I finished a full 30-day play of papers, please and found that it is a game I would rather enjoy watching people more than actually playing it myself honestly. Doing the checking paperwork thing was cool and refreshing at the start but as days dragon the game gradually became more of a 'chore' or 'work' type of simulation where I forgot that this was even a game in the first place. That in itself was perhaps the essence which makes anything irritating and despicable which simply aggravates me to end and makes me cringe every time I think about it. If players can choose whether to have a timer in story mode for each day or even adjust the speed of such timer that would have been a wiser choice: this removes the pressure of quality vs. efficiency for those who do not desire it--a luxury which is simply not possible in real-life working environments. Also, one should be able to freely modify the key bindings (e.g., tab for inspect instead of pulling out stamps, etc.) according to one’s own preference because I've been mixing up tab and spacebar way too frequently to call it remotely negligible and that has cost me valuable time on many occasions unsurprisingly.
The voiceovers are nothing but mumbles or grumbles from said characters which is palatable to the extent that such a design choice do not really provoke one's emotional nature in any shape or form. Even if full voiceovers are simply too much budget for an indie game, I feel like the developers could have made each individual trying to cross into Arstozka more human-like attributes and not only someone who you'd think of as a mere data block in a registry of perhaps hundreds of thousands of such similarly-motivated people where they would be forgotten as soon as they cross over to the other side. At the very least it would make even the simulated terrorist attacks feel more personal and relatable.
Despite the various shortcomings, I still like this game somewhat and would recommend whole-heartedly to anyone who are forgiving of aforementioned design flaws and also possess feverish sentiment for a vividly-provoking but not quite realistic working simulator that poses itself as a plausible indie game for the masses. With imperfectly implemented in-game mechanics and a whole lot of depressing colour scheme, papers, please is the kind of indie simulator for those lazy Sunday afternoons when you got nothing else to do and feel like working overtime for a change.