The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save...
Évaluations d'utilisateurs : Très positive (1,530 évaluation(s))
Date de parution: 18 sept 2014

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Acheter Wasteland 2 - Classic

Acheter Wasteland 2 - Digital Deluxe Edition

 

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"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
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18 septembre

Are You Ready For The End of Times?

We are 9 hours out from Wasteland 2’s Release! After 25 years the Desert Rangers are returning to save the last remnants of humanity. Get ready to embark on an all-new adventure into the desolate wastes of Arizona and California!

If you own Wasteland 2 in Early Access, your copy will turn into a final release copy automatically. If you have it installed this will be applied to your current installation as a patch.

Wasteland 2 will launch with two editions:

Classic Edition ($39.99/€39.99/£29.99)

Digital Deluxe Edition ($59.99/€54.99/£44.99)

Stay tuned!
- Wasteland 2 Development Team

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9 septembre

Wasteland 2 manual released

Check out the digital version of the Wasteland 2 Manual! This 100-page Ranger Field Manual will come printed with physical copies of the game, but we're making it available to everyone to read and enjoy right now. 10 more days to release!

You will find the manual under the "Manual" link in the Wasteland 2 page on your Steam Library, or on Google Drive at https://docs.google.com/file/d/0B3LlgONcNnMUUnVzRGxiUUJYb2M/edit

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Articles

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

“Brian and his team have managed to do the impossible, to recreate the magic that I felt playing Fallout for the first time.”
Brian Hicks/ Producer of DayZ

Édition numérique de luxe

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

À propos de ce jeu

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features


  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!

Configuration requise

PC
Mac
Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
7.6 heures en tout
Malgré les bugs encore présents, la traduction FR de qualité variable et incomplete, les situations de combat extremement mal fichues et frustrantes (notamment lorsque l'on sépare son groupe pour résoudre des genres de puzzles ou lorsque tout un village devient hostile pour une action dont on ignorait qu'elle était interdite), Wasteland 2 est le messie qu'on attendait, digne successeur de la série des Fallout (1 et 2) dont le premier opus était le papa.

Si vous êtes en manque de RPG post-apo, foncez. En fait, foncez quoiqu'il arrive, ce jeu est une petite perle et vous ne le regretterez pas.
Posté le : 22 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
63 personne(s) sur 80 (79%) ont trouvé cette évaluation utile
32.8 heures en tout
finally, Finally, FINALLY. FINALLY!! FINALLY!!1!1!eleven!1!!

And that isn't a crack against how long it was in development, I've been looking for an INTELLIGENT thinking mans game since the orginal Fallout 1 and 2, we had touches of it with Baulders gate and games like it were great, but I've been in freaking LOVE with post apocyptic games since the fallout series (pre 'DERP LETS TURN IT INTO A FIRST PERSON SHOOTER!, hey, we only have like 11,237,423,423,523 FPS's, lets compete in THAT market some more. What do you mean there aren't even enough TACTICAL squad based games that you can count on a single hand, that means that genre is DEAD obviously! every big developer for the last 20+ years)

The problem, many of us apparently, have had with most games these days, they are set in one of three settings, 1. Fanasty setting 2. Current setting (lets shoot ethnic minorities in sandy countries with modern weapons!.... pass) or 3. Lets kill Zombie Hilter controlled clones for the millionith time. All of which CAN and ARE sometimes great games, but how many games do we have set in Post apocalyptic worlds. A world where yes, there are guns, gernades, rifles, and melee weapons, but also more exotic stuff like plasma and laser weapons.

Also, where combat IS a major part of the game, each and almost EVERY mission has a VARITETY of ways to solve it. EXAMPLE (BUT NOT FROM THE GAME, MAKING THIS ONE UP MYSELF no spoilers!)
Small town is being harassed by a two local gangs, how do you solve it as a ranger?

Possible ways to solve it!
1. Guns blazing - lets BLOW EM ALL UP AND KILL EM!
2. Dialog/Diplomacy - Infiltrate both gangs, and give them clues that the OTHER gang is out to slaughter em, make them fight it out via planted evidence, then finish off the survivors so the small town can be free!
3. Use mechanic skill to turn off water/power to bandits bases - unable to support themselves the bandits move on
4. Use Animial Whisper skill and turn wild life against bandits - a combination of patience and timing makes the bandits a 3 course meal for local wildlift and saves the local town
ETC. ETC. ETC.

THESE are the kinds of ways I like to see a game able to be played, not where the only option is 'aim at ONLY moving targets on screen EVER, and pull trigger until enemy is no longer moving. It lets you not only have different ways to get things done, but you ALSO have almost unlimited replayability, even with knowing how things can generally go, you want to try new things BECAUSE there are so many possible ways to GET TO THE SAME RESULT.

Like I said, a little more intelligence and/or patience is required, and for an industry that is chock full of FPS's, and 'Who can twitch fastest is the best' games it's been long, LONG overdue where we can have a top down game where I can use terrain, combat skills, and different weaponary to beat superior forces.

Oh and lets not forget the morale parts of the game, instead of the typical 'become a boyscout or SATANS RIGHT HAND MAN' there are just dozens of shades of gray all through this game, and people will treat you differently in one location over the next, almost as if they were part of isolated communities that had a hard time talking to each other.... ....... ............... Eventually things WILL filter down, and where you might end someones suffering from pain, another person could see you and say you killed them in cold blood. Almost NOTHING is clear cut, and you'll find yourself actually having to think of different outcomes rather than the typical game.

I really hope the ADHD that has infested the gaming industry the last 10+ years can be put aside for a few mintues for WL2, it's not MEANT to be the 'run of the mill' crap we've been force fed over and over. It says it gives you 80+ hours of game play, I spent all weekend playing it and I'm not ashamed to say I took a sick day tomorrow so I can play it all day without interuption in an empty house. It's THAT good, at least to me anyway.

Now, there are a few things that will work against it. It's NOT perfect, it's a little rough in a few areas and sometimes you WILL be angry that you can't find a particular item, NPC or easy solution. Other times the game will surprise you with it's richness and attention to detail.

Oh and that's another thing, HUMOR is big in this game, there are tons and TONS of refferences to all sorts of things from the last 25+ years all through it. I won't ruin them so hopefully you can get them yourself, but lets say some characters from other games, movies and books do make apperances through out the game. Some might be as simple as walking past another Ranger team and closely looking at their names and saying to yourself 'wait a second, .. oh damn, that's !!!!!!!! son of a B! That's AWESOME!'

Other times you'll notice little pieces of inventory 'junk' that make you just grin, I've found everything from a Chia pet to old gaming consoles from the 80's and 90's. Each and everything I've also read the description on, mostly because it just makes you laugh at some of the crap they threw into the descriptions since many people just skip by them in most games. In WL2 I'll say it's worth the reading the items at least the 1st time you see em, after that np, see it again just skip it, but up the Devs got more then a little creative with some of this stuff.

Oh and while this IS a tactical combat game mostly, I will say that you should probably make a play through where you focus at least one character with high intelligence, charisma and a hard path of the dialog skills. There are simply SO many times in conversations where I wish I was able to choose some of the other options but I couldn't because I was too combat focused.

So there is a great chance to have multiple play throughs on this, I'll give it that as well. Something with most single player games just hasn't been the case these last years.

And yes, I'm obviously dating myself with some of what I've said, but I've been a gamer for almost 25 years now. And a really good tactical squad based thinking game has been lacking since the late 90's. Wasteland Two has made me feel all of those good feelings I got when I played the orginal fallout games. I'm just hoping that by writing this, obivously long as all hell review, that it will make a few people on the fence about getting it swing to the 'let me give it a shot' option. Then if you like it and you are one of those people that do 'Let's plays' please do one for this, I'm not technical, I don't know how to stream or record, but I'd love to see this game get the attention it deserves and, HOPEFULLY, will reawaken developers to the fact that we need more then clones of the same 4 genre's invented, reinvented, re-hashed and regurgitated over and over to a market that does have more then a few of us that have more then the 'push button - recieve result x 10,000 = YOU WIN!' mentality.

Yes, I've been a bit harsh in parts here to certain kinds of gamers, I aplogize for that, but we need MORE details in games, no dumbed down crap over and over, Wasteland two has me just grinning like a madman the entire weekend. To the point where my wife just looked at me and said 'go... play that nuclear death game all you want, you'll be useless to me all weekend anyway.'

That's rare and I can't stop smiling about it.

Thanks to the Dev's for making it and I really hope I've brought a good case to a few of you that will take the time to read, and hopefully find this (early) review useful.

-Banlish
Posté le : 22 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
33 personne(s) sur 44 (75%) ont trouvé cette évaluation utile
9.3 heures en tout
spent 9 hours creating a party with 4 page bios for each character

whole party dies by a buried mine 10 minutes into the game

11/11 would roleplay again
Posté le : 22 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
14.8 heures en tout
War. War never changes. Wasteland 2 is such a spiritual successor to old Fallout games that I almost expected Ron Perlman to deliver those iconic lines during the opening video. Now, let’s not forget that the original Fallout was inspired by the first Wasteland game. And now, in turn, a Wasteland game is inspired by the first 2 Fallout games – and as such, should be a treat for all those Nuke Cola loving, bottlecap collecting vault-dwellers out there.


It’s been more than 2 years since Wasteland 2 campaign on Kickstarter was successfully funded – and after more than a few delays, a full version is finally available – but is it polished? Well, yes and no. While the reports of bugs are everywhere on the interwebs, in my 10+ hours of playing I encountered only one game-restarting bug when my party just refused to move from the spot. A quick restart solved the problem, but such bugs should not happen in a game that was delayed for so long and live tested with the huge community of early access players.

I won’t spoil the story so far, but the main premise is this – after the politicians “pushed the button”, the survivors of the nuclear wasteland are living in small interconnected communities, looked after by “Desert Rangers”, a self-made police of the apocalypse. You are one of them.

The choices you make in the game will affect the story, just like in any good RPG. For instance, near the beginning of the game, while you are patrolling the desert you get 2 distress calls at the same time – one from a farm where mutated plants and animals started wreaking havok, and one from a town being attacked by raiders. You can’t save both – I helped the town attacked by raiders, and when I managed to got to the other town, it was completely destroyed and overrun with mutant zombie plant people. Yup, enemies in Wasteland 2 are awesome.

Anyway, my choosing to ignore the first one while helping the other had a consequence – mutated plants were now spreading across the wasteland, so now you encountered zombie plant hordes on the map, solving additional quests that included ridding the affected villages of them and treating the water supply with the serum to stop them from spreading further.

This is definitely a game that just has to be played more than once – and I love that.

One more thing I loved about Wasteland 2 is the sense of “yikes, I’m getting the hell out of here and coming back later with better weapons” feeling – the dangers in Wasteland are real – and some of them will require you to run with your tail between your legs.

That’s all I’m willing to write without spoiling details of the game further. Except for this one little spoiler: there’s a skill in the skill tree called “Toaster Repair”. Yes, there’s an entire skill dedicated to repairing toasters. Of course I invested points in it! :)

In short, if you loved Fallout 1 and 2, you will LOVE Wasteland 2. If that was not your cup of radioactive tea, look elsewhere, because turn-based combat and slow but steady exploring is not for everyone.

More game reviews at www.bundlehq.com
Posté le : 22 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
76.4 heures en tout
I could not agree more with the folks at IGN. This game is everything we were found of in the post-apocalyptic games of yore. I relish the story, complexity of the locations and people you interact with, and the discoveries you make based on the style of characters you play and the consequences of your actions, be they for better, or very much worse.

I look forward to playing it through again, and hope in the future to see it expanded upon, refined further, and the engine given out to the community to create love letters to the wasteland with their own stories, and maybe even tribute games that never were 'quite' finished that could use the breath of life.
Posté le : 22 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
111 personne(s) sur 119 (93%) ont trouvé cette évaluation utile
43.1 heures en tout
Avis donné pendant l'accès anticipé
Petit compte rendu après 10 heures de jeux :

Bon, c'est un peu délicat de donner un avis définitif pour ce style de jeu au long court en seulement 10 heures, qui plus est sur une beta, néanmoins, tout cela m'a paru très prometteur et enthousiasmant :

-L'ambiance est très réussi (mention spécial pour la musique de Mark Morgan, toujours très en forme visiblement!)

-Les combats sont assez fun, même pour moi qui ne suis pas un inconditionnel du tour par tour... Le fait de diriger une équipe de 4 permets plus de possibilité tactique que dans un Fallout par exemple... (dont je trouvais le système de combat un peu pauvre... ) On peut aussi récupérer jusqu'à 3 équipiers supplémentaires pendant le jeu (je n'en ai trouvé que 2 dans cette beta... )

-On retrouve des enjeux très proche des premiers Fallout : Gestion des ressources (eaux, munitions etc...), choix cornélien (dès le début, on est obligé de choisir entre "sauver" tel ou tel village !), réactivité permanante etc...
C'est super, ça m'a vraiment manqué de jouer à ce style de jeu !

-Je n'ai malheureusement pas eu trop l'occasion de lire les dialogues, ceux-ci étant uniquement en anglais dans cette beta (et drôlement long aussi !), mais le système de dialogue m'a semblé solide et intéressant (quoi qu'un poil artificiel à mon goût... ), les personnages semblent avoir beaucoup de personnalité et d'humour...
Le jeu regorge aussi de clin d’œil à ce que j'en ai vu...

-L'interface a pas mal de défauts encore, mais les développeurs en sont conscient et ont promis d'améliorer tout ça dès que possible.

Est-ce que ça vaut le coup de payer 45€ pour tester une simple beta ? A vous de voir si vous voulez soutenir les développeurs (moi j'ai reçu un accès beta en cadeau pour avoir contribué au kickstarter de l'année dernière), car le jeu ne contiens pour l'instant que 4 zones sur les 20 prévus... C'est frustrant ! On aurait envie de voir le reste du jeu ! Mais c'est aussi bon signe : Le coté addictif et immersif est bien là...

Bref, seulement 10 heures de jeux, mais j'ai déjà pris beaucoup de plaisir et je ne me suis jamais fait chier ! Je réécrirais un avis quand le jeu final sera sortie...

MAJ du 02/08/2014 :
Le jeu sort dans un peu plus d'un mois maintenant alors j'ai voulu jeté un coup d’œil à la beta actuelle histoire de voir le boulot effectué pendant ces 9 mois :

-Le moteur a été super bien optimisé par rapport au début, c'est niquel, très fluide et stable, aucun plantage signalé. Je ne peux pas dire pour l'ensemble du jeu mais la finition du début est très bonne...
-Les graphismes sont plus fin et plus jolie qu'au début. On sent l'effort !
-Le level design est plus abouti... J'ai vu pas mal de possibilités en plus... de nouveaux chemins, actions à effectuer etc...
-L'interface a, comme promis, été largement amélioré. Pas grand chose à redire la dessus, c'est très pratique. On a droit à un inventaire à la tetris avec des icônes en couleur, c'est très lisible.
L'interface de dialogue est bien mieux foutu aussi (possibilité de changer de "parleur" pendant la conversation)
A voir au bout de quelques heures de jeu ce que ça donne.
-Le contenu de la beta est bien plus grand maintenant ! Mais je n'ai pas voulu pousser mon exploration trop loin...
-Du peu que j'ai joué, c'est mieux équilibré.
-Y'a une VF maintenant ! mais elle est pas fini...
-Bizarrement ils ont retiré pas mal de portrait sélectionnable pour nos perso pour les remplacer par des portraits franchement pas terrible ! Hum... Mouai...
-Ma foi en ce jeu n'a fait que grandir, ça va être énorme ! Maintenant c'est sûr... J'ai du mal à retenir de ne pas me plonger dedans en attendant la sortie ! Mais il faut que je tienne !!! Il le faut !

-Oh, et pendant que j'y pense... Le jeu devrait être à 30€ à la sortie donc vous pouvez attendre avant de l'acheter ! ;)
Posté le : 15 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non