The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save...
用户评测: 特别好评 (3,565 篇评测)
发行日期: 2014年9月18日

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购买 Wasteland 2 - Classic

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-25%
$39.99
$29.99

购买 Wasteland 2 - Digital Deluxe Edition

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$59.99
$44.99
 

鉴赏家的推荐

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
点击这里阅读完整评测。

最近更新 查看所有(22)

12月15日

Wasteland 2 Patch 5 Release Notes (61997)

Aaannd here we go! Patch 5 for Wasteland 2 is out, featuring a bevy of fixes, changes and improvements for your gaming enjoyment!

Highlights
  • Added Castilian Spanish community localization to the game. It can be selected by picking "español castellano" from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed "español americano" option.
  • Large localized text clean up for all languages
  • Optimized the way random encounter data is stored to reduce loading time and file size.
  • Added more sound effects throughout the game.
  • Clean-up of smaller bug fixes throughout the game.
Full change list can be found here: http://wastelandrpg.tumblr.com/post/105289968981/wasteland-2-patch-5-release-notes-61997

32 条评论 了解更多

11月18日

Wasteland 2 Patch 4 (60792) Release Notes

Patch 4 for Wasteland 2 is here! This update is primarily a bug-fix pass that we put out to resolve some critical issues that arose sooner rather than later. Despite being a "hotfix", we have 300+ fixes in this update... dive in to the full notes below!

Highlights
  • This patch is primarily a bug-fixing update to correct a number of critical issues below:
  • Fixed Canyon of Titan endless combat bug with the raiders in the "junk fort" near Outpost One.
  • Fixed Canyon of Titan endless combat bug with Diamondback Militia.
  • Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
  • Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade's quest.
  • Additional improvements to Colorblind Mode based on user feedback.
See here for the full details: http://wastelandrpg.tumblr.com/post/102989563471/wasteland-2-patch-4-changelog-60792

24 条评论 了解更多

评测

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

“Brian and his team have managed to do the impossible, to recreate the magic that I felt playing Fallout for the first time.”
Brian Hicks/ Producer of DayZ

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

数字豪华版

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

关于这款游戏

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features


  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
有价值的用户评测
13 人中有 12 人(92%)觉得这篇评测有价值
22.9 小时(记录在案的)
发布于:6月24日
总算有正式版了。。。
游戏机制比beta好了不少,世界观也很完善,一些地方也很符合背景,比如子弹少而且贵,水一不小心就用完了。。。
然后角色模型依然丑
游戏的加点系统很丰富
还是贵

i went outside and a goat head-butt me.

10/10
这篇评测是否有价值?
14 人中有 12 人(86%)觉得这篇评测有价值
36.7 小时(记录在案的)
发布于:9月20日
没啥好说的,我是辐射粉,博得冰风玩家,
异域2部+WL2都必须预购!!!
这篇评测是否有价值?
10 人中有 9 人(90%)觉得这篇评测有价值
14.9 小时(记录在案的)
发布于:10月15日
说的再多不如三个字,买买买!
这篇评测是否有价值?
6 人中有 6 人(100%)觉得这篇评测有价值
24.7 小时(记录在案的)
发布于:10月1日
老游戏的第二春~非常棒的游戏!辐射粉必入的作品!
画面----或许你觉得游戏画面在这个时代算是拖后腿的了,但废土系列何必追求高画质?注意到了游戏右下角的打字机没有?当你点击环境物品的时候,关于物品的描述会在那里以文字的形式生动的展现出来,这就是废土的表现风格!这种文字与画面结合的表现方式甚至让我在玩辐射2的时候都没有一丝厌倦的感觉。
剧情----完成任务的方式和系列作品一样相当自由,善恶就在你的一念之间。制作方说通关会提供80小时的游戏时间,但是肯定远远不止!多种多样的选择以及人物的成长方向都决定了这款游戏不是通关一次就毫无乐趣的作品。
战斗----复古的战斗方式有一种战棋游戏的感觉,但相较辐射3而言策略性和娱乐性却更胜一筹。你操纵一个团队而不是辐射三里的一个人,每个队员都有他的长处和软肋。狙击手的步枪只有在远处才能精确击中敌人,而敌人位于附近时会由于压力丧失精准。步枪手倾向于中近距离,冲锋枪散弹枪是近距离。你需要部署阵型防止误伤,及时医治队员(注意:废土2里队友的死亡是真真正正的死亡,一定要带一个会医疗和急救的成员。。。这方面说多了都是泪啊。。),充分利用环境。。。。这不是一个无脑的游戏!
装备----多样的武器加上可以随意魔改,肯定是可以满足收集欲过强的玩家的。
最后玩这个游戏最好有点英语功底~一个有55万字的小众游戏估计汉化不会很好。。。
作为玩家我们是幸福的,废土fans等待了25年的游戏正好让我们遇到,还等什么?买买买!
这篇评测是否有价值?
10 人中有 8 人(80%)觉得这篇评测有价值
19.1 小时(记录在案的)
发布于:7月29日
抢先体验时期的评测
传奇游戏的再现,如果你没有购买辐射系列的游戏。那么这一款游戏就可以大致的给你概括辐射类游戏的大致意义了。末日中的生存和探索,老式的RPG回合制,游戏机制虽然制作的略显粗糙。但是对于光靠捐款就能给予如此大心血的游戏。的确是非常的弥足珍贵的
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
104.9 小时(记录在案的)
发布于:10月17日
非常不错的游戏,就是模型很丑,容量有点大,价格还可以,剩下的就是等DLC了~~这游戏会出DLC吧…会吗?


11月6日:更新补丁2.2G……看了下更新日志http://wastelandrpg.tumblr.com/post/101857060631/wasteland-2-patch-3-59820-release-notes
修改了很多地方但貌似没有增加新内容新物品什么的……有点小失望

现在基本没玩这游戏了,先放在硬盘里等什么时候有新内容再玩

有时候怀疑这游戏这么大的容量到底用到哪去了…………
这篇评测是否有价值?
4 人中有 3 人(75%)觉得这篇评测有价值
49.4 小时(记录在案的)
发布于:9月27日
整个游戏拥有非常丰富的探索内容,有趣的内容优秀的玩法,买买买买
这篇评测是否有价值?
5 人中有 3 人(60%)觉得这篇评测有价值
148.2 小时(记录在案的)
发布于:9月22日
不愧是辐射1&2的精神续作,当年的感觉全都回来了。遇到了一些小的bug,但不影响游戏,强力推荐!

补充:
花了近40天130多个小时打通了第一遍,相当满意。

优点:
剧情非常丰富,玩家面临很多的选择,一个目的有多条途径达成。
角色技能多样,各种非战斗技能都有其独特的用途,而不同技能都可能会对不同地区的未来产生重大影响
战斗很考验战术组织,特别是前期低等级时。后期如果想保住一些脆皮跟班的命,运气和战斗规划也都不可少
独特的幽默散布在游戏的各个角落,经常让人会心一笑

缺点:
bug还是有,后续的补丁应该能解决绝大部分,但有些感觉是游戏引擎内在的问题,不太好修正。
虽然如游戏本身的提示所言,有些事不管你再怎么努力也不会改变,但部分悲剧剧情的设置感觉太过勉强,是靠强制限制玩家的行动来达成,反而削弱了其悲剧感。
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
67.5 小时(记录在案的)
发布于:10月17日
很给力,玩起来爽歪歪
这篇评测是否有价值?
797 人中有 679 人(85%)觉得这篇评测有价值
27.9 小时(记录在案的)
发布于:9月19日
Full Video Review = http://youtu.be/pqELTg4w2SU

Wasteland 2's story places you in the boots of four raw recruits to the desert rangers. The game starts you in the desert wastes of Arizona as you attend the funeral of Ace, a desert ranger who was recently killed. As the funeral ends the desert rangers leader General Vargas throws you into the deep end and sends you off to track down Ace's killer.

Let's start with character creation, in the game you start with four characters. You have the option of either creating your own characters or choose from pre existing builds, you can even have a combination of both. In terms of aesthetics the character models are not pleasant to look like and there isn't a large variety of faces to choose from. That being said the statistical side makes the appearance’s short comings up in spades. Your characters have both attributes which are things like strength and skills. There is a large range of skills available including things like lockpicking, safecracking and more. It's often best to create a diverse group after all the more skills your party has collectively, the more options you'll have throughout the game. I myself opted first for a assault rife bearing squad leader, a sniper with lockpicking and computer skills, a melee focused demolitions expert and a shotgun wielding medic, aptly named Doc.

When your not actually in a location, you'll be traversing the wastes on the world map. There are lots of locations to discover in the world and you can find hidden cache's of loot so its worth spending time to explore. On the world map you have to take several factors in to account when travelling. First is your water supply, your group has water canteens, each mile you travel will use up water and if you run out your party will take damage from dehydration. You can however stop of at any oasis you find in your travels to fill your canteens. Another factor is radiation, after all nukes do tend to leave some nasty after effects in the environment. Safe travel through irratiated zones can only be done by having the appropriate radiation suits, if you don't your party will die of radiation sickness very quickly. The world map also has random encounters not all of which are combat focused. Many will be raiders or animals that you must combat or run away from. Some will be travelling merchants or on the occasion something much more interesting.

Graphically Wasteland 2 isn't the prettiest of spectacles, However its art direction does bring a certain harsh, grittiness to the affair which is very appropriate for the post apocalyptic setting. I think the character models could have been done better as some of the models and animations have a blocky look to them which looks out of place. While it is not the prettiest of games, the effect animations such as explosions look well done. On top of that the things like NPC character art is fantastically done. On thing that does shine in the game is sound which is no surprise when
Mark Morgan who was responsible for the soundtracks to fallout and fallout 2 is your composer. Everything from music, sound effects and surprisingly voice acting is done superbly and brings a real atmosphere to the whole affair.



Let's move on to one of, if not the main part of the game, combat, after all theres plenty of dangers lurking in the wasteland and you can't avoid all of them. Those familiar with the recent X-com or the even more recent Divinity Original Sin will be right at home with Wasteland 2's tactical turn based system. Combat is straight forward and works from an action point system. Your characters attributes determines the amount of AP you have at the start of each turn as well as the order of which characters take their turns in. The combat is fairly fast paced similar to X-com enemy unknown, there is both cover and crouch mechanics too. The cover system is simplistic and being in cover gives you defensive bonuses. Crouching on the other hand improves your chance to hit as well as raising your chance to evade attacks.

Depending on the difficulty combat can become fairly challenging. Particularly later in the game when you meet tougher enemies and enemies with both unique mechanics and better weaponry. As you go through the game you can gain followers to your squad, these followers if you don't have the leadership skill can have a chance to lose control and they will do as they please in combat. Your weapons can also jam, usually at most inconvenient times, plus you will have to regularly reload your mags and watch your available ammo.

Overall the combat is solid, challenging and fun. It can throw you a few curve balls along the way too which is always good for keeping you on your toes. It's something that InXile had to get right and thankfully in my opinion they have executed it very well.

Wasteland 2 boasts a large number of quests to embark on. The great thing about the game is that you often have the freedom of choice in how to deal with the situations you encounter. Depending on who you have in your party and your skills, there are often multiple outcomes to any given scenario. An example of this is when I went to a graveyard and dug some graves, all was fine with me looting form the dead however upon reloading an earlier save I gained a different follower on the path and when I went to dig the graves my ally took offence to disturbing the dead and turn on my group. Things like this can happen all the time in the game and its great to see all the different possibilities there are. Not only does it ensure a good amount of re-playability but it also ensures that while two people can play the same game, different things will happen to each.

In conclusion wasteland 2 lives up to its namesake and not only provides a great post apocalyptic rpg experience but it provides a memorable one too. You will spend hours laughing at the video game culture references throughout the game as well as enjoying the well written characters. One thing I love is that the game doesn't hold your hand and lets you solve problems as you see fit, if there’s a wall in your way you could use the brute force skill or just throw a grenade, the choice is yours but the game won't tell you to do either, its up to you to come up with a solution if at all. The games story is strong and with its multiple choice system, there’s plenty to see and do. It's a solid title from InXile and something that you certainly felt after having such a successful crowd funding campaign, one that had to get right. While its release date has been pushed back several times, in all it seems it was worth it and Brain Fargo and the team have created a fitting sequel. While it does have its occasional issues and minor bugs, its a game that I would highly recommend adding to your collection. Whether your an avid RPG player or not, the majority of gamers will find hours worth of enjoyment in Wasteland 2.
这篇评测是否有价值?
399 人中有 333 人(83%)觉得这篇评测有价值
103.8 小时(记录在案的)
发布于:9月20日
Look at my name. LOOK AT IT! And tremble before the fearful countenance that is my Desert Dweller portrait!

Yes...I'm an old Wasteland 1 fan. Loved it then back on the old C=64. Loved Fallout 1, 2, Tactics and Fallout 3, all of which were inspired and modeled after Wasteland. So I am admittedly a little biassed in this brief review.


Some things I like about it so far:

- Depth of choice
- Consequences and world alteration based on those choices
- Deep character customization
- The atmosphere created by the visuals and audio
- There is 'enough' eye candy and ear candy without going overboard
- Multiple approaches/solutions to many problems
- Challenge and reward levels feel apropriate
- There is 'enough' realism to add in planning and tactics that help immersion without being burdensome
- Lots of nods and references to the original that actually fit into the story and make sense
- There is 'enough' voice acting with apropriate emotion that isn't too cold/dry or too flowery/dramatic
- The written story is deep, interesting, concise and easy to follow so you can move on quickly


Some things I would like to see improved:

- Character creation needs more detailed notes for newcomers.
- It is not clear HOW or even IF most of the C.L.A.S.S.I.C. attributes alter your skills. Derived stats, yes. Skills, I can only see one stat that will impact some of them.
- Screen edge scrolling/panning of the area map is a little slow.
- Would like a little more freeness in the camera controls. Rotation, zoom and angle. I don't care if I see map edge.
- Sometimes hard to tell what is and is not cover in combat.


Overall though, it is great fun and stays very true to the original. Even with the few lumps it has, it is very polished, rock solid stable, and seems optimized well for multicore CPUs and multi-GPU setups. Characters and quests make sense and are well scripted and laid out to be intuitive and challenging. There is some fun exploring little nooks in the areas to find hidden loot and bonuses. And while it is fairly linear, the branches you can take are divrese and plentiful. I see a lot of replay value just from the choices you can make. And your choices will have impact, sometimes in unexpected and even unplesant ways.

So, grab your Proton Axe and Meson cannon...and don your best suit of Pseudo-Chitin armor. It's time to go out adventuring among the muties. Just be careful, so you can come back to camp and share your stories around the fire over a bottle of Snake Squeezins. Radioactive glow and 3rd arm optional, of course.










*** Disclaimer - read before you comment ***

This review is my personal opinion.
I'm not interested in debate or discussion.
Argumentative, hijacking and/or trolling comments will simply be deleted.

To me, hijacking my positive review to push your negative review is the epitome of laziness. If you want to be heard, put the effort into writing your own review. You can discuss it there.

And even if I was interested in discussion...which I am not... Every comment I have deleted thus far has not held up to scrutiny when compared to the guidelines posted here:

https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810
这篇评测是否有价值?
171 人中有 144 人(84%)觉得这篇评测有价值
54.0 小时(记录在案的)
发布于:10月5日
Imagine that you step into a bar with optimistic ideas of fun and casual tomfoolery. You are about to say hello to the bouncer, but just as you open your mouth, the bouncer punches you into that open stupid mouth. He then proceeds to beat you up viciously with no end in sight. But then after like 10 hours he will go, "Dude, you're alright" and let you in. Then it turns out to be like the best damn bar ever, with 1 dollar beers, Motörhead is playing Live and Kate Upton needs your help to untangle her bra with your teeth and you're like "Daaaaamn! that 10 hour beating was totally worth it!"

The first mutated frog killed my party about 20 times, then I got lucky and beat it. Played about 6 hours after the frog incident, realized my party sucks the ♥♥♥♥ of a Sumerian demon goddess and I had created just about everything wrong. Restarted the game, created a party with knowledge about useful and less useful skills. Now I'm the Terror of the wastes, The ambassador of Bad Assity and the Iron Chef of Pounding Vag. 10/10.
这篇评测是否有价值?
1,036 人中有 757 人(73%)觉得这篇评测有价值
12.3 小时(记录在案的)
发布于:9月22日
spent 9 hours creating a party with 4 page bios for each character

whole party dies by a buried mine 10 minutes into the game

11/11 would roleplay again
这篇评测是否有价值?
118 人中有 101 人(86%)觉得这篇评测有价值
82.5 小时(记录在案的)
发布于:10月19日
Wasteland 2 truly is a fantastic game, but you won’t see that until you’ve spent roughly 10-20 hours on this sprawling RPG.

The game suffers from an archaic user interface and the first half of the game isn’t very notable, I’d recommend having one character invest into the Outdoorsman skill, because random encounters can easily take off another 20 minutes of your time without really providing much of interest, plus you will likely find yourself walking away from your screen quite a few times as you wait for your characters to move all the way back on a map. It’s a slow, slow game.

Yet, Wasteland 2 has so much to offer. The second half of the game is an immediate improvement in quest and map design and features interesting factions and story choices. The second half opens up a lot more, giving you less directed main quests and giving you a good amount of freedom to solve your way through side quests at your own pace.

The roleplaying aspect of Wasteland 2 is great. Designing your specialized characters and seeing how they make their way through a story with real consequences offers a good deal of replay value.

If you are patient and give Wasteland 2 the time it needs to show its potential, it will be a tremendously enjoyable experience. Time definitely worth investing.

Full review: https://www.youtube.com/watch?v=040P1pqkjrM
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104 人中有 89 人(86%)觉得这篇评测有价值
85.3 小时(记录在案的)
发布于:11月2日
Wasteland 2 – 8/10 (This review is based on PATCH 2)

The good:
  • Maps are often rewarding to explore
  • Overall art style
  • Tactical round based combats
  • A lot of weapons and items
  • A polished first act
  • Overall Writing (even though the quality varies)
  • Interesting (while also over the top) Factions
  • Companions
  • A good use of choices & consequences (Telltale/Bioware take a note here)
  • A lot of inside jokes and fan service
  • Music from Mark Morgan (not as memorable as what he did for Fallout/Planescape though)
  • Radio transmission (especially during first act)
The bad:
  • The second act of the game still has a lot of oddities, glitches and bugs
  • Some skills seems forced for the sake of re-playability, and would have been better off combined/graded or as perks
  • Not be able to shoot other parts of the body besides headshots (thus no enemy slow down or force a weapon drop)
  • Your base team will never develop beyond their skill stats and your fantasy
  • Heavy reuse of character portraits
  • You cannot set own traps
  • You cannot sneak
...and the ugly:
  • Chance evaluation feels broken to me (from weapon jams to critical misses to ...well everything)
  • Heavy quest items which you have to drag along
Verdict:
For lovers of classic RPG and the setting i surely can recommend it. I backed it two years ago with a good sum of money and I don't regret it. Will it be remembered a classic 10 years from now? Probably not, but it will sure find it's fans...at least I'm one of them now.

On a sidenote:
Even though Brian Fargo makes fun of DLCs in the game, I wouldn't mind to explore more maps and side-stories with my team. The hub like system seems so predestined for such things. It's a missed opportunity to not give fans and in the end Fargo the chance to continue refine Wasteland 2. Since he could live off it for years.
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93 人中有 79 人(85%)觉得这篇评测有价值
91.7 小时(记录在案的)
发布于:11月21日
Did they pull it off?

I don't quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player's responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I'm playing something truly groundbreaking - is a much more loaded question.

Many positive reviews of Wasteland 2 frontload the criticism, ending with some variant of "but I liked the game anyway because etc." It's easy to see why: bugs still being ironed out, a rather clunky interface, widespread locks and traps with long skill use animations, overuse of a limited pool of music, some weak story elements, large chunks of wasted space... you don't have to look too hard to see some serious flaws. The enjoyable aspects are likely to be subjective: how well the combat clicks for the player, whether they like the setting and overall fiction, the extent to which building a proper team is enjoyable, and so on. Indeed, in their bid to create a classic-sized PC RPG, it seems inXile could have made the game play better without sacrificing its hardcore appeal.

For instance, the locks and traps thing: consider the Baldur's Gate games, which also made use of frequent locks and traps on obstacles. Where BG has the advantage is that skill usage is practically instantaneous; the character moves to the trapped item and, if successful, the trap field simply disappears. WL2 added some needless visual flair to the process - your ranger rubbing their hands before working on the object, or kicking it repeatedly as a meter fills, or whatever - which adds a few seconds to each skillcheck. In a game with hundreds of them, those seconds start to add up. Little changes to things like that could have smoothed out a lot of reviewer complaints, with few if any adjustments to the core mechanics. No doubt patches will address this and other issues over time, but the impression has set in nonetheless.

I'll be blunt: I put a fair chunk of change into the Kickstarter, and I can feel the little nagging doubts in the back of my head. Would I be fair if I saw something that bugged me, or read criticism? Would I go easy on the game, knowing that some of my own money was somewhere inside? Would my opinion be more biased than others? It's a reasonable question, and I never did come up with a good answer. Even putting that aside, I'm not gonna deny I was a little nervous when this came out. It's been a long time since the Infinity engine was king of the hill. Did I still have the stomach for a big PC game? What if my appetites had simply moved on? Doubts upon doubts upon doubts.

Did they pull it off?

Like putting up with the wizard fight at the Friendly Arm Inn while you're still level 1, the appeal persists: a game that won't pull its punches, that will try its best to bring me down. WL2 definitely has the spark of those classic RPGs, that hard-to-define something that makes them hard to put down once I start. Fights were tactical, kinetic affairs: cover got destroyed, enemies repositioned, backup weapons were handy, well-timed explosives turned the tide, and even a difficult encounter could be mitigated with the right preparation. Environments presented their own challenges, and with several ways through a given obstacle I was more often than not encouraged to work around a failed skillcheck rather than savescum. Uncooperative plot elements or even bugged out triggers could be answered by force-firing, and there was no problem that the right size bomb could not solve.

Arizona did drag and suffer from design problems - the Prison being chief among them - but it held its own curious charms, and it presents a neat contrast with California. At the start, you control a bunch of customizable scrubs whose mission rapidly spirals out of control. Echo Team starts in known territory and gradually pushes the boundaries, earning their stripes in the process. Water is precious, communities are scarce, and civilization is on the knife's edge atop a pile of late 80s-early 90s rubble. By the time I did get to California, Echo felt every bit the veteran ranger squad, doing what rangers do best: venture into wild territory and bring order to chaos. There, the script is flipped: water is everywhere, settlements are common, and it's on us to put our best foot forward. Every arrival the base, every interaction with the public, every time we stepped in to right some wrong felt like it mattered somehow, like it could have gone differently - and like everything we'd done before had shaped us for that encounter.

That's a key spice to those old titles: variety. What happens if I do this instead of that? What does this guy say or do if I mention this? What if I didn't have that skill, item, or party member? What are the consequences if we just kill everyone? Is there a way to get what I want peacefully, and if so how bad do I want it? I was constantly asking myself those questions during Wasteland 2, and it's for those reasons that I know I'll be back. There's more to see, even if I think I've seen it all; there's more to try, even if I've already sunk some 80 hours into the campaign. Old PC RPGs sometimes get a shot of life from modding communities, but even before I had heard thing one about mods, there were some games where I knew - just knew - that I'd be back, just to see what happened this time.

And god help me if I didn't get drawn in at times, just a little. I searched frantically during a hostage situation, wondering if there even was a third option between 'take down the enemy' and 'save the hostage.' I debated whether to intervene in a loophole-ridden religious dispute, and if so how. I paid attention to the radio broadcasts in LA, making mental notes of who's who in the neighborhood. The villain was something of a one-note antagonist - there were moments of good writing, but his was a stock grand scheme - but there was a respectable sense that something was tracking Echo and the Rangers. There's a strange appeal to being stuck in uncharted territory, surrounded by potential enemies, with friends well out of reach and one hell of a longshot goal ahead of us. It's predictable in the end, but not without its highs; the trick of bringing back everyone you've made friends with for the final battle is an old one, but no less effective.

Sometimes it's not the game I'm after, but the adventure, the challenge. Sometimes it's the sense that I am probably going to lose if I play this game like I play every other game. So it was with games like Arcanum: flawed to hell and back, difficult to recommend, but special in a way that most games simply aren't for me. So it is with Wasteland 2.

Did they pull it off?

In my humble, flawed, biased opinion: yeah, I think they pulled it off.
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85 人中有 73 人(86%)觉得这篇评测有价值
95.9 小时(记录在案的)
发布于:10月28日
If you're a fan of the original Wasteland, the long-awaited sequel hits just about all the right notes you'd hope for. It builds upon the original's style, writing, skill systems and combat in a completely logical way, without getting "too modern". It's also chock-full to the brim with references to the original, both in dialog and in the locations you visit (the whole first half of the game is basically a love-letter to the fans, as a matter of fact). So if you're coming into it from the same nostalgia-fueled background as me, you'll probably enjoy the game.

As for everyone else, I am really not so sure. The game is good, but far from perfect. The biggest issue is probably that the combat can get to be a bit simplistic and tedious after a while. Although there are elements of strategy to it, you almost never need to do anything "outside of the box" to successfully win a battle. The story is OK, but nothing you haven't seen before - a post-apocalyptic wasteland threatened by a megalomaniacal antagonist... yadda, yadda, yadda. The writing is good overall, striking a nice balance between serious and playful, though some of the dialogue ends up being a bit cheesy (especially towards the end). Two other big issues are the pace and length of the game. It really takes a while to get rolling. This is partly due to the aforementioned tedium in combat, but mostly because of the sheer size of the game. It becomes pretty obvious after a while that the developers just decided "screw it, this is our one chance to do this, and by god, let's go all out"... and "all out" they most certainly did. They threw everything they thought of in there, plus an extra kitchen sink. On one hand, that's admirable and I completely understand it. But I also just ended up feeling that maybe they should have scaled back their ambition just a tad, which would have allowed more time to tighten up and polish the experience overall. There are quite a few bugs in the game, at least as it initially launched. Thankfully, there was nothing completely game-breaking that I found, but there were definitely some bugs in various quests and dialogue options, and a few other glitches that popped up here and there. Finally, I also felt that the skill and weapon systems weren't quite balanced properly. After completing the game, it became kind of obvious that some of my skill, attribute and weapon investments were more or less useless. Again, not the end of the world, but the game could definitely use some additional balance in its systems.

Overall though, none of these minor issues greatly affected my personal appreciation and enjoyment of the game. I backed this Kickstarter project on day one, and don't regret it for a second. That said, I am also pretty forgiving when it comes to these sorts of things, especially when I know what a labor of love the project was for Brian Fargo and his team. So while I do recommend it overall, I would suggest it primarily for fans of old-school turn-based RPG/tactical-type games. Casual players, or those on the fence should probably check out some gameplay videos of the combat, in particular, to see if it's up your alley. If so, and if you are willing to look past a few minor flaws, definitely give Wasteland 2 a shot.
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185 人中有 136 人(74%)觉得这篇评测有价值
161.7 小时(记录在案的)
发布于:9月21日
This game... Im not even done yet. Coming from a fallout fan id say is spot on what i wanted, Game is about tactics and smarts not reaction times (Check), Game is full of lore (Check), The maker of it took 1 million of his own personal money and used it to make the game better (Check), No dlc (Check!). Now past that theres more. The lore is so intense i spend lots of my time just reading lore. If you like lore then you could buy this game just for that. There is no "reaction time wins" here. That means no, if you call "skill" seeing who can shoot the fastest then you wont find that "skill" here. Skill here is about whos the smartest. And how you positioned your people. If you bring even the best weapon to an easy fight you can still loose if your stupid.

This game is by one of the best game designers you can trust. Brian Fargo. He has never let me down on a game. Be it Fallout 1, Fallout 2, any game. And even when he did sell fallout to bethesda he made sure it was a good company. He could of sold it to EA im sure but he picked another good company. Fallout 3 may be diffrent from the old fallouts but its certainly not a bad game. Same with vegas.

So in short its a great game with acutal skill good lore made by a REALLY good game designer and company and NO DLC. None. Also you can trust this from me. Im practicly an expert on old and new fallouts. Just check how much time ive played fallout 1, fallout 2, fallout 3, fallout nv. Also i even got more time on consoles. So again im not just some random guy i know whats a good game and a bad game.

Also there is msny little things in the game that make you think lots. For example a woman wanted me to put her out of her misery i did so, then a kid told me he was gonna tell the authorites and i shouldnt of done it, i had to kill the kid. I think about that scenario alot. Theres many more like it so that when your done it makes you think long and hard about all youve had to do. There really isnt winning in this game because if your human you will find a way to do something horrible that has to be done. Even if you dont do side quests you could still end up having to fight a kid. So this game is one not like cod where you blindly shoot, it makes you think about each person you meet or kill.
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399 人中有 270 人(68%)觉得这篇评测有价值
45.0 小时(记录在案的)
发布于:9月22日
finally, Finally, FINALLY. FINALLY!! FINALLY!!1!1!eleven!1!!

And that isn't a crack against how long it was in development, I've been looking for an INTELLIGENT thinking mans game since the orginal Fallout 1 and 2, we had touches of it with Baulders gate and games like it were great, but I've been in freaking LOVE with post apocyptic games since the fallout series (pre 'DERP LETS TURN IT INTO A FIRST PERSON SHOOTER!, hey, we only have like 11,237,423,423,523 FPS's, lets compete in THAT market some more. What do you mean there aren't even enough TACTICAL squad based games that you can count on a single hand, that means that genre is DEAD obviously! every big developer for the last 20+ years)

The problem, many of us apparently, have had with most games these days, they are set in one of three settings, 1. Fanasty setting 2. Current setting (lets shoot ethnic minorities in sandy countries with modern weapons!.... pass) or 3. Lets kill Zombie Hilter controlled clones for the millionith time. All of which CAN and ARE sometimes great games, but how many games do we have set in Post apocalyptic worlds. A world where yes, there are guns, gernades, rifles, and melee weapons, but also more exotic stuff like plasma and laser weapons.

Also, where combat IS a major part of the game, each and almost EVERY mission has a VARITETY of ways to solve it. EXAMPLE (BUT NOT FROM THE GAME, MAKING THIS ONE UP MYSELF no spoilers!)
Small town is being harassed by a two local gangs, how do you solve it as a ranger?

Possible ways to solve it!
1. Guns blazing - lets BLOW EM ALL UP AND KILL EM!
2. Dialog/Diplomacy - Infiltrate both gangs, and give them clues that the OTHER gang is out to slaughter em, make them fight it out via planted evidence, then finish off the survivors so the small town can be free!
3. Use mechanic skill to turn off water/power to bandits bases - unable to support themselves the bandits move on
4. Use Animial Whisper skill and turn wild life against bandits - a combination of patience and timing makes the bandits a 3 course meal for local wildlift and saves the local town
ETC. ETC. ETC.

THESE are the kinds of ways I like to see a game able to be played, not where the only option is 'aim at ONLY moving targets on screen EVER, and pull trigger until enemy is no longer moving. It lets you not only have different ways to get things done, but you ALSO have almost unlimited replayability, even with knowing how things can generally go, you want to try new things BECAUSE there are so many possible ways to GET TO THE SAME RESULT.

Like I said, a little more intelligence and/or patience is required, and for an industry that is chock full of FPS's, and 'Who can twitch fastest is the best' games it's been long, LONG overdue where we can have a top down game where I can use terrain, combat skills, and different weaponary to beat superior forces.

Oh and lets not forget the morale parts of the game, instead of the typical 'become a boyscout or SATANS RIGHT HAND MAN' there are just dozens of shades of gray all through this game, and people will treat you differently in one location over the next, almost as if they were part of isolated communities that had a hard time talking to each other.... ....... ............... Eventually things WILL filter down, and where you might end someones suffering from pain, another person could see you and say you killed them in cold blood. Almost NOTHING is clear cut, and you'll find yourself actually having to think of different outcomes rather than the typical game.

I really hope the ADHD that has infested the gaming industry the last 10+ years can be put aside for a few mintues for WL2, it's not MEANT to be the 'run of the mill' crap we've been force fed over and over. It says it gives you 80+ hours of game play, I spent all weekend playing it and I'm not ashamed to say I took a sick day tomorrow so I can play it all day without interuption in an empty house. It's THAT good, at least to me anyway.

Now, there are a few things that will work against it. It's NOT perfect, it's a little rough in a few areas and sometimes you WILL be angry that you can't find a particular item, NPC or easy solution. Other times the game will surprise you with it's richness and attention to detail.

Oh and that's another thing, HUMOR is big in this game, there are tons and TONS of refferences to all sorts of things from the last 25+ years all through it. I won't ruin them so hopefully you can get them yourself, but lets say some characters from other games, movies and books do make apperances through out the game. Some might be as simple as walking past another Ranger team and closely looking at their names and saying to yourself 'wait a second, .. oh damn, that's !!!!!!!! son of a B! That's AWESOME!'

Other times you'll notice little pieces of inventory 'junk' that make you just grin, I've found everything from a Chia pet to old gaming consoles from the 80's and 90's. Each and everything I've also read the description on, mostly because it just makes you laugh at some of the crap they threw into the descriptions since many people just skip by them in most games. In WL2 I'll say it's worth the reading the items at least the 1st time you see em, after that np, see it again just skip it, but up the Devs got more then a little creative with some of this stuff.

Oh and while this IS a tactical combat game mostly, I will say that you should probably make a play through where you focus at least one character with high intelligence, charisma and a hard path of the dialog skills. There are simply SO many times in conversations where I wish I was able to choose some of the other options but I couldn't because I was too combat focused.

So there is a great chance to have multiple play throughs on this, I'll give it that as well. Something with most single player games just hasn't been the case these last years.

And yes, I'm obviously dating myself with some of what I've said, but I've been a gamer for almost 25 years now. And a really good tactical squad based thinking game has been lacking since the late 90's. Wasteland Two has made me feel all of those good feelings I got when I played the orginal fallout games. I'm just hoping that by writing this, obivously long as all hell review, that it will make a few people on the fence about getting it swing to the 'let me give it a shot' option. Then if you like it and you are one of those people that do 'Let's plays' please do one for this, I'm not technical, I don't know how to stream or record, but I'd love to see this game get the attention it deserves and, HOPEFULLY, will reawaken developers to the fact that we need more then clones of the same 4 genre's invented, reinvented, re-hashed and regurgitated over and over to a market that does have more then a few of us that have more then the 'push button - recieve result x 10,000 = YOU WIN!' mentality.

Yes, I've been a bit harsh in parts here to certain kinds of gamers, I aplogize for that, but we need MORE details in games, no dumbed down crap over and over, Wasteland two has me just grinning like a madman the entire weekend. To the point where my wife just looked at me and said 'go... play that nuclear death game all you want, you'll be useless to me all weekend anyway.'

That's rare and I can't stop smiling about it.

Thanks to the Dev's for making it and I really hope I've brought a good case to a few of you that will take the time to read, and hopefully find this (early) review useful.

-Banlish
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230 人中有 161 人(70%)觉得这篇评测有价值
60.5 小时(记录在案的)
发布于:9月18日
抢先体验时期的评测
This review is being written on September 18, 2014 - the day before the game is released. It is a review of the final playable beta version.

If you haven't played the original Fallout or Wasteland games, this game is like KoToR * X-Com. It's ♥♥♥♥ing awesome, best game I've played in recent years.

That said, a day before release, it is still buggy as ♥♥♥♥. I've put 30 hours in and came very close to completing the beta (which they said was 40% of the final game), but I can't progress any further because I killed one of the bad guys instead of letting him live, and that bugs the whole game out and I can't progress any further. I've also had to manually edit my save file 2 separate times to fix game-breaking glitches.


Hopefully this is all fixed tomorrow. If it is, then buy it at whatever the launch price will be. If not, I can't justify spending more than $25 on this game.
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