With Wasteland 2, the impressive lineage of the series has been preserved but modernized for the fans of today. Immerse yourself in tactical turn-based combat, RPG-style character advancement and customization, and deep choices that affect the narrative and memorable cast of characters.
Nutzerreviews: Sehr positiv (4,857 Reviews)
Veröffentlichung: 18. Sep. 2014

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Von Kuratoren empfohlen

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (24)

9. Februar

Wasteland 2 Patch 6 (65562) Released!

Greetings, Rangers! Wasteland 2's newest patch is now live. What's to tell? We've introduced Steam Achievements for Mac OS X and Linux players, for one!

Additionally, we've corrected a couple of critical quest bugs, plus an absolutely massive number of smaller issues with in-game object details, cleaned up behavior when the player does unexpected stuff (like poking new air-holes in an NPC's head with an SMG right after accepting their quest to track down that family heirloom), and have updated the game's text in both English and other languages. This one is in the running for being our biggest Wasteland 2 patch so far - and certainly of the new year.

  • Added Steam Achievements for Mac OS X and Linux! Now, your friends, family, and vague acquaintances can all enjoy unlocking Achievements regardless of their choice in computer operating system.
  • Fixed a bug in identifying the Broken Man during the Hollywood/Griffith questline that could in some cases render the peace outcome unattainable.
  • Updated Prison HQ. A large rolling gate now blocks the Prison HQ to prevent quest sequence breaks. The gate is opened by Danforth at the appropriate time during the story, or when the player fixes the broken robot to destroy the turrets and gate.
  • Huge bug fix pass - nearly our biggest patch ever!?
  • Large English text updates.
  • Localization fixes and updates across all languages.

For full release notes, see here: http://wastelandrpg.tumblr.com/post/110571021686/wasteland-2-patch-6-changelog-65516

63 Kommentare Weiterlesen

30. Dezember 2014

Wasteland 2 wins PCWorld Game of the Year and more

As the year comes to a close, we look back to an amazing period for PC games and RPGs in particular. Given so many great titles came out this year, we were absolutely thrilled and humbled to hear that PCWorld has selected Wasteland 2 as their Game of the Year. It is gratifying to see the strong response from fans matched by the press, and it's thrilling to close out this year being recognized among the best of what the gaming world had to offer!

PCWorld's honors are joined by John "TotalBiscuit" Bain's Best Thing to Come Out of Crowdfunding, Gamers Honest Truth's Indie Award and an entry in Shacknews' Games of the Year list.

Once again, our thanks go out to our backers and fans, without you this never would have been possible. And the book is not quite closed yet, we have high hopes for the future and plan to continue supporting Wasteland 2 beyond this year and into 2015. And with Torment: Tides of Numenera, computer RPG fans have much, much more to look forward to from us as well!

46 Kommentare Weiterlesen


“This really does feel like Fallout 4, if Fallout were to go back to its CRPG roots.”
TotalBiscuit/The Cynical Brit

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Digitale Deluxe-Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Über dieses Spiel

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Awarded Game of the Year by PCWorld, Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features

  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.


Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Hilfreiche Kundenreviews
92 von 116 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.7 Std. insgesamt
Verfasst: 27. Dezember 2014
Wie sehr ich Wasteland 2 mögen möchte kann ich schwerlich sagen, aber nach einem dutzend Tritte gegen mein Schienbein muss ich von dem Spiel abraten. Statt großer Liebe wurde es eine schmerzhafte Beziehung mit vielen Enttäuschungen ohne Happy End.
Wasteland 2 ist sehr starr und störrisch. Die Welt begehen und das Spiel spielen wie man möchte ist unmöglich. Alles ist stark gescripted und eigene Entscheidungen im Spielverlauf mag es nicht. Die große Handlungsfreiheit im Spiel ist eine Illusion. Es beginnt bei der Trupperstellung, deren Wahl eine "best mögliche" Option ist oder eben eine Fehlentscheidung, die man lange bereut. Die Questlines sind sehr linear, wodurch freies Reisen kaum eine Option ist. Zufallsbegegnungen sind stinklangweilig, finanziell belastend und passieren meist auf einer von 3 Karten, wodurch man praktisch immer auf "Flüchten" klickt. Die Quests selber sind sehr starr und strikt. Wenn man eine nicht optimale Lösung nimmt, bestraft das Spiel einen direkt durch geringere Belohnung oder schweigende NPCs, wodurch man meist lädt und die Komplettlösung zu Rate zieht. Auch kann man sich in einer Quest nur schwer umentscheiden. Als ich im Dialog den diplomatischen Weg nahm, danach aber die Opposition erschoss, bestand das Spiel darauf, dass der Konflikt diplomatisch gelöst sei (mit sehr absurden Konsequenzen).
NPCs selber sind extrem uninteressant. Wenn man mit einem Bewohner eines Dorfes sprach, sprach man mit allen. Keiner sagt etwas anderes, als man bereits hörte, nur paraphrasiert.
Nichts in dem Spiel fühlt sich Rund an. Ständig wundert man sich, ob das wirklich so gedacht war, oder ob man wieder irgendwas übersehen hat, weswegen man im Grunde nur in der Lösung blättert um auch nichts falsch zu machen. Dieses Gefühl der Unsicherheit war die einzige Emotion, die ich bisher empfunden habe und mich nicht verlassen hat. Es gibt keine Immersion, keine Spannung und keine Rührung, nur eine permanente Verunsicherung, ob man wieder irgendwas in den Sand setzte, das Spiel wieder rumbuggt oder das echt so passieren sollte. Für das Spiel gibt es keine Freiheit, nur den richtigen oder falschen Weg und der richtige ist so versteckt, dass man unendlich viele Anläufe braucht um den zu finden und nicht total frustriert zu sagen "dann ist die Quest eben gescheitert, was soll's!" und sich in die nächste Enttäuschung begibt. Lieber wären mir moralische Entscheidungen gewesen und Entscheidungen, deren Output mich als Spieler nicht bestraft, weil ich die Dinge anders machen möchte. Entweder folgt man dem Weg der einem gegeben wird, oder man hat eine schlechtere Spielerfahrung.
War dieses Review hilfreich? Ja Nein Lustig
20 von 22 Personen (91%) fanden dieses Review hilfreich
279.5 Std. insgesamt
Verfasst: 9. Februar
Dieser Review wurde für Patch 5 (61997) verfasst.


280 Stunden Spielzeit (Early Access inklusive) und viel viel Spaß... vorweg: Ich kann Wasteland 2 nur empfehlen! ;-) Aber kommen wir zu den Details.

Story / Gameplay

Die Story ist nichts Neues, muss es aber auch nicht sein. Die ganze Geschichte ist auf jeden Fall mit unmengen Text unterlegt, in der verschiedene einzigartige Charakter ihren Teil der Geschichte erzählen.Man muss die Geschichten zwar nicht hören (bzw. lesen weil nicht alles bisher vertont ist) aber man sollte sie jedenfalls "durchklicken", da sich daurch meistens noch die ein oder andere Quest/Möglichkeit ergibt.

Die Stärke von Wasteland 2 sind auf jeden Fall die RPG-Elemte. Während des gesamtes Spieles gibt es oft mehrere Möglichkeiten seine "Mission" zu erfüllen. Zudem gibt es hier keinen "richtigen" oder "falschen" Weg. Im groben verläuft das Spiel zwar linear, aber die Wege zum Ziel könnten teils unterschiedlicher nicht sein.

Die erste große Entscheidung muss man schon recht am Anfang des Spiels treffen - rettet man A oder B... oder keins von beidem? Je nachdem wie man sich entscheidet wird das Folgen haben und die Spielwelt reagiert auch entsprechend auch auf die Entscheidungen.

Doch nicht nur die eigenen Entscheidungen sind relevant, sondern auch teils die zusätzlich rekrutierbaren Ranger! Im Laufe des Spiels trifft man auf einige Charaktere, welche sich einem anschließen wollen. Allerdings hängt das meist auch von den vorher getroffenen Entscheidungen oder dem eigenen Charisma-Level ab. Manche Charaktere öffnen euch z.B. diverse Türen, andere sorgen durch einen Spezial-Dialog für eine unkomplizierte Konflikt-Lösung und andere knallen jemanden während einer Konversation ab...

Die Möglichkeiten hören hier aber nicht auf... die Skills der Ranger sind ebenfalls entscheidender Teil der Spielwelt. Ihr habt keine Safecracker dabei? Nehmt ne Stange Dynamit und der Sesam öffnet sich ;-) Tür zu und keinen der mit dem "Dieter" umgehen kann? Vllt. habt ihr ja einen dabei der sie eintreten kann... Technik- und Mechaniker-Kentnisse machen einem im übrigen auch das Leben leichter. So kann man diverse Gerätschaften aktivieren, welche einem neue Wege öffnen. Seid ihr Sprachgewandt genug, so könnt ihr euch einmalige Quests oder andere Möglichkeiten freischalten. Manchmal tuts aber auch etwas Scrap...

Es gibt also Unmengen an Möglichkeiten dieses Spiel durch zu spielen... und damit auf jeden Fall einiges, was man mal probieren sollte - einfach nur um zu sehen was passiert! ;-)

Etwas stört mich allerdings: Und zwar das Equipment bzw. die Waffen. Nicht, dass es nicht genug Waffen gibt... allerdings sind die Werte einzelner Waffen manchmal... fürn Ar... Insbesondere die "Sonderwaffen" welche man hin und wieder findet bzw. als Belohnung bekommt... denn die sind meistens nur in einer Sache besonders: für die Tonne. Die Schadenswerte sind teilweise auch nur ein Witz - eine Waffe einer höhere Tier-Stufe hat z.B. zwar eine höhere Durchschlagskraft, macht aber gerne mal geringeren Schaden als die der niedrigeren Stufe... Beim "Aufrüsten" also aufpassen - höhere Stufe ist nicht unbedingt gleich besser.


Die Grafik ist jetzt nichts umwerfendes, erfüllt aber seinen Zweck. Nur in einem Punkt hat mich die Grafik bzw. eher die gestalterische Umsetzung gestört, und zwar im Charakter-Design. Hier hätte man schon etwas mehr Wert darauf legen können, es hübsch zu gestalten.


Zu der Atmosphäre muss ich ehrlich gesagt nicht viel sagen... sie ist Top. Es ist grafisch kein Crysis 3, aber die Grafik passt zum Spiel und die Atmsophäre wird in Verbindung mit ihr und der Musik- sowie Soundkulisse ordentlich untermalt. Mehr kann man wohl nicht erwarten... ^^


Es konnten mich bisher nur wenige rundenbasierende Spiele überzeugen... einzige Ausnahme stellte da wohl Jagged Alliance 2 dar. Wasteland 2 erweitert dies nun um einen weiteren Titel - und ich hoffe es wird auch irgendwann noch einen 3. Teil geben. :D

Wasteland 2 fesselt mich mit seinem Endzeitszenario und einem gelungenen Kampfsystem. Seit der Early Access wurden soweit auch alle größeren Fehler behoben und ich kann mich kaum über irgendwelche Bugs beklagen.

Erkunder, Taktiker und RPG-Liebhaber werden hier auf jeden Fall ihren Spaß haben - allerdings sollte man sich aber auch auf viel Watschelei einstellen. Hier wünsche ich mir schon teilweise eine "Schnell-Reise Funktion". Immerhin hat sich die Wanderei auf der Weltkarte seit der EA-Version etwas beschleunigt.

Trotz der 280h habe ich den Titel bisher noch nicht durchgespielt... was wohl daran liegt, dass ich vor allem meinen Start (Stichwort Squad-Management - das perfekte Squad) perfektioniert habe - und dadurch mehrfach neu angefangen hab. Mittlerweile hab ich einfach so viel von dem Spiel gehabt, dass es mich nicht mehr reizt das Ende zu erspielen. Dennoch denke ich, dass sich 280h für einen Singeplayer Titel, der nicht Skyrim ist ( ;-) ;-) ), auf jeden Fall sehen lassen können.
War dieses Review hilfreich? Ja Nein Lustig
6 von 7 Personen (86%) fanden dieses Review hilfreich
148.1 Std. insgesamt
Verfasst: 10. Februar
Mit den mittlerweile existierenden Patches kann man Wasteland 2 sehr gut spielen, auch auf Deutsch. Man erhält für verhältnismäßig wenig Geld Unmengen an Spielzeit, da Wasteland 2 echt lange dauert, bis man durch ist. Jedes einzelne der zwei großen Gebiete ist im Grunde so groß wie ein Spiel (es geht bis etwa Stufe 45!). Man hat sehr unterschiedliche Möglichkeiten die unterschiedlichen Abenteuer und Aufgaben zu bewältigen, und man kann sich auf sehr unterschiedliche Seiten schlagen und diesen an die Macht verhelfen. So haben alle Taten im Ödland große Konsequenzen die dann auch im Abspann nochmal im Detail aufgeführt werden und auch während des Spiels von Relevanz sind. Es gibt sehr viele Anspielungen auf andere Spiele, Filme und Bücher, so dass es echt ein Fest ist, die diversen Eastereggs als solche zu erkennen und zu finden. Jeder der von Fallout 1+2 damals schon gefesselt war, wir dies mit Sicherheit auch von Wasteland 2 sein. Man lauscht unterwegs im Ödland immer wieder interessanten Funksprüchen, die sehr gut zu den unterschiedlichen Fraktionen passen. Der Soundtrack gefiel mir auch sehr gut, wobei hier ganz besonders die Chöre der Pistol Packing Priests hervorzuheben sind, die auch auf der Soundtrack CD der Collectors Edition zu finden sind. Man trifft immer wieder auf interessante NSC's, von denen man auch viele in sein Ranger-Team aufnehmen kann (meine Favorieten waren Angela Death, Vultures Cry, Pizepi Joren, Corran Cain und der Nightcrawler und Puppy). Die Ausdrucksweise im Spiel und die diversen Todesanimationen sind echt mutig und herrlich erwachsen. Der Schwierigkeitsgrad ist sehr Anspruchsvoll und man wird öfter als einmal im Ödland verrecken und später an zu schwere Stellen zurückkehren müssen um sie dann erneut zu versuchen. Das einzige was ich bei dem Spiel noch vermisste war eine Deutsche Sprachausgabe und viel mehr Charakterportraits (letztere findet man aber leicht per Mod, s.u.). Die deutsche Übersetzung ist hier und da noch etwas holprig (aber auch dafür gibt es einen erstklassigen Mod, s.u.). Ansonsten hat mich noch gestört, dass diverse Portraits bei NSC's mehrfach verwendet wurden. Ich kann das Spiel jedem empfehlen, der sich für Endzeit-Szenarien und Rollenspiele interessiert.

Ich empfehle folgende Mods:
- A Weapon re-balance Mod (aus dem offiziellen Forum)
- Unofficial German Localization Hotfix (Nexus)
- NPC Custom Portraits (Nexus)
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75%) fanden dieses Review hilfreich
43.8 Std. insgesamt
Verfasst: 16. Dezember 2014
Ein solides Spiel, dass einen nicht vom Hocker haut, aber trotzdem viele Stunden Spaß liefert!

Ich bin ein großer Fan der Fallout-Reihe. Hierzu zählen natürlich auch die etwas älteren Spiele: 1, 2 und Tactics.
Wenn ihr Fallout Tactics kennt, habt ihr schon eine gute Vorstellung wie das Gameplay hier aussieht.

Wer es nicht kennt:
Ihr stellt euch ein Team aus 4 Mitgliedern zusammen. Diese können und sollten sehr unterschiedlich sein, was die Attribute und Fähigkeiten angeht. Mit diesen 4 "Rangern" zieht ihr in eine postapokalyptische Welt hinaus um für Ordnung zu sorgen.

Das Gameplay sieht dann folgendermaßen aus:
- Die Ansicht ist die klassische Vogelperspektive, die man bereits von Diablo, Fallout, Jagged Alliance oder anderen Strategiespielen oder RPGs kennt

- Ihr seid außerhalb von Kämpfen in Echtzeit unterwegs, führt Dialoge, handelt...was man halt so macht
- Sobald ein Kampf beginnt, wechselt ihr in den rundenbasierten Modus, bei dem ihr Runde für Runde entscheiden müsst wie ihr eure Aktionspunkte des jeweiligen Mitglieds am besten einsetzt

- Die Gegenden, in den ihr Unterwegs seid sind recht Überschaubar. Sobald ihr eine Map verlasst wechselt ihr auf die Kartenansicht in der ihr schnell von Ort zu Ort reisen könnt. Hierbei kommt es ab und an zu kleineren Unterbrechungen durch Banditen, Händler oder anderen Ereignissen

- Die Story wird durch eure Handlungen beeinflusst. So könnt ihr versuchen allen Einwohnern eines Dorfes zu helfen, euch bei Auseinandersetzungen gütlich zu einigen, oder einfach alles niederzuwalzen was euch in den Weg kommt.

- Der Schwierigkeitsgrad ist schon etwas höher. Einfach wie ein Berzerker durch die Gegnerhorden? Keine Chance! Gerade zu Beginn ist man recht sparsam versorgt, was das Waffenarsenal angeht. Auch Munition ist knapp. Also kommt man ohne Taktik in vielen Kämpfen nicht weit. Einige sollte man sogar gar nicht erst antreten, sondern sie lieber umgehen.

- Da eure Handlungen meist endgültig sind und bei einer "falschen" Entscheidung oft einen Rattenschwanz an Ärgernissen hinter sich herziehen kann, empfehle ich immer schön zu speichern.

Alles in allem bekommt man hier ein sehr solides Spiel.
Die Story haut niemanden von Hocker ist aber auch nicht total mies. Die Umgebung und die Charaktere sind schön gemacht. Der hohe Schwierigkeitsgrad kann euch zwar mehrere Tastaturen kosten, sorgt aber auch für den Ansporn durch die Herausforderung.
Ich würde es nicht als ein "must have" Bezeichnen. Für einen guten Preis um die 10-20 Euro bekommt ihr was Anständiges für euer Geld.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
174.5 Std. insgesamt
Verfasst: 5. Januar
At first i expected a fallout sequel, but it is not.
After i got into the game it was outstanding fun.

I can recomend this game to players who:
- are still willing to read
- have fun in exploring the details of the game / environment
- love to have free choices with real impact on the game
- like tactical round based combat

If you loved old school RPG Singleplayer games like Ultima, Fallout or Planescape you will love this one too.

War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
41.2 Std. insgesamt
Verfasst: 16. Januar
Als Retro-Gamer mit Liebe zu Spielen mit viel Liebe zum Detail ist das Spiel richtig super.
War dieses Review hilfreich? Ja Nein Lustig
6 von 9 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.8 Std. insgesamt
Verfasst: 16. Februar
Schwierig. Ich würde Wasteland 2 gerne mögen. Das Problem an Wasteland ist möglicherweise einfach sein sperriger Einstieg. Die Kämpfe die ich bis jetzt hatte glänzten jedenfalls nicht durch taktische Vielfalt sondern waren geprägt von einer KI die sich selbstmörderisch ins Messer stürzt. Die taktische Vielfalt eines XCOMs, Xenonauts, Baldurs Gate oder Fallout 2 erreicht es nichtmal ansatzweise. Nun sind ja Kämpfe ein zwar nicht ganz unwichtiger, aber nicht alles entscheidender Bestandteil eines Rollenspiels.

Dummerweise gibt es auch andere Dinge die mich störten. Im Grunde haben die meisten Charaktere nichts zu sagen. Kennt man einen, kennt man 95% der anderen auch. Zwar ändert sich die Art und Weise wie man gesagt bekommt das im Greenhouse alles vor die Hunde kam. Aber neue Nuancen oder interessante Infos bekommt man nach dem ersten Dialog kaum. Ich hab mich schnell ertappt das ich die Dialoge einfach überflog und nach neuen Infofetzen scannte. Lief dann so nach "Kenn ich... weiß ich.... ja haben die zehn vor dir schon ähnlich gesagt... genau meine Meinung... rhabarberrhabarberrhabarber..."

Die Präsentation von größtenteils unvertonten Textwüsten ist sicher auch nicht jedem sein Ding. Ich bin damit groß geworden und es hätte mich nicht gestört wenn sich die Grundaussage dieser Texte nicht stets wiederholen würde

Leider muss ich feststellen, dass Wasteland 2 auf mich nie den Reiz ausübte den ein Fallout oder Planescape Torment in mir entfacht hat. Schade. Ich würds wirklich gern mögen.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
116.2 Std. insgesamt
Verfasst: 4. April
Wer die Fallout-Serie mag, wird dies lieben: Ein Spiel ganz im gleichen Sinne.
Ich habe nicht alle Tiefen des Spiels ergründet (und dabei auch nicht mal die Hälfte aller möglichen Achievements erreicht) - aber es hat mich mindestens 120 Stunden gefesselt.
Es sind mir nur wenige Inkonsitenzen aufgefallen - alles in allem viele schöne Geschichten.
Kleiner Tipp: regelmäßig speichern! Auch sehr alte Spielstände werden gelegentlich noch mal interessant, wenn einem die Auswirkung einer zunächst scheinbar unbedeutenden Entscheidung erst viele Stunden später bewusst wird...
Ich kann das Spiel für Freunde des Genres uneingeschränkt empfehlen!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
20.7 Std. insgesamt
Verfasst: 16. April
Das Feeling ist wie "früher" zu Wasteland-Zeiten - anfangs ziemlich komplex, mit der Zeit lernt man seine Party besser und besser kennen. Schwierigkeit steigt sanft an - speichern ist nach jedem größeren (gewonnenen) Kampf Pflicht. Z. T. rabenschwarzer Humor, generell nicht jugendfrei ;-)
Wer Jagged Alliance mag, Baldur´s Gate kennt und das Setting interessant findet: ZUGREIFEN!!!
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67%) fanden dieses Review hilfreich
103.6 Std. insgesamt
Verfasst: 13. März
✮✰✮ Spielzeit zum durchspielen, mit allen Sidequests und Items sammeln, war bei mir um die 100 Stunden. ✮✰✮

Vorwort: Hab mir beim Kauf nicht viel gedacht, es war günstig im Angebot und es sah nach nem Open-World-XCOM/Shadowrun aus. Am Ende hats mich 2-3x so lang an den Bildschirm gefesselt.


+ Viele Storyabzweigungen und Lösungsansätze für jede einzelne Quest. Vom guten bis zum Terrorende ist alles dabei. Wiederspielwert gibts auf jeden Fall.

+ Mehr Items als ich je erwartet hätte. Man hat wirklich erst gegen Ende des Spiels das Gefühl das man nun die beste Waffe/n im Besitz hat.

+ Hat mich stellenweise an ein RTS Fallout New Vegas erinnert.

+ Auch nach Wochen und Monaten Pause ist man nach 5 Minuten wieder im Spiel drin. Sowas gibts selten.

(Leider gibts auch genauso viel) Kontra:

- Man merkt dem Spiel an das es crowdfunded ist. Und das teils an jeder Ecke. Es wirkt unoptimiert bis zum gehtnichtmehr an manchen Stellen. Z.B. FPS Lock von 10 in Menüs, scheint eine gewollte Entscheidung der Entwickler zu sein. Verstehen tu ich das nicht. Von diesen Entscheidungen die ich nicht verstehe gibt ein Dutzend. :/

- Jeder zweite NPC im Spiel hat das selbe Portrait. Das zerstört dem Spieler die Immersion. Es hätten ca. 5 mal mehr Charakterportraits im Spiel sein müssen. Dafür hat aber anscheinend das Geld nichtmehr gereicht. Man kann zwar selbst Charakterportraits einbauen, aber leider nur für die eigenen Charaktere.

- ...die deutsche Übersetzung. Normalerweise sollte man doch denken das eine deutsche Übersetzung von einem Deutschen oder jemandem mit perfektem deutschen Sprachschatz gemacht wird. Hier kommt es einem so vor als ob die aufgeteilt hätten. Als ob ein Deutscher und ein anderer übersetzt, jemand der die englischen Texte bei Google Translation oder Babelfish eingibt und die dann ins Spiel copypasted.
Teils sind die Übersetzungen wunderbar. An anderen Ecken merkt man, dieser Übersetzer versteht kein Wort Deutsch. Von Sätzen die nicht in die Zeilen passen und Items namens [InsertItemName:0371] reden wir mal lieber nicht. Da kann man drüber wegsehen.

Alles in allem kann ich das Spiel aber dennoch jedem empfehlen der Xcom und die Shadowrun Reihe mochte. Man kriegt genau das was man erwartet, und mehr.
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262 von 298 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
165.0 Std. insgesamt
Verfasst: 21. November 2014
Did they pull it off?

I don't quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player's responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I'm playing something truly groundbreaking - is a much more loaded question.

Many positive reviews of Wasteland 2 frontload the criticism, ending with some variant of "but I liked the game anyway because etc." It's easy to see why: bugs still being ironed out, a rather clunky interface, widespread locks and traps with long skill use animations, overuse of a limited pool of music, some weak story elements, large chunks of wasted space... you don't have to look too hard to see some serious flaws. The enjoyable aspects are likely to be subjective: how well the combat clicks for the player, whether they like the setting and overall fiction, the extent to which building a proper team is enjoyable, and so on. Indeed, in their bid to create a classic-sized PC RPG, it seems inXile could have made the game play better without sacrificing its hardcore appeal.

For instance, the locks and traps thing: consider the Baldur's Gate games, which also made use of frequent locks and traps on obstacles. Where BG has the advantage is that skill usage is practically instantaneous; the character moves to the trapped item and, if successful, the trap field simply disappears. WL2 added some needless visual flair to the process - your ranger rubbing their hands before working on the object, or kicking it repeatedly as a meter fills, or whatever - which adds a few seconds to each skillcheck. In a game with hundreds of them, those seconds start to add up. Little changes to things like that could have smoothed out a lot of reviewer complaints, with few if any adjustments to the core mechanics. No doubt patches will address this and other issues over time, but the impression has set in nonetheless.

I'll be blunt: I put a fair chunk of change into the Kickstarter, and I can feel the little nagging doubts in the back of my head. Would I be fair if I saw something that bugged me, or read criticism? Would I go easy on the game, knowing that some of my own money was somewhere inside? Would my opinion be more biased than others? It's a reasonable question, and I never did come up with a good answer. Even putting that aside, I'm not gonna deny I was a little nervous when this came out. It's been a long time since the Infinity engine was king of the hill. Did I still have the stomach for a big PC game? What if my appetites had simply moved on? Doubts upon doubts upon doubts.

Did they pull it off?

Like putting up with the wizard fight at the Friendly Arm Inn while you're still level 1, the appeal persists: a game that won't pull its punches, that will try its best to bring me down. WL2 definitely has the spark of those classic RPGs, that hard-to-define something that makes them hard to put down once I start. Fights were tactical, kinetic affairs: cover got destroyed, enemies repositioned, backup weapons were handy, well-timed explosives turned the tide, and even a difficult encounter could be mitigated with the right preparation. Environments presented their own challenges, and with several ways through a given obstacle I was more often than not encouraged to work around a failed skillcheck rather than savescum. Uncooperative plot elements or even bugged out triggers could be answered by force-firing, and there was no problem that the right size bomb could not solve.

Arizona did drag and suffer from design problems - the Prison being chief among them - but it held its own curious charms, and it presents a neat contrast with California. At the start, you control a bunch of customizable scrubs whose mission rapidly spirals out of control. Echo Team starts in known territory and gradually pushes the boundaries, earning their stripes in the process. Water is precious, communities are scarce, and civilization is on the knife's edge atop a pile of late 80s-early 90s rubble. By the time I did get to California, Echo felt every bit the veteran ranger squad, doing what rangers do best: venture into wild territory and bring order to chaos. There, the script is flipped: water is everywhere, settlements are common, and it's on us to put our best foot forward. Every arrival the base, every interaction with the public, every time we stepped in to right some wrong felt like it mattered somehow, like it could have gone differently - and like everything we'd done before had shaped us for that encounter.

That's a key spice to those old titles: variety. What happens if I do this instead of that? What does this guy say or do if I mention this? What if I didn't have that skill, item, or party member? What are the consequences if we just kill everyone? Is there a way to get what I want peacefully, and if so how bad do I want it? I was constantly asking myself those questions during Wasteland 2, and it's for those reasons that I know I'll be back. There's more to see, even if I think I've seen it all; there's more to try, even if I've already sunk some 80 hours into the campaign. Old PC RPGs sometimes get a shot of life from modding communities, but even before I had heard thing one about mods, there were some games where I knew - just knew - that I'd be back, just to see what happened this time.

And god help me if I didn't get drawn in at times, just a little. I searched frantically during a hostage situation, wondering if there even was a third option between 'take down the enemy' and 'save the hostage.' I debated whether to intervene in a loophole-ridden religious dispute, and if so how. I paid attention to the radio broadcasts in LA, making mental notes of who's who in the neighborhood. The villain was something of a one-note antagonist - there were moments of good writing, but his was a stock grand scheme - but there was a respectable sense that something was tracking Echo and the Rangers. There's a strange appeal to being stuck in uncharted territory, surrounded by potential enemies, with friends well out of reach and one hell of a longshot goal ahead of us. It's predictable in the end, but not without its highs; the trick of bringing back everyone you've made friends with for the final battle is an old one, but no less effective.

Sometimes it's not the game I'm after, but the adventure, the challenge. Sometimes it's the sense that I am probably going to lose if I play this game like I play every other game. So it was with games like Arcanum: flawed to hell and back, difficult to recommend, but special in a way that most games simply aren't for me. So it is with Wasteland 2.

Did they pull it off?

In my humble, flawed, biased opinion: yeah, I think they pulled it off.
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200 von 305 Personen (66%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
129.3 Std. insgesamt
Verfasst: 26. November 2014
Wasteland 2 is finally here, courtesy of Kickstater, and for all the good it does to the genre, it's still a mixed bag.

//Contains spoilers//

It opens up really nice, with a live-action intro, thrusting you into the unforgiving, post-apocaliptic setting as you bury a fellow ranger. A scene later and you notice a unique shotgun straped to the hip of a nearby guard, all thanks to your perception skill, and with a little bit of convincing (another skill) you can make it yours. Across the bridge you can charm yourself a butt-kicking goat companion, which raises one of your ability scores by 1. And all that's in the very first, small area.

It's a great start, I found myself thinking, and if this reflects the rest of the game, I'm sold. Love me some world that actually reacts to my character build.

Unfortunately it isn't so. Perception soon becomes mainly a mine/trap finding tool, and truth be told, at some point it's simply better to detonate the explosives and accept the blast directly, then to try disarming any of them. There goes role-playing. Try watching the same disarming animation over and over and over again, and you will know what I mean. You are better off using a healing skill every once in a while. You can still find some buried junk using it, but it gets somewhat underwhelming after the initial shotgun surprize.

Taking about junk, You will easily find yourself at weight capacity carrying around all the junk you just found, hoping that someone somewhere may want it. And they do, but the game gives no hints as to just who may be interested in baby wipes. You may just as well gather all you can before you leave Arizona, and re-visit every single npc in the world looking for dialogue cues. And did I mention there are regular junk tems, and shiny junk items? Yeah. And when you use the Sell All Junk button at stores, the UI is hell-bent on selling the shiny ones too, even after you specifically flag them as not junk.

Item management in Wasteland 2 is a game on its own. You can't see your character's weight capacity on the merchant screen, you can't compare weapons with the ones you have in second hand slot, and you can't compare trinkets. All the clothing items look the same in the inventory screen, so unless you want to spend additional time trying them on and seeing what they actually look like, you will just sell them, like me. Armor does nothing to change the way you look, and the merchants screen gets really laggy when there are a lot of items.

The game has its moments, but they seem very few and far between. There is one giant robot fight, well three if you count fighting the same robot model again, and then its flame-throwing cousin. Yep, no huge mutant creatures, and no big ♥♥♥ bosses for you. The combat works at the bare minimum, and may get stale pretty quick. There is little excitement to be had on that front, and 95% percent of enemies can be taken out by a single shot from an RPG-7 if you get the enemies to clump together. Imagine my dissapointment when I finally got to fight Dugan, one of the few uniques bosses, and he went down in a single rocket blast. True, you can tune up difficulty, but as far as I know it only decreases your damage and incresases enemy's. And the last thing I wanted was to have weapons which don't do the damage they have in their description. How about more enemies? Or more hp for them at the very least. Ehh.

Random encounters have all the same flavour. Fight enemies, fight enemies. I got some barbecuing cannibals once, which seemed like a unique encounter, but the excitement was gone as soon as they attacked. In the end I just raised my outdoorsman skill, and tried to skip them alltogether. Had enough of the simplistic combat in other areas.

I found two different merchants braving the wastes, but they didn't even seem to re-stock. Curiously enough, one of them actually attacked me when I refused to buy anything, and it was a nice little way to spice things up. But still – Fallout 2 had it in spades and done better.

Then there are...bugs. Visual bugs, dialogue bugs, and of course quest-breaking bugs. Take your pick. There are whole forum threads on how to complete the Hollywood questline. There are people who spent hours on end, saving and reloading, trying to finish up quests in the correct order just to get the quest log cleaned up. Hats off to them. Personally, I could not get to finish the quest where Heidi asks my rangers to help her take over the Bastion of Faith. Hell, I could not even talk to her anymore. Her dialogue screen went blank. No “Hello”, no nothing. At this point I just said ♥♥♥♥ it and rushed to the ending. I don't know perhaps I talked to someone I should not have.

If that's all that could be achieved with nearly 3 million dollars, I shiver to think what the game would feel like if the devs got only what they asked for - a mere 900k. The games gets patches regularly, so there's hope. But for any potential buyer, I would suggest to wait a few months (and I thought I did that...) and try it then. Hopefully your experience will be better than mine.

Do I regret buying it? No. Am I planning on re-playing it? No.

The game's a good effort, and has some heart, but the brain is just not there yet. And just because it's a long-awaited sequel, it should not get a free pass.

Not recommended at this patch stage.

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25 von 30 Personen (83%) fanden dieses Review hilfreich
57.9 Std. insgesamt
Verfasst: 20. Dezember 2014
While I really enjoy Wasteland 2, my recommendation would have to come with a huge dose of "your mileage may vary". It's a long, slow, burn, and if you like to jump straight into things, or find yourself easily losing concentration or focus, you may find yourself giving up on Wasteland 2 before it really begins to shine. But some patience will pay off, if the genre interests you. Of course, if you don't like turn-based strategy games, then you should be giving this a pass. The writing is really top-notch in this game, and I found it both enjoyable and rewarding to play through.

Focused on a team of 4 rangers (which you can create yourself, or use several pre-built characters), and using very detailed attributes and skills - the CLASSIC system (Coordination, Luck, Awareness, Strength, Speed, Intelligence, Charisma), it took me a while before I realised that some attributes and stats were extremely important, while others... could be passed over, especially depending on the followers (NPCs) you decided to acquire. Unfortunately, it can take some trial and error before you realise what you should be doing with your characters and what is important for them to have. Or... you could just forge ahead anyway! I quite liked that there were no classes, giving you the freedom to do whatever you wanted with your characters. You could have a guy carrying heavy weapons, while being a melee tank and also healing... for example. Though this can also be a negative, if you wanted to see class specialisation, perks, and so on.

And so, I was introduced to the fun (???) of character creation. And uhh... naming my characters, which proved to be a disaster... after an embarrassingly long time, I settled on "One", "Two", "Three", and "Four". Original, right. The vast array of skills can be intimidating at first, and leveling them up (especially at later levels) can become quite frustrating and very grindy, but it does add a lot of depth to the game. One thing I did not like as much though... how much time it took, and the animation, whenever you wanted to use a skill. Using a skill meant that your Ranger (or follower) would have to move to the location (clumping up your Rangers if you moved them all as a group makes this an exhausting chore), before an animation begins. With the vast amount of skill checks in this game, the checks do add up and can become very time consuming and therefore annoying.

Additionally, there is quite a lot of travel involved in this game, both in the larger world map, and also within smaller exploreable areas. Even if you're not in a rush, the travel can quickly become aggravating. I wished for quicker travel myself, despite the fact I don't mind slower paced games.

While you are limited to Arizona and California, one after the other, the world map is still pretty expansive, with secret areas to discover dotted around the place. Travelling isn't worry free though - not only are there standard enemy encounters (which can become annoying quite quickly), but also some more welcome encounters, which is a bit different and somewhat refreshing in comparison to the usual fare where encounters in the wild just end up being endless fights. There are also two unique mechanics: water and radiation. Your team carries canteens, which can, and should be refilled at any well and oasis you find. Once you run out of water, your team starts to dehydrate and can die. Similarly, in the post-apocalyptic wasteland, nukes have left lingering radiation in various areas - so you also have to watch out for contamination... or again, you'll find your team dropping like flies.

The musical score, sound effects, and even the voice acting is all done quite well, and combines well with the graphics to provide a smooth and enjoyable spectacle. The graphics are not the best in the world, but they do set the tone of the game well, and are very appropriate to the game's setting - harsh, gritty, and unforgiving.

Combat is generally quite straight forward, with the standard turn-based combat fare reappearing here, though more in-depth compared to some other games due to the more extensive attribute and skill system. Your attributes and skills will determine in what order your characters go, and how much they can do in their turn. There are also crouch and cover mechanics, though some weapons can destroy cover. However... there is not much else. There are no real special combat moves, or combat specific skills - they increase your damage and hit percentage, and that's it. No executes, no cloak, etc. While there is headshot and ambush... they are honestly not that great. It's just point, click, hope to hit (the RNG seems to be a bit odd, with a lot of misses even on shots with a high hit percentage), rinse and repeat. There is no cover, no flush, no interesting and genuinely unique abilities.

Additionally, RNG can always turn around and give you a hard time. Or... adversely affect the enemies. Critical hits, critical misses, weapon effects, and weapon jams can all have a surprisingly large affect on the outcome of an encounter. I also like the emphasis on scarcity and the need for careful management of your resources, which is quite fitting for a game like this, especially the ammo. If you just blaze away, you'll be out of ammo before you know it, so you do need to think before you act. Vendors are limited too... The combat is decent, and I enjoyed it, but I will admit there could have been more to it.

While your team revolves around 4 characters, you are able to recruit a number of NPCs to join your team (3 followers for a maximum team size of 7). While you are nominally in control of them, leadership is important here as there is the chance your "follower" (only if they are in a good mood) will just decide to do their own thing in combat - running into cover, shooting something you didn't want shot, etc. Overall, the combat is fun and challenging, with a variety of enemies to conquer - both man and animal.

Despite there only being two areas to explore, Wasteland 2 boasts a wide variety of quests, many of which have a variety of ways to finish - but be careful, your choices do have serious and lasting consequences. Which is something else I really enjoy about the game - your choices DO matter. And have a ripple effect. This is not just limited to quests, there are some actions while just generally playing and moving around which could have an affect, especially based on which followers are with you. Do you dig up some graves? Do you disarm the alarm? Do you deliberately trip it off? Do you use strength or a grenade to break a wall? Do you help this faction, or the other faction? Mediate a ceasefire or shoot everybody up? The variety of ways to overcome things in your way is definitely a highlight of the game. I really enjoyed the varying options available, and weighing them up, based on what you want your team to do. Your decisions may cause followers to leave your party, or even turn on you. Not only does this create an interesting in-game dynamic where what you do will affect how other in-game characters interact with your party, but this also allows for extensive replayability, if you so choose. "What if" questions are plentiful in this game.

Finally, I particularly loved the odd references and humour. The Wasteland 1 disc was a particular highlight. While not particularly game-making, or breaking, it was something that I enjoyed. The grand adventure that plays out, in addition to the continued support and patching by inXile, make me give this game two thumbs up.
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43 von 62 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
18.7 Std. insgesamt
Verfasst: 5. März
TL:DR buy Fallout 1&2 and play those instead; they are similar, superior games and cost a fraction of the price.

I backed this on kickstarter and was very enthusiastic about playing the finished product. I loved all the old Interplay games back in the day, and I thought that a modern remake of Wasteland that stayed faithful to old-school RPGs couldn't possibly go wrong.

It's a real shame that Wasteland 2 turned out to be such a slog. The 'tactical' combat is basic and repetitive, with no tactics beyond making sure you have your best weapons equipped, and focusing fire on each enemy until they are dead. This game is supposedly the spiritual successor to the early Fallouts but the combat is actually a step backwards from them. No aimed shot limb cripples, torso-shredding burst fire crits, stuns, knockdowns, or anything beyond hitting and subtracting hitpoints - headshots are available but they just take a bigger chunk of HP. There is a half-hearted cover mechanic but if you don't use it, it doesn't matter. Even when levelling up later in the game and getting better armour and weapons the combat is still the same grind.

Levels are certainly sprawling, but are mostly full of monotonous fights and heavily trapped/locked boxes (that usually turn out to be full of jokey 'flavour' junk items). Fight, help locals, move plot forward a bit, travel to next area. Not necessarily a bad formula but it is the same over and over, coupled with the incredibly dull combat. Text pops up for dialogue and to describe things happening but it appears in a tiny box at the corner of the screen which can't display much of it at once - which seems bizarre when there is so much reading to be done, and very little voice acting.

The setting is interesting and the plot is well written with some genuine laughs and memorable characters to encounter. But when they come wrapped up in such an unpolished, uninspiring package with such ancient production values, it's very difficult to appreciate them.
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17 von 18 Personen (94%) fanden dieses Review hilfreich
22.0 Std. insgesamt
Verfasst: 16. April
Wasteland 2 is an isometric party-based role-playing game set in a post-apocalyptic southeastern United States.

The Great:

- Deep and expansive story that starts quickly and expands out in numerous branching paths
- Real player choices that change both the progression of the story and how gameplay mechanics play out (can avoid combat using conversation)
- Incredible amount of quality content as the story expands to tremendous length and allows for deep exploration

The Good:

- The combat system is of good quality and gives much variety and satisfactory tactical options

The Bad:

- RPG progression skills and traits are locked once selected which can cause significant potential problems for new/inexperienced players
- Some of the areas are notably barren or seemingly unfinished (e.g. all the random encounters that are nearly exact repeats of each other)


Wasteland 2 should be on everyone's short list for engrossing stories in RPGs.

9.0 / 10.0
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28 von 38 Personen (74%) fanden dieses Review hilfreich
73.7 Std. insgesamt
Verfasst: 23. Dezember 2014
Man is this game good. Wasteland 2 should be the benchmark for franchise reboots and how to do them right. So often, when a beloved franchise of yesteryear gets a new game, one of two things is the result:

1) The game is pretty cool, and has the same theme as the original, but is wholly different in most other ways, and has completely replaced all your classic gameplay with something else. (See: Fallout)

2) The game is faithful to the original to a fault, the big fault being that the original was sort of clunky and it's now many years later so they should have made this ♥♥♥♥ a lot less cumbersome, but chose direct adaptation over quality.

Wasteland 2 manages to thread the needle and avoid both of these traps. All that good classic Fallout-type gameplay is there, but they've gotten rid of all the agonizingly slow annoying clunkiness. This is just pure old-school fun. The skill-use system is great. Assigning skill points is great. Making decisions that matter and effect the world is great. This game is an exemplar of the form, and while not everyone enjoys tactical combat and meaningful choices in a harsh world, anyone who does should play this game.
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32 von 47 Personen (68%) fanden dieses Review hilfreich
90.0 Std. insgesamt
Verfasst: 12. November 2014
This game is not Fallout by any means, but true sequel to the original Wasteland. Familiar places and characters, tons of references to the original game and even plot continues W1 storyline almost directly. Graphics is functional and personally I like the style and design. Combat is pretty fun and satisfying, death animations are gorgeous, but most of the time it is very straightforward and tactical depth is lacking. I think it is not a huge problem because it is not a pack of "clear the map" missions unlike Fallout Tactics (don't get any ideas, I love it) but true big CRPG with choices and consequences and you don't need to fight anything on your way. And there is so much things to do here! So many non-obvious ways to deal with problems, that you hardly see 65% of the game content in one playthrough. Beating this game once took me about 80 hours. Pretty lengthy for the nowadays non-sandbox RPG's, I should say.

Absolutely recommend this. Truly immersive, packed with amazing dark humour, tons of skills and stats and exceptional replayability potential. Post-apocalyptic RPG's fan heaven.
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41 von 66 Personen (62%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
137.7 Std. insgesamt
Verfasst: 25. Dezember 2014
I cannot recommend Wasteland 2. I played and heavily enjoyed the original, and have played all Fallouts. I enjoy most turn-based tactics titles like X-COM (original and new), Fire Emblem, Silent Storm, what have you, and Wasteland 2 is not worth your time. It's mechanically shallow, the skill system is a joke, and weapon types are ludicrously imbalanced. It's a completely bare-bones system, skills are absurdly redundant (somethign like 6 different skills to open boxes for six different kinds of boxes), the loot system is has zero appeal, and you'll quickly find that the only weapons worth using are your assault rifles, with maybe one sniper specialist. Ah, and explosives, which all have 100% perfect aim regardless of your demolitions skill and can trivialize most encounters.

Due to clunky armor systems, you'll find yourself taking off your armor to fight some of the game's toughest monsters because they actually do less damage to you without your armor.

Mines are annoying. You'll find your characters disarming hundreds of these through the game just to walk through, and they do enough damage that even one can cripple your party - which means that either you're going to walk really carefullly all the time, or most likely, you'll just reload when you run into a mine - something I'd normally feel guilty about doing, but let's face it, the only reason this happens is because there's no formation system to speak of.

A further consequence is that there's really no good way to position your characters before a battle. Sensibly, you'd like to put all your guys behind cover, maybe leave your sniper further away. Except in Wasteland, you're almost bound to trip their detection, giving them the first shot. After awhile, you don't bother with setting up with the clunky system, you just switch all your guys to long range weapons and have them alpha strike, or maybe have your snipers shoot simultaneously at a target, because anything else is likely to give them first shot, and get you killed.

The story is nothing to write home about, and the writing is okay, but it gets wearing after awhile the sheer amount of pop culture thrown in. Honey badgers were cute the first time you ran into them, but after awhile they're an annoyance, especially since they are essentially zero threat unless you screw up and let them get in melee range, after which they're deadlier than anything short of a robot-death-machine, but also have ridiculous number of hit points, meaning that early on you're going to be kiting them.

Speaking of which, at higher difficulty levels, hit points become ludicrous, which I've always felt is the sign of a lazy difficulty system.

Anyway, not recommend. Mediocrity.
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27 von 42 Personen (64%) fanden dieses Review hilfreich
11.1 Std. insgesamt
Verfasst: 28. November 2014
Wasteland 2 hearkens back to the day when a 7% chance to fail meant failing 3 out of 4 times, and a game would beat your ♥♥♥ into the ground for the first hour or two, and then dramatically ease up after you get to sink a few skill points into your characters.

I'm not sure whether it's more appropriate to say that this game is Wasteland 2 or Fallout 3D, given it owes so much to the original Fallout, which in turn owes a lot to the original Wasteland. In any case, if you've played any of the original isometric Fallout games, then you will be right at home playing Wasteland 2 as the locations, world map, sound track, random encounters, combat, sense of humour, and missions all hold strong comparisons. Also, interestingly, there are positive aspects of the combat that are borrowed from XCOM: Enemy Unknown as well.

But that's not to say that this is just knock off - Wasteland 2 is deeply linked to the original Wasteland in its lore and the developers have learnt from the long gap between releases and taken the best of the old and the new and combined them to create a well-designed and deeply entertaining product.

Speaking of well-designed, as much as I generally dislike what Early Access has done to Steam, this is one of the games that has clearly benefitted from the system as you can spot numerous little features that have been implimented to improve the game's basic playability and fun-factor. Things like a button to sell all your junk at once, comparisons between the weapon you want to buy and the weapon you have, a solid log book that displays your missions, a button that reveals all objects that you can interact with, and the choice to automatically distribute your loot intelligently to the people who would use it best. All these things and more save the player time, eliminate clunky inventory management or frustrating moments when you don't know where to go or what to click - issues that were all too common in the heyday of isometric games.

Wasteland 2 is a loving heir to the original, and exists as a well-designed gem in a genre that typically suffers from over-complexity, suffering little of the clunkiness that one might expect from what one could call a 'throwback'. Its world is real and believable, the combat is fun (even if, at times, the hit chance feels skewed) and its characters are numerous, colourful and well-acted.

I highly recommend this to anyone who loved the original Wasteland, any of the Fallout games, or indeed anyone who likes a well-optimised RPG.
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118.7 Std. insgesamt
Verfasst: 26. Februar
*Contains minor spoilers*
Well... I went all the way from loving this game into hating it and then to accepting it and finally to like it. So, it turned out that:

1. This is NOT a Fallout1/2. It's more like Fallout Tactics with FO 1/2-ish endings.
2. You can solve most of your problems 2 ways: using speech or lockpicking skills. Or both.
3. Devs thought "We will make 3 kinds of speech and 3 kinds of lockpicking skills. It will create so many choices". Well, actually no, it's still 2 ways.
4. Assault rifles are most useful weapons in the world. All other weapons are not worth your skillpoints.
5. Melee specialists will do nothing first half of the game except getting hurt all the time. During second half they should learn how to use assault rifles.
6. Throwing weapons do not require a skill. Even monkey could throw a grenade, right?
7. You can never tell from the view of your team which armor they are wearing. Cause stockings with garment are more important in the wasteland then power armor, right?
8. Energy weapons do very little damage to unarmored enemies. Please read this line again to understand the level of absurd.
9. Main story quest deviated very little from "the search for GECK". Actually you'll look for 2 types of chemicals.
10. You can dig all the graves in the world. No one cares.

I could go on with this list, but I think you get the picture by now. Not to mention clumsy 3d-models with ugly skin and absolutely unnecessary sims-like character editor (can give you nightmares). It's mostly poor choice of engine. But if you like a good tactics with turn-based combat in a postapocalyptic setting - you'll buy this game. It will punish you in order to make you start another playthrough. And you'll learn to accept it "as is". Like I did.
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