In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
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リリース日: 2013年8月29日


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オータムセール! 12月2日 まで



"A game with a lot of strategy and planning. You start out as a garage programmer, and then build up to become a AAA game developer."

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Celebrating Game Dev Tycoon with Workshop support.

Today, we are happy to announce that Game Dev Tycoon now ships with Steam Workshop support and, even better, there are already a dozen great mods available for you to enjoy. From simple mods that add topics and platforms, to more advanced mods adding competitors or allowing you to build custom PCs. Head over to our Workshop page to check out what's on offer.

Create your own mod!

Whether you are an expert modder or a complete beginner, you can create a mod for Game Dev Tycoon.

For beginners, our community has created a wizard-style mod creation tool that requires no programming knowledge. With its simple UI, the Ultimate Mod Editor allows you to create your own mod in no time.

Game Dev Tycoon is written in HTML5 and if you do have some programming knowledge, the open nature of this technology doesn't put a limit on what you can achieve. To start with, you can use our modding API but skilled modders are *not limited* by what the API provides. We have an enthusiastic and friendly modding community and we'd love to see you become a part of it. Head over to our forums and say hello :)

To developers

Is your game created in HTML5? Want to add Workshop support to your own Steam game?
Good news! We have just updated our open-source Steamworks integration library, Greenworks, to include Workshop support and you can use this to integrate Steam Workshop for your game for free. Check it out here.

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Steam Greenlight


In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.

A journey through gaming history

Start in the 80s
Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

Create games your way
In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

Grow your company
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger more complex games
With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.


  • Start a game development company in the 80s
  • Design and create games
  • Gain new insights through game reports
  • Research new technologies
  • Create custom game engines
  • Move into bigger offices
  • Forge a world-class development team
  • Unlock secret labs
  • Conduct industry changing products
  • Unlock achievements
  • Modding support
  • Workshop support
  • Community translations for German, Spanish, French, Portoguese (Brazil), Russian, Czech, Swedish, Dutch and Italian are available through the in-game menu.

The full game has many more features which are not listed here to prevent spoilers.


Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
123 人中 108 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 7.4 時間
投稿日: 11月11日
I released Day Z too early with 14 unfixed bugs....
Everyone loved it.
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123 人中 98 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 7.4 時間
投稿日: 10月30日
Got air conditioning and went bankrupt 10/10
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21 人中 20 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 8.8 時間
投稿日: 10月31日

Ive had my eyes on this for quite a long time,
until i finally got it i felt so stupid for not getting it sooner.

This game is Perfect and so addicting, Its simplistic and yet hard which makes it so much fun
the moment i got this with o ther games on sale, i completely forgot i had other games.

You get the hang of this game pretty fast and the game is pretty straight forward,
with an amazing and very helpful tutorial which i find few games can pull off
again i cannot belive how much fun i have with this game.

-Great Structure
-Great Mechanic
-Fantastic Tutorial
-Worth every minute of my time (steam doesnt show my offline spent time on it)

I personally want to say to Greenheart Games Thank you so very much for making a perfect game by my standards,
And i can't wait to see more of your awesome future works, Keep up the Fantastic Job and always believe in what you can achieve.

Hopefully you can take in fan reviews, it may help you create more awesome games. c:
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18 人中 18 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 35.7 時間
投稿日: 11月8日
This game is probably the only casual game I've ever gotten "really" into. And I have a large amount of respect for its developers, Greenheart, when this game was first released many people simply pirated it, so Greenheart anonomously slipped out a pirated verserion of their own game, but they tampered with it so anyone who played it would never make a successful game due to pirating! Well, with all that being said, all you need to know is that this is a clever, and altogether fun game about developing games.
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19 人中 17 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 25.5 時間
投稿日: 11月22日
I made a game called ''Half-Life 3'', Scoring over 300 on both technology and design.
I trashed it. 11/10
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.5 時間
投稿日: 11月10日
I enjoyed this game greatly, Unfortunaly the mods do not work for me, but that is a personal problem (bad pc) so don't let that discourage you. I shall now make a list.

The Good :
  1. The replay value is very good for a non-sandbox game
  2. Many strategies (bumps up replay value even more)
  3. Steam Workshop (mods available)
  4. I just always wanted to make my games, but I am terrible at code (personal opinion to fill up the list)
    Many other small touches to the game (how they changed the console names a bit, but enough to be rocognized, historical events {nigerian scammers for example} or other small things)
The Bad
  1. Too short of a history period
  2. Not enough historical events, or even normal events that make big impact
and The Ugly
  1. Not enough offices
  2. Need a news reporter that says when a big event occurs (ties in with nr.2 in The Bad)
  • DLCs!!!!!
  • When new engine is available (lol) a sequel
  • That more people get to play this awesome game and feel the joy it brings..... oooow wait... that's my part as a reviewer right?

Thank you for reading
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.2 時間
投稿日: 11月12日
I think almost every gamer once dreamed of developing games. With Game Dev Tycoon, everyone can imagine yourself with your own company, creating your own games, engines and technologies.

GDT is a casual and light-hearted game about making games for people who love games! It's a great time killer with a lot of options to keep you occupied for a while and Steam Workshop support with nice mods from the community. GDT isn't great as Theme Hospital, for instance, but it's worth your time. You can have fun and discover some things about the gaming industry.
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 11月11日
I bet that in as simple game as it is, every game developer will find some stimuli for her bored and troubled mind.

We don't have many games reflecting on game making creative process (a sign of media immaturity?) so take this one as a prescripted pill.
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 38.1 時間
投稿日: 11月24日
I'll say this for the makers of Game Dev Tycoon: they've got chutzpah. Lots and lots of chutzpah. After all, they gained some fame when they revealed that their game's anti-piracy measure was…well, piracy. Anyone playing a cracked version of Game Dev Tycoon's would eventually find their in-game game studio hit by pirates, who would illegally download all the studio's releases and eat away at its profits.

The irony of it all — or brazenness, or chutzpah, or whatever you want to call it — is that Game Dev Tycoon is, itself, one giant rip-off of another game. Anyone who's ever played Kairosoft's Game Dev Story on their iOS or Android device (which should be everyone reading this, since that game is awesome) will find that the similarities between the two games are about as extensive as you could possibly imagine. Both are essentially journeys through the history of video games from the perspective of a game developer. In both cases, you start out creating PC games, and over the next few decades you get an opportunity to develop games for very thinly-veiled analogues of every major system since the NES.

There are some minor changes here and there, I guess. In Game Dev Tycoon you're given news from…something, rather than Game Dev Story's ever-present secretary. In Game Dev Story, you annually buy Red Bull to keep your employees fresh and motivated, while in Game Dev Tycoon, it's vacations that keep your employees' spirits up. In Game Dev Story, eventually you reach a point where you can build your own console; in Game Dev Tycoon, the opportunity to build and license your own game engine comes much, much sooner. Game Dev Tycoon has a few more systems available — including not only the PS4, Xbox One and Wii U, but also iDevices, Microsoft Surface and the Ouya — though this is probably because some of them weren't around when Game Dev Story came out a few years ago. Most noticeably, Game Dev Tycoon looks significantly nicer, though this is to be expected when you consider we're talking about a modern-day PC game versus a three-year-old iOS game that itself was a port of a Japanese game from the late '90s.

On the whole, though, the experience is basically identical. Your goal in both games, ultimately, is to find the right combinations of genres on the right systems, and to sell as many copies of your games as possible. Running short on cash? Then, as you did in Game Dev Story, you can take on extra contracts to top-up your bank account. Want to increase your fame? Then buy ads for your games, or make a splash at the annual E3 stand-ins.

Oddly enough, however, Game Dev Tycoon's major flaw isn't at all like that of Game Dev Story. If the latter game has a problem, it's that by the end it's too easy to make a great game — you can intentionally release a flawed, buggy mess on a dead system, and it'll still get near-perfect scores and sell like hotcakes. In Game Dev Tycoon, by contrast, randomness seems to rule everything. You can create a game that has off-the-charts design and tech scores only for it to get savaged by the games media and ignored by consumers, just as poorly-made games can garner great scores and sell in the millions. While this may be true to life to some extent, such complete and utter randomness makes it a lot harder to enjoy the game.

What's more, because there's already a platonic game development sim ideal out there, it's easier to notice when things are missing that should be here. Case in point: Game Dev Tycoon is completely devoid of humor. While Game Dev Story wasn't hilarious by any means, it at least had some humorous aspects, and the absence of any of those here is noticeable.

Now, having said all that: I don't think there's anything inherently wrong with taking ideas from other games. Most great works of art were created by people who took Oscar Wilde's maxim of "Talent borrows; genius steals" to heart. Heck, they don't even have to be great — one of my all-time favourite games was Captain America: Super Soldier, and that was a movie tie-in that basically ripped off everything from the Arkham games except for the Batman logo.

If you're going to steal so heavily from another game, however, you should be at least able to follow the general guideline of "the same, but better". And that's where Game Dev Tycoon ultimately fails. It's basically the same game as Game Dev Story, but it doesn't improve on the formula in any noticeable way. It doesn't bring much to the table apart from being a PC game rather than a mobile game — and even that's not necessarily a point in Tycoon's favour, considering that Game Dev Story's status as a mobile game was a big part of what made it so addictive in the first place. In other words, unless you're really desperate for a game development simulator and you don't have a mobile gaming device, you can definitely pass on Game Dev Tycoon.

6/10, Slightly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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73 人中 42 人 (58%) がこのレビューが参考になったと投票しました
記録時間: 31.8 時間
投稿日: 10月29日
このレビューは参考になりましたか? はい いいえ
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.5 時間
投稿日: 11月22日
Game Dev Tycoon is one of my personal favourites and is my first game i ever bought, it is a little bit tricky to start of with but once you get into the swing of the game it becomes very addictive, and it is amazing to see how to develop a game (in a simplified way) but still amazing to see, also the tutorial is one of the most none painful i've ever seen, so would definetely recommend this game for the price.
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13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 18.7 時間
投稿日: 11月3日



このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 101.9 時間
投稿日: 11月13日
Game Dev Tycoon is a casual business sim game. From the post-console crash of the 80s to modern gaming scene, you run an indie game studio from your garage, aiming to become a world-renouned developer team.

Pros: You progress through different location, from your garage, to small office, to upgraded small office, to a larger office allowing expansions. Plenty of freedom in game type, select one (or later two) genre, a theme (from a huge amount), a target audience, a game engine (which you develop as you research new technologies and assemble new engines) and a platform (allowing multi-platform later in the game). You can hire additional staff members (while keeping a balance of design and technology), train them, and specialize them if the various fields you focus on through the various development stages. As you progress through the years, the game parodies events from actual gaming history, a nice wink to “old school” gamers.

Cons: The game is very, very simplified. There is no clear competition, no way to determine how much you concentrate on tech use (besides selecting whether or not you use them at all), no way to grow to a larger company (the likes of which, say EA did, from a small indie studio to one of the largest publishers). Topic/genre/target audience combinations are fixed no manner how good your game’s specs are (and I’m sure you can think of actual games that broke those conventions and were great successes). The difficulty grows with your success: hit a 10/10 game and make your life hell for the next few games until you develop better techs and train your team more, until you eventually peak and can’t continue without restarting a new game.

Verdict: This is a fun and addictive game! Sure, there are games that dig in deeper into realism (I’m looking at you, GamersGoMakers), but if you just want a casual game you’ll play an hour or two (or more) at the time, give this one a try!
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
投稿日: 10月29日
Game Dev tycoon is one of the only games in recent times that has had mee hooked for hours straight, causing me to go without brishing my teeth or getting changed in favour of playing this gem of an indie title rather than catch the bus to the job that I don't have.

This game is addictive as f**k. Starting from a guy in a shed in the early 1980s and watching the company of your own name (in my case, NotEACorp) growing into a company releasing games about ninja princesses and getting punched in the balls by critics is wholly satisfying, except for when a critic pans your game, which only makes you want to make a better game to impress him/her/it, thus contributing to the addiction.

My only complaint about this game is that, for a game made up of a load of 2D sprites, the randomly appearing framerate drops, while suprising, are more annoying than anything. I understand that indie games aren't the best optimised games on the market, but this is giving me horrifying nighmares about GTA 4 all over again.

VERDICT: Go do everything you need to do in your life, gather a stash of food, then buy this game. You'll be glued to your PC until an inevitable powercut comes along to say Hi.

10/10. It's not perfect. There's no such thing as a perfect game. But this is as close to perfect as games really come these days.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 85.7 時間
投稿日: 11月4日
Are you ready to be the best game developer you can be?

Game Dev Tycoon is a charming business sim where your main aim is to make great games (and rake in cash by doing so). The system is fairly simple: pick a genre and platform, then adjust the sliders as needed to allocate different amounts of time to different aspects of the game, and assigning different people to handle said aspects. However, while the basic development process is simple and easy to grasp, there's a surprising amount of depth to the game. As you progress through the years, new platforms will appear on the market, and you'll be able to unlock new genres of games to make, and new features to put in your custom engines, so that you can customize your games to be just about anything you want them to be. Eventually you'll be able to do massive projects like AAA games, MMOs, and even original consoles. Mods for the game often add even more features, topics, and events, increasing the customizability. All of this makes a really simple but entertaining and addictive game, as you let your imagination run free.

The game has very bare-bones graphics, but it doesn't really need much to work anyway. The main appeal of the game is letting your imagination form its own image of what kind of games you're making, and trying to make them as good and successful as possible. It doesn't have much music either, but what few music tracks it does have are nice enough, Still, it wouldn't have hurt to add a few more songs.

It's not a perfect game, though. While the customization aspect is one of the main draws, it can actually end up a drawback as well, in a couple of ways. First, there are sometimes simply TOO MANY options, and not enough resources to obtain them for use (a problem that can be exacerbated by mods that add even more). See, the way you unlock new genres and engine features, is by researching them by spending research points. You get these by developing games and engines, and by completing contract work, but you don't have any control over how many you get, while new features keep costing more and more as the game goes on (each new genre costs 10 RP... early engine features like mono sound also cost 10-15, but more advanced ones will cost 20, 40, 80, or more, up to 200). You also have to spend research points to upgrade your team's skills, spreading them even more thin. This can often feel imbalanced, and like you never have enough points to upgrade what you want.

There is also, unfortunately, a degree of railroading in the customization as well, because while you can make whatever kind of game you like, there are pre-set combinations listed as successful or otherwise on different platforms. You CAN go and make that Horror Simulation game for Young audiences, but you shouldn't expect it to score or sell as well as a Fantasy RPG, or indeed very well in any case. It would have been nice if the game had let you be a little more innovative and out-of-the-box with your games.

Still, despite these drawbacks, the core of the game is still very solid. It's still loads of fun to make new games. It's fun to try and get new features to add to them. The business end of it, while a little on the light side, is also good. Altogether this makes for a good, if not amazing, simulator that you'll still find yourself sinking plenty of hours into.

As a bonus, it does come with a lot of fun achievements of various levels of difficulty (a lot of which are hidden but can be looked up), and Steam cards, for those who like those kinds of things.

Good luck, and remember: always aim for 11s.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.5 時間
投稿日: 11月14日
Overall Great Game and Very Addictive
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 62.2 時間
投稿日: 11月15日
Whenever I play this game, I have a sleepless night.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 22.5 時間
投稿日: 11月18日
first thing i did was make this game in the game. not that many people liked it. i got sad :(
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 29.0 時間
投稿日: 11月22日
A great simple game.

Its like you are realy ameking games and try that everybody love youre games.
The only thing that i dislike is that there is not enouf information about how every thing works.
But after a while you get the hang of it and you play it for hours

We give the game a 8/10
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.6 時間
投稿日: 11月21日
It's a trial-and-error-based strategy game, and once you start to figure out each of the five genres, the game is pretty easy. Even with multi-genre mixups it's pretty self-explanatory on how to allocate your time during development. Past this thin surface level of gameplay, there really isn't enough depth to keep you going.

A lot of seemingly obvious features are missing from the development process, probably to keep the game simpler and more accessible, but I feel like a lot of replayability is lost in their absence. For every step in the development process of a game, I found myself wanting more concise control, but this is by no means a game of micro-management. You market your game by pressing "market" and have little to no input on HOW your game is marketed, for example. The success of your game winds up relying on when you release your game, and how you allocated your time. It's so bare-bones and minimal that the sense of achievement wears off quickly and you begin to feel like you're not working for your success.

That being said, I still played for about 10-12 hours before it was effortles and mundane, so I think I still got my moneys worth. If you're looking for a simple game to relax to where you don't have to do much aside from click through menu's, it's a great choice, and that's really all I wanted.
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