With Wasteland 2, the impressive lineage of the series has been preserved but modernized for the fans of today. Immerse yourself in tactical turn-based combat, RPG-style character advancement and customization, and deep choices that affect the narrative and memorable cast of characters.
Nutzerreviews: Sehr positiv (4,249 Reviews)
Veröffentlichung: 18. Sep. 2014

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Von Kuratoren empfohlen

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (23)

30. Dezember 2014

Wasteland 2 wins PCWorld Game of the Year and more

As the year comes to a close, we look back to an amazing period for PC games and RPGs in particular. Given so many great titles came out this year, we were absolutely thrilled and humbled to hear that PCWorld has selected Wasteland 2 as their Game of the Year. It is gratifying to see the strong response from fans matched by the press, and it's thrilling to close out this year being recognized among the best of what the gaming world had to offer!

PCWorld's honors are joined by John "TotalBiscuit" Bain's Best Thing to Come Out of Crowdfunding, Gamers Honest Truth's Indie Award and an entry in Shacknews' Games of the Year list.

Once again, our thanks go out to our backers and fans, without you this never would have been possible. And the book is not quite closed yet, we have high hopes for the future and plan to continue supporting Wasteland 2 beyond this year and into 2015. And with Torment: Tides of Numenera, computer RPG fans have much, much more to look forward to from us as well!

42 Kommentare Weiterlesen

15. Dezember 2014

Wasteland 2 Patch 5 Release Notes (61997)

Aaannd here we go! Patch 5 for Wasteland 2 is out, featuring a bevy of fixes, changes and improvements for your gaming enjoyment!

  • Added Castilian Spanish community localization to the game. It can be selected by picking "español castellano" from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed "español americano" option.
  • Large localized text clean up for all languages
  • Optimized the way random encounter data is stored to reduce loading time and file size.
  • Added more sound effects throughout the game.
  • Clean-up of smaller bug fixes throughout the game.
Full change list can be found here: http://wastelandrpg.tumblr.com/post/105289968981/wasteland-2-patch-5-release-notes-61997

44 Kommentare Weiterlesen


“This really does feel like Fallout 4, if Fallout were to go back to its CRPG roots.”
TotalBiscuit/The Cynical Brit

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Digitale Deluxe-Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Über dieses Spiel

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Awarded Game of the Year by PCWorld, Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features

  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.


Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Hilfreiche Kundenreviews
51 von 55 Personen (93%) fanden dieses Review hilfreich
63.7 Std. insgesamt
Verfasst: 23. September 2014
Altmodische Textfenster, ausschweifende Taktikkämpfe, skurrile Charaktere, trostloses Setting, erschlagende Entwicklungsvielfalt. . .

Ich bin ein großer Fan Action-lastiger RPGs oder RPG-lastiger Action wie beispielsweise Mass Effect oder Borderlands.
Aber bei keinem dieser Spiele habe ich so sehr die Zeit vergessen wie bei diesem klassischen RPG.
So altmodisch es heutzutage auch wirken mag, so gut und erfrischend ist dieser Besuch der Vergangenheit. Ich habe mich auf das Spiel, die Welt und die Textfenster eingelassen und als ich auf die Uhr schaute war es plötzlich 3 Uhr Nachts. Ein Spielgefühl, dass ich seit langem so nicht mehr erlebt habe.

Wer genug Zeit und Geduld hat und für wen altmodisch nicht automatisch rückständig bedeutet dem kann ich dieses Spiel nur ans Herz legen.
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29 von 35 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.7 Std. insgesamt
Verfasst: 27. Dezember 2014
Wie sehr ich Wasteland 2 mögen möchte kann ich schwerlich sagen, aber nach einem dutzend Tritte gegen mein Schienbein muss ich von dem Spiel abraten. Statt großer Liebe wurde es eine schmerzhafte Beziehung mit vielen Enttäuschungen ohne Happy End.
Wasteland 2 ist sehr starr und störrisch. Die Welt begehen und das Spiel spielen wie man möchte ist unmöglich. Alles ist stark gescripted und eigene Entscheidungen im Spielverlauf mag es nicht. Die große Handlungsfreiheit im Spiel ist eine Illusion. Es beginnt bei der Trupperstellung, deren Wahl eine "best mögliche" Option ist oder eben eine Fehlentscheidung, die man lange bereut. Die Questlines sind sehr linear, wodurch freies Reisen kaum eine Option ist. Zufallsbegegnungen sind stinklangweilig, finanziell belastend und passieren meist auf einer von 3 Karten, wodurch man praktisch immer auf "Flüchten" klickt. Die Quests selber sind sehr starr und strikt. Wenn man eine nicht optimale Lösung nimmt, bestraft das Spiel einen direkt durch geringere Belohnung oder schweigende NPCs, wodurch man meist lädt und die Komplettlösung zu Rate zieht. Auch kann man sich in einer Quest nur schwer umentscheiden. Als ich im Dialog den diplomatischen Weg nahm, danach aber die Opposition erschoss, bestand das Spiel darauf, dass der Konflikt diplomatisch gelöst sei (mit sehr absurden Konsequenzen).
NPCs selber sind extrem uninteressant. Wenn man mit einem Bewohner eines Dorfes sprach, sprach man mit allen. Keiner sagt etwas anderes, als man bereits hörte, nur paraphrasiert.
Nichts in dem Spiel fühlt sich Rund an. Ständig wundert man sich, ob das wirklich so gedacht war, oder ob man wieder irgendwas übersehen hat, weswegen man im Grunde nur in der Lösung blättert um auch nichts falsch zu machen. Dieses Gefühl der Unsicherheit war die einzige Emotion, die ich bisher empfunden habe und mich nicht verlassen hat. Es gibt keine Immersion, keine Spannung und keine Rührung, nur eine permanente Verunsicherung, ob man wieder irgendwas in den Sand setzte, das Spiel wieder rumbuggt oder das echt so passieren sollte. Für das Spiel gibt es keine Freiheit, nur den richtigen oder falschen Weg und der richtige ist so versteckt, dass man unendlich viele Anläufe braucht um den zu finden und nicht total frustriert zu sagen "dann ist die Quest eben gescheitert, was soll's!" und sich in die nächste Enttäuschung begibt. Lieber wären mir moralische Entscheidungen gewesen und Entscheidungen, deren Output mich als Spieler nicht bestraft, weil ich die Dinge anders machen möchte. Entweder folgt man dem Weg der einem gegeben wird, oder man hat eine schlechtere Spielerfahrung.
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13 von 18 Personen (72%) fanden dieses Review hilfreich
82.8 Std. insgesamt
Verfasst: 4. November 2014
Danke für die 82h tolle action! Hat sich gelohnt und mir wieder gezeigt, das das alte Rundenbasierte Genre richtig reinhaut!!! Ein würdiger Nachfolger der guten alten Zeit
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11 von 16 Personen (69%) fanden dieses Review hilfreich
44.3 Std. insgesamt
Verfasst: 1. August 2014
Early Access-Review
Der erste Eindruck ist Solide.
Hab glatt wieder ein Feeling wie in Fallout 1/2/Tactics was die Kämpfe angeht.
Jeder der diese Teile mochte wird sich in Wasteland 2 gut aufgehoben fühlen :3

Viel Spaß!
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16 von 26 Personen (62%) fanden dieses Review hilfreich
113.2 Std. insgesamt
Verfasst: 21. Oktober 2014
Fett Fett Fett! Wer von euch mochte Fallout 1&2? oder gar die Xcom teile? Was echt? Ihr? Na dann nix wie los, Wasteland 2 anklicken und kaufen! Es lohnt sich definitiv! Einzig für die unter euch die sich nur von geiler Grafik beeindrucken lassen ist Wasteland bestimmt nicht das richtige Spiel. Aber es muss auch garnicht wie ein Crysis als Taktik RPG aussehen, die Stimmung die Stoy die Dialoge, einfach nur FETT!

PS: Spiels grade zu zweiten mal durch, diesmal als Schleimer ;)
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7 von 9 Personen (78%) fanden dieses Review hilfreich
26.6 Std. insgesamt
Verfasst: 11. Oktober 2014
Eines der besten Spiele in diesem Genre der letzten Jahre meiner Meinung nach.Ich bin ein eingefleischter JA Spieler, deshalb ist die Steuerung und Kamera etwas gewöhnungsbedürftig, aber ansonsten ein super Spiel.
Leider bei mir noch zuviele Abstüze deshalb 8 von 10 Punkten.
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27 von 50 Personen (54%) fanden dieses Review hilfreich
21.3 Std. insgesamt
Verfasst: 3. Oktober 2014
Was macht ein Spiel aus?
In den meisten Fällen ist das Gameplay der entscheidende Faktor.Dieser bestimmt ob sich beim Spieler der sogenannte Flow effect einstellt.Es gibt wenige Ausnahmen(z.B Planescape Torment,Last of us), welche entweder durch eine überragende Story und/oder packende Atmosphäre den gleichen Effekt hervorrufen können.
Als Beispiele benutze ich hier bewusst Spiele aus unterschiedlichen Genres.Beide Spiele haben verglichen mit Top spielen im jeweiligem Genre kein innovatives Gameplay.Nun muss nicht jedes Spiel innovativ im bereich Gameplay sein,WENN es eben durch das Zusammenspiel von Story Atmosphäre, Story, Sound, Bild überzeugen kann.

Wasteland fühlt sich wie ein leeres Versprechen an.Die Entwickler ködern mich, indem sie behaupten, mir ein Spiel zu verkaufen, welches in der Tradition von Fallout 1/2 - was Gameplay und Setting betrifft - stünde.
Kurz und Knapp: Das ist Gelogen!!!!!
Was Story und Atmosphäre betrifft halten die Entwickler ihr Versprechen.Die Story ist interressant, gespickt mit schrägen, schwarzem Humor.Das wars aber auch schon.
Zum gameplay.Hier sehen wir keine Rückschritt, nich mal ein Einreihen, sondern ein Unterbieten des Üblichen AAA casual - ich machs allen recht, schalt dein Hirn ab- Gameplay's.
Wie kann es bitte möglich sein das Menschen welche das CLASSIC attribut system mitentwickelten, nun ein System geschaffen haben, in welchem Attribut und Fähigkeit in KEINEM bezug zueinander stehen?
Wie soll ich so etwass wie Glaubwürdigkeit empfinden, wenn mein Nahkäpfer am besten funktioniert, wenn ich ihn auf schnelligkeit nicht Stärke(tatsächlich ausser für Traglast,Crit chance und HP ein komplett nutzloses Attribut) skille.LÄCHERLICH!
Keine Kampfformationen.meine Gruppe hängt immer wie ein Knäul aufeinander.Deckung ist überflüssig.Erstschlag ist das Motto.
Zur unterirdischen KI nur folgendes.Um diesen Murks noch mehr zu simplifizieren lässt man die KI ihre Angriffe pro Runde einfach Wahllos verteilen.Selbst wenn einer meiner Rekken kurz vorm sterben ist, greift die KI irgendwenn sonst an.
Kriechen,Rennen,Schleichen,Tarnung(Ich liebe JA2) Fehlanzeige.Selbst das Gamplay von Dragon Age 2 ist weniger redundant als dieser halbgare Mist.
Sieht aus wie Fallout, hört sich ähnlich an.Mehr nicht.Schein bestimmt das Sein ist hier das Motto.
Und jetzt installiere ich Jagged Alliance 2 und denke an die "Gute alte Zeit".
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
141.1 Std. insgesamt
Verfasst: 5. Januar
At first i expected a fallout sequel, but it is not.
After i got into the game it was outstanding fun.

I can recomend this game to players who:
- are still willing to read
- have fun in exploring the details of the game / environment
- love to have free choices with real impact on the game
- like tactical round based combat

If you loved old school RPG Singleplayer games like Ultima, Fallout or Planescape you will love this one too.

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29 von 57 Personen (51%) fanden dieses Review hilfreich
11.9 Std. insgesamt
Verfasst: 22. August 2014
Early Access-Review
Ich bin enttäuscht vom Spiel. Ich habe mir viel erwartet und erhofft und wurde durch ein Kauf von 45€ mit einem besseren Deperado (Spiel) oder Jagged Alliance entlohnt.
Nur zur Verständnis Deperado und Jagged Alliance mochte ich sehr, aber inWasteland 2 vermutete ich mehr ein Spiel das den alten Fallout Teilen gleicht. Wasteland 2 ist für mich ein Taktikspiel, ich laufe von einer Karte zu anderen, auf der die Gegner schon auf mich warten.
Die Kämpfe sind anspruchsvoll, es kommt oft vor das einer meiner Begleiter auf dem Boden liegt und auf Medizin wartet. Der Taktische Anspruch ist sehr hoch, bei der zusammenstellung der Charaktere sollte man gut überlegen. Was mich gestört hat waren die andauernden Kämpfe , wenn ich dran denke das ich noch immer die eine Höhle voller Banditen töten muss, vergeht mir einfach die Lust am Spiel. Nach 10 Std hab ich nicht mal ein Dorf gesehen ganz zu schweigen von einer Stadt.

Ich bin klar ein Unterstützer von vielen Indie Games und kickstartet Projekten aber 45€ für das Spiel ist einfach zu viel.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
19.1 Std. insgesamt
Verfasst: 19. September 2014
Oldschool Gaming is back!

Wow.. lange war es ungewiss, wie nun so ein KS Projekt werden kann. Es sind bereits einige Projekte fertig und zum Teil sehr enttäuschend. Was ich jedoch hier, in den wenigen Stunden die ich gespielt habe, erleben konnte, hat mich durchweg überzeugt.

Dieses Spiel schafft eine tolle Atmosphäre, man ist sofort in die Welt hineinversetzt: Fallout 1/2 und Jagged Alliance 2 lassen grüßen. Darauf habe ich jahrelang gewartet. Bin mittlerweile über 30 und ich bin sehr enttäuscht von der Gamingszene, die mehr und mehr in Richtung Casual und Abzocke DLCs geht.
Das sind nicht meine Wurzeln, drum lies ich mein Geld für Wasteland2, Pillars of Eternity und demnächst Torment: Tides of Numenera (ACHTUNG: für 65$ bekommt man Wasteland2 und T:ToN in einem Paket www.inxile-entertainment.com). Ich bereue nichts, nach den paar Stunden in Game weiß ich, dass dieses Spiel meinen Vorstellungen entspricht und nicht nach AAA aussehen muss.

Wenn auch du schon lange darauf wartest, ein Spiel der alten Schule spielen zu können, dann bist du hier genau richtig =)

Get it!
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2 von 4 Personen (50%) fanden dieses Review hilfreich
43.8 Std. insgesamt
Verfasst: 16. Dezember 2014
Ein solides Spiel, dass einen nicht vom Hocker haut, aber trotzdem viele Stunden Spaß liefert!

Ich bin ein großer Fan der Fallout-Reihe. Hierzu zählen natürlich auch die etwas älteren Spiele: 1, 2 und Tactics.
Wenn ihr Fallout Tactics kennt, habt ihr schon eine gute Vorstellung wie das Gameplay hier aussieht.

Wer es nicht kennt:
Ihr stellt euch ein Team aus 4 Mitgliedern zusammen. Diese können und sollten sehr unterschiedlich sein, was die Attribute und Fähigkeiten angeht. Mit diesen 4 "Rangern" zieht ihr in eine postapokalyptische Welt hinaus um für Ordnung zu sorgen.

Das Gameplay sieht dann folgendermaßen aus:
- Die Ansicht ist die klassische Vogelperspektive, die man bereits von Diablo, Fallout, Jagged Alliance oder anderen Strategiespielen oder RPGs kennt

- Ihr seid außerhalb von Kämpfen in Echtzeit unterwegs, führt Dialoge, handelt...was man halt so macht
- Sobald ein Kampf beginnt, wechselt ihr in den rundenbasierten Modus, bei dem ihr Runde für Runde entscheiden müsst wie ihr eure Aktionspunkte des jeweiligen Mitglieds am besten einsetzt

- Die Gegenden, in den ihr Unterwegs seid sind recht Überschaubar. Sobald ihr eine Map verlasst wechselt ihr auf die Kartenansicht in der ihr schnell von Ort zu Ort reisen könnt. Hierbei kommt es ab und an zu kleineren Unterbrechungen durch Banditen, Händler oder anderen Ereignissen

- Die Story wird durch eure Handlungen beeinflusst. So könnt ihr versuchen allen Einwohnern eines Dorfes zu helfen, euch bei Auseinandersetzungen gütlich zu einigen, oder einfach alles niederzuwalzen was euch in den Weg kommt.

- Der Schwierigkeitsgrad ist schon etwas höher. Einfach wie ein Berzerker durch die Gegnerhorden? Keine Chance! Gerade zu Beginn ist man recht sparsam versorgt, was das Waffenarsenal angeht. Auch Munition ist knapp. Also kommt man ohne Taktik in vielen Kämpfen nicht weit. Einige sollte man sogar gar nicht erst antreten, sondern sie lieber umgehen.

- Da eure Handlungen meist endgültig sind und bei einer "falschen" Entscheidung oft einen Rattenschwanz an Ärgernissen hinter sich herziehen kann, empfehle ich immer schön zu speichern.

Alles in allem bekommt man hier ein sehr solides Spiel.
Die Story haut niemanden von Hocker ist aber auch nicht total mies. Die Umgebung und die Charaktere sind schön gemacht. Der hohe Schwierigkeitsgrad kann euch zwar mehrere Tastaturen kosten, sorgt aber auch für den Ansporn durch die Herausforderung.
Ich würde es nicht als ein "must have" Bezeichnen. Für einen guten Preis um die 10-20 Euro bekommt ihr was Anständiges für euer Geld.
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5 von 10 Personen (50%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 20. September 2014
Wer Fallout 1 und 2 mochte, wird Wasteland 2 lieben! Das Game ist sehr gut gemacht und spielt sich ähnlich wie die ersten beiden Teile der Fallout-Reihe. Rundenbasierte Kämpfe, eine postapokalyptische Story und jede Menge zu entdecken. Es macht richtig Spaß und ist meiner Meinung nach das beste Spiel, das 2014 rausgekommen ist. Es ist ein richtiges Rollenspiel und hat ein wunderbares Oldschool-Feeling. Wer damals Spiele wie Fallout gezockt hat, wird sich mit Wasteland 2 richtig wohl fühlen. Absolute Kaufempfehlung!
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3 von 6 Personen (50%) fanden dieses Review hilfreich
106.5 Std. insgesamt
Verfasst: 20. September 2014
Ich hatte mir mehrfach die Produkt Beschreibung auf Amazon angesehen.

Bei der normalen Version steht Text : Deutsch , Sprache : Englisch.

Bei der Ranger Edition hingegen steht Text : Deutsch , Sprache : Deutsch.

Nun für 10 Euro mehr eine deutsche Sprachausgabe, das wäre zwar ungewöhnlich aber doch recht nett.

Da ich WL2 nun erhalten habe und auf der Verpackung steht Sprachausgabe: Englisch, war ich doch etwas enttäuscht.

Habe es jetzt etwa 6 Stunden angespielt und mich damit abgefunden das die Sprachausgabe englisch ist.

Schlimmer finde ich aber die übelst übersetzten deutsche Texte.
Nach einem Jahr beta Status und jeder menge Tester, hätte man doch etwas mehr erwarten können.

Das Spiel an sich macht Spaß und ich werde es auch gerne weiter Spielen.

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3 von 6 Personen (50%) fanden dieses Review hilfreich
19.6 Std. insgesamt
Verfasst: 4. Oktober 2014
Wer das klassische Fallout 1 und 2 zu schätzen wusste, wird dieses Spiel ebenfalls lieben. Es beinhaltet die klassischen RPG Elemente der alten Fallout-Reihe (welche wiederum auf dem Klassiker Wasteland 1 basierte) und verbindet diese mit moderner Graphik. Die Story wirkt nicht langweilig und insgesamt geht das Spiel sehr gut von der Hand. Da auch die einzelnen Charaktere sich recht unterschiedlich spielen und es Kleinigkeiten zu entdecken gibt hat das Spiel auch einen gewissen Wiederspielbarkeitswert.

WL2 ist definitv weiter zu empfehlen!
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670 von 776 Personen (86%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
54.0 Std. insgesamt
Verfasst: 5. Oktober 2014
Imagine that you step into a bar with optimistic ideas of fun and casual tomfoolery. You are about to say hello to the bouncer, but just as you open your mouth, the bouncer punches you into that open stupid mouth. He then proceeds to beat you up viciously with no end in sight. But then after like 10 hours he will go, "Dude, you're alright" and let you in. Then it turns out to be like the best damn bar ever, with 1 dollar beers, Motörhead is playing Live and Kate Upton needs your help to untangle her bra with your teeth and you're like "Daaaaamn! that 10 hour beating was totally worth it!"

The first mutated frog killed my party about 20 times, then I got lucky and beat it. Played about 6 hours after the frog incident, realized my party sucks the ♥♥♥♥ of a Sumerian demon goddess and I had created just about everything wrong. Restarted the game, created a party with knowledge about useful and less useful skills. Now I'm the Terror of the wastes, The ambassador of Bad Assity and the Iron Chef of Pounding Vag. 10/10.
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851 von 1,013 Personen (84%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
27.9 Std. insgesamt
Verfasst: 19. September 2014
Full Video Review = http://youtu.be/pqELTg4w2SU

Wasteland 2's story places you in the boots of four raw recruits to the desert rangers. The game starts you in the desert wastes of Arizona as you attend the funeral of Ace, a desert ranger who was recently killed. As the funeral ends the desert rangers leader General Vargas throws you into the deep end and sends you off to track down Ace's killer.

Let's start with character creation, in the game you start with four characters. You have the option of either creating your own characters or choose from pre existing builds, you can even have a combination of both. In terms of aesthetics the character models are not pleasant to look like and there isn't a large variety of faces to choose from. That being said the statistical side makes the appearance’s short comings up in spades. Your characters have both attributes which are things like strength and skills. There is a large range of skills available including things like lockpicking, safecracking and more. It's often best to create a diverse group after all the more skills your party has collectively, the more options you'll have throughout the game. I myself opted first for a assault rife bearing squad leader, a sniper with lockpicking and computer skills, a melee focused demolitions expert and a shotgun wielding medic, aptly named Doc.

When your not actually in a location, you'll be traversing the wastes on the world map. There are lots of locations to discover in the world and you can find hidden cache's of loot so its worth spending time to explore. On the world map you have to take several factors in to account when travelling. First is your water supply, your group has water canteens, each mile you travel will use up water and if you run out your party will take damage from dehydration. You can however stop of at any oasis you find in your travels to fill your canteens. Another factor is radiation, after all nukes do tend to leave some nasty after effects in the environment. Safe travel through irratiated zones can only be done by having the appropriate radiation suits, if you don't your party will die of radiation sickness very quickly. The world map also has random encounters not all of which are combat focused. Many will be raiders or animals that you must combat or run away from. Some will be travelling merchants or on the occasion something much more interesting.

Graphically Wasteland 2 isn't the prettiest of spectacles, However its art direction does bring a certain harsh, grittiness to the affair which is very appropriate for the post apocalyptic setting. I think the character models could have been done better as some of the models and animations have a blocky look to them which looks out of place. While it is not the prettiest of games, the effect animations such as explosions look well done. On top of that the things like NPC character art is fantastically done. On thing that does shine in the game is sound which is no surprise when
Mark Morgan who was responsible for the soundtracks to fallout and fallout 2 is your composer. Everything from music, sound effects and surprisingly voice acting is done superbly and brings a real atmosphere to the whole affair.

Let's move on to one of, if not the main part of the game, combat, after all theres plenty of dangers lurking in the wasteland and you can't avoid all of them. Those familiar with the recent X-com or the even more recent Divinity Original Sin will be right at home with Wasteland 2's tactical turn based system. Combat is straight forward and works from an action point system. Your characters attributes determines the amount of AP you have at the start of each turn as well as the order of which characters take their turns in. The combat is fairly fast paced similar to X-com enemy unknown, there is both cover and crouch mechanics too. The cover system is simplistic and being in cover gives you defensive bonuses. Crouching on the other hand improves your chance to hit as well as raising your chance to evade attacks.

Depending on the difficulty combat can become fairly challenging. Particularly later in the game when you meet tougher enemies and enemies with both unique mechanics and better weaponry. As you go through the game you can gain followers to your squad, these followers if you don't have the leadership skill can have a chance to lose control and they will do as they please in combat. Your weapons can also jam, usually at most inconvenient times, plus you will have to regularly reload your mags and watch your available ammo.

Overall the combat is solid, challenging and fun. It can throw you a few curve balls along the way too which is always good for keeping you on your toes. It's something that InXile had to get right and thankfully in my opinion they have executed it very well.

Wasteland 2 boasts a large number of quests to embark on. The great thing about the game is that you often have the freedom of choice in how to deal with the situations you encounter. Depending on who you have in your party and your skills, there are often multiple outcomes to any given scenario. An example of this is when I went to a graveyard and dug some graves, all was fine with me looting form the dead however upon reloading an earlier save I gained a different follower on the path and when I went to dig the graves my ally took offence to disturbing the dead and turn on my group. Things like this can happen all the time in the game and its great to see all the different possibilities there are. Not only does it ensure a good amount of re-playability but it also ensures that while two people can play the same game, different things will happen to each.

In conclusion wasteland 2 lives up to its namesake and not only provides a great post apocalyptic rpg experience but it provides a memorable one too. You will spend hours laughing at the video game culture references throughout the game as well as enjoying the well written characters. One thing I love is that the game doesn't hold your hand and lets you solve problems as you see fit, if there’s a wall in your way you could use the brute force skill or just throw a grenade, the choice is yours but the game won't tell you to do either, its up to you to come up with a solution if at all. The games story is strong and with its multiple choice system, there’s plenty to see and do. It's a solid title from InXile and something that you certainly felt after having such a successful crowd funding campaign, one that had to get right. While its release date has been pushed back several times, in all it seems it was worth it and Brain Fargo and the team have created a fitting sequel. While it does have its occasional issues and minor bugs, its a game that I would highly recommend adding to your collection. Whether your an avid RPG player or not, the majority of gamers will find hours worth of enjoyment in Wasteland 2.
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507 von 609 Personen (83%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
103.8 Std. insgesamt
Verfasst: 20. September 2014
Look at my name. LOOK AT IT! And tremble before the fearful countenance that is my Desert Dweller portrait!

Yes...I'm an old Wasteland 1 fan. Loved it then back on the old C=64. Loved Fallout 1, 2, Tactics and Fallout 3, all of which were inspired and modeled after Wasteland. So I am admittedly a little biassed in this brief review.

Some things I like about it so far:

- Depth of choice
- Consequences and world alteration based on those choices
- Deep character customization
- The atmosphere created by the visuals and audio
- There is 'enough' eye candy and ear candy without going overboard
- Multiple approaches/solutions to many problems
- Challenge and reward levels feel apropriate
- There is 'enough' realism to add in planning and tactics that help immersion without being burdensome
- Lots of nods and references to the original that actually fit into the story and make sense
- There is 'enough' voice acting with apropriate emotion that isn't too cold/dry or too flowery/dramatic
- The written story is deep, interesting, concise and easy to follow so you can move on quickly

Some things I would like to see improved:

- Character creation needs more detailed notes for newcomers.
- It is not clear HOW or even IF most of the C.L.A.S.S.I.C. attributes alter your skills. Derived stats, yes. Skills, I can only see one stat that will impact some of them.
- Screen edge scrolling/panning of the area map is a little slow.
- Would like a little more freeness in the camera controls. Rotation, zoom and angle. I don't care if I see map edge.
- Sometimes hard to tell what is and is not cover in combat.

Overall though, it is great fun and stays very true to the original. Even with the few lumps it has, it is very polished, rock solid stable, and seems optimized well for multicore CPUs and multi-GPU setups. Characters and quests make sense and are well scripted and laid out to be intuitive and challenging. There is some fun exploring little nooks in the areas to find hidden loot and bonuses. And while it is fairly linear, the branches you can take are divrese and plentiful. I see a lot of replay value just from the choices you can make. And your choices will have impact, sometimes in unexpected and even unplesant ways.

So, grab your Proton Axe and Meson cannon...and don your best suit of Pseudo-Chitin armor. It's time to go out adventuring among the muties. Just be careful, so you can come back to camp and share your stories around the fire over a bottle of Snake Squeezins. Radioactive glow and 3rd arm optional, of course.

*** Disclaimer - read before you comment ***

This review is my personal opinion.
I'm not interested in debate or discussion.
Argumentative, hijacking and/or trolling comments will simply be deleted.

To me, hijacking my positive review to push your negative review is the epitome of laziness. If you want to be heard, put the effort into writing your own review. You can discuss it there.

And even if I was interested in discussion...which I am not... Every comment I have deleted thus far has not held up to scrutiny when compared to the guidelines posted here:

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160 von 187 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
164.9 Std. insgesamt
Verfasst: 21. November 2014
Did they pull it off?

I don't quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player's responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I'm playing something truly groundbreaking - is a much more loaded question.

Many positive reviews of Wasteland 2 frontload the criticism, ending with some variant of "but I liked the game anyway because etc." It's easy to see why: bugs still being ironed out, a rather clunky interface, widespread locks and traps with long skill use animations, overuse of a limited pool of music, some weak story elements, large chunks of wasted space... you don't have to look too hard to see some serious flaws. The enjoyable aspects are likely to be subjective: how well the combat clicks for the player, whether they like the setting and overall fiction, the extent to which building a proper team is enjoyable, and so on. Indeed, in their bid to create a classic-sized PC RPG, it seems inXile could have made the game play better without sacrificing its hardcore appeal.

For instance, the locks and traps thing: consider the Baldur's Gate games, which also made use of frequent locks and traps on obstacles. Where BG has the advantage is that skill usage is practically instantaneous; the character moves to the trapped item and, if successful, the trap field simply disappears. WL2 added some needless visual flair to the process - your ranger rubbing their hands before working on the object, or kicking it repeatedly as a meter fills, or whatever - which adds a few seconds to each skillcheck. In a game with hundreds of them, those seconds start to add up. Little changes to things like that could have smoothed out a lot of reviewer complaints, with few if any adjustments to the core mechanics. No doubt patches will address this and other issues over time, but the impression has set in nonetheless.

I'll be blunt: I put a fair chunk of change into the Kickstarter, and I can feel the little nagging doubts in the back of my head. Would I be fair if I saw something that bugged me, or read criticism? Would I go easy on the game, knowing that some of my own money was somewhere inside? Would my opinion be more biased than others? It's a reasonable question, and I never did come up with a good answer. Even putting that aside, I'm not gonna deny I was a little nervous when this came out. It's been a long time since the Infinity engine was king of the hill. Did I still have the stomach for a big PC game? What if my appetites had simply moved on? Doubts upon doubts upon doubts.

Did they pull it off?

Like putting up with the wizard fight at the Friendly Arm Inn while you're still level 1, the appeal persists: a game that won't pull its punches, that will try its best to bring me down. WL2 definitely has the spark of those classic RPGs, that hard-to-define something that makes them hard to put down once I start. Fights were tactical, kinetic affairs: cover got destroyed, enemies repositioned, backup weapons were handy, well-timed explosives turned the tide, and even a difficult encounter could be mitigated with the right preparation. Environments presented their own challenges, and with several ways through a given obstacle I was more often than not encouraged to work around a failed skillcheck rather than savescum. Uncooperative plot elements or even bugged out triggers could be answered by force-firing, and there was no problem that the right size bomb could not solve.

Arizona did drag and suffer from design problems - the Prison being chief among them - but it held its own curious charms, and it presents a neat contrast with California. At the start, you control a bunch of customizable scrubs whose mission rapidly spirals out of control. Echo Team starts in known territory and gradually pushes the boundaries, earning their stripes in the process. Water is precious, communities are scarce, and civilization is on the knife's edge atop a pile of late 80s-early 90s rubble. By the time I did get to California, Echo felt every bit the veteran ranger squad, doing what rangers do best: venture into wild territory and bring order to chaos. There, the script is flipped: water is everywhere, settlements are common, and it's on us to put our best foot forward. Every arrival the base, every interaction with the public, every time we stepped in to right some wrong felt like it mattered somehow, like it could have gone differently - and like everything we'd done before had shaped us for that encounter.

That's a key spice to those old titles: variety. What happens if I do this instead of that? What does this guy say or do if I mention this? What if I didn't have that skill, item, or party member? What are the consequences if we just kill everyone? Is there a way to get what I want peacefully, and if so how bad do I want it? I was constantly asking myself those questions during Wasteland 2, and it's for those reasons that I know I'll be back. There's more to see, even if I think I've seen it all; there's more to try, even if I've already sunk some 80 hours into the campaign. Old PC RPGs sometimes get a shot of life from modding communities, but even before I had heard thing one about mods, there were some games where I knew - just knew - that I'd be back, just to see what happened this time.

And god help me if I didn't get drawn in at times, just a little. I searched frantically during a hostage situation, wondering if there even was a third option between 'take down the enemy' and 'save the hostage.' I debated whether to intervene in a loophole-ridden religious dispute, and if so how. I paid attention to the radio broadcasts in LA, making mental notes of who's who in the neighborhood. The villain was something of a one-note antagonist - there were moments of good writing, but his was a stock grand scheme - but there was a respectable sense that something was tracking Echo and the Rangers. There's a strange appeal to being stuck in uncharted territory, surrounded by potential enemies, with friends well out of reach and one hell of a longshot goal ahead of us. It's predictable in the end, but not without its highs; the trick of bringing back everyone you've made friends with for the final battle is an old one, but no less effective.

Sometimes it's not the game I'm after, but the adventure, the challenge. Sometimes it's the sense that I am probably going to lose if I play this game like I play every other game. So it was with games like Arcanum: flawed to hell and back, difficult to recommend, but special in a way that most games simply aren't for me. So it is with Wasteland 2.

Did they pull it off?

In my humble, flawed, biased opinion: yeah, I think they pulled it off.
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1,161 von 1,557 Personen (75%) fanden dieses Review hilfreich
28 Personen fanden dieses Review lustig
24.4 Std. insgesamt
Verfasst: 22. September 2014
spent 9 hours creating a party with 4 page bios for each character

whole party dies by a buried mine 10 minutes into the game

11/11 would roleplay again
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357 von 461 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
45.7 Std. insgesamt
Verfasst: 24. September 2014
I must say I ended up being somewhat disappointed. In case you never heard of this, it's a turn based roleplaying game set in a post apocalyptic world, extremely similiar to Fallout (the original Wasteland 1 is the spirtiual predecessor to Fallout). It offers a very good amount of content and great athmosphere. The world is well built and interesting. The story is ok (you pretty much just help local folks, the big bad only rears its ugly head every few hours for a line or two) - it's a game that is living more off the lore than off the plot, which is totally fine (see for an excellent example: Morrowind). The disappointing part is everything else. The attribute and skill system is just bad. There are only 3 viable character builds attribute wise. Attributes are completely detached from skills, so the only thing attributes concern is combat. So there are strong guys who can walk fast (melee) and guys who can shoot well and often (sniper) and intelligence chars who suck at combat but get more skills (skill donkey).

There are a ton of skills, for example lockpicking, animal whispering or mechanical repair, as you'd expect from a RPG. But the difficulty scaling of skill checks is made in such a way that you need expert characters to keep up with the skill checks. So every character just gets 2 skills you'll dump all your skill points in every few levels. There is no customization or thinking involved in building a character after it is created and you start the game. Every level is just new skill points you have to spend in the same skills every time. Terribly boring. The skill checks themselves also ultimately become boring as hell, because every single chest in the game is locked AND trapped. It just becomes an annoying chore to disarm and open it. The reward is usually just 3 bullets of ammo and a bit of junk to vendor off. You'll also constantly come across containers with only 10-30% success chance. Prepare for the exciting meta gameplay of quicksaving and then trying and reloading as long as it takes to finally open the junk. Or simply ignoring it. But at least early on, the game is balanced around you really going after every scrap. Later on it becomes irrelevant instead.

And the biggest problem, the combat system is very very bad. It looks like another take on the tried and true Jagged Alliance/XCOM formular. Only it's the blandest iteration I've seen so far. There are no skills, no classes. There is just one type of cover. At the end of the day there is nothing to do but just sit down all your chars behind a wall and keep firing at the nearest enemy until the fight is over. By the end I didn't even bother with cover anymore. I just left my guys standing in a big blob where the combat started and kept shooting. That's how dumb the combat here is. The maps also only very rarely offer interesting tactical opportunities. Most maps seem to have been made with aesthetics in mind and not tactics. Blackguards for example was WAY more inventive here, where you could clearly tell that the designers hand crafted every encounter and tried to get a unique twist out of every battle. In Wasteland it's just cannon fodder fights with a random fence you can use as cover if you want, or not, it won't make much of a difference.

Don't get me wrong, it's not a terrible game. What kept me going was exploring the world and seeing how the small surviving communities in this world worked. Still, I can't help but feel terribly disappointed over the massively wasted potential on display here.
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