebracht.
Wer alle Suchitems haben möchte und die Steam-Errungenschaften erreichen möchte, der kann nach dem Ende der recht langen Story im Spiel noch weiter herumlaufen. Toll!

+ Grafik (Farben regelbar)
+ Story (mal was Neues)
+ Spielzeit ( 3x COD ^^)
+ Sound (passt gut zum Spiel)
+ Kämpfe
+ Such- und Sammelobjekte (gut verteilt, Blinken leicht und säuseln etwas und ist nach Spielende noch machbar)
+ Errungenschaften (sind machbar, wenn man Zeit und Muße hat)
+ deutsche Sprache ist (nun?) dabei (lief bei mir zuerst in Englisch)
o abruptes Ende (offenes, ungeklärtes Ende inklusive)
o Geister befreien verschleppt das Spielende ein wenig und wirkt aufgesetzt
- keine Zwischensequenzen usw.
- nur Texte, keine Sprachausgabe

Ich hatte keine Langeweile im Spiel, es war bis auf eine Kleinigkeit kurz vor Ende immer spannend und nach etwas Eingewöhnung auch nicht mehr so gruselig und ist selbst für kleine Schisser absolut eine Empfehlung wert, vor allem als Deal oder aus einem Indie Bundle ein Muss.

Spielspaßwertung 7,5/10 Punkte

Noch ein Hinweis: wer in den Kämpfen möglichst wenig Leben und Munition verlieren möchte, der sollte sich an Gegner heranschleichen und Sichtkontakt vermeiden. Wurde man erkannt und viele Gegner kommen auf einen zugerannt, kann man schön rückwärts im Kreis laufen und immer schön nachladen und dann schießen, damit die Gegner nicht so schnell an einen ran kommen. So wie man es von Serious Sam her kennt. :-)) Anschließend unbedingt die Pfeile/Bolzen usw. einsammeln.
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13 von 16 Personen (81%) fanden dieses Review hilfreich
7.5 Std. insgesamt
Verfasst: 16. Dezember 2014
German, English below

Unglaublich,

UNGLAUBLICH ! Die Spannung die dieses Spiel aufbaut hatte ich das letzte mal bei der ersten Demo von Penumbra und später nurnoch bei Slender The 8 Pages. Die Grafik sollte auf jeden Fall auf Schwarz Weiss stehenbleiben. Die Gegner und bestimmte Sachen zum interagieren werden rot angezeigt.

Die Umgebungsgeräusche, Wind, alles das macht das Spiel unglaublich spannend. Dazu gibts Shops, Waffen (vorsicht und nicht rumballern) und ein wenig Mystery. Eines meiner Spielehighlights 2014 !

English

Unbelievable....

UNBELIEVABLE! The tension builds up the game, I had the last time in the first demo of Penumbra and later only with Slender The 8 pages. The graphics should be definitely stay on black and white. Opponents and certain things to interact are shown in red.

The ambient noise, wind, everything makes the game incredibly exciting. Includes shops, weapons (careful and not shooting around) and a little bit mystery. One of my highlights of 2014 games!
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4 von 4 Personen (100%) fanden dieses Review hilfreich
18.5 Std. insgesamt
Verfasst: 12. März
Betrayer ist ein atmosphärischer Horror Stealth Adventure Fantasy First Person Shooter, mit Gameplay Elementen aus Detektiv Geschichten.

Auffällig ist, das Betrayer ohne Musik Soundtrack auskommt.
Die Spiel Atmosphäre entsteht durch die Natur Soundkulisse (Wald und Wind Sounds), die Geschichte welche nur über Textbox Quests erzählt wird und durch die FPS Kämpfe mit Muskete, Bogen und Tomahawk, sowie anderen während der Britischen Kolonialzeit genutzten Waffen.
Meine Empfehlung an dieser Stelle ist, spielt Betrayer mit Kopfhörern, um in die Atmosphäre voll einzutauchen.
Grafisch fällt Betrayer ebenfalls durch seinen Schwarz-Weißen Stil auf, welcher immer wieder durch rot gefärbte Elemente und Items zum Vorschein gebracht wird, es entsteht hier aber kein Copy&Paste Film Noir Grafikstil.

Der Horrorteil des Spiels besteht nicht aus Jump Scares, sondern setzt sich aus der finsteren und dunklen Geschichte, Quests und Charakteren des Spiels und deren persönlichen Geschichten zusammen. Betrayer geht hier wirklich dahin wo es vielleicht für einige extrem unangenehm werden könnte, da hier zum Teil wirklich die Abgründe menschlicher Verderbnis und Gewaltverbrechen (und deren Folgen) behandelt werden.

Leider zündete Betrayer erst nach 1-2 Stunden bei mir, dann aber richtig. Das ist jetzt nicht wirklich ein Nachteil, ich kann aber verstehen, wenn einige nach 1 h Spielzeit das Spiel beiseite legen. Ferner sind alle Quests Text basierend, kein Teil des Spiels ist Voice Acted, wenn man von den Schreigeräuschen der Monster absieht.
Etwas was ich persönlich nicht gerne als negativ bezeichnen möchte, ist die Spielmechanik des Erforschens der jeweiligen Maps des Spiels, es kann vorkommen das (wenn man die Texte und Hinweise im Spiel nicht voll verstanden hat) eine gewisse Zeit einfach so herumläuft um Hinweise und Quest Items zu finden, dies kann unter Umständen wirklich zeitintensiv und nervig werden.

Fazit:
Wer ein Problem mit dem regelmäßigen Lesen von Textboxen hat und eine musikalische Soundkulisse von einem Videospiel erwartet, wird eventuell mit Betrayer nicht wirklich glücklich werden.
Wer aber eine andere Art von FPS Horror Spiel sucht, wird in Betrayer einen knapp 15 h langen und guten von seiner Geschichte getragenen Horror Shooter finden.



"Joint meiner Kurator Gruppe für weitere Tipps
http://store.steampowered.com/curator/6859180-The_Spacewingman%27s-Spiele-Tipps/
wenn ihr mögt ;)"
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1 von 1 Personen (100%) fanden dieses Review hilfreich
22.8 Std. insgesamt
Verfasst: 14. Mai
it´s on sale now - get this topGAME!!!

#1 Game for me in 2014!!!!!

11/10 everything!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
15.2 Std. insgesamt
Verfasst: 16. Mai
Großartiges Game.
Der Wald ist sehr realistisch animiert, Licht und Schatten, Windböen, Vogelschreie, das Zirpen von Grillen, Nebel. Man sieht umgestürzte Bäume, abgeschlagene Bäume, Gebüsch, Boden, Gras, Steine, Wasser. Die Behausungen, das Fort, die Bewaffnung, die Sprache sind der Zeit der ersten Siedler nachempfunden. Die Soundeffekte sind sehr atmosphärisch, es gibt keine nervende Musik, der Sound unterstützt vollends die Story.
Als Spieler erkundet man einzelne Maps, bekämpft Gegner und erfüllt Aufgaben, um die Geschichte der toten Kolonie zu erfahren. Die Geschichte erfährt man durch lesen! Es ist ein deutlicher Pluspunkt, nicht mit Videosequenzen gequält zu werden. Man führt ein Messer bei sich, findet sehr schnell einen Bogen, kann in einem Laden Munition, Amulette und weitere Waffen erwerben, welche auch kostenfrei irgendwann gefunden werden können. Der Laden ist ebenfalls minimalistisch gehalten.
Das Spiel ist nur dreimal abgestürzt, weitere Bugs sind mir nicht aufgefallen. Es ging aus und konnte ohne Verlust wieder gestartet werden. Das ist ebenfalls ein Pluspunkt! Kein Vergleich zu den Bugs in Assasin Creed.
Nach 15h Spielzeit war ich durch. Verglichen mit Metro und einer Spielzeit von 25h ist dieses Indigame deutlich besser. Es gibt Schnellreisen, der Spielverlauf ist nicht geradlinig und nirgends wird man unter Zeitdruck gesetzt. Das Handling ist recht einfach und effektiv. Mit einer gewöhnlichen Maus kann man snipern. Die Farbe, Helligkeit und der Kontrast können geregelt werden. Man kann das Spiel in Schwarz-Weiss spielen oder in unnatürlichem satten grün, oder so viel Licht einfallen lassen, wie an den hellsten Sommertagen.
Mit relativ geringen Aufwand zu einem sehr gutem Preis wurde ein Spiel auf den Markt gebracht, das großen Studios die Stirn bieten kann und sogar noch als Vorbild!
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122 von 139 Personen (88%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
11.7 Std. insgesamt
Verfasst: 14. April
First thing after starting the game was setting up the saturation level to make the colors appear. Then, suddenly the game looks much better! The atmosphere in Betrayer is quite mysterious and induce you to explore the "New World". Environment looks good. Trees, leaves and grass moves with the wind naturally. One thing that I miss are the animals, you hear them but, do not see. The story is about helping the lost souls to find their peace. To navigate through the world you can use special ability to hear. Actually there are two dimensions, the light world and the dark one which you are switching by ringing the bell. Shooting is more about timing and accuracy. 17th century guns reload very slow so missing a shot is a mistake you will regret so badly that it will make you cry... just kidding. Betrayer is quite unique so it's worth a try!
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56 von 61 Personen (92%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.8 Std. insgesamt
Verfasst: 1. Dezember 2014
The short version – Paranormal investigator extrodiaire meets Far Cry.

You appear on a shore, behind you a ship. Likely the vessel that brought you here. A land devoid of color stay for an unpretencious amount of red.

This game is not just visually strking, its stunning. You are given the option to play in shades of grey or blast the color saturation up to see lush forests and gated strongholds.

The actual gameplay mechanics more or less revolve around two things. Exploration and killing things. Through your exploration you are likely to discover chests with goodies, pages with exposition that give insight into the goings on, gravestones among other things. Bascially, it's a completionists absolute dream or worst nightmare. The main draw though is to gain insight into the investigations. About the ghosts.. I didn't mention the ghosts?!

There are two worlds/dimensions to explore, though the same clues and collectables can be found in either. The dark world, the world in perpetual night where hostile undead things will spring forth from underground to ward you off the investigation. Where items must be "cleasned of corruption" before preceeding. And the light or daytime world. Hostile baddies still are here but their purpose seems less warding and more left over neural pathways of repeated and ingrained behavior from their time in life. Very real since of LIMBO here.

Character progression is not necessarily "gated" but there is a very real MetroidVania -esk feel to upgrading your characters weapons from damage, speed of reloading, noise levels, amount of ammo held, amount of water (health packs) and charms that aid in movement speed, reload speed, and enemy detection.

The sound design is absolutely phenominal. Listening to the wind to find your direction. The wind insisting its innocent. Audio cues to detect the natives who are virtually undetectable otherwise. I should mention the wind I speak about is more a button to listen to the wind as the actual wind is used as a stealth mechanic to hinder your noise and detection level. The beasties make crazy scary noises, very distinct ones. To the point of knowing what enemy is behind the bush. The screams are unnerving, you don't really get used to to ambiance, comfortable perhaps, its always slightly disqueiting. Even at the end when I was fully confident in my ability to survive I was still nervous to face enemies to some degree. My only caveat remains that enemies don't react to your shots until their health is completely depleted and become victims to the physics. I just wish you could interupt their attack to some degree.

Overall, one of the most memorable and unique games I've played in awhile.
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29 von 31 Personen (94%) fanden dieses Review hilfreich
11.3 Std. insgesamt
Verfasst: 20. Januar
I found Betrayer to be both unsettling and fun to play. Everything you encounter is shrouded in mystery, be it your marooned situation, the person that shoots an arrow in your path to pass along a message, or the "darkness" you enter upon ringing the settlements' bells. At first I found it to be a rather unforgiving game. There's not a whole lot of handholding that happens with this: Here is your bow. Be careful with your ammo. Try not to die to ravening conquistadors on your way in. Pick up some clues and try to piece together what the hell happened if you make it that far.

Visually, I really enjoyed the black and white color scheme with the splashes of red to indicate things of importance (like piles of dirt, pools of blood, and things that want to kill you). But if black and white isn't your thing, and you don't enjoy that creepy Blair Witch vibe, you can adjust the color to the saturation you're comfortable with.

There is no voice acting, which I find only contributes to the atmosphere of the game, lending itself to a rather solitary and unnerving experience. There is no musical score to speak of, but rather the things you would normally hear in my neck of the woods (the birds, the breeze, and your own footsteps). A lot of this game works on audio cues. You can hear the enemies if you care to listen for them. Stealth is the name of the game (not literally... but achievements! And... health!). So I highly reccommend it.

Overall I enjoyed learning the story of these colonists. Some things, like the explosives you pick up, I have never found a use for, other than getting myself mercilessly slaughtered by every conquistador in the surrounding area. The ending, if not completely satisfying, is nevertheless what I would expect from this sort of eerie game. Definitely worth a look.
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25 von 27 Personen (93%) fanden dieses Review hilfreich
12.2 Std. insgesamt
Verfasst: 14. Dezember 2014
Great game. Very atmospheric, especially with headphones since sound direction clues are a key mechanism. It does get a bit rote when you get several maps in and get used to how you need to go about clearing it, but it's the right length that it doesn't get boring.
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19 von 20 Personen (95%) fanden dieses Review hilfreich
23.7 Std. insgesamt
Verfasst: 7. Februar
You're shipwrecked by the Spaniards in colonial times. You have no one and nothing but what you're wearing. You venture into the wild defenseless and wary. The sounds of the wind follow you as you make your way along a trail. You hear crows and other critters, but see no one and hear no one until you stumble upon a Spaniard wearing full armor. You try to reason with him but then you hear a horrible unearthly sound and the Spaniard rushes you. It is no longer human...

This game is fps mixed with horror. You find clues along the way in the form of letters, items, and tombs that tell you about the world and what has happened. There is the day time cycle which is filled with undead Spaniards and a dark cycle whereupon all the undead come to light. I enjoyed this game quite a bit. It was fun figuring out the various mysterious and stories. Also there are plenty of jump scares and I found myself doing quite a bit of stealth.

You get to use bow and arrow, crossbows, pistols, muskets, even grenades. The game was made to be played in black and white but I used the following color settings to make it easier on my eyes. 2.2, 1.3, and 1.0.

I give this game a 7/10. Check it out!

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42 von 62 Personen (68%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
9.1 Std. insgesamt
Verfasst: 18. Februar
Betrayer is not a bad game, but not as good as it could have been.

A visible effort into making a stand-out first person shooter-stealth horror game. Personally, I liked this game quite a bit. I'm fond of the design and setting and the gameplay wasn't bad, but there is plenty of room for improvement.
The first thing a player will notice is the color scheme, black and white with red filters to create a unique visual setting which perfectly complements the lonely and abandoned theme of the game. It creates an unsettling environment and is capable of leaving a memorable impact on a player. But I found that while it does look neat, the style lacks substance and eventually becomes a chore to look at for prolonged periods. Thankfully you have the option to adjust color and saturation on the main menu, so therefore only half of the game gets tiresome to look at.

Betrayer's gameplay can be considered as a FPS with stealth and horror implements. The player has an open world dotted with enemies to be looking out for, and three weapon slots to fill with your choice of weapons. While the gameplay wasn't atrociously bad, there are some loose screws that break a chunk of the experience off. The game takes place in the 1700's in the new world (AKA modern day America if you don't know history) and takes advantage of the technology of the time period: Bows and powder loaded single shot firearms comprise your selectable armory. One of the problems I have with Betrayer is the weapons itself, being a first person shooter weapons are a very important part of the gameplay, and the weapons available are of short variety and are slow and meticulous to use. To fill your three weapon slots is a selection of 5 weapons, 3 kinds of bows and 2 firearms. The bows are unreliable in combat because a heavy chunk of enemy distribution are covered in a kind of armor that has a chance to harmlessly deflect your arrows, and the guns, realistically but kind of frustratingly, take a long time to reload. This makes the combat either frustrating or uninteresting depending on the player's approach.

Stealth mechanics are also implemented, enemies start off unaware of you but can detect you if they see or hear you coming. To counteract this, you can stay crouched and in shaded, obsure areas and move when the wind blows to block out the sounds of your footsteps. Stealth is even encouraged in the prologue level as it explains that enemies become enraged when in combat making them stronger, and that attacks while undetected deal more damage. A problem with this is that the stealth mechanics aren't as polished as they should be in order to suggest such an approach for the whole game. Enemies will always know exactly where you are if you mess up, and you cannot escape and try again, making a stealthy capture of a fort or outpost a "do it right the first time or not at all" deal. Also, I find that using arrows is more difficult with the black and white color scheme since its harder to determine where your arrows are flying, so it takes longer to determine the arc and most often giving yourself away.

For the horror aspect of Betrayer's design: I think it's subjective. I didn't find anything scary but that doesn't mean others will too. I liked some of the enemy designs, the maddened beasts wearing spanish inquisitor armor and the burned men (who are IMPOSSIBLE to see with black and white settings) are some of the most unique and creative designs I've ever seen. But at the same time the enemies are also so uncreative and boring. Other types of enemies include giant spiders and skeletons, might as well go all the way and throw in Frankenstein's monster and dracula to get the real Disney's Haunted Mansion effect. I was really disappointed at this turn, since the other types of enemies are creative and fit perfectly with the game's setting only to erase them out entirely halfway through the game and rely on cliche monsters you'd find in a kids halloween drawing. On a side note here, one of the most memorable and fun parts of the game is where you come across a large fort that you'd expect to be infested with enemies, only to find it empty. You feel slight relief at the unexpected respite when you hear battle horns in the distance and then find yourself under seige from the spanish inquisitors. This part was so unexpected and fun, I really wished that more of Betrayer had moments like this. Nobody suspects the Spanish Inquisition!

Now to the final point: Betrayer is a semi-open world game with a sort of mystery setting for the story, setting out a bunch of clues in the map and letting the player explore to find them, no handholding. This leaves the entire experience of Betrayer to the player's whim, do you scour the map finding each and every bit or do you rush through to the end? While this is a good idea, the game's design is flawed and incapable of supporting it. Resulting in a lot of backtracking, boredom and searching. Being "alone and abandoned with no handholding" requires that the game fully captivates its player, getting them excited and invested in the experience making them want to discover everything and providing positive reinforcement with a sense of accomplishment. Betrayer has none of these, you find a clue, make a note of it and maybe a ghost will say something about it. This results in the exploration of Betrayer being uneventful and disappointing. Not to mention that in order to uncover a large majority of items hidden you need a shovel, which can be found roughly half way through the game, resulting in a LOT of backtracking.

While Betrayer missed the mark, the ideas are there. It could have been so much better, creating a unique open world mystery game in the 1700's with supernatural twists and heart pounding stealth combat. Instead Betrayer is flat, repetitive and lacking in a lot of substance. Despite my enjoyment with the basic idea of the game and all of it's potential, I can't help but feel disappointed with the direction the game took instead. The appeal is there but doesn't build up to anything worthwhile.
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19 von 23 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
30.2 Std. insgesamt
Verfasst: 10. Februar
The most atmospheric story driven arrow finding simulator I have ever played. Also, excelent usage of sound and color. 8/10
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22 von 32 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.8 Std. insgesamt
Verfasst: 4. Februar
It's not a horrible game, but ultimately it's just boring and frustrating, so I can't recommend it.

I've had my eye on the game for some time, as it has a very interesting look and a unique setting. I wasn't willing to risk much money on it, though, since it didn't look like there was much to the gameplay. I'm glad I waited until I could pick it up cheap from Indiegala. The graphics and overall feel of the game are certainly good, but playing the game itself just isn't very fun. In fact, for an FPS, it's one of the more boring games I've played in a while. You're given very little instruction or direction, just that you're supposed to "do" stuff and "find" stuff that's scattered around the map in an effort to "solve" investigations. I don't really know what the point was to collecting this stuff and solving these investigations, as everything seemed pretty random and didn't do much to advance a plot, at least as far as I could tell. Mostly what I ended up doing was wandering around aimlessly, looking for something with a bit of color or following audio clues until I stumbled across something to interact with, at which point I would press F to collect or read something. Occasionally there would be some enemies to fight, and those encounters ranged from either being easy one-shot kills, to practically impossible battles with sizable groups that come from all directions. Mostly there was just a lot of walking around, though, wondering if the game was actually going to go anywhere. It's not that I mind this kind of gameplay - I spent dozens of hours wandering around the wastelands of Fallout 3, for example. But in games like Fallout, there's a sense of accomplishment and progress when you discover things that I simply never felt with Betrayer, making everything seem more a chore than an adventure.

There was a kind of stealth system, but it was pretty laughable. Bascially you could either crouch, which rendered you practically invisible but meant it took an excruciatingly long time to get anywhere, or you could walk, which gave the enemies supernatural awareness of you at all times, or you could stand around until the wind kicked up, then use the noise to scurry forward for a couple seconds until the wind died down again. Maybe it sounded good in theory, but it was pretty pointless in practice.

It's not nearly the worst game I've ever played, I can't even say it's particularly bad, but overall the game was just too boring to put up with the frustrations, the ambiguities, and seeming lack of any progression. I have plenty of other games in my library that are just more deserving of my time.
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9 von 10 Personen (90%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
14.4 Std. insgesamt
Verfasst: 10. Januar
Not many things can scare the ♥♥♥♥ out of me. This game does that.
Ghosts, Spaniards, Red Riding Hoods and stuff, all of it visually pleasing.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
14.0 Std. insgesamt
Verfasst: 22. Februar
6.5/10
Overview: FPS Action/Adventure

The Good:

+Artistically and technically the game looks very good. The game also gives you the option of adjusting dark/light/color saturation levels to find the desired graphical effect to your liking.

+Interesting setting taking place mid century. The entire game takes place mainly in forested areas

+Interesting story that slowly unravels as you progress

+Easy achievements

The Average:

The combat leaves a lot to be desired. You have a handful of weapons: bows, crossbows, pistols and none of them felt truly satisfying to use.

The game doesn't do much in terms of changing up the gameplay or scenery. The game is split between a number of areas and all of them look, feel and play the same. Enter an area collect all treasures, clues, clear corruption, rinse and repeat.

A lack of enemy variety

The Bad:

-The game gives you the option of using stealth rather than charging head first into battle. The problem however is that stealth is awful. Sometimes enemies will spot you a mile away and other times they won't. It lacks consistency, although there are items that make stealth slightly easier however most of these items are obtained late in the game. This doesn't really matter though because most of the time enemies will just surprise attack you as you make your way through the forest.

-The only AI the enemies have is to charge you. Thus, combat revolves around enemies spotting you and then charging you relentlessly.


Conclusion

Despite the low score I do feel there is enough in this game to justify a purchase, albeit at a low price. The developers seem to truly care about the game providing constant updates and responding regularly on the forums.

You are playing this game more for the setting and story and less for the gameplay.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
51.0 Std. insgesamt
Verfasst: 11. Dezember 2014
For me, this is a difficult game to rate as it is a combination of genres the main being adventure horror and FPS unfortunately, as another person stated in a previous review I found it almost impossible to relate to the characters in the adventure element of the story but, really enjoyed the FPS part.
Perhaps that was the problem, the FPS element was, for me, more fun than the adventure and therefore I didn't really play it or want to play it like an adventure, I usually enjoy adventures but, found that here I was only playing the adventure out of necessity to progress the FPS.
IMHO the story was complex to the point where I felt the it was holding me back from progressing and became just incidental rather than in integral part of the game.
The cross referencing between people places clues and events involves flipping between menus to understand the multiple links which to me seemed to impede the progress of the game. Whilst the story behind the events was actually quite interesting and complex it quickly became a chore that got in the way of killing enemies, finding clues and treasure, upgrading weapons and removing the evil on each map. There is not a lot of reading involved but, it does frustratingly slow down the game if you are playing it as an FPS.
To get the full benefit from the game it needs to be played first and foremost as an adventure and not an FPS.
The graphics are good, if your eyes are comfortable with the black and white default it heightens the atmosphere also, the night brought on by ringing the bells is particularly atmospheric, I preferred 50% colour during the day which for me, made the day night transition more dramatic.
Sound also plays an important part in the game as locating an item, enemy or event can be done just by following a sound to its source, headphones are probably an advantage.
Although there is a compass it is not possible mark any locations on the in game maps this can be a problem as some items can only be accessed with a shovel and relocating them once you have found a shovel can be very time consuming. The ability to be able to print out maps for the player to mark locations currently inaccessible of items for later return would have been useful.
The game has little if any replay value except for playing on more difficult settings however, I shall play it again when I get time as an adventure and concentrate on following the story, although I completed it only a few hours ago apart from the main character I recall very little of the interrelationships of the other dozen or so characters in the story.
I bought this in a sale and believe that I got value for what I paid however, I also believe there was a lot of potential missed because the two main game play genres failed to complement each other effectively, despite that, it was still an enjoyable game.
I shall definitely consider any future offerings from Black Powder Games.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
11.8 Std. insgesamt
Verfasst: 13. Dezember 2014
I have completed the game with 11 hours of game time with deadly enemies and drop loot unselected.

Betrayer is an atmospheric first person mystery game that throws you onto the colonial shores of America in the 1600s. Your adventure will take you to a variety of deserted settlements, where you will talk with the dead, encounter a mysterious woman in red, and fight the dead enemies of the English settlers.

Though I do recommend this game, I think the pace of it might scare people off. The game has a slow pace, and there is a lot of exploring to find objects. Patience required.

The black and white filter that you see in the screenshots can be altered in game, and you can bring colour and saturation into the game world (this too can be reset to the default B/W).

I also recommend that you use a headset to play the game. Sound is used to alert you of clues to be discovered as well as enemies near by. In fact you will probably hear enemies before you see them!


Progressing through the game you will need to seek out tribal statues during the night cycle and clearing them of any dead, by clearing all in one area it will open up the gate/path to the next. You will also need to solve the mysteries of the wraiths you talk to, you will find clues that will jog their memory of their last days alive. The backstory of each one you meet and the reason behind their death is compelling. The need to discover what happened to the settlement and it’s people was one of the reasons I enjoyed playing through the game.

Combat can be incredibly tense, as first you will probably hear your enemy before you see them, and the hooting and howling of the native tribe folk are especially creepy. Seeing as the game is set in the 1604 your arsenal consists of bow and arrow, tomahawk, powder bombs, muskets, and pistols (either scavenged or bought) -- these weapons each have their pros and cons, but their main drawback is their speed. Reloading a weapon will give you enough time to throw a few curse words at the screen, as the enemies in the game pick up speed once they are aware of you. A stealthy approach is recommended to pick off individuals and groups, but sometimes you won’t have that option. Using tomahawks or bombs between shots can really help you out.

The environment is dead quiet, except for the sound of the wind and your enemies. You can use the sound of the wind rustling through the grass and trees to run up for a surprise blow.

If you’re looking for a further challenge you can increase the difficulty of the enemies and also enable drop loot. Drop loot will drop your loot and you will lose it permanently if you do not recover it before dying again.
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8 von 11 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
39.5 Std. insgesamt
Verfasst: 14. Februar
Good game.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 24. Dezember 2014
Well, it´s kinda hard to describe this game with words, but yeah the graphics is great and it´s also a good Horror/Action/Adventure game that will steal some time from you.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
12.2 Std. insgesamt
Verfasst: 1. Februar
Beautiful game, i can only recommend it. Setting and atmosphere reminds me of literary works of Ambrose Bierce.
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