More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia: The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way.
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Θετικές (33 κριτικές) - 87% από τις 33 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
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Πολύ θετικές (832 κριτικές) - Το 87% από τις 832 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 17 Οκτ 2013

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Αγορά Goodbye Deponia

Αγορά Goodbye Deponia Premium

Includes the soundtrack, concept art, deponia animation workbook and “Introduction to the Deponia world” book.

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά The Daedalic Armageddon Bundle

Συμπεριλαμβάνει 11 αντικείμενα: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Κριτικές

“A cool story with many twists, relatively complex puzzles, but most of all the brilliant, omnipresent humor make Goodbye Deponia the best part of the trilogy - and Daedalic finally a worthy heir of LucasArts.”
9.5/10 – GamersGlobal

“Goodbye Rufus and goodbye Deponia. Even 20 years from now, I certainly will remember our trip fondly, telling everyone what a good ride we've had. You will be missed, but not forgotten. Farewell!”
9/10 – Gamereactor

“The dialogue, the bizarre characters and the slapstick humor measure up to those of 'Day of the Tentacle'.”
91% – GameStar

Σχετικά με αυτό το παιχνίδι

More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia: The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way.

All inventor and free spirit Rufus wanted to do was to get off the junkyard planet of Deponia and move to Elysium, the paradise orbiting Deponia as a spaceship reserved for the highest echelons of society. Goal, the ex-Elysian girl that Rufus has fallen head over heels for, still seems to be the key to his endeavor...and to the elevator that will get him to space. Finally, Rufus has come up with a seemingly perfect plan.

And yet, everything that could possibly go wrong suddenly does go wrong. Rufus finds himself (initially in disguise) on a highway cruiser amongst stern-faced officials of the Organon, while Goal goes missing. When Rufus stumbles upon a cloning machine, he believes to have found his way out. A clone copy is supposed to help him out of his predicament. But an "inexplicable" error causes complications and Goal slips from our hero's reach once again. Now, he has to solve three major problems: He needs to find Goal again, reach Elysium and prevent the destruction of the entire planet of Deponia by the hand of the Organon.

Three problems that only three Rufuses could solve – and thus, the luckless inventor decides to clone himself! This leads to crazy ramifications for the player: In Goodbye Deponia, the player occasionally needs to control all three Rufuses, using them to complete tasks together – despite Rufus stumbling over himself so often.

Goodbye Deponia is the epic conclusion to the Deponia trilogy and sequel to the best German game of 2013 (German Computer Game Awards).
The award-winning Deponia series comprises of three wacky tales of adventure from the junkyard planet Deponia. These classic point & click romps not only delight comedy fans and adventure veterans, but also newcomers to the genre. The humorous Deponia series impresses with beautiful, hand-drawn 2D comic graphics, sarcastic dialogues and plenty of black humor. It has received numerous press awards, among them the German Computer Game Award (Deutscher Computerspielpreis) and many other German developer awards.

Key Features


  • A classic point & click adventure in a unique world, in the tradition of Douglas Adams, Terry Pratchett and Matt Groening
  • From the makers of Memoria, Edna & Harvey: The Breakout, A New Beginning and Edna & Harvey: Harvey's New Eyes
  • An epic conclusion to the iconic Deponia series
  • Unique comic style with hand-drawn HD 2D graphics
  • Cutscenes set to music with lovingly realized animations

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows Vista/7/8
    • Επεξεργαστής: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Μνήμη: 2 GB RAM
    • Γραφικά: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Αποθήκευση: 3 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Mouse
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows Vista/7/8
    • Επεξεργαστής: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Μνήμη: 2 GB RAM
    • Γραφικά: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • Αποθήκευση: 3 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Mouse
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Lion (10.7)
    • Επεξεργαστής: 2 GHz (Dual Core) Intel
    • Μνήμη: 2 GB RAM
    • Γραφικά: 256 MB RAM
    • Αποθήκευση: 3 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Mouse
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Linux x86_64
    • Επεξεργαστής: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Μνήμη: 2 GB RAM
    • Γραφικά: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Αποθήκευση: 3500 MB διαθέσιμος χώρος
    • Κάρτα ήχου: OpenAL compatible
    • Επιπλέον σημειώσεις: Mouse
Κριτικές πελατών
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Θετικές (33 κριτικές)
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Πολύ θετικές (832 κριτικές)
Πιο χρήσιμες κριτικές  Στις 30 προηγούμενες ημέρες
1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
11.0 ώρες στο μητρώο
Αναρτήθηκε: 18 Απριλίου
damn so good like the other 2 games
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Πιο χρήσιμες κριτικές  Στις 90 προηγούμενες ημέρες
2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
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18.2 ώρες στο μητρώο
Αναρτήθηκε: 24 Φεβρουαρίου
My favorite game of the trilogy is this last one, although the ending might not be satisfactory to a lot of people (I have mixed feelings about it: it's a downer , but also redeeming ). I'm not going to review it in detail, but make some generic comments about the 3 games.

The best thing in the whole series is the main character. When you think Rufus can't get crazier or more offensive, he walks the extra mile; in this one, among other things, he shows an indifference to children (well, that Rusty was a little annoying indeed)that must be shocking to most people. The way he gets to other people's nerves (specially Toni and Bozo _ I missed Wenzel ) is hilarious. And what about what he does to poor Goon and June? And the hommage to Donkey Kong?

I also love the ragged bard's appearances, introducing the chapters with well written lyrics (with very irregular metric _ reminded me of some songwriters from my country, like Jorge Ben and Edgard Scandurra). The games are really funny and the voice actors are great. The puzzles and minigames... some of them are so out there that you'll probably will have to resort to a walkthrough once in a while. The same can be said for quite a few of the achievements (specially the ones that demand that you do something really stupid for at least 10 times); I doubt someone can get all of them in a single playthrough.

If you're a fan of point and click adventures, this trilogy is a no brainer. Not a masterpiece, but very good.
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11.3 ώρες στο μητρώο
Αναρτήθηκε: 11 Φεβρουαρίου
The final episode in the Deponia series, pushing the series into a final and satisfying conclusion. While not as strong as the first game, if you've followed the series this far, you will not be disappointed by the conclusion.

As is to be expected from Deponia, you follow the adventures of Rufus, an unlikable individual who manages to break everything around him, as he tries to now save Deponia from being blown up, maintain a barely healthy relationship with Goal, and not kill everyone around him. The recurring characters are who they are, and if you like or don't like them, this game won't change anything, but that will mean the difference in if you laugh or cry when Rufus faces tragedy. I don't like Rufus and laughed at him. I did like his flawed humanity throughout the series though.

The writing and animation has improved a lot since Chaos on Deponia. This also follows the translation where a lot more effort and reviewing has been put into it. The developers knew they didn't want their series to fall down on its final moments and put the extra effort into making sure the final game went well. Some of the jokes can fall from jovial to borderline offensive. As an example, you break up an inter-racial couple and make the black woman in the couple take a job replacing an organ grinder's monkey. Some of the events are engineered to make you feel less positive about Rufus or yourself. While most of the game doesn't skirt that level of unfriendly, your mileage may vary with some of the humor.

The puzzles follow the same blend of narrative and dialogue puzzles they have in the past. The difficulty at the start is not too bad, with the game reaching a high peak somewhere toward the middle. Once you reach a certain point, the game rushes to the conclusion with the difficulty of the puzzles easing off and they become little more than pauses or intermissions in the narrative. Much like the Chaos on Deponia, the game does use some puzzles which cause you to think outside the box and outside the conventions of normal adventure games, with tone puzzles, creative use of cursors and positioning, managing multiple characters, and plenty of red herrings. So, you may find some of them easy to do if you think outside the box or you may get frustrated and have to consult a walkthrough at some points.

I've praised Daedelic's gameplay adjustments enough to not have to mention them. They are here as well, you have the mouse-wheel inventory, the hot keys, and the highlightable interactable objects. They all make the game much smoother and don't bog down the game or story in the minutia of inventory clicking or mouse searching.

While I don't think they've recaptured the magic of Deponia, they don't have to in a conclusion. This is a satisfying ending to a memorable adventure game series which, through it's ups and downs, kept me entertained for a long while.
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1 άτομο βρήκε αυτή την κριτική αστεία
Προτείνεται
10.7 ώρες στο μητρώο
Αναρτήθηκε: 17 Νοεμβρίου 2015
Review for the whole saga.

First of all, I don't really like point-and-click games,
but for some reasons... I loved Deponia saga.


Pros:
  • Puzzles: In a lot of point-and-click you have to figure it out on your own, without hints, and so you should try to combine random items\click everywhere\etc... In Deponia you'll get tons of hints, in dialogues\descriptions\etc... you'll always find great hints.
  • Awesome graphics
  • Awesome musics
  • Awesome voice acting
  • Nice story
  • FUNNY ! Dialogues\puzzles\descriptions\even trying to use the wrong item, will make you laugh.
  • The whole saga takes ~30h, it's never repetitive
  • Platypuses
  • Rufus
  • Great inventory system

Cons:
  • Last chapter (Goodbye Deponia) it's a bit buggy
  • I don't want to spoil so I'll just say that I'm REALLY REALLY REALLY disappointed with the ending...
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9 από 11 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
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12.2 ώρες στο μητρώο
Αναρτήθηκε: 22 Νοεμβρίου 2015
This is a review for Deponia, Chaos on Deponia and Goodbye Deponia, since it's trilogy.

It's a rude, offensive, misogynistic game with egoistic and antihero main character. You will accidently kill pets, wrap children in tortilla wraps, cover them in gravy and then put them to sleep in monster's mouth. Most NPC's hate you cause you only bring misery to everyone around you. So what do you do? Triplicate yourself! You gotta love this game! :D

Also...terrible, terrible ending. Daedalic, you really failed there. But the game itself...will mock you in a way no other point and click game did before. Superb!
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17 από 31 άτομα (55%) βρήκαν αυτή την κριτική χρήσιμη
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2.2 ώρες στο μητρώο
Αναρτήθηκε: 5 Δεκεμβρίου 2015
Sadly I have to give this game a thumbs down! It is really disappointing for a fan of the series. Yes, the game on the outside looks much like the other two games did. As I began to play the game there were a number of scenes that were very controversial in my mind that turned the once known light hearted humor into some very dark humor. This destroyed the story for me throughout the entire game and even the ending that I thought would be a good closure for the series way was not. I was left with more questions than I had for Deponia or even Chaos on Deponia (And yes it has been said that Poki does not plan on making a 4th game, something that I am actually thankful for). I guess many of the other elements to the game were similar to the first two, but in some ways I felt like the game designers tried too hard to make this out shine the first two, which ended up leading them to a pile of garbage! I still recommend the first game and the second for that matter. Unfortunately they made the second game like most games and movies that come in trilogies, where the story is intentionally left wide open in the second installment. And while all of the games appear to have some loose ends, the first game was clearly my favorite and the best ending of the three. So in the words of the narrator.

"Huzzah, just go play the first!"

Check out my other point and click adventure reviews on my page!
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
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10.7 ώρες στο μητρώο
Αναρτήθηκε: 10 Ιανουαρίου
I love all the Deponia games! Can't belive it's the last one :'(
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
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10.8 ώρες στο μητρώο
Αναρτήθηκε: 29 Νοεμβρίου 2015
First of all, why are you reading the review for the third game in the series? If you are interested in the series, look at the Deponia 1 reviews or the complete trilogy and if you liked the last two game and want to have a complete experience, buy this one. K? K.

[SPOILS]
The first three chapters of the game were great, thought the whole clone thing was far-fetched at first but I ended up accepting it and it did make from some interesting puzzles later on. Speaking of “interesting puzzles” later on in the game, how about that section where you have to get a print of a “fluffy bunny” and the actual pedophile you get it from. Or perhaps the part where you have to separate Goon and June, recruiting June into a job as a “monkey” (without much to wear…) for money, brainwashing Goon for burritos which you use to keep children warm, in the open mouth of a slime monster who specializes in eating children. Oh yeah, and the shop selling rope next to a therapist’s office and load of suicide jokes that come with it. I knew Rufus was manipulative, rude, and egotistical but, damn dude! I’m fine with some dark humor but that took me by surprise. Up until this part of the series that games have been pretty PG.
I feel like the ending was fine. I would’ve really liked to see Rufus make it even though that would’ve been a somewhat boring and predictable ending. To have his character change and choose selflessness was a bold move.
Still that doesn’t quite leave me satisfied. There are still a ton of loose ends like Elysium’s inevitable crash into Deponia, the cloning factory or Cletus is posing as Rufus (for the press? Not really too sure why that is nessesary). There is a ton they could go off, after all we haven’t had a Deponia game where any puzzles take place on Elysium. Also, Rufus is not dead, he’s fallen from high up before and survive just fine and since terminal velocity is a thing and the fact that it’s Rufus It’d be pretty easy to by him surviving. But I guess he wouldn’t become a sort of martyr. Either way, I think there’s a discussion group about ideas for “Deponia 4” so you can check that out for some more interesting ideas. Sorry for being too stubborn to accept the end of a trilogy, it’s just hard not to want more closure about some events even if it’s really not necessary.
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
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10.6 ώρες στο μητρώο
Αναρτήθηκε: 26 Νοεμβρίου 2015
Loved the series, I enjoy puzzle games and this one was a good one. The story had a unique charm, although the main character made me constantly want to tear my own hair out. The puzzles, music, animation and art were all pretty well done for a point and click. HATED the ending though, like for realzies. I understand that the character development came full circle and the whole selfless act was sort of needed, but I invested so many hours to watch the main character die multiple times just to find out that the ending I wanted/worked for/expected/etc doesn't exsist. 8.5/10 (lost a whole point from the ending)

BTW the music (while being repeative in beat) is freakin majestic.
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
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10.2 ώρες στο μητρώο
Αναρτήθηκε: 6 Δεκεμβρίου 2015
I would call the last entry in the Deponia series a welcome step up from the second game, although I found the ending a bit unlikely.

I still had to bring out the walkthrough on a couple of occasions, but I would say that the quality of the puzzles is much better than it was in the second Deponia, and there's generally less clueless wandering around, having no idea what the game wants you to do. I think some of that is because it can be difficult to get into Rufus' sociopathic head: Rufus cannot be redeemed - not even counting all the chaos he caused in the first two games - his actions lead directly to the (probable) death of children and breaking up a happy couple and then selling them into slavery.

That said, overall I would call this a good final romp in the world of Deponia. I don't know that it's worth $20, but it's worth picking up on sale.
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
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10.5 ώρες στο μητρώο
Αναρτήθηκε: 11 Ιανουαρίου
The final game in the Deponia Trilogy. The one that supposedly decides the fate of Rufus's home planet. The one that despite surprisingly offensive humor compared to the other two, somehow takes the cake for the best in the series. But it barely does so.

At first, i would've given this verdict to the second title in the series, Chaos on Deponia. That one is much more innocent and sophisticated in nature. The way the gamer gets to explore Goal's moods in her three separate personalities really helps to expand upon the plot of the series. In a sense, Deponia introduces Rufus, while Chaos on Deponia introduces Goal. These two are what got me interested in the storyline. Highly interested, in fact.

Now, let me first state a point that I rarely involve myself deeply in a game's storyline and characters, much less follow them so intensely. This is coming from an RPG fan who has ventured through the lands of Skyrim on the XBOX 360, plays the once popular MMORPG RuneScape with all its lore-induced quests almost daily, and enthuses over almost every modern rogue-like on Steam.

I may also add that the Deponia titles are the first true point-and-click games I have purchased. I look at the others and turn them down. I desire the thrill of gameplay that Skyrim or Diablo or even Binding of Isaac can give me. And yet, none of those could enthrall me as much as the Deponia series did.

At its core, this series is about a boy who chases a girl. A young, imperfect, self-centered, arrogant male, who chases the woman of his dreams, who happened to fall from the sky. Neither of these two would ever meet under normal circumstances. Everyone seems to be trying to split these two apart. The sheer fantasy of this is what originally stole my heart (and about 30 hours of my free time).

I started Goodbye Deponia with the same hope that most other players had: that there would be a happy ending. I played through roughly half the game before I sought a walkthrough. That's when I noticed the common phrase "bad ending." Naturally curious, I decided to watch other gameplay from that point on.

I spoiled the ending for myself. I was devastated that the game developers threw such a fatal twist. But yet, I continued my own playthrough. And arrived at the same ending. And was subsequently disheartened by that same ending.

But why should I give this a thumbs-up when the ending was this horrific? Simple: I wanted to know the answer to the questions. The questions that Deponia threw at us when it left. The problem is there will never be a Deponia 4. The developers have said this time and time again.

So why not create your own ending?

Yes, that's right, create your own ending. You may think how that would be possible, considering how the game only has a single path to completion. So why would you create your own ending? To hypothesize the answers to these questions and perhaps create a new ending.

Many seem to dislike this ending. I am not saying they are incorrect; in fact, I also dislike how the series ended. But it also gave me inspiration. It allowed me to dream of an alternate ending in which everyone succeeded. That is the beauty of an open ending.

The question you might ask me is, "Why should I care?" My answer is this: If you have made it this far, you can see the end for yourself. And if you dislike it and want to change it, you too can dream an alternate ending. Heck, you could write an entirely new story. We, the fans, can create an alternate, happy ending. Rather than outright complaining about how the ending to Deponia was an absolute kick in the teeth and spreading hate, why not harness that negative energy into another, alternate ending? Or a new project in general?

The ending of Goodbye Deponia was not a good one. However, it was an inspirational one. We saw our hero, Rufus, never quit in achieving his Goal, despite any and all adversity. Despite his mishaps. Despite his egotism.

He simply never gave up. And in the end...he still didn't give up. And if you have watched the ending, perhaps Rufus won't give up then, either.

This entire series can perhaps convey the message that one should never give up. It's not over until it's over. You can do it. You can create another ending. You can achieve your Goal. You can.

This game, despite its abrupt ending, controversial humor, simple puzzles (compared to the first two), rambling dialogue, and descent from innocence into madness...is the best one in the series.

I'm not saying you should buy this game, nor am I saying you should pass. I am simply describing a feeling of inspiration. If you want another opinion, read some of the other reviews. Read both positive and negative. Judge for yourself whether or not you want a poor ending. Watch some footage on YouTube. Heck, buy the first two titles, or the Complete Journey Edition, to see for yourself whether or not it is worth the trauma to continue the storyline for yourself.

All I am saying is no matter what, resist the urge to give up, and achieve your Goal.


P.S. Why is this review not in Deponia: Complete Journey Edition? Well, I don't have that version. I just have the three standalone titles.
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19.7 ώρες στο μητρώο
Αναρτήθηκε: 1 Ιανουαρίου
This game is so frustrating on so many levels for it is very challenging to advance with the game. It took me more time than the first two Deponia games combined to finish. And I even replayed both gameplays! While I did enjoy the puzzles, I absolutely despised having to go through the agonisingly e n d l e s s dialogues. I progressed very little with the story that I considered myself lucky I stumbled upon random items, accidentally combine the items, even had to unintentionally switch the items in the inventory between the Rufuses. I admit I had to (constantly) look up walkthroughs to progress with the game.

The 3rd Deponia isn't as enjoyable as the 1st Deponia in terms of gameplay and storyline. In the first game, you're on board with the story of this egotistical narcissistic self-proclaimed "hero" saving his home and envisioning his life on some flying utopian city but in the third game, the story changes in a way that cheapens the efforts of the earlier games. The focal story is there: Rufus still needs to save Deponia from its impending doom but introducing the character Hermes into the story as their “creator” wasn't as meaningful as intended. It makes everything seem flexible; you can clone literally anyone. If you can cheat death by cloning, surely you can cheat doomsday by crafting another crummy Deponia-esque world.

I was curious how Rufus and Goal were going to protect Deponia, since the two games have been relentlessly trying to accomplish that. So why not own the third game as well? At the start, I was neutral about the 3rd instalment, however the game drags on, and it just became repetitive, monotonous, and tiresome. Nevertheless, I actually liked the unorthodox ending. It shows Rufus’ development from a self-centred egomaniac to a somewhat altruistic noble hero.

5/10 for gameplay – too much dialogue and hidden items but good puzzles (puzzles were simple enough to solve); 5/10 for story – did not fancy this Hermes and the cloning factory but has a nice enough ending to conclude the whole trilogy. Overall 5/10 – Kind of on the fence with this last one. While the first two were a lot more enjoyable than this, "Goodbye Deponia" still has some decent puzzles and ended the story on unconventional but refreshing terms.
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