Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
リリース日: 2013年10月8日
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Bionic Dues 1.008 (Minor Update) Released.

2014年7月2日

This one is very very small, simply updating our Steamworks integration and fixing achievements on linux.

Enjoy!

This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam.

Discussion thread on the official forums.

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レビュー

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

ゲームについて

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

システム要件 (PC)

    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space

システム要件 (Mac)

    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
参考になったカスタマーレビュー
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 101
31 件のレビュー
記録時間: 7.9 時間
ローグライク+ハックアンドスラッシュ+ストラテジーという作品。

初めに四つのクラスを決め、一人四役という形で、クラスを変更しながら、
50日目のBOTクーデターに対抗するため、EXO本部から網目状に開拓していく作品である。

と長くなってしまい分かりにくいが、開拓できるポイントは初めから決まっており、
BOT製造工場、化学兵器工場、オフィス、武器庫等
本部を中心に、敵のそれぞれの種類のポイントを制圧していくことで、それぞれのポイントに沿ったアイテムが収集できる。

そもそもワンクール繰り返しの作品で、

マップでのポイント指定

戦場エリアでのミッション達成

マップに戻り、収集アイテム報告ブリーフィング

の繰り返し

だが、気を付けなければならないのが、戦場エリアにある宝箱(LOOT)から得られるアイテムはクリアしないと得られられないのと、
敵を倒したからと言ってドロップ要素はないということである。

さらに、ノーマルだと一撃でお陀仏な難易度なので、油断はできない。

レベルは味方と敵両方が上がる仕組みで、収集できたアイテムでのカスタマイズ方法によって
戦場エリアで有利に立てるかが変わってくる。

ポイントでの戦場エリアはターン制で、シレンのダンジョンのようなものである。
分かりやすいシステムだが、こちらは極端に戦闘ビジュアルが地味で、戦術を組む必要はあまりない。

シレンのダンジョンだと、豊富なアイテム類からのランダムドロップと、レベルによる優越感があるが、
この作品は極端に地味すぎる上に、作業という感覚に陥りやすい。

初めはカスタマイズ要素と、収集というローグライクの楽しみにハマってしまうが、
10day超えたあたりから、作業感とカスタマイズのめんどくささに嫌気を感じるだろう。

物語的なものがないのも非常に残念なところではある。
投稿日: 2014年2月1日
このレビューは参考になりましたか? はい いいえ
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 482
4 件のレビュー
記録時間: 52.8 時間
4種類のロボットと1人の主人公で敵ロボットの襲撃を防ぐローグライクRPG
ミッションをこなすことやお店で買うことでアイテムが手に入り自機を強化していき最終決戦に備えるといった流れのゲーム

一見すると難しそうに見えるが非常に親切に解説があるためにちゃんと英語の説明文を読みさえすればほとんどを理解して遊べるくらいにシステムが簡単であったりアイテムのサーチ機能などもちゃんとしてあるところは非常に評価が高い。遊びやすかった。

難易度が低めだと最終的に大味になるくらい自機が強くなってしまうが難易度の種類の豊富さやロボットと主人公の組み合わせで自分にあった遊び方ができるので問題はない。

古風な見た目とクライマックスなBGMが印象的な良いゲームだと思います。
投稿日: 2014年1月29日
このレビューは参考になりましたか? はい いいえ
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 77
7 件のレビュー
記録時間: 3.3 時間
ロボットでやる風来のシレン
ほとんどの場合、敵も味方も一撃必殺なので何も考えずにプレイすると即死する
インディーゲー何かないかなー?と思っているならやってみても良いかも
投稿日: 2014年2月7日
このレビューは参考になりましたか? はい いいえ
15 人中 14 人 (93%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 152
1 件のレビュー
記録時間: 12.1 時間
Bionic dues is a roguelike, and plays pretty similar to standard rogue games. You take an action, then everything else does, repeat untill enemies are dead or an objective is complete. You get four party members that you can switch between at any point (costs an action) but only one of them can be on the field at a time, so you're really always controlling a single hero, not a squad.

First it should be said that, like most arcen games, Bionic Dues has amazingly good music. Although they are merely adequate as a game developer, they have the amazing Pablo Vega on staff doing all their music. This is especially noticeable in the hauntingly beautiful title track, The Home That We Once Knew. A song so brilliant i'd recommend buying this game JUST to hear it, despite its other flaws. It really sets the scene and is a truly amazing first impression, sadly it's mostly downhill from there.

This game has an unfortunate problem shared by other Arcen titles, in that the game bombards you with information right from the beginning, telling you in pointlessly explicit detail about the final battle you'll eventually have and how to win it. Aside from being overwhelming and working very poorly as a tutorial, this also instantly takes away any sense of novelty or mystery from the game, and you're never really in doubt about what will eventually happen. The final battle is hyped and foreshadowed repeatedly, and warnings about it are shoved in your face constantly.

At the beginning you choose four of the six classes, and one of the six available leaders. this is probably intended to encourage replayability, but i didn't really feel any desire to play it again.

After every mission your'e rewarded with a tide of loot with witty descriptions that modify lots of stats, and you can equip your party between missions using these parts. Each squad member has 20-30 equipment slots, so you'll spend a lot of time in there tweaking with equipment loadouts, which is kind of fun at first. However after a while of playing, the system starts to feel shallow, as there's a pretty small range of values that can actually be adjusted, and thusly not much room for "builds" or any real modding strategy. You basicalyl want everyone to be reasonably tanky, and all their weapons to be strong enough to 1-shot enemies, with reasonable amounts of range and ammo. this isn't hard to accomplish.

Eventually you'll stop caring about most of the loot you get, and just briefly scan the inventory for unusually high values, there's too much of it, and once you've seen one +50% damage mod, you've seen them all. There's no unusual combinations or interesting unique equipment, just ever-increasing generic values, the novelty fades quickly.

Each squad member has a small (preset, non-changeable) selection of weapons, and with certain missions they can get a permanant upgrade which gives them additional weapons and equipment slots (again, preset). These upgrades are nice and add an interesting power spike to things, but there's exactly one for each squad member, and they're no-brainers you'll want to grab asap.


***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****


Despite the constant warnings and foreshadowing, and especially the warning that i'd have to hold off a massive assault from hundreds of enemies, the final mission was a colossal letdown. It threw a grand total of 80-ish enemies at me (there's a counter) in a single, boring mazelike interior environment, much like any other mission. There was no colossal assault, it was literally a hunt-and-destroy mission like hundreds of others. I had to go and find THEM hiding in tiny pockets of resistance, and just nuke them with aoe weapons.

I spent a long time building up a perfectly engineered sniper and engineer-scientist combo, and created a huge fort of sentry guns expecting to have to fight off thousands of bots, and maybe some colossal monster. What i got was a pathetic skirmish with only slightly more enemies than an average mission. it was a dismal and hollow end to the game. There's no real reward or sense of closure either, after the battle you jsut get a "congratulations you won, now go and relax" textbox, and the game just stops on the main map screen with nothing being clickable. No ending cutscene, no conclusion to the story, just nothing.

I spent £1.74 on this game, and my initial thoughts after buying it were that i'd gotten an amazing deal. But as the novelty wore off, that seemed like a pretty reasonable price. It's great fun for an hour or two, and mildly entertaining for a few more after that, but there's no real reason to replay it.

You should probably quit before you finish the game, and just imagine that it had a good ending.
投稿日: 2014年3月21日
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 288
21 件のレビュー
記録時間: 32.9 時間
Yes!

The turn-based genre (with rogouelike/rpg elements) at it's best.

Apparently the genre is on the rise again- first the Steam Marines, now this- so much tactical depth with an easy interface and loads of fun.

In Bionic Dues you get to controll bionic Mechs, you can switch between several different classes during a mission to utilize their strenghts.

-The fights are as fast as you want them (they are turn based)
-Heaps of customization options for your Mechs which greatly change the gameplay. Find or buy new items.
-Nice music!
-Randomness (MOAR replayability)
-Low price
-Several types of missions
-Funny!

a BIG + /recommendation from me
投稿日: 2014年2月15日
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