Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
ユーザーレビュー: 非常に好評 (249 件のレビュー)
リリース日: 2013年10月8日


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"A tactical, turn-based roguelite with mech customization. Recommended for people that love tactical combat, meta and micro-strategy."


“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn


Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.


  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."


Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 80.3 時間
投稿日: 6月14日







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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.1 時間
投稿日: 4月5日









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7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.2 時間
投稿日: 1月11日
A very positive surprise. In this game you control robots, "Exos", destroying enemy robots and collecting loot from the battlefields. The turn-by-turn mechanics are familiar from roguelikes such as NetHack, but the scifi setting reminds me of FTL. Cannot go wrong with that recipe!

Between each mission you are returned to the City Screen where you can also go and customize the Exos. This part, too, reminds me of customizing the spaceship in FTL: you need to select the most appropriate weapons and tools to all slots of the Exos and keep in mind the power constraint.

In the game you only control one Exo at a time, so no squad-based combat here. You can always swap the current Exo to another one, but that costs one turn, like everything else. The challenge is, of course, how to kill the enemies without getting killed yourself. Going in with your laser blazing usually ends in you getting killed, so you need to be more clever than that. One strategy is to use Stealth, get close to a powerful enemy, infect it with a virus and watch it kill the other enemies.

Once your Exo gets killed, it's out for the rest of the mission, so when you've got four Exos in total, you in a sense have four lives in each mission. The Exos have different strengths and weaknesses (just like the ships in FTL are different from each other), so, for example, getting your hacker Exo killed might make it impossible to hack impassable doors behind which loot usually lies.

The achievements seem to be something that actually need to be pursued, compared to some games that reward you with five as long as you just complete the tutorial. Finally, I'm also enjoying the game's soundtrack, which also has songs with vocals.
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 33.9 時間
投稿日: 2月4日
scratches the tactical itch, with diablo-style itemization in a novel gameplay setting. a really underappreciated gem.


+ items, items, items - good variety, good utility; always upgrades at every corner
+ different mechs/engineers play quite differently
+ world map decisions actually requires a fair amount of planning and strategy
+ mission types offer a good variety of challenges

- beginnings of games are kind of brutal until you get a few upgrades, then it tips into 'way too easy' when you can one-shot most everything
- lack of variety in enemy tactics. sure the different bots do different things, but you tend to approach most situations similarly (either AoE or single pulls)
- lack of variety in graphics - all missions have the same tileset...gets old after the first game
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11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 4.7 時間
投稿日: 4月24日
At first this seemed like the perfect game for me: A roguelike with a tactics and strategic aspect on top of it.
Unfortunately all the missions play very much alike and the game gets repetitive fast. Also, the loot is quite boring, since it's just an unending stream of similiar equipment with slightly different numbers. This also means that way too much time is spent between the missions comparing all these slight differences. Maybe some people like this aspect, but i don't. The loot should have been less frequent but more significant.
I also question the aesthetic consistency of the game. It's very very ugly and the music is incredibly cheesy. The menu music seem straight out of some cheap anime movie.
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