Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
リリース日: 2013年10月8日
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Bionic Dues 1.005 "Combined Customization" Released!

2013年10月28日

This one is our first non-beta-branch update to Bionic Dues since it released, and so it comes with a plethora of goodies from 1.001 on upwards in the release notes linked above.

The biggest thing, by far, are the improvements to the customization interface. The game supports a minimum resolution of 1024x720, and so our previous customization interface basically adhered to that at the expense of using the screen space of larger resolutions. Now on resolutions that are 1280x768 or higher, you get a new and easier-to-use customization interface that combines a number of functions into one screen. If you prefer the old interface for some reason, there is a settings option that lets you re-enable that.

A number of balance improvements are also in this version. Sentry turrets are no longer OP. Groups of ClawBots are no longer death on wheels. Tuck now has an improved special ability. And the pistol has been buffed quite a bit. Among other things.

Enjoy!

This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam.

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レビュー

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

ゲームについて

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

システム要件 (PC)

    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space

システム要件 (Mac)

    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
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4種類のロボットと1人の主人公で敵ロボットの襲撃を防ぐローグライクRPG
ミッションをこなすことやお店で買うことでアイテムが手に入り自機を強化していき最終決戦に備えるといった流れのゲーム

一見すると難しそうに見えるが非常に親切に解説があるためにちゃんと英語の説明文を読みさえすればほとんどを理解して遊べるくらいにシステムが簡単であったりアイテムのサーチ機能などもちゃんとしてあるところは非常に評価が高い。遊びやすかった。

難易度が低めだと最終的に大味になるくらい自機が強くなってしまうが難易度の種類の豊富さやロボットと主人公の組み合わせで自分にあった遊び方ができるので問題はない。

古風な見た目とクライマックスなBGMが印象的な良いゲームだと思います。
投稿日: 2014年1月29日
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
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17 件のレビュー
記録時間: 7.9 時間
ローグライク+ハックアンドスラッシュ+ストラテジーという作品。

初めに四つのクラスを決め、一人四役という形で、クラスを変更しながら、
50日目のBOTクーデターに対抗するため、EXO本部から網目状に開拓していく作品である。

と長くなってしまい分かりにくいが、開拓できるポイントは初めから決まっており、
BOT製造工場、化学兵器工場、オフィス、武器庫等
本部を中心に、敵のそれぞれの種類のポイントを制圧していくことで、それぞれのポイントに沿ったアイテムが収集できる。

そもそもワンクール繰り返しの作品で、

マップでのポイント指定

戦場エリアでのミッション達成

マップに戻り、収集アイテム報告ブリーフィング

の繰り返し

だが、気を付けなければならないのが、戦場エリアにある宝箱(LOOT)から得られるアイテムはクリアしないと得られられないのと、
敵を倒したからと言ってドロップ要素はないということである。

さらに、ノーマルだと一撃でお陀仏な難易度なので、油断はできない。

レベルは味方と敵両方が上がる仕組みで、収集できたアイテムでのカスタマイズ方法によって
戦場エリアで有利に立てるかが変わってくる。

ポイントでの戦場エリアはターン制で、シレンのダンジョンのようなものである。
分かりやすいシステムだが、こちらは極端に戦闘ビジュアルが地味で、戦術を組む必要はあまりない。

シレンのダンジョンだと、豊富なアイテム類からのランダムドロップと、レベルによる優越感があるが、
この作品は極端に地味すぎる上に、作業という感覚に陥りやすい。

初めはカスタマイズ要素と、収集というローグライクの楽しみにハマってしまうが、
10day超えたあたりから、作業感とカスタマイズのめんどくささに嫌気を感じるだろう。

物語的なものがないのも非常に残念なところではある。
投稿日: 2014年2月1日
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
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ロボットでやる風来のシレン
ほとんどの場合、敵も味方も一撃必殺なので何も考えずにプレイすると即死する
インディーゲー何かないかなー?と思っているならやってみても良いかも
投稿日: 2014年2月7日
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99 人中 94 人 (95%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 329
17 件のレビュー
記録時間: 14.9 時間
Similar Games:

XCOM, Dungeons of Dredmor, and to a lesser degree Hack, Slash, Loot

The Good:

High level of strategy in gameplay
Missions require a careful monitoring of line of sight and placement, even choosing which mission types to take on can affect the player’s success
Humor is quirky and tongue-in-cheek, but always amusing
All the typical fun RPG tropes are here!
Hacking, converting an enemy, and stealth
Also some uncommon ones like turrets
A plethora of different starting bot types to suit all gaming-types
Assault (goes in first), Siege (carries the big guns), Ninja (Silent, but deadly), Science (hacking specialist), and many more
The bots have a variety of imaginative weapon types that drastically change gameplay strategy when switching them
A large amount of loot that can dramatically impact the outcome of mission, so proper inventory management and planning is key (but thankfully quite fun!)
Within the inventory management system is a power balancing mechanic that limits the amount of powerful tech that the player can have equipped on each bot, which adds another wonderful layer to the strategy
There are fun “rogue-lite” elements of random chance events that can change the outcome of a mission (a positive… honest!)
For example, when hacking an unknown terminal and watching it explode and take out my bot in a brilliant display of fire sprites
Another “rogue-lite” addition of random procedural maps, enemy types, enemy placement, and traps
Knowing which equipment to use is made easier by the easy to read comparison stat screen at the bottom of the inventory (similar system to a diablo-like)
A pretty awesomely cheesy song starts during the menu screen that shouldn’t be missed
Any options that I felt the game should have after playing it for awhile, were surprisingly available in the extensive options screen
For example, the option to navigate the game with a “grab and move” mouse function
A Gamer’s Glance at my favorite gameplay moment: Being chased by a suicidal “bomb-bot” and knowing it would take my exo out if it continued its advance, but then realizing that I had enemy conversion points left and ending up sending it back to its friends armed and ready to go!

The Bad:

Tutorial could have been much more extensive
For example, using and understanding the inventory screen took a lot of trial and error (NOTE: this has been improved greatly by the implementation of patch 1.005)
Not knowing that the player can blow up friendly terminals was an issue at first, because I favored the Siege class
Hovering over an enemy will show the player how much damage will be done with the equipped weapon
While some of these may be a “RPG” fan give-in, going through each of the numerous fun mechanics of the game at the front end would have sold me on the game that much faster
Certain mission music is repetitive and grating, but thankfully changes its “tune” after a short time
The voice over work (while well done) on the tutorial and mission end screens seems unnecessary
Jokes are hit and miss, though luckily hit more times than miss
There are repetitive canned voice over lines from the bots during battle
Heard “Why was I programmed to feel pain!” more times than it was funny
Difficult to tell visually when stealth is active, which can lead to some trouble when playing on mute
Would have loved to have seen some variation in the environments, which understandably would be difficult given the setting
Just would have been nice to see some color and “life” to the tilesets
Maybe throw in some secret areas that could be found by blowing up a wall (there are enough explosions that the chance of finding one would be relatively frequent, yet surprising)
Can you play it while the children are awake?:

Absolutely. The game is quite tame and all battles take place between robots. The strategy element is quite advanced though, so little Jimmy might not get the most enjoyment out of the game playing by himself.

Did I make time to complete it?:

I played for 15 hours and found it very enjoyable throughout. The game has so many layers that I never found myself bored. Highly recommended to the rogue-like and XCOM-like crowd!

Recommended Purchase Price:

$9.99

or

100% of current retail value of $9.99

Reviewer:

MisterS42

http://www.gamersglance.com
投稿日: 2013年12月3日
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24 件のレビュー
記録時間: 112.6 時間
Another gem from Arcen, highly recommended if this genre is up your alley! Bionic Dues is a turn-based strategic roguelike where you control four exos (remotely piloted mechs, basically), only one at a time but hot swappable, through a variety of missions towards a final showdown with the enemy robot force. It shines in all the right areas: intelligent randomization, loot, equipment options, a variety of different mission types, lots of different weapon types, exo specializations and commander perks, plus a bunch of achievements. Individual missions are typically pretty short (5-10 minutes tops), so it can be played in short bursts if desired. I've already sunk a ton of time into this, with much more on the horizon. It can be challenging, but good strategy will usually bring you out on top. A demo is also available at Arcen's site. http://arcengames.com/
投稿日: 2013年11月11日
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