Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
リリース日: 3月24日
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Update v1.6

9月10日

New Features:

  • Two new languages added thanks to some generous help from the community. A very special thanks goes to Julien Pons (Qwib-Qwib) for the French translation and Zsolt Brechler (lostprophet) for the Hungarian translation.

Fixes:
  • Key binding interface no longer jumps to the top of the list after selecting a key to change.

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Update v1.5

7月18日

Note that there are some very minor spoilers below.

Fixes:

  • Fixed a potential progression blocker when players die while reading a note.
  • Fix for the bell in Fort Hope not working properly at the end of the game in certain situations.
  • Fixed a message timing problem that could potentially cause a destination in Deep Forest not to count toward the Pathfinder achievement.
  • The key binding now shows on the Close button and functions as expected in all menus and screens.
  • Map rollovers now work correctly with a gamepad.
  • Numerous improvements in the menus and journal screens related to gamepad focus and selection highlighting.

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レビュー

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

ゲームについて

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

システム要件

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
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15 件のレビュー
記録時間: 19.3 時間
とりあえずクリア。
若干単調でボリュームは控えめだが、シンプルながら綺麗にまとまっており、独特の雰囲気は中々楽しめた。
敵の種類が少なく配置と物量で難易度が上がっていく感じで、ストイックなつくりでギミックなどはほとんどない。
サイレントヒルのような雰囲気重視のホラーゲームとシングルプレイのFPSが好きな人にはオススメできる。
難易度はデフォルトでプレイしたが、後半の一部以外は各個撃破を意識して丁寧にプレイすれば何度もやられるようなことはないだろう。
テキスト量がかなり多く、難しめの単語が多いしっかりした英文なので内容を追うのは結構骨が折れたが、それに基づいた謎解きはなく、読み飛ばしていっても進行そのものにはほぼ差し支えない。

重大ではないものの、フラグ関連のバグが残っているっぽい。
そういうのが気になる人は、見合わせた方がいいかも。

(2014 4/09 追記)パッチやらでバグなども解消した模様。
投稿日: 3月27日
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 74
17 件のレビュー
記録時間: 26.0 時間
【クリア後の感想】フィールドが狭いと言われているがスカイリムの2/5くらいはサイズがあると思う。(ダンジョンはないのでフィールドだけのサイズとして)システムはスカイリム。雰囲気はキングスフィールド。マップに洞窟や自然のオブジェを活かしたクエストらしものは無い。(実在の場所なので仕方ないか…)デフォルトは白黒世界だが、メニューから色味を調整出来て、コントラストや着色の濃度を変更可能。但し、このゲームは「昼の世界」と「夜の世界(裏世界?)」があり色があるのは昼の世界のみ。
弓の遠投とちまちまステルスがメイン。マスケット銃やピストルもあるがリロードが遅く、音で敵に位置が知られる為緊急用。序盤でファストトラベルが使えるので移動はラクだがクエストはほぼお使いやトレジャー探しでバリエーションは少ない。敵の攻撃は基本めっちゃ痛い。
リプレイ性は低く実績の敵を倒した数を埋める程度だが総評だと、セールで$5以下なら買い。
投稿日: 7月2日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 55
40 件のレビュー
記録時間: 103.0 時間
総評: 6/10

良い所:
独特のビジュアル
時代背景を考慮した戦闘メカニック
裏切りの物語のバリエーション
オープンワールド

悪い所
バランスの悪い戦闘
会話の内容とゲームプレイが剥離している
代わり映えもしなければ、見るべきところのないマップ(現実をモチーフにしているので仕方ない、と納得はしている)

英語の勉強がてらに、馬鹿丁寧に訳しながらプレイしていたら、プレイ時間が100時間を超えていた。会話などのテキストを任意でページを送るタイプなので、英語力に乏しくてもなんとか翻訳できる。当方は今のところ、中学生の英語力程度だが、人物の会話や、ヒントなどからスジの通った物語に訳すことは出来た。但し、難しい単語や、訳し方に悩むような文章も多々ある。しかも、英語が理解できないと、ビジュアルが独特なだけの面白くもなんともないゲームである。

ビジュアルが独特で、モノトーンのコントラストのキツイ世界に、注意すべきものに赤い色が付いているか、輝いているかしている。モノトーンは任意で変えることが出来、筆者はサチュレーションを0.2でプレイするスタイルが好きである。(こうすると、昼の世界ではそれなりに色がつき、夜の世界では赤色以外は完全にモノトーンとなる)

戦闘メカニックに関しては、基本的に飛び道具が主力の武器となる。近接武器はデフォルト装備のナイフのみ。限られた弾数で一発一発を大事にする感じ。威力、レンジ、装填速度、騒音等を考慮して武器を選び戦う、それなりに考えられている戦闘メカニズム。敵の索敵範囲が広く、こちらが認識できる距離だと、敵もこちらを認識して襲ってくる感じである。但し、屈んでいればだいぶ近くにまで近寄れ、背後から近寄ればバックスタブを決めることが出来る。なお、動いていると更に発見されやすい。海外のゲームらしく被ダメが大きく、多勢に無勢であっさり死ぬ。戦闘難易度の上げ方が、敵の数を増やせば良いという典型的にバカの一つ覚え的な作り方なのが残念ではある。因みに、爆弾を持っていれば投げることができるが、ゲームパッドの場合十字キー(アナログスティックではない)の右を押下で投げれるのだが、そんなところにキー設定されてもハッキリ言って使えない。

物語については、徐々に謎が紐解けていく作りではない。裏切り者の話が多岐にわたるが、本編には人物としても物語としてもほとんど関係がない。ワールドマップが8つのエリアに区切られており、そのうちの2つ(FORT HORP,FORBIDDEN WILD)でのみ、本編が語られると考えてよい。(一つはチュートリアル)

ゲームプレイとしても面白みが少なく、殆どが関連アイテムを拾い集めるて、会話をするだけである。これは文字通りマップに点在するアイテムを拾ってくるだけ。そして、会話で語られる物語が、ゲームプレイとして遊べるわけでもなく、本当に話を聞くだけに終始する。これが最初から最後まで、同じパターンで続く。因みに、ゲームパッドの場合、十字キー(アナログスティックではない)の下を押下で重要アイテムの方向が、音と画面上部に表示されているコンパスでわかるようになっている。

マップに関しては、関連アイテムとやりこみ要素のアイテムを見つける以外に見るべきところはなく、歩き回っていても退屈なだけで、ゲームプレイが盛り上がる何かを発見できるわけでもない。
その他にも、キーボードでのプレイではジャンプ(特に使わない)ができるがゲームパッドでは出来ないなども。(キーボード&マウス操作向きだが、ゲームパッドでも、特に問題なくプレイはできる)

エンドロールを見ると、オープンワールドのゲームにしては開発規模が小さいので、そういうものだと思うが、もう少し物語とゲームプレイとの一体感が欲しいところである。個人的には10ドル以下なら買ってもいいかなといった印象。
投稿日: 8月15日
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167 人中 141 人 (84%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 257
19 件のレビュー
記録時間: 9.9 時間
Betrayer is a fun game.
What you want more to this review?
Reviews are meant to be longer? Fine.

You end up shipwrecked on a beach in Virginia in 1604, as you get up and proceed to work your way to the colonies and small settlements you realized everyone is ♥♥♥♥ing gone except for a girl with a red hood, and Spaniards. And form there you must unravel what happened to the colony and everyone in it, that's the story right there.

The game is classified as horror, and this appears as you unravel the story, the history, and even in the enemies. I'm telling you right now that when you think you've seen it all, the game pulls another punch that catches you offguard. You'll also find that the game is split between two worlds.

Gameplay.

Gameplay is fantastic, it's a mix between Dark Souls and STALKER. Everything virtually takes away 50% of your health, you drink water to restore your health and can carry two charges of water with you to use, and it gets tougher as the game goes along. If you die you drop all your loot in that area, it disappears if you die before picking it up. You can change it to easy mode though but why would you do that?
Moving around the map is also pretty damn nice, as you can run for as long as you want, no sprint bar or anything, and fast travel is an option, making traversing a breeze. Combatwise you don't get anything, you only get a knife for melee and that's it, you can stealth kill with it and you can upgrade the damage it does. Weaponry includes musket's (pistol and rifle), bows (short and long), and a crossbow, there are unique versions of it which overhaul how you fight, and the bows are silent for stealth killing, you also get a tomahawk, which you throw, also silent, it oneshots nearly everything.

As you go through the game you will find pages which explain more of the history, and areas that are buried, these hold clues for your investigation jobs, and items. Speaking of which, your investigations play a vital role in the game, seeing as how no one cane be talked to in the light world, they happen dynamically, as you find items or otherwise. They really help toward the end game as well as open up the history more.

Moving on from that, we move to various tidbits, you can buy and sell, and you don't need to be at a merchant station to sell, you can sell from your inventory, pretty convenient. You also can retrieve arrows, ammo, and tomahawks off of killed enemies, as well as various loot items. And speaking of loot items, there are chests everywhere, and some hold upgrades to items, these include and extra tomahawk, and charms.

And charms are the next part, charms are those items you apply for various additions to what you have. These include the ability to be harder to see, faster reload, and more health. The charms and weapons all come in various qualities, from crude to exceptional, there's also unique weaponry, which upgrades on a different scale. You can carry three charms, and three weapons, and all weapons are tied to hotkeys and of course, the scroll wheel. Oh, and I forgot to mention, you do get set amounts of ammo, such as 10 arrows, but your ammo count is also upgradable, ♥♥♥♥in' A!

There are also bells in every section of the map, that lead to the Otherworld/Bell World/Purgatory. This is also a major area in where the horror manifests, as well as a whole different map to explore for loot, enemies, and the story of course! It's shrouded in fog and everything else you saw in the video on the store page. It's fun! You can also hit X for help, no waymarkers are used, despite having a compass, and hitting X will give you some creepy audio which leads you to clues and objectives, it can't be used constantly though, mashing X won't give you a stream of the audio; it "recharges" after use which takes a few seconds.

There is a toggle button which does give you a subtle waymarker on the compass to help you.

Stealth.

Stealth is one of the biggest aspects of this game, occassionally in the overworld the grass rustles, this lets you run through it for the duration without alerting anyone, and running will bring attention, as will firing any gun. You can crouch, which hides you, and get close to enemies to shank them, or hit them with a tomahawk. An important note to take is that wind does not affect arrows or bullets, so feel free not to worry if you are aiming and the wind suddenly blows.

Enemies.

Oh boy this is fun!

I'm only gonna reveal two, because I can and the enemies are really something to see.

Spaniards: One thing you'll notice fast is that the Spaniards dotted around the map are not quite humanly, these are your standard enemy, and they stop at nothing to kill you, they come in numbers, and force. They will be armed with bows, muskets of both kinds, and they tend to run up and stab/punch you in your face. Remember! You can't take too many hits, so even four of them will require some kind of planning. Worry not though, as the game does not penalize you for choosing one combat type over the other, but running in guns blazing is still a risky move.

Skeletons: The common everyday grunt of fantasy games returns and wants you dead! The skeletons are not push overs, every bit as strong as the Spaniards, but at least five different kinds of lethal. Unlike the Spaniards they are mostly melee oriented, but a good number of them will attack at range, and seeing as how they don't have guns or bows, they fire energy blasts at you at a rapid rate, did I mention they also have good aiming? Also unlike the Spaniards, they pop up at random around the Otherworld, some may pop up no more than a few feet from you. Spooked solid? You ♥♥♥♥in' bet.

Non-enemies.

Wraiths, Shadows, The Red Hooded Maiden.

Wraiths and Shadows are there to tell a story, don't expect too much from them. They are the people to talk to do everything investigation related, don't expect them to be fully fleshed out, however their own histories are pretty interesting. Shadows however are there to tell a story like the Wraithes and give you sidequests and rewards. Both Wraithes and Shadows really really add to the horror factor, and the Wraithes especially make it seem like it's some kind of purgatory where they are. The Red Hooded Maiden is the person you'll be in constant contact with, she's the only person to talk to in the light world, not much more to say but to experience it for yourself, sorry for ♥♥♥♥♥♥♥♥ting my way out!

Tid-bits.

The game is in an entirely black an white color scheme, punctuated with shades of red. This adds to the horror, and the red shows you something is not right with the world. You can change the color contrast, but why would you do that also? I do recommend playing through it the first time on black and white, it was the dev's artistic vision and it really makes the game. There's also no music, relying on ambient and various sounds, some superb audio if I ever heard any.

The game also throws punches in terms of difficulty, as you do progress your weapons do let you deal with the enemies more smoothly, but as you get better so do they, as new enemies appear and as they get more agressive in numbers and to ane extent, power. Did I mention arrows have a chance of deflecting off armor?

There is one problem, and that is a bug that makes you crash to the desktop. This is the only bug and it happens by accessing the menu and just rapidly moving through things. It's not the worst, but it does break the immersion when it happens; tread carefully around that. The game also saves often, so no worries if it does crash.

Overall, Betrayer is an unsettling game, that gets better as you progress, it doesn't get over complicated or lost in telling the story, the combat remains challenging and grows as you go along. The total game time is at least 8-10 hours, not bad for an indie game.

I give this game 4 out of 5 Axes!
投稿日: 3月26日
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92 人中 77 人 (84%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 2,153
828 件のレビュー
記録時間: 13.3 時間
Betrayer is quite extraordinary. Its atmosphere is amazing, with it's beautifully crafted black and white world. But it's an empty world, one that needed way, way more content than this, because the gameplay becomes quite repetitive after a few hours, even if the story is mysterious and intriguing.

You end up washed ashore and you have no idea how you got there or where you even are. Moving forward will act as a small tutorial and once you enter the next area the real game begins. Soon you'll find a deserted village, a village where you find a Maiden In Red (which the story is all about) and a bell. A bell that belongs to the village. Restore the bell and you can ring it, and it will instantly transfer you to an even darker world (please note that that's not quite true; the area remains the same, but the enemies and NPCs become different) where ghosts can be found. These ghosts tell a story and it's up to you to find more clues and solve the many mysteries this world has. You can switch between the light and dark world on the fly with the ring of the village bell and both of these worlds contain clues, found as letters or other objects. With the press of a button you will hear voices and sounds that will guide you in the right direction. Follow the sounds to find your next clue(s). An original concept that works very well, especially because it's an open world. I really liked it.

Of course, there are also enemies to be found and these are actually quite tough at times. But defeat them and they'll drop loot. Loot that you might desperately need later on, because the enemies become harder to defeat. Other ways to gather loot is by buying it from a digital salesman in the village or by find treasure chests scattered across the lands. However, if you get slain by an enemy you'll drop all of your loot and you have one try to get it all back. Die before getting it and you'll lose everything, with no chance of ever recovering it (Dark Souls anyone ?).

Enemies can be killed with stealth. Just use your bow to silently take care of them. Or you can kill them with help of the wind. It will mask your sound. Another original concept that works very well. Unfortunately, the AI disappoints from time to time so it's not always the way to kill off enemies. Enemies might never hear you even if you're only a few metres away from them, and other times they come running to you from miles away. It's all over the place and I was disappointed to see a polished game like this have such crappy AI.

There are several areas in the game and exploration is key for solving the stories. But like I said, it becomes repetitive after a few hours because all you do is look for clues, ghosts and treasure chests and kill enemies. There's not much else to do in this game. Now, I do have to say that it kept my interest all the way through (which lasts about 10 hours), mainly because there's no handholding. The lore and stories are yours to interpret. And this is exactly what also made Dark Souls so fun to play. You get small hints of what's happening or happened and it's up to you to think of what might have actually happened. Good stuff !

Betrayer is an excellent game and I'd love to see a sequel. But please, fix the AI and make the world itself a bit more interesting to explore. Recommended !

[Rating: 78/100]
投稿日: 3月29日
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受賞リスト

FPS Guru: "PAX Prime 2013 Awards: Up and Comer"