With Wasteland 2, the impressive lineage of the series has been preserved but modernized for the fans of today. Immerse yourself in tactical turn-based combat, RPG-style character advancement and customization, and deep choices that affect the narrative and memorable cast of characters.
사용자 평가: 매우 긍정적 (평가 4,250 개)
출시 날짜: 2014년 9월 18일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Wasteland 2 - Classic 구매

Wasteland 2 - Digital Deluxe Edition 구매

 

큐레이터의 추천

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (23)

2014년 12월 30일

Wasteland 2 wins PCWorld Game of the Year and more

As the year comes to a close, we look back to an amazing period for PC games and RPGs in particular. Given so many great titles came out this year, we were absolutely thrilled and humbled to hear that PCWorld has selected Wasteland 2 as their Game of the Year. It is gratifying to see the strong response from fans matched by the press, and it's thrilling to close out this year being recognized among the best of what the gaming world had to offer!

PCWorld's honors are joined by John "TotalBiscuit" Bain's Best Thing to Come Out of Crowdfunding, Gamers Honest Truth's Indie Award and an entry in Shacknews' Games of the Year list.

Once again, our thanks go out to our backers and fans, without you this never would have been possible. And the book is not quite closed yet, we have high hopes for the future and plan to continue supporting Wasteland 2 beyond this year and into 2015. And with Torment: Tides of Numenera, computer RPG fans have much, much more to look forward to from us as well!

댓글 42 개 더 읽어보기

2014년 12월 15일

Wasteland 2 Patch 5 Release Notes (61997)

Aaannd here we go! Patch 5 for Wasteland 2 is out, featuring a bevy of fixes, changes and improvements for your gaming enjoyment!

Highlights
  • Added Castilian Spanish community localization to the game. It can be selected by picking "español castellano" from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed "español americano" option.
  • Large localized text clean up for all languages
  • Optimized the way random encounter data is stored to reduce loading time and file size.
  • Added more sound effects throughout the game.
  • Clean-up of smaller bug fixes throughout the game.
Full change list can be found here: http://wastelandrpg.tumblr.com/post/105289968981/wasteland-2-patch-5-release-notes-61997

댓글 44 개 더 읽어보기

평가

“This really does feel like Fallout 4, if Fallout were to go back to its CRPG roots.”
TotalBiscuit/The Cynical Brit

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

디지털 디럭스 에디션

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

게임에 대해

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Awarded Game of the Year by PCWorld, Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features


  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
유용한 고객 평가
52명 중 42명(81%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
68.9 시간 기록
게시 일시: 2014년 10월 24일
성의없는 돌려쓰기 NPC디자인에, 파고가 약속한 "돌이킬 수 없는 선택의 결과" 는 엔딩에 텍스트로 몇줄 표시되는게 전부. 중간중간 합류하는 동료들은 인상깊은 역할을 맡지 못하고 상호작용의 여지도 거의 없으며, 열심히 찍은 스킬들은 응당 그게 선택지가 될 수 있을 법한 장면에서 전혀 활용되지 않는다.

게임내 최대의 적은 중간중간 라디오나 버려진 통신기기로 주인공들을 불러세우는 정도로만 개입할 뿐 사실상 아무런 역할도 하지 않고, 플레이 시간의 대부분은 맵의 포인트에서 포인트로 걸어가는 파티를 멍하니 기다리거나 10 단계를 찍은 락픽이 계속 실패해서 로드하는 시간에 할애된다. 전투마저도 장애물 뒤에서 기다렸다가 쏘고 사거리까지 다시 클릭하여 이동하여 쓰는 일의 반복. 웨이스트랜드2는, RPG게임이 줄 수 있는 게임으로서의 즐거움에 대한 고민의 포기라 쓰고 향수의 충족이라 읽는 게으른 디자인으로 구색만 맞춘 게임이라는 것을 깨닫는데는, 그리 오랜 시간이 필요하지 않을것이다.

정신나간 센스와 배드 애스를 노린 듯한 캐릭터들의 대사와 정황묘사문들은 그럴려는 느낌만 줄뿐 그닥 웃기지도 않는 비슷한 테이스트를 계속 재탕할 뿐이다. 브라이언 파고가 약속했던 선택의 파급력, 매력적인 스토리, 초대 웨이스트랜드가 보여준 자유로움 그 어느것도 와닿지 않는 게임.
이 평가가 유용한가요? 아니요 Funny
55명 중 42명(76%)이 이 평가를 유용하다고 평가했습니다.
31.1 시간 기록
게시 일시: 2014년 9월 22일
4시간 정도 플레이했습니다.
원래 섵불리 게임을 평가하지 않는 편이지만, 이런 느낌이라면 앞으로도 확고하고 탄탄할거라는 본능적인 확신이 들어 이렇게 평가해봅니다.

웨이스트랜드2는 올드스쿨 알피지 방식을 그리워 한 자들이나, 요즘 알피지에 적응된 자들 모두의 욕구를 충족시켜줄 수 있는 게임입니다.
실시간 진행방식과 랜덤 이벤트로 항상 몰입감을 높여주고, 깊이감 있는 턴제 전투는 엑스컴식 전투를 즐겼던 유저들은 쌍수를 들고 환영할만큼 깊이있고 즐겁습니다. 턴 전투방식을 그리 좋아하지 않는 유저도 다양한 무기 선택 폭과 개성만점인 케릭터 능력분배, 스킬, 커스터마이징으로 갖춰진 자신만의 개성있는 데저트 레인저들에게 애착을 가지고 게임을 즐기실 수 있을 것입니다.

요즘 세대 소위 '폴아웃 식 진행'으로 알려져있는 자신의 선택으로 게임의 전체적인 양상이 달라지는 플롯의 원조답게, 웨이스트랜드2는 역대 최고로 많은 다이얼로그 수와 매 순간순간이 선택의 연속일 만큼 '내가 이세계에 있다'는 느낌을 자연스럽게 그리고 강렬하게 플레이어에게 전해줍니다. 그리고 그에 따라오는 긍정적인 영향은 물론, 자신의 선택에 대한 책임을 느끼게 하는 부분에서는 왠만한 AAA급 타이틀의 자본이 들어간 게임보다 훨씬 더 큰 전달력으로 마음의 무게가 느껴지게 합니다. 이러한 흡입력은 무엇보다 성우의 훌륭한 연기로 가능한데, 플레이 하는 내내 아직 풀 보이스가 지원되는 것은 아닌것 같지만, 음성이 지원되는 구간에서는 정말 훌륭한 성우 연기를 만나보실 수 있을겁니다.

4시간 동안 제가 한것은 케릭터 커스터마이징, 능력분배, 그리고 첫번째 메인 스토리 중 절반 진행입니다.
4시간동안의 분량입니다. 4시간이요. 게임의 볼륨은 상당합니다. 또한 깊이가 너무나도 깊어, 단 한곳도 놓치고 싶지 않게 만들겁니다.
제가 이러한 류의 게임에서 꼼꼼히 돌아다니는 성격이 아닌데도, 아니 애초에 RPG게임을 잘 즐기지 않는 유저임에도 이렇게 다이얼로그 하나하나 영문으로 읽어가면서 즐길 정도의 몰입감입니다. RPG게임에 흥미가 있으시거나, 턴제 전투에 흥미가 있으시거나, 오픈월드 세계관을 좋아하시거나, 포스트 아포칼립스 세계관을 좋아하시거나 이 중 하나의 기호만 맞는 분이라면 저보다 더욱 더 이 게임에 파고들 것입니다.

이 외에도 깔끔한 그래픽과 적절한 난이도의 퍼즐, 아이템의 다양성, 루팅의 즐거움, 세기말적 분위기를 느끼게해주는 맵 디자인과 시스템, 다양한 적들과 게임 전반적으로 풍겨지는 웨이스트랜드2의 분위기는 더 이상 말하지 않아도 당신을 사로잡을거라 확신합니다.

혹시나 지금 구입을 망설이고 있으시다면 자신에게 부끄러운줄 아셔야합니다. 당장 사세요.
이 게임은 왠만한 59.99$게임 이상의 값어치를 하는 작품입니다.



*현재 한글패치는 지원되지 않으며 추후 스팀 자동업데이트로 지원될 예정입니다.
*다이렉트 게임즈에서 구매하셔야만 한국 구독권을 받으실 수 있으며 추후 한글 패치를 지원받으 실 수 있습니다.
*현재 스팀 오버레이가 지원되지 않고 있지만 다이렉트9를 사용하는 방법으로 해결할 수 있으며, 다이렉트 11버전으로도 다시 사용할 수 있도록 조치중이라고합니다.
이 평가가 유용한가요? 아니요 Funny
16명 중 12명(75%)이 이 평가를 유용하다고 평가했습니다.
56.3 시간 기록
게시 일시: 2014년 9월 20일
매우 재미있습니다
XCOM같은 턴제 분대전략게임 좋아하시는 분들은 꼭 사셔야 할 게임
폴아웃 팬들도 폴아웃의 시초인 웨이스트랜드의 후속작 한번 해보시는것도 좋겠네요
근데 지금은 아직 한글화가 안되서 초딩수준 영어실력으로 내용을 파악하려 하다보니 좀 힘드네요
이 평가가 유용한가요? 아니요 Funny
16명 중 12명(75%)이 이 평가를 유용하다고 평가했습니다.
4.7 시간 기록
게시 일시: 2014년 11월 19일
대체 이 게임의 우리말화는 언제 이루어질것인가.....하고 생각해보니 얼마전에 대사가 더 추가됐다고 했잖아? H2는 죽을맛일거야아마
이 평가가 유용한가요? 아니요 Funny
7명 중 7명(100%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2015년 1월 1일
ㅠㅠ스팀에서 사면 공식한글화 안됩니다... 다이렉트 게임즈에서 사세요
이 평가가 유용한가요? 아니요 Funny
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
113.6 시간 기록
게시 일시: 2015년 1월 14일
이 게임은 나한테 깨물어 아픈 손가락 같은 게임이다
한창 폴아웃을 빨 때 이 게임의 발매소식을 접했고 정말 보낼 수 있는 사랑과 극찬은 다 쏳은것같다

하지만 객관적인 평가를 내리자면 기대에 못미치게 나왔다
못만든 게임은 아니나 처음에 파고가 입털었던걸 봤을 때의 희열은 게임할 때 느끼지 못했다

여러모로 구멍이 많다 긍정적인 평가들만 보고 구매하기엔 섣부를 수 있다
이 평가가 유용한가요? 아니요 Funny
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
51.5 시간 기록
게시 일시: 2015년 1월 10일
폴아웃3,뉴베만 해본지라 기대반걱정반으로 플레이했다. 웨이스트랜드2는 게임하는 내내 즐거웠다. 아무리 명작이라도 특정 구간에서는 짜증나는 등의 구간이 있기 마련인데, 이 게임은 달랐다. 1인칭인 폴아웃3,뉴베보다도 더, 내가 황무지에 있다는 느낌을 받았다. 게임이 잘만들어진것도 있지만 고품질의 한국어화도 한 몫했으리라. 끝에 다가갈수록 너무 아쉬운 마음이 컸다. 이렇게 재밌는 게임이 벌써 끝나가다니..플탐이 그렇게 짧은것도 아닌데 말이다. 아포칼립스물을 좋아한다면 반드시 해보면 좋은 게임이다. 이런 게임을 만들어준 파고에게 정말 감사한다.
이 평가가 유용한가요? 아니요 Funny
6명 중 3명(50%)이 이 평가를 유용하다고 평가했습니다.
114.6 시간 기록
게시 일시: 2014년 12월 21일
턴제 알피지에 불호가 아닌 분들 대상으로 한마디 하겠습니다.!!!


"정~~~~~~~말 잼있습니다!!! "




이말 말고 뭐 더 필요한가요? ㅎㅎㅎ 기왕이면 다렉에서 구입하셔서 깔끔하게 한글로 즐기시길~!
이 평가가 유용한가요? 아니요 Funny
6명 중 3명(50%)이 이 평가를 유용하다고 평가했습니다.
49.8 시간 기록
게시 일시: 2014년 9월 26일
브라이언 파고님이 주신♥♥♥의맛 잊지않고 널리널리 퍼뜨리겠습니다.
이 평가가 유용한가요? 아니요 Funny
6명 중 3명(50%)이 이 평가를 유용하다고 평가했습니다.
72.9 시간 기록
게시 일시: 2014년 8월 23일
앞서 해보기 평가
구 TRPG를 좋아하거나 엑스컴류를 좋아하는 사람에겐 이만한 타임머신이 없다. 현재 LA 입장 직전부분까지 향했는데 ,돈이 차고넘친다 ( 정크 파츠 매각이 매우심각하게 돈이 됨..초반의 돈쪼들림은 애들장난수준) 몇몇 밸런스와 게임의 거친면 (편의성)들을 수정한다면 대중적 어필도 가능할듯 하다. 저널부분과 퀘스트아이템같은경우는 특정아이템을 습득했을때 어디에 쓰이는지 어느정도의 유추가 가능하다면 더좋겠다. 인벤에 퀘템만 15개가 넘는데 다 어디쓰는지 도통 알수가 없다.그리고 여전히.. 헤비웨폰류는 잉여다.거기에 에너지 웨폰 데미지 산출이 괭장히 애매해서 주력으로 쓰기에 난해한무기가 아닌가 싶다.그럼에도 불구하고 이게임은 타임머신이다. 그러니까 사세요.덤으로 딸려오는 웨이스트랜드 1은...지금으로선 많은 인내심을 요구하지만 다행스럽게도 나름 HD(?)버전이니... 정말 하드한 유저이거나 이겜에 애정이 많다면 한번쯤 해볼만하다 . 그리고 정말 아쉬운건 캐릭들이 너무 못생겻다. 심하게 .뭐 나중에 SDK 공개하면 또 길쭉길쭉 해지겟지
이 평가가 유용한가요? 아니요 Funny
10명 중 5명(50%)이 이 평가를 유용하다고 평가했습니다.
58.3 시간 기록
게시 일시: 2014년 9월 20일
ㅋㅋ 개꿀잼
이 평가가 유용한가요? 아니요 Funny
8명 중 4명(50%)이 이 평가를 유용하다고 평가했습니다.
133.1 시간 기록
게시 일시: 2014년 10월 4일
고전 폴아웃 시리즈를 재밌게 즐기신 분이라면 아주 만족할 만한 게임입니다.
그래서 저는 매우 만족하면서 게임을 하고 있지만....!!!!

적절한 아포칼립스의 게임분위기
플레이어선택에 따른 시나리오 전개와 그에 영향을 받는 NPC들의 흥망성쇠
퀘스트 수행, 파티구성의 자유도 등은
충분히 플러스요소입니다.
플탐 55시간인데 이제 중간 쯔음 온듯한 게임은 요즘 들어 처음입니다.

다만 가끔 보이는 버그성 그래픽과
시대에 뒤떨어지는 캐릭터디자인
지나치게 옛것을 고수하는 게임편의성
얼리이후 조금 느려진 업뎃 템포,

완전 느린 공식한글화는

마이너스 요소로 생각됩니다.
이 평가가 유용한가요? 아니요 Funny
780명 중 674명(86%)이 이 평가를 유용하다고 평가했습니다.
4 people found this review funny
54.0 시간 기록
게시 일시: 2014년 10월 5일
Imagine that you step into a bar with optimistic ideas of fun and casual tomfoolery. You are about to say hello to the bouncer, but just as you open your mouth, the bouncer punches you into that open stupid mouth. He then proceeds to beat you up viciously with no end in sight. But then after like 10 hours he will go, "Dude, you're alright" and let you in. Then it turns out to be like the best damn bar ever, with 1 dollar beers, Motörhead is playing Live and Kate Upton needs your help to untangle her bra with your teeth and you're like "Daaaaamn! that 10 hour beating was totally worth it!"

The first mutated frog killed my party about 20 times, then I got lucky and beat it. Played about 6 hours after the frog incident, realized my party sucks the ♥♥♥♥ of a Sumerian demon goddess and I had created just about everything wrong. Restarted the game, created a party with knowledge about useful and less useful skills. Now I'm the Terror of the wastes, The ambassador of Bad Assity and the Iron Chef of Pounding Vag. 10/10.
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1,014명 중 852명(84%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
27.9 시간 기록
게시 일시: 2014년 9월 19일
Full Video Review = http://youtu.be/pqELTg4w2SU

Wasteland 2's story places you in the boots of four raw recruits to the desert rangers. The game starts you in the desert wastes of Arizona as you attend the funeral of Ace, a desert ranger who was recently killed. As the funeral ends the desert rangers leader General Vargas throws you into the deep end and sends you off to track down Ace's killer.

Let's start with character creation, in the game you start with four characters. You have the option of either creating your own characters or choose from pre existing builds, you can even have a combination of both. In terms of aesthetics the character models are not pleasant to look like and there isn't a large variety of faces to choose from. That being said the statistical side makes the appearance’s short comings up in spades. Your characters have both attributes which are things like strength and skills. There is a large range of skills available including things like lockpicking, safecracking and more. It's often best to create a diverse group after all the more skills your party has collectively, the more options you'll have throughout the game. I myself opted first for a assault rife bearing squad leader, a sniper with lockpicking and computer skills, a melee focused demolitions expert and a shotgun wielding medic, aptly named Doc.

When your not actually in a location, you'll be traversing the wastes on the world map. There are lots of locations to discover in the world and you can find hidden cache's of loot so its worth spending time to explore. On the world map you have to take several factors in to account when travelling. First is your water supply, your group has water canteens, each mile you travel will use up water and if you run out your party will take damage from dehydration. You can however stop of at any oasis you find in your travels to fill your canteens. Another factor is radiation, after all nukes do tend to leave some nasty after effects in the environment. Safe travel through irratiated zones can only be done by having the appropriate radiation suits, if you don't your party will die of radiation sickness very quickly. The world map also has random encounters not all of which are combat focused. Many will be raiders or animals that you must combat or run away from. Some will be travelling merchants or on the occasion something much more interesting.

Graphically Wasteland 2 isn't the prettiest of spectacles, However its art direction does bring a certain harsh, grittiness to the affair which is very appropriate for the post apocalyptic setting. I think the character models could have been done better as some of the models and animations have a blocky look to them which looks out of place. While it is not the prettiest of games, the effect animations such as explosions look well done. On top of that the things like NPC character art is fantastically done. On thing that does shine in the game is sound which is no surprise when
Mark Morgan who was responsible for the soundtracks to fallout and fallout 2 is your composer. Everything from music, sound effects and surprisingly voice acting is done superbly and brings a real atmosphere to the whole affair.



Let's move on to one of, if not the main part of the game, combat, after all theres plenty of dangers lurking in the wasteland and you can't avoid all of them. Those familiar with the recent X-com or the even more recent Divinity Original Sin will be right at home with Wasteland 2's tactical turn based system. Combat is straight forward and works from an action point system. Your characters attributes determines the amount of AP you have at the start of each turn as well as the order of which characters take their turns in. The combat is fairly fast paced similar to X-com enemy unknown, there is both cover and crouch mechanics too. The cover system is simplistic and being in cover gives you defensive bonuses. Crouching on the other hand improves your chance to hit as well as raising your chance to evade attacks.

Depending on the difficulty combat can become fairly challenging. Particularly later in the game when you meet tougher enemies and enemies with both unique mechanics and better weaponry. As you go through the game you can gain followers to your squad, these followers if you don't have the leadership skill can have a chance to lose control and they will do as they please in combat. Your weapons can also jam, usually at most inconvenient times, plus you will have to regularly reload your mags and watch your available ammo.

Overall the combat is solid, challenging and fun. It can throw you a few curve balls along the way too which is always good for keeping you on your toes. It's something that InXile had to get right and thankfully in my opinion they have executed it very well.

Wasteland 2 boasts a large number of quests to embark on. The great thing about the game is that you often have the freedom of choice in how to deal with the situations you encounter. Depending on who you have in your party and your skills, there are often multiple outcomes to any given scenario. An example of this is when I went to a graveyard and dug some graves, all was fine with me looting form the dead however upon reloading an earlier save I gained a different follower on the path and when I went to dig the graves my ally took offence to disturbing the dead and turn on my group. Things like this can happen all the time in the game and its great to see all the different possibilities there are. Not only does it ensure a good amount of re-playability but it also ensures that while two people can play the same game, different things will happen to each.

In conclusion wasteland 2 lives up to its namesake and not only provides a great post apocalyptic rpg experience but it provides a memorable one too. You will spend hours laughing at the video game culture references throughout the game as well as enjoying the well written characters. One thing I love is that the game doesn't hold your hand and lets you solve problems as you see fit, if there’s a wall in your way you could use the brute force skill or just throw a grenade, the choice is yours but the game won't tell you to do either, its up to you to come up with a solution if at all. The games story is strong and with its multiple choice system, there’s plenty to see and do. It's a solid title from InXile and something that you certainly felt after having such a successful crowd funding campaign, one that had to get right. While its release date has been pushed back several times, in all it seems it was worth it and Brain Fargo and the team have created a fitting sequel. While it does have its occasional issues and minor bugs, its a game that I would highly recommend adding to your collection. Whether your an avid RPG player or not, the majority of gamers will find hours worth of enjoyment in Wasteland 2.
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609명 중 507명(83%)이 이 평가를 유용하다고 평가했습니다.
3 people found this review funny
103.8 시간 기록
게시 일시: 2014년 9월 20일
Look at my name. LOOK AT IT! And tremble before the fearful countenance that is my Desert Dweller portrait!

Yes...I'm an old Wasteland 1 fan. Loved it then back on the old C=64. Loved Fallout 1, 2, Tactics and Fallout 3, all of which were inspired and modeled after Wasteland. So I am admittedly a little biassed in this brief review.


Some things I like about it so far:

- Depth of choice
- Consequences and world alteration based on those choices
- Deep character customization
- The atmosphere created by the visuals and audio
- There is 'enough' eye candy and ear candy without going overboard
- Multiple approaches/solutions to many problems
- Challenge and reward levels feel apropriate
- There is 'enough' realism to add in planning and tactics that help immersion without being burdensome
- Lots of nods and references to the original that actually fit into the story and make sense
- There is 'enough' voice acting with apropriate emotion that isn't too cold/dry or too flowery/dramatic
- The written story is deep, interesting, concise and easy to follow so you can move on quickly


Some things I would like to see improved:

- Character creation needs more detailed notes for newcomers.
- It is not clear HOW or even IF most of the C.L.A.S.S.I.C. attributes alter your skills. Derived stats, yes. Skills, I can only see one stat that will impact some of them.
- Screen edge scrolling/panning of the area map is a little slow.
- Would like a little more freeness in the camera controls. Rotation, zoom and angle. I don't care if I see map edge.
- Sometimes hard to tell what is and is not cover in combat.


Overall though, it is great fun and stays very true to the original. Even with the few lumps it has, it is very polished, rock solid stable, and seems optimized well for multicore CPUs and multi-GPU setups. Characters and quests make sense and are well scripted and laid out to be intuitive and challenging. There is some fun exploring little nooks in the areas to find hidden loot and bonuses. And while it is fairly linear, the branches you can take are divrese and plentiful. I see a lot of replay value just from the choices you can make. And your choices will have impact, sometimes in unexpected and even unplesant ways.

So, grab your Proton Axe and Meson cannon...and don your best suit of Pseudo-Chitin armor. It's time to go out adventuring among the muties. Just be careful, so you can come back to camp and share your stories around the fire over a bottle of Snake Squeezins. Radioactive glow and 3rd arm optional, of course.










*** Disclaimer - read before you comment ***

This review is my personal opinion.
I'm not interested in debate or discussion.
Argumentative, hijacking and/or trolling comments will simply be deleted.

To me, hijacking my positive review to push your negative review is the epitome of laziness. If you want to be heard, put the effort into writing your own review. You can discuss it there.

And even if I was interested in discussion...which I am not... Every comment I have deleted thus far has not held up to scrutiny when compared to the guidelines posted here:

https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810
이 평가가 유용한가요? 아니요 Funny
187명 중 160명(86%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
164.9 시간 기록
게시 일시: 2014년 11월 21일
Did they pull it off?

I don't quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player's responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I'm playing something truly groundbreaking - is a much more loaded question.

Many positive reviews of Wasteland 2 frontload the criticism, ending with some variant of "but I liked the game anyway because etc." It's easy to see why: bugs still being ironed out, a rather clunky interface, widespread locks and traps with long skill use animations, overuse of a limited pool of music, some weak story elements, large chunks of wasted space... you don't have to look too hard to see some serious flaws. The enjoyable aspects are likely to be subjective: how well the combat clicks for the player, whether they like the setting and overall fiction, the extent to which building a proper team is enjoyable, and so on. Indeed, in their bid to create a classic-sized PC RPG, it seems inXile could have made the game play better without sacrificing its hardcore appeal.

For instance, the locks and traps thing: consider the Baldur's Gate games, which also made use of frequent locks and traps on obstacles. Where BG has the advantage is that skill usage is practically instantaneous; the character moves to the trapped item and, if successful, the trap field simply disappears. WL2 added some needless visual flair to the process - your ranger rubbing their hands before working on the object, or kicking it repeatedly as a meter fills, or whatever - which adds a few seconds to each skillcheck. In a game with hundreds of them, those seconds start to add up. Little changes to things like that could have smoothed out a lot of reviewer complaints, with few if any adjustments to the core mechanics. No doubt patches will address this and other issues over time, but the impression has set in nonetheless.

I'll be blunt: I put a fair chunk of change into the Kickstarter, and I can feel the little nagging doubts in the back of my head. Would I be fair if I saw something that bugged me, or read criticism? Would I go easy on the game, knowing that some of my own money was somewhere inside? Would my opinion be more biased than others? It's a reasonable question, and I never did come up with a good answer. Even putting that aside, I'm not gonna deny I was a little nervous when this came out. It's been a long time since the Infinity engine was king of the hill. Did I still have the stomach for a big PC game? What if my appetites had simply moved on? Doubts upon doubts upon doubts.

Did they pull it off?

Like putting up with the wizard fight at the Friendly Arm Inn while you're still level 1, the appeal persists: a game that won't pull its punches, that will try its best to bring me down. WL2 definitely has the spark of those classic RPGs, that hard-to-define something that makes them hard to put down once I start. Fights were tactical, kinetic affairs: cover got destroyed, enemies repositioned, backup weapons were handy, well-timed explosives turned the tide, and even a difficult encounter could be mitigated with the right preparation. Environments presented their own challenges, and with several ways through a given obstacle I was more often than not encouraged to work around a failed skillcheck rather than savescum. Uncooperative plot elements or even bugged out triggers could be answered by force-firing, and there was no problem that the right size bomb could not solve.

Arizona did drag and suffer from design problems - the Prison being chief among them - but it held its own curious charms, and it presents a neat contrast with California. At the start, you control a bunch of customizable scrubs whose mission rapidly spirals out of control. Echo Team starts in known territory and gradually pushes the boundaries, earning their stripes in the process. Water is precious, communities are scarce, and civilization is on the knife's edge atop a pile of late 80s-early 90s rubble. By the time I did get to California, Echo felt every bit the veteran ranger squad, doing what rangers do best: venture into wild territory and bring order to chaos. There, the script is flipped: water is everywhere, settlements are common, and it's on us to put our best foot forward. Every arrival the base, every interaction with the public, every time we stepped in to right some wrong felt like it mattered somehow, like it could have gone differently - and like everything we'd done before had shaped us for that encounter.

That's a key spice to those old titles: variety. What happens if I do this instead of that? What does this guy say or do if I mention this? What if I didn't have that skill, item, or party member? What are the consequences if we just kill everyone? Is there a way to get what I want peacefully, and if so how bad do I want it? I was constantly asking myself those questions during Wasteland 2, and it's for those reasons that I know I'll be back. There's more to see, even if I think I've seen it all; there's more to try, even if I've already sunk some 80 hours into the campaign. Old PC RPGs sometimes get a shot of life from modding communities, but even before I had heard thing one about mods, there were some games where I knew - just knew - that I'd be back, just to see what happened this time.

And god help me if I didn't get drawn in at times, just a little. I searched frantically during a hostage situation, wondering if there even was a third option between 'take down the enemy' and 'save the hostage.' I debated whether to intervene in a loophole-ridden religious dispute, and if so how. I paid attention to the radio broadcasts in LA, making mental notes of who's who in the neighborhood. The villain was something of a one-note antagonist - there were moments of good writing, but his was a stock grand scheme - but there was a respectable sense that something was tracking Echo and the Rangers. There's a strange appeal to being stuck in uncharted territory, surrounded by potential enemies, with friends well out of reach and one hell of a longshot goal ahead of us. It's predictable in the end, but not without its highs; the trick of bringing back everyone you've made friends with for the final battle is an old one, but no less effective.

Sometimes it's not the game I'm after, but the adventure, the challenge. Sometimes it's the sense that I am probably going to lose if I play this game like I play every other game. So it was with games like Arcanum: flawed to hell and back, difficult to recommend, but special in a way that most games simply aren't for me. So it is with Wasteland 2.

Did they pull it off?

In my humble, flawed, biased opinion: yeah, I think they pulled it off.
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1,557명 중 1,161명(75%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
24.4 시간 기록
게시 일시: 2014년 9월 22일
spent 9 hours creating a party with 4 page bios for each character

whole party dies by a buried mine 10 minutes into the game

11/11 would roleplay again
이 평가가 유용한가요? 아니요 Funny
461명 중 357명(77%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
45.7 시간 기록
게시 일시: 2014년 9월 24일
I must say I ended up being somewhat disappointed. In case you never heard of this, it's a turn based roleplaying game set in a post apocalyptic world, extremely similiar to Fallout (the original Wasteland 1 is the spirtiual predecessor to Fallout). It offers a very good amount of content and great athmosphere. The world is well built and interesting. The story is ok (you pretty much just help local folks, the big bad only rears its ugly head every few hours for a line or two) - it's a game that is living more off the lore than off the plot, which is totally fine (see for an excellent example: Morrowind). The disappointing part is everything else. The attribute and skill system is just bad. There are only 3 viable character builds attribute wise. Attributes are completely detached from skills, so the only thing attributes concern is combat. So there are strong guys who can walk fast (melee) and guys who can shoot well and often (sniper) and intelligence chars who suck at combat but get more skills (skill donkey).

There are a ton of skills, for example lockpicking, animal whispering or mechanical repair, as you'd expect from a RPG. But the difficulty scaling of skill checks is made in such a way that you need expert characters to keep up with the skill checks. So every character just gets 2 skills you'll dump all your skill points in every few levels. There is no customization or thinking involved in building a character after it is created and you start the game. Every level is just new skill points you have to spend in the same skills every time. Terribly boring. The skill checks themselves also ultimately become boring as hell, because every single chest in the game is locked AND trapped. It just becomes an annoying chore to disarm and open it. The reward is usually just 3 bullets of ammo and a bit of junk to vendor off. You'll also constantly come across containers with only 10-30% success chance. Prepare for the exciting meta gameplay of quicksaving and then trying and reloading as long as it takes to finally open the junk. Or simply ignoring it. But at least early on, the game is balanced around you really going after every scrap. Later on it becomes irrelevant instead.

And the biggest problem, the combat system is very very bad. It looks like another take on the tried and true Jagged Alliance/XCOM formular. Only it's the blandest iteration I've seen so far. There are no skills, no classes. There is just one type of cover. At the end of the day there is nothing to do but just sit down all your chars behind a wall and keep firing at the nearest enemy until the fight is over. By the end I didn't even bother with cover anymore. I just left my guys standing in a big blob where the combat started and kept shooting. That's how dumb the combat here is. The maps also only very rarely offer interesting tactical opportunities. Most maps seem to have been made with aesthetics in mind and not tactics. Blackguards for example was WAY more inventive here, where you could clearly tell that the designers hand crafted every encounter and tried to get a unique twist out of every battle. In Wasteland it's just cannon fodder fights with a random fence you can use as cover if you want, or not, it won't make much of a difference.

Don't get me wrong, it's not a terrible game. What kept me going was exploring the world and seeing how the small surviving communities in this world worked. Still, I can't help but feel terribly disappointed over the massively wasted potential on display here.
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171명 중 145명(85%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
85.3 시간 기록
게시 일시: 2014년 11월 2일
Wasteland 2 – 8/10 (This review is based on PATCH 2)

The good:
  • Maps are often rewarding to explore
  • Overall art style
  • Tactical round based combats
  • A lot of weapons and items
  • A polished first act
  • Overall Writing (even though the quality varies)
  • Interesting (while also over the top) Factions
  • Companions
  • A good use of choices & consequences (Telltale/Bioware take a note here)
  • A lot of inside jokes and fan service
  • Music from Mark Morgan (not as memorable as what he did for Fallout/Planescape though)
  • Radio transmission (especially during first act)
The bad:
  • The second act of the game still has a lot of oddities, glitches and bugs
  • Some skills seems forced for the sake of re-playability, and would have been better off combined/graded or as perks
  • Not be able to shoot other parts of the body besides headshots (thus no enemy slow down or force a weapon drop)
  • Your base team will never develop beyond their skill stats and your fantasy
  • Heavy reuse of character portraits
  • You cannot set own traps
  • You cannot sneak
...and the ugly:
  • Chance evaluation feels broken to me (from weapon jams to critical misses to ...well everything)
  • Heavy quest items which you have to drag along
Verdict:
For lovers of classic RPG and the setting i surely can recommend it. I backed it two years ago with a good sum of money and I don't regret it. Will it be remembered a classic 10 years from now? Probably not, but it will sure find it's fans...at least I'm one of them now.

On a sidenote:
Even though Brian Fargo makes fun of DLCs in the game, I wouldn't mind to explore more maps and side-stories with my team. The hub like system seems so predestined for such things. It's a missed opportunity to not give fans and in the end Fargo the chance to continue refine Wasteland 2. Since he could live off it for years.
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155명 중 125명(81%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
82.5 시간 기록
게시 일시: 2014년 10월 19일
Wasteland 2 truly is a fantastic game, but you won’t see that until you’ve spent roughly 10-20 hours on this sprawling RPG.

The game suffers from an archaic user interface and the first half of the game isn’t very notable, I’d recommend having one character invest into the Outdoorsman skill, because random encounters can easily take off another 20 minutes of your time without really providing much of interest, plus you will likely find yourself walking away from your screen quite a few times as you wait for your characters to move all the way back on a map. It’s a slow, slow game.

Yet, Wasteland 2 has so much to offer. The second half of the game is an immediate improvement in quest and map design and features interesting factions and story choices. The second half opens up a lot more, giving you less directed main quests and giving you a good amount of freedom to solve your way through side quests at your own pace.

The roleplaying aspect of Wasteland 2 is great. Designing your specialized characters and seeing how they make their way through a story with real consequences offers a good deal of replay value.

If you are patient and give Wasteland 2 the time it needs to show its potential, it will be a tremendously enjoyable experience. Time definitely worth investing.

Full review: https://www.youtube.com/watch?v=040P1pqkjrM
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