Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century. The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life?
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发行日期: 2014年3月24日

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"It's odd, it's visually striking, and its one of those "janky but weirdly enjoyable" type of things!"
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5月11日

Spanish and Russian!

Took us a while, but we've added two more translations. We owe special thanks to Silvia, Jesus, Oscar, and Fernando for their efforts on the Spanish translation.

You also now have the option of showing the locations of chests, page scraps, spade mounds, and other useful information on the in-game map. Markers are categorized so that you can show only the specific information you want to see. Note that if you already have a game in progress, markers won't get cleared for items you've already collected, but should still help you track down any you might have missed.

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评测

“My 7 Favorite Shooters of 2014: Betrayer is a special game, one I believe everyone should play, given the chance.”
Kotaku

“this is absolutely a project worth supporting if you appreciate atmospheric first-person games.”
PC Gamer

“PAX Prime 2013 Awards: Up and Comer Award. Now for the Up and Comer award, our rising star, I'm going to have to give it to a game that dazzled me.”
FPS Guru

关于这款游戏

Betrayer is a first person action adventure game that takes you to the New World at the turn of the 17th century.

The year is 1604. You sailed from England expecting to join a struggling colony on the coast of Virginia. Instead, you find only ghosts and mysteries. What catastrophe blighted the land and drained it of color and life? Where are the settlers and tribes who lived here?

Clue by clue, you must piece together the story of what befell this doomed settlement and find a way to set things right. You will be hunted by corrupted Conquistadors and ravening shadows as you explore an expansive wilderness in order to trace the brief, tragic history of the colony and search for survivors.

Key Features

  • Explore large, open environments teeming with danger and discovery. Chart your own course in search of clues and treasures.
  • Switch between two distinct worlds featuring different enemies, obstacles, and threats.
  • Wield early 17th century weaponry including muskets, bows, crossbows, and tomahawks. Upgrade your arsenal by purchasing or finding faster, deadlier, longer-ranged weapons.
  • Charge headlong into battle with guns blazing or pick enemies off quietly. A novel, movement-based stealth system lets you hide in plain sight or use the wind to mask your footsteps.
  • Equip ability-enhancing Charms to complement your play style, granting anything from extra health to faster movement to improved stealth.
  • Play with the default visual style for maximum eeriness and tension or customize the color and contrast settings to suit your tastes.

About Blackpowder Games

Our ongoing mission is to create first person action experiences that are distinctive, compelling, and memorable regardless of scope or platform. Most of the founders began this quest together over 15 years ago at Monolith Productions and have continued to refine and improve our craft as a team ever since. We expect to continue on this righteous path for centuries to come now that the Singularity is just around the corner.

系统需求

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 3.0 GHz dual core or better
    • Memory: 3 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 1GB video RAM or better (NVIDIA GeForce GTX 460/AMD Radeon HD 6850)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
    Recommended:
    • OS: Windows Vista 64-bit / Windows 7 64-bit/ Windows 8 64-bit
    • Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
    • Memory: 4 GB RAM
    • Graphics: Graphics: DirectX 9 compatible with 2GB video RAM or better (NVIDIA GeForce GTX 560 Ti/AMD Radeon HD 6870)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Windows compatible stereo sound card
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22 人中有 22 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.5 小时(记录在案的)
发布于:6月2日
一款极为诡异和惊悚的动作冒险游戏。拥有独特锐利的黑白画面非常契合神秘诡谲的气氛的游戏。游戏中所提供的提示非常少,没有任何形式上的任务标记帮助玩家在这片无色的、开放世界荒野中渡过难关。听觉在这里非常重要,玩家就会听到一阵令人不安呼啸声,而这个声音的来源,就是玩家现在该去的地方。这是这个游戏相当有趣的设定。

游戏讲述玩家要在1604年的一块被神秘的、被遗弃的名为“新世界”的殖民地上进行探险,将发生在当地居民身上的诡异事件线索拼凑起来找寻答案,当然,在此过程中要遭遇到各种超自然的灵异现象。

(下面的这段故事是历史上真实发生过的事件。)

  1587年,由沃尔特•罗利爵士资助的116名包含妇女和儿童在内的殖民者从英国来到新大陆,在罗阿诺克岛上建立了一座殖民地。殖民地领袖约翰•怀特为了购买物资,在殖民者安顿好之后起航返回英格兰。而此时的英国和西班牙正陷入连年大战,几乎所有的英国船舶都被征用加入这场战争。而当约翰•怀特终于在1590年带着补给物资回到罗阿诺克岛时,他和他的船员们惊愕的发现,整个殖民地的所有居民全都人间蒸发般的消失了。

  没有任何战斗的痕迹,仿佛一艘陆地上的幽灵船,船员们发现每家的房屋都门户洞开,其中一些的餐桌上还燃着蜡烛,炉子上还在热着饭菜。唯一的线索是神父家附近的一棵树上刻着的神秘的字符“Croatoan”。英国当局对这一神秘事件进行了前后四次的搜索行动,不过却连一点线索也没有取得。随着调查的深入,关于印第安人的袭击和海盗入侵等说法纷纷被推翻,罗阿诺克岛事件也因此成为了英国和美国历史上最著名也最恐怖的神秘事件之一。
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216 人中有 174 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.7 小时(记录在案的)
发布于:4月14日
First thing after starting the game was setting up the saturation level to make the colors appear. Then, suddenly the game looks much better! The atmosphere in Betrayer is quite mysterious and induce you to explore the "New World". Environment looks good. Trees, leaves and grass moves with the wind naturally. One thing that I miss are the animals, you hear them but, do not see. The story is about helping the lost souls to find their peace. To navigate through the world you can use special ability to hear. Actually there are two dimensions, the light world and the dark one which you are switching by ringing the bell. Shooting is more about timing and accuracy. 17th century guns reload very slow so missing a shot is a mistake you will regret so badly that it will make you cry... just kidding. Betrayer is quite unique so it's worth a try!
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53 人中有 43 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
30.2 小时(记录在案的)
发布于:2月10日
The most atmospheric story driven arrow finding simulator I have ever played. Also, excelent usage of sound and color. 8/10
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137 人中有 93 人(68%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.1 小时(记录在案的)
发布于:2月18日
*WARNING* Possible gameplay spoilers, read ahead at own risk.

Betrayer is not a bad game, but not as good as it could have been.

A visible effort into making a stand-out first person shooter-stealth horror game. Personally, I liked this game quite a bit. I'm fond of the design and setting and the gameplay wasn't bad, but there is plenty of room for improvement.
The first thing a player will notice is the color scheme, black and white with red filters to create a unique visual setting which perfectly complements the lonely and abandoned theme of the game. It creates an unsettling environment and is capable of leaving a memorable impact on a player. But I found that while it does look neat, the style lacks substance and eventually becomes a chore to look at for prolonged periods. Thankfully you have the option to adjust color and saturation on the main menu, so therefore only half of the game gets tiresome to look at.

Betrayer's gameplay can be considered as a FPS with stealth and horror implements. The player has an open world dotted with enemies to be looking out for, and three weapon slots to fill with your choice of weapons. While the gameplay wasn't atrociously bad, there are some loose screws that break a chunk of the experience off. The game takes place in the 1700's in the new world (AKA modern day America if you don't know history) and takes advantage of the technology of the time period: Bows and powder loaded single shot firearms comprise your selectable armory. One of the problems I have with Betrayer is the weapons itself, being a first person shooter weapons are a very important part of the gameplay, and the weapons available are of short variety and are slow and meticulous to use. To fill your three weapon slots is a selection of 5 weapons, 3 kinds of bows and 2 firearms. The bows are unreliable in combat because a heavy chunk of enemy distribution are covered in a kind of armor that has a chance to harmlessly deflect your arrows, and the guns, realistically but kind of frustratingly, take a long time to reload. This makes the combat either frustrating or uninteresting depending on the player's approach.

Stealth mechanics are also implemented, enemies start off unaware of you but can detect you if they see or hear you coming. To counteract this, you can stay crouched and in shaded, obsure areas and move when the wind blows to block out the sounds of your footsteps. Stealth is even encouraged in the prologue level as it explains that enemies become enraged when in combat making them stronger, and that attacks while undetected deal more damage. A problem with this is that the stealth mechanics aren't as polished as they should be in order to suggest such an approach for the whole game. Enemies will always know exactly where you are if you mess up, and you cannot escape and try again, making a stealthy capture of a fort or outpost a "do it right the first time or not at all" deal. Also, I find that using arrows is more difficult with the black and white color scheme since its harder to determine where your arrows are flying, so it takes longer to determine the arc and most often giving yourself away.

For the horror aspect of Betrayer's design: I think it's subjective. I didn't find anything scary but that doesn't mean others will too. I liked some of the enemy designs, the maddened beasts wearing spanish inquisitor armor and the burned men (who are IMPOSSIBLE to see with black and white settings) are some of the most unique and creative designs I've ever seen. But at the same time the enemies are also so uncreative and boring. Other types of enemies include giant spiders and skeletons, might as well go all the way and throw in Frankenstein's monster and dracula to get the real Disney's Haunted Mansion effect. I was really disappointed at this turn, since the other types of enemies are creative and fit perfectly with the game's setting only to erase them out entirely halfway through the game and rely on cliche monsters you'd find in a kids halloween drawing. On a side note here, one of the most memorable and fun parts of the game is where you come across a large fort that you'd expect to be infested with enemies, only to find it empty. You feel slight relief at the unexpected respite when you hear battle horns in the distance and then find yourself under seige from the spanish inquisitors. This part was so unexpected and fun, I really wished that more of Betrayer had moments like this. Nobody suspects the Spanish Inquisition!

Now to the final point: Betrayer is a semi-open world game with a sort of mystery setting for the story, setting out a bunch of clues in the map and letting the player explore to find them, no handholding. This leaves the entire experience of Betrayer to the player's whim, do you scour the map finding each and every bit or do you rush through to the end? While this is a good idea, the game's design is flawed and incapable of supporting it. Resulting in a lot of backtracking, boredom and searching. Being "alone and abandoned with no handholding" requires that the game fully captivates its player, getting them excited and invested in the experience making them want to discover everything and providing positive reinforcement with a sense of accomplishment. Betrayer has none of these, you find a clue, make a note of it and maybe a ghost will say something about it. This results in the exploration of Betrayer being uneventful and disappointing. Not to mention that in order to uncover a large majority of items hidden you need a shovel, which can be found roughly half way through the game, resulting in a LOT of backtracking.

While Betrayer missed the mark, the ideas are there. It could have been so much better, creating a unique open world mystery game in the 1700's with supernatural twists and heart pounding stealth combat. Instead Betrayer is flat, repetitive and lacking in a lot of substance. Despite my enjoyment with the basic idea of the game and all of it's potential, I can't help but feel disappointed with the direction the game took instead. The appeal is there but doesn't build up to anything worthwhile.
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32 人中有 28 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
23.7 小时(记录在案的)
发布于:2月7日
You're shipwrecked by the Spaniards in colonial times. You have no one and nothing but what you're wearing. You venture into the wild defenseless and wary. The sounds of the wind follow you as you make your way along a trail. You hear crows and other critters, but see no one and hear no one until you stumble upon a Spaniard wearing full armor. You try to reason with him but then you hear a horrible unearthly sound and the Spaniard rushes you. It is no longer human...

This game is fps mixed with horror. You find clues along the way in the form of letters, items, and tombs that tell you about the world and what has happened. There is the day time cycle which is filled with undead Spaniards and a dark cycle whereupon all the undead come to light. I enjoyed this game quite a bit. It was fun figuring out the various mysterious and stories. Also there are plenty of jump scares and I found myself doing quite a bit of stealth.

You get to use bow and arrow, crossbows, pistols, muskets, even grenades. The game was made to be played in black and white but I used the following color settings to make it easier on my eyes. 2.2, 1.3, and 1.0.

I give this game a 7/10. Check it out!

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