With Wasteland 2, the impressive lineage of the series has been preserved but modernized for the fans of today. Immerse yourself in tactical turn-based combat, RPG-style character advancement and customization, and deep choices that affect the narrative and memorable cast of characters.
用户评测: 特别好评 (5,216 篇评测)
发行日期: 2014年9月18日

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购买 Wasteland 2 - Classic

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由鉴赏家推荐

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
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最近更新 查看所有(29)

7月2日

Wasteland Playing Cards, New Director's Cut Screenshots

Hey Exiles,

We wanted to get an update out to you all before the 4th of July holiday weekend, and have a few things we thought we'd share with you.

First, in case you missed it - in our last update, we announced that we're renaming our upcoming version of Wasteland 2 for PC and consoles as Wasteland 2 Director's Cut. It is still coming free to all owners on PC in late summer this year! Be sure to check out this little trailer we put together:

https://www.youtube.com/watch?v=hNbEYHzheP0

Limited Edition Wasteland Playing Cards – Now on Kickstarter!

The coolest thing we want to share today is a collaboration we started with Jackson Robinson, a Kickstarter veteran who has successfully funded and delivered on numerous projects on this service. His specialty is creating unique, themed, high-quality playing cards. Several of us backed his earlier projects, so when he pitched us the idea of doing a Wasteland-themed deck of cards, inspired by the story and characters of our game, we felt that it was a natural fit.

We were ecstatic to see this Kickstarter hit its funding goal in just a couple of hours after launch, but there's four weeks left for you to jump on board and get this unique collectable! Remember that these cards are limited-edition, and won't be available after the Kickstarter campaign, so get them now while they're hot!

Wasteland 2 Director's Cut Media Update

The Director's Cut edition of Wasteland 2 is progressing well. We are running on all cylinders testing, polishing, and taking it through the required rigmarole for release. This includes the fun stuff – making sure the game is balanced and plays great – to the less exciting but still necessary, such as getting updated age ratings, re-doing the manual, creating new box art, and the big one, console certification.

We'll have more in-depth coverage as we get closer to release, but we wanted to share some brand-new screenshots and a few new clips from the trenches.

We can't direct embed the images, so click the links below to see them. Enjoy!

https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_1.jpg
https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_2.jpg
https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_3.jpg
https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_4.jpg

Last, our CEO Brian Fargo also brings these two Vines as a sneak peek at some of our upcoming features and changes...

https://vine.co/v/eJPZrB0uQ2v
https://vine.co/v/eJLIEm6nZab

That's all for now! If you're in the United States, have a great Independence Day weekend... and if not, we still hope you have a great Friday and weekend all the same! ːSmartAssː

Best,
inXile Entertainment

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6月23日

Wasteland 2 Director's Cut Trailer, Name Change

Hello Exiles,

Today we are thrilled to share with you a brand-new trailer for Wasteland 2 Director's Cut. Click below to check it out!

https://www.youtube.com/watch?v=hNbEYHzheP0

You may have noticed that the name of the game has been changed, and some of you might also notice that we were previously using the name Game of the Year Edition.

Why the change? We feel that this new title more accurately reflects the contents of the update. Rather than just being a repackaging of the same old content, the Director's Cut name indicates the sheer scope of the changes involved. With many all-new features that you have requested, overhauled graphics, an upgrade to a new game engine, and tons of new recorded voice-over, not to mention controller support – Wasteland 2 Director's Cut is truly the definitive version of the game.

And of course, anyone who currently owns Wasteland 2 will get the Director’s Cut on PC, Mac and Linux for FREE!

For the full details, please check out our latest backer update on Kickstarter:

https://www.kickstarter.com/projects/inxile/wasteland-2/posts/1272218

Best,
inXile Entertainment

29 条留言 了解更多

评测

“This really does feel like Fallout 4, if Fallout were to go back to its CRPG roots.”
TotalBiscuit/The Cynical Brit

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

数字豪华版

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

关于这款游戏

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Awarded Game of the Year by PCWorld, Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features


  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
有价值的用户评测
34 人中有 33 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.2 小时(记录在案的)
发布于:5月14日
说到这款游戏,所有老一些的玩家都不得不提到另一款游戏 Fallout/辐射/异尘余生(特指1、2代之前的)

没错, 一款被别的作品纪念的游戏的续作,最终成为了用来纪念曾经纪念他的作品。

当年,Fallout一句“还记得《废土》(Wasteland)吗?”的广告词,荣登了废土非官方精神续作的名号,但是由于废土的发行权当时在EA手中,实际上二者在世界观上还是有很大的去别的,即使都是核战后,都是后启示录风格,依然不能将废土等同于辐射。

然而那个16色,简陋无比的DOS游戏《废土》在辐射出现后消声灭迹,相反辐射系列却成为了其精神延续而成为了一代名作,但是最终Black Isle折戟3代,从此,本来是第一个3D化的旧版本辐射,旧辐射3(范布伦计划)成为了一个传说,跟随Black Isle一起进入了坟墓,即使是后来由Bethesda重启的辐射系列,也不过是走了一条上古卷轴式的新道路,纵使它确实不错,但是毕竟不再是旧版的辐射的模式,甚至可以说已经不是老式的半SRPG,而是FPS+RPG的上古卷轴模式。

就在玩家认为旧辐射式的美式RPG游戏就此完结的时候,《废土2》跨越了26年的光阴,开始了众筹,然而26年的岁月让一切都变得不一样了,现在轮到《废土2》去纪念《辐射》了,不得不让人唏嘘。

可以说,这款游戏简直就是“范布伦计划”复活——长满铁锈的UI,电子管上的数字,标准的“你看到”式的打字机提示文字,回合制的战斗模式,混合了3D与2D的玩法,第三人称俯视视角,大地图行走的旅行模式,甚至连音乐都依然是Mark Morgan制造,这一切就仿佛10多年前的范布伦计划摆在了玩家面前,虽然主角不再是避难所里走出的获选者,而是一群荒野中的游骑兵,但是由于废土与辐射的渊源所在,二者之间的关系就在此变得模糊了起来,而且由于废土初代太过久远,实际上废土2的系统、画面比起自己的前辈,反而更像是这款学习它的“徒弟”。

游戏的系统有点像是《辐射 战略版 钢铁兄弟会》与旧系列辐射的混合,虽然是操控4个人,但是进入战斗后依然是回合制,平时走路则有点像是战略版,战斗风格很慢,可能已经习惯了新辐射系列的玩家会对这种回合制行动点数的战斗方式感到不适应,尤其是FPS版本各种弹药充裕的情况下,很容易在这种模式中打到弹尽粮绝,但是比起FPS的纯射击,这种战斗方式更能体现玩家的战略方面的本领,如何在最小的弹药消耗下干掉最多的敌人,也成为了这款游戏战斗的精髓所在。

游戏的人物系统由于版权问题,无法使用辐射系列的SPECIAL系统,而依然使用老式RPG系统,升级则采用了无线电回报的方式,技能方面也是和废土1以及老辐射一样多种多样。

游戏的剧情方面则一贯地继承了后启示录游戏的风格——自由度与没有绝对的善恶,对于习惯了美式RPG风格来说,没有绝对善恶分别这已经是一个惯例了,游戏很好的继承了这种风格。

另外值得一提的是,游戏的文本非常贴心地使用了明码,而且集中于一个大型文本文件之中,并且对于字库的兼容性还是比较凑合,因此任何使用非官方语言的玩家都可以参与到游戏语言本地化的过程中,虽然30万字的内容显得有点吓人,但是对于玩家来说,总比解密加密文本要轻松。

不过游戏有一个很大的问题,也许是发行时为了拉赞助,游戏本身捆绑了雷蛇耳机增强套件,而且首次启动时是会强制打开安装程序的,虽然有提示并且你可以选择不安装,但是提示是纯英语的,如果不太注意还是会安装上,而安装这个对于某些本身带有增强设备的电脑来说会导致原有设备出现问题,需要完整地卸载所有驱动才可以解决,这点给玩家带来了不少麻烦。

不过,旧版辐射的遗志就被他的祖师爷——废土继承了下来,我们在26年后能再度以这种方式驰骋在废土之上,这就是一个轮回了。
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515 人中有 325 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
18.7 小时(记录在案的)
发布于:3月5日
TL:DR buy Fallout 1&2 and play those instead; they are similar, superior games and cost a fraction of the price.

I backed this on kickstarter and was very enthusiastic about playing the finished product. I loved all the old Interplay games back in the day, and I thought that a modern remake of Wasteland that stayed faithful to old-school RPGs couldn't possibly go wrong.

It's a real shame that Wasteland 2 turned out to be such a slog. The 'tactical' combat is basic and repetitive, with no tactics beyond making sure you have your best weapons equipped, and focusing fire on each enemy until they are dead. This game is supposedly the spiritual successor to the early Fallouts but the combat is actually a step backwards from them. No aimed shot limb cripples, torso-shredding burst fire crits, stuns, knockdowns, or anything beyond hitting and subtracting hitpoints - headshots are available but they just take a bigger chunk of HP. There is a half-hearted cover mechanic but if you don't use it, it doesn't matter. Even when levelling up later in the game and getting better armour and weapons the combat is still the same grind.

Levels are certainly sprawling, but are mostly full of monotonous fights and heavily trapped/locked boxes (that usually turn out to be full of jokey 'flavour' junk items). Fight, help locals, move plot forward a bit, travel to next area. Not necessarily a bad formula but it is the same over and over, coupled with the incredibly dull combat. Text pops up for dialogue and to describe things happening but it appears in a tiny box at the corner of the screen which can't display much of it at once - which seems bizarre when there is so much reading to be done, and very little voice acting.

The setting is interesting and the plot is well written with some genuine laughs and memorable characters to encounter. But when they come wrapped up in such an unpolished, uninspiring package with such ancient production values, it's very difficult to appreciate them.
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87 人中有 62 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
118.7 小时(记录在案的)
发布于:2月26日
*Contains minor spoilers*
Well... I went all the way from loving this game into hating it and then to accepting it and finally to like it. So, it turned out that:

1. This is NOT a Fallout1/2. It's more like Fallout Tactics with FO 1/2-ish endings.
2. You can solve most of your problems 2 ways: using speech or lockpicking skills. Or both.
3. Devs thought "We will make 3 kinds of speech and 3 kinds of lockpicking skills. It will create so many choices". Well, actually no, it's still 2 ways.
4. Assault rifles are most useful weapons in the world. All other weapons are not worth your skillpoints.
5. Melee specialists will do nothing first half of the game except getting hurt all the time. During second half they should learn how to use assault rifles.
6. Throwing weapons do not require a skill. Even monkey could throw a grenade, right?
7. You can never tell from the view of your team which armor they are wearing. Cause stockings with garment are more important in the wasteland then power armor, right?
8. Energy weapons do very little damage to unarmored enemies. Please read this line again to understand the level of absurd.
9. Main story quest deviated very little from "the search for GECK". Actually you'll look for 2 types of chemicals.
10. You can dig all the graves in the world. No one cares.

I could go on with this list, but I think you get the picture by now. Not to mention clumsy 3d-models with ugly skin and absolutely unnecessary sims-like character editor (can give you nightmares). It's mostly poor choice of engine. But if you like a good tactics with turn-based combat in a postapocalyptic setting - you'll buy this game. It will punish you in order to make you start another playthrough. And you'll learn to accept it "as is". Like I did.
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114 人中有 77 人(68%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
22.0 小时(记录在案的)
发布于:4月16日
Wasteland 2 is an isometric party-based role-playing game set in a post-apocalyptic southeastern United States.

The Great:

- Deep and expansive story that starts quickly and expands out in numerous branching paths
- Real player choices that change both the progression of the story and how gameplay mechanics play out (can avoid combat using conversation)
- Incredible amount of quality content as the story expands to tremendous length and allows for deep exploration

The Good:

- The combat system is of good quality and gives much variety and satisfactory tactical options

The Bad:

- RPG progression skills and traits are locked once selected which can cause significant potential problems for new/inexperienced players
- Some of the areas are notably barren or seemingly unfinished (e.g. all the random encounters that are nearly exact repeats of each other)

Conclusion:

Wasteland 2 should be on everyone's short list for engrossing stories in RPGs.

9.0 / 10.0
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392 人中有 239 人(61%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
45.0 小时(记录在案的)
发布于:4月6日
I backed it on Kickstarter, I'm a huge fan of the Baldur's gate series, Fallout 2 to New Vegas, Diablo, and many other RPGs, and think Wasteland 2 was absolutely terrible.

With 40+ hours of game-time I feel like I have a pretty substantial view on Wasteland 2, and in the end, I think the devs just don't understand what actually makes a game ***fun***:

* Walking across an entire area cleared of all enemies to get back to the world map is not fun.
* Holding back on my attributes because I might run into some challenge requiring more lockpicking is not fun.
* Being interrupted on the world map for nearly always boring-as-♥♥♥♥ random encounters is not fun. (Seriously though, couldn't you make some unique random encounters that are more than nameless badies, or stop spamming me with encounters when I have a 100% chance of running?)
* Save scumming is not fun. Holy ♥♥♥♥, 50% of my time is spent save scumming. Want to open a safe? Save scum. Want to take apart a weapon and need a certain piece? Save scum. Starting a hard battle and need to hit an enemy with a hard-to-hit headshot? Save scum.

"Oh but just don't save scum and accept the consequences" is the worst excuse I can think of. It is simply human nature to shoot for the best outcome; failing at a percentage based challenge we know we can avoid by save scumming just feels bad. It feels almost equally as ♥♥♥♥♥♥ to waste time trying to get the desired outcome, but still feels better than getting ♥♥♥♥-all for your effort by accepting your ♥♥♥♥ luck.

New Vegas did this right: If you had the attributes to attempt a challenge it was pass fail. There was no reason to save scum,; save scumming wasn't even an option! Diablo did this right: If you exit the game, you save the game; you aren't even able to save scum! How did the devs mess up this crucial component in 2014?

**Graphics and Camera**

The graphics themselves are only OK. I don't expect them to be ground-breaking on an indie game. With that said, Fallout 1/2 and Baldur's gate still stand the test of time because every background is a literal work of art. Wasteland 2 simply looks, well, OK.

The real issue is that the 3D camera mechanism SUCKS. The compass is constantly off in some unexpected orientation, things are often hidden from view, and the map system is painful at best. The landscape is so bland and monotonous that you can't tell where you are from simply looking around. Even after 40+ hours of game time I still get lost unless constantly looking at the map and re-orienting the compass. Even Baldur's gate, a game made in the late 90's, had user-placable map-markers, and BG 2 had pre-placed markers on top of that so you could tell where the ♥♥♥♥ you were.

On top of the confusing camera and map, there is almost NO quick travel. Why do I have to walk across the entire prison map or Ranger Citadel to get in and out!? How does that enhance my experience? How is that enjoyable? It certainly doesn't make the game any harder, it just wastes more of our time.

**Combat**

Combat is OK; there is some element of strategy, and action point management is mildly interesting. That said . . it could really use more variety. Games like Diablo and the BG series had so much variety with spells and skills. Fallout 3 and New Vegas had the VATS system, stealth, and live combat. Wasteland 2 is just a throwback to Fallout 1/2, which is fine on it's own, but 15+ years later they couldn't think of anything new?

On top of this, the lack of pause and coordination before a fight is maddening. In baldur's gate you could issue tasks to each member of your party to do unique and interesting actions . . you know . . LIKE A REAL AMBUSH!? In wasteland 2, all you can do is shoot the ♥♥♥♥ out of one person. Hell, even fallout 1 and 2 let you go into VATS mode!

When I win a fight in Wasteland 2, I don't feel very GOOD about it. There simply isn't enough strategy to actually make much of a difference in a fight. The real decider of outcome seems to rely on your weapons, and the enemies decisions. If anything, I feel like I should go grind for experience to have a better chance, and that just makes me sad about wasting more time to progress in the game.

**The Attribute System**

Fargo talked all about making characters with specialties but absolutely failed. Getting by with a character who has under 8 intelligence is a pain in the ♥♥♥ because you miss so many skill-based opportunities. None of the other attributes influence your skills, so they are all a depressing mix of combat-stats. Charisma only needs to be high enough to pick up companions, and you're left ♥♥♥♥♥♥ off if you put it too low to include one. It all just feels like a ♥♥♥♥♥♥ min-maxing formula: "At least 8 int, at least X charisma for these party members, and whatever mix gets the best AP for the rest of the stats while retaining a reasonable combat initiative. All this tailored to the weapon (higher CI for close-range weapons)".

Because the stats do not influence skills, they all do practically the same thing. Nobody is actually specialized because making a character with too low of AP or combat initiative makes them near useless. Anyone used to a little bit of customization in RPGs will just make everyone a bland average that optimizes as much AP as possible.

**The writing/acting**

Good god, I don't know if it is the writing or the actors, but this ♥♥♥♥ is cringe-worthy the whole way through. From the insanely clean live-actors (really? No dirt on a DESERT ranger?) to the how-in-the-♥♥♥♥-am-I-supposed-to-suspend-my-disbelief voice acting, it is just painful. Did anyone actually enjoy the live-action video? Couldn't that money have been spent better elsewhere? Does Vargas talk like any real person you've ever heard?

And finally . .

**Side Quests**

Rails nomad is the only place in all of Arizona that is full of quests you don't need to do to finish the game. All other standalone areas either have only a handful of trivial sidequests. The main areas themselves have many trivial side quests . . but none have any *substance*. The nuke silo is about the only substantial sidequest I can think of, and even that is pretty damn trivial in length. Compare to things like Fallouts 1 - New Vegas or BG, where there are side-quests spanning multiple areas, and MANY areas at least as intricate as Rails Nomad. All the side quests in Wasteland 2 just feel like shallow time-sinks.
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