Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
Évaluations des utilisateurs :
Récentes :
très positives (41 évaluation(s)) - 80% des 41 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (678 évaluation(s)) - 78% des 678 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 8 oct 2013

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Articles

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

À propos de ce jeu

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP SP2 or later
    • Processeur : 1.6Ghz CPU
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Screen resolution at least 720px high, and 1024px wide.
    • Espace disque : 300 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processeur : 1.6Ghz CPU
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Screen resolution at least 720px high, and 1024px wide.
    Minimum:
    • Système d'exploitation : Ubuntu 10.10 or later, although other unsupported distros may work
    • Processeur : 1.6Ghz CPU
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Screen resolution at least 720px high, and 1024px wide.
    • Espace disque : 300 MB d'espace disque disponible
Évaluations des utilisateurs
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Récentes :
très positives (41 évaluation(s))
Globales :
plutôt positives (678 évaluation(s))
Publiées récemment
raven
( 14.5 heures en tout )
Posté le : 23 juin
A fun game, but very long - I wish I had known beforehand that "normal" meant "ridiculously easy", and that Ironman mode etc. were even options (since I played it *as if* in Ironman mode, but missed out on the achievement for it).

As it is I'm not likely to play a second time because it's so time-consuming. Also, a bit disappointing that among the many achievements, there wasn't one for "what final battle?" - I finished off the bosses at the end of the penultimate day, and the rest of the robots at the end of the final day, so I didn't even have a final battle. (Nice that the game did just recognize it and didn't make me play an empty map or something though.)

I like the premise of a turn based strategy where you have 4 units but use them only exchangably rather than in parallel - it makes a level go by much faster than XCom style, without becoming too unfun. It's just that clearing 50 mostly-alike levels (or 30 actually since I accelerated time four times) is only fun *once*.
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iq.bruno
( 5.4 heures en tout )
Posté le : 22 juin
Produit reçu gratuitement
aw
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
DjGodary86
( 3.7 heures en tout )
Posté le : 16 juin
HA!
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ZARandomMan
( 14.2 heures en tout )
Posté le : 16 juin
Produit reçu gratuitement
This is so awesome once you take time to play, 30 minutes and I was hooked.

This feels a lot like the old Rogue text based game, a top-down version of X-Com: Terror from the deep, or even a turn-based Alien Shooter. Ah to be hohnest, this is just a phenomenal game.

-Hours of fun (although like X-com, save before every mission :) Some levels are really difficult).
-Awesome soundtrack.
-Nostalgia of epic games of yester-year

I have tried many games, and this is only the 2nd one where I took time to recommend it. Enjoy!
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King Ju [FRA]
( 4.1 heures en tout )
Posté le : 12 juin
Fun game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
cap'n crunch
( 3.6 heures en tout )
Posté le : 5 juin
achoo
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
tanX
( 1.9 heures en tout )
Posté le : 5 juin
Produit reçu gratuitement
Good theme music
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JDude330 #JustifiedHominfruede
( 1.6 heures en tout )
Posté le : 2 juin
I'm awful at it, but it is quite fun if you know what you are doing.
Bionic dues is a mech roguelike. You pick an operator (With abilities explained by the story!), and go to town on all these robots with a team of 4 of your own. Different terrain has different rules, such as generators, supercharged powerplants, and blockades all using different win, loss, and gimmick conditions. It has plenty of difficulties and modifiers to make every run different. Your goal is to deplete the enemy forces until the final battle which you must win.

That's about all i can say, as i suck and cant getpast more than 2 stages ;_;

PROS:
Chaotic turnbased action
many different characters
decent plot
plenty of variety

CONS:
Not a good explanation on how to play good
I suck so much i can barely win on easy.

IGN would probably give this game a 8.5 for "Unchanging Story" (seriously, they did that to a similar game!), but from what i've managed to play i'll give this a 9.5.
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Amusion
( 12.5 heures en tout )
Posté le : 2 juin
Really Fun!
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treasureyou
( 1.5 heures en tout )
Posté le : 1 juin
Funny game worth it\'s money. 8/10
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Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
4.1 heures en tout
Posté le : 12 juin
Fun game
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
1.6 heures en tout
Posté le : 2 juin
I'm awful at it, but it is quite fun if you know what you are doing.
Bionic dues is a mech roguelike. You pick an operator (With abilities explained by the story!), and go to town on all these robots with a team of 4 of your own. Different terrain has different rules, such as generators, supercharged powerplants, and blockades all using different win, loss, and gimmick conditions. It has plenty of difficulties and modifiers to make every run different. Your goal is to deplete the enemy forces until the final battle which you must win.

That's about all i can say, as i suck and cant getpast more than 2 stages ;_;

PROS:
Chaotic turnbased action
many different characters
decent plot
plenty of variety

CONS:
Not a good explanation on how to play good
I suck so much i can barely win on easy.

IGN would probably give this game a 8.5 for "Unchanging Story" (seriously, they did that to a similar game!), but from what i've managed to play i'll give this a 9.5.
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7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
5.3 heures en tout
Posté le : 27 mai
Produit reçu gratuitement
This game makes me wonder, how stupid people are, get their city taken by an "army" of robots, that are really stupid.
(awesome game)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
14.2 heures en tout
Posté le : 16 juin
Produit reçu gratuitement
This is so awesome once you take time to play, 30 minutes and I was hooked.

This feels a lot like the old Rogue text based game, a top-down version of X-Com: Terror from the deep, or even a turn-based Alien Shooter. Ah to be hohnest, this is just a phenomenal game.

-Hours of fun (although like X-com, save before every mission :) Some levels are really difficult).
-Awesome soundtrack.
-Nostalgia of epic games of yester-year

I have tried many games, and this is only the 2nd one where I took time to recommend it. Enjoy!
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Évaluations les plus pertinentes  Globales
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
Recommandé
10.3 heures en tout
Posté le : 2 août 2014
Et voici le deuxième diamant dans la ludothèque d'Arcen Games. Cette fois, le studio s'est attaqué au genre du Roguelike, mais toujours avec sa patte personnelle. On contrôle donc des méchas armés jusqu'aux dents face à une horde de robots qui rassemble ses forces pour vous rétamer la tronche. Pour avoir une chance, il faut écumer une map où nous attend du loot à foison pour customiser nos méchas aux petits oignons et gérer le facteur temps, car l'IA ne cesse de progresser.
Vraiment, vraiment intéressant.
Une petite vidéo ici :
https://www.youtube.com/watch?v=OE12FD1ZTso&index=28&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
Recommandé
10.4 heures en tout
Posté le : 24 novembre 2013
Les roguelikes et moi c'est une longue et douloureuse histoire d'amour.
D'amour vache, en fait.

J'aime bien me faire écarteler, éviscérer, énucléer, et toutes sortes de verbes décrivant des actions peu avenantes et commençant de préférence par un é.

En voyant Bionic Dues, j'ai hésité. Longuement. Genre euh... C'est moche, c'est illisible tant c'est fouillis, c'est en plus squad-based... Tout pour me déplaire.

Mais bon, d'un autre côté, c'est Arcen. Genre les mêmes qui pondent des trucs moches à carrément hideux, brouillons au possible, mal torchés mais toujours à tout le moins intrigants, à tout le mieux fantastiques. Y'a qu'à voir Skyward Collapse ou AI War pour s'en convaincre.

Alors je me suis dit que j'allais tout de même sauter le pas.

Et tout confirme l'AOC du jeu : c'est absolument dégueulasse artistiquement parlant - c'est un fatras inconcevable d'artworks douteux que ta petite sœur de 5 ans ferait mieux (oui, les portraits, c'est vous que je regarde) ; c'est absolument répugnant de détails inutiles qui gênent la lisibilité de l'écran - point ô combien important pour un roguelike ou apparenté ; la musique est partiellement resucée des autres titres d'Arcen et, en parlant de titre, la musique de l'écran éponyme est à tomber la mâchoire tant c'est du grand n'importe quoi ; les vannes sont sympas mais les voix des robots après la dixième partie donnent juste envie de balancer sa pauvre bécane par la fenêtre ; la voix d'écran post-mission finit par faire chier.

En d'autres termes : j'adore ce jeu.

J'adore ce jeu parce que passé outre tous ces désagréments (et mieux vaut ne pas s'y méprendre : tant la direction artistique que le theme immonde plairont forcément à certains), on touche le cœur du jeu ; et du cœur, le bouzin en a à revendre.

En fait de squad-based, c'est plutôt d'un groupe de 4 mechas qu'il s'agit, dont un seul apparaît à l'écran à tout moment donné, interchangeable à tout moment au prix d'un point d'action - d'un tour, en d'autres termes.
Les ennemis sont variés, la difficulté est bien présente pour peu qu'on ne joue pas dans les modes les plus faciles, les surprises sont nombreuses et la plupart des poncifs du genre sont respectés d'une manière ou d'une autre. Ainsi, à défaut de parchemins et de potions, l'on disposera de terminaux hackables à tout moment et réservant - paraît-il - autant de bonnes que de mauvaises surprises (même si ça me paraît grandement surfait, je n'ai pas encore croisé le moindre terminal à effet bénéfique... Mais avec ma chance, je ne jurerais pas qu'on nous a menti).

C'est fluide, c'est prise de tête, les mechas sont customisables à l'envi avec le loot récolté en mission (missions dont la variété est tout à fait convenable).

En d'autres termes, si les amateurs de mechas ne trouveront pas forcément leur bonheur par ici, les amoureux de Rogue et autres punitions anales vidéoludiques devraient se voir comblés.

Si l'on devait donner une note à cette chose, ce serait probablement un 7 oursins sur 4 endives. Ce qui n'est pas mal du tout, tout bien considéré.
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1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
3.0 heures en tout
Posté le : 2 février 2015
bon jeux
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127 personne(s) sur 140 (91%) ont trouvé cette évaluation utile
Recommandé
14.9 heures en tout
Posté le : 3 décembre 2013
Similar Games:

XCOM, Dungeons of Dredmor, and to a lesser degree Hack, Slash, Loot

The Good:

High level of strategy in gameplay
Missions require a careful monitoring of line of sight and placement, even choosing which mission types to take on can affect the player’s success
Humor is quirky and tongue-in-cheek, but always amusing
All the typical fun RPG tropes are here!
Hacking, converting an enemy, and stealth
Also some uncommon ones like turrets
A plethora of different starting bot types to suit all gaming-types
Assault (goes in first), Siege (carries the big guns), Ninja (Silent, but deadly), Science (hacking specialist), and many more
The bots have a variety of imaginative weapon types that drastically change gameplay strategy when switching them
A large amount of loot that can dramatically impact the outcome of mission, so proper inventory management and planning is key (but thankfully quite fun!)
Within the inventory management system is a power balancing mechanic that limits the amount of powerful tech that the player can have equipped on each bot, which adds another wonderful layer to the strategy
There are fun “rogue-lite” elements of random chance events that can change the outcome of a mission (a positive… honest!)
For example, when hacking an unknown terminal and watching it explode and take out my bot in a brilliant display of fire sprites
Another “rogue-lite” addition of random procedural maps, enemy types, enemy placement, and traps
Knowing which equipment to use is made easier by the easy to read comparison stat screen at the bottom of the inventory (similar system to a diablo-like)
A pretty awesomely cheesy song starts during the menu screen that shouldn’t be missed
Any options that I felt the game should have after playing it for awhile, were surprisingly available in the extensive options screen
For example, the option to navigate the game with a “grab and move” mouse function
A Gamer’s Glance at my favorite gameplay moment: Being chased by a suicidal “bomb-bot” and knowing it would take my exo out if it continued its advance, but then realizing that I had enemy conversion points left and ending up sending it back to its friends armed and ready to go!

The Bad:

Tutorial could have been much more extensive
For example, using and understanding the inventory screen took a lot of trial and error (NOTE: this has been improved greatly by the implementation of patch 1.005)
Not knowing that the player can blow up friendly terminals was an issue at first, because I favored the Siege class
Hovering over an enemy will show the player how much damage will be done with the equipped weapon
While some of these may be a “RPG” fan give-in, going through each of the numerous fun mechanics of the game at the front end would have sold me on the game that much faster
Certain mission music is repetitive and grating, but thankfully changes its “tune” after a short time
The voice over work (while well done) on the tutorial and mission end screens seems unnecessary
Jokes are hit and miss, though luckily hit more times than miss
There are repetitive canned voice over lines from the bots during battle
Heard “Why was I programmed to feel pain!” more times than it was funny
Difficult to tell visually when stealth is active, which can lead to some trouble when playing on mute
Would have loved to have seen some variation in the environments, which understandably would be difficult given the setting
Just would have been nice to see some color and “life” to the tilesets
Maybe throw in some secret areas that could be found by blowing up a wall (there are enough explosions that the chance of finding one would be relatively frequent, yet surprising)
Can you play it while the children are awake?:

Absolutely. The game is quite tame and all battles take place between robots. The strategy element is quite advanced though, so little Jimmy might not get the most enjoyment out of the game playing by himself.

Did I make time to complete it?:

I played for 15 hours and found it very enjoyable throughout. The game has so many layers that I never found myself bored. Highly recommended to the rogue-like and XCOM-like crowd!

Recommended Purchase Price:

$9.99

or

100% of current retail value of $9.99

Reviewer:

MisterS42

http://www.gamersglance.com
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56 personne(s) sur 61 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
43.9 heures en tout
Posté le : 3 novembre 2014
I thought I'd put up a review for this really underappreciated little game.

Developer Arcen Games makes wildly creative, deep, and eccentric genre-benders, the most celebrated of which is their asymmetrical space RTS/4x/tower defense, "AI Wars." AI Wars is clearly a great game, but somehow it's this one that I keep coming back to.

Bionic Dues is Arcen's take on a "roguelike," but of course in proper Arcen style it is totally unique.

Basically, it has a lot in common with a proper roguelike: you guide your characters through a series of procedurally generated dungeons. But there are a *lot* of interesting twists:

- You have 4 characters, (which are actually some sort of mecha exoskeleton?) in any combination of "classes," but can only use one at a time, and it takes a turn to swap them out.

- Loot and inventory customizaton is of primary importance. Each bot has *tons* of inventory slots, in several categories, and each class is different. Carefully poring over the hundreds of components you find, and optimizing their arrangement on each robot chassis, balancing your overall strategy, is the part of the game that I find utterly addictive. (It feels a lot like ship design in Gratuitous Space Battles, another of my favorites.)

- There is a sort of top-level strategy layer linking the dungeons. In between runs, you re-arrange robot parts, and choose your next raid target based on likely risk/rewards and your overall position in the map, with a global counter ticking down to a final level full of particularly nasty enemies.

- Understanding enemy AI and abilties is really important. There are a lot of enemy bot types, with simply-defined behaviors that are nevertheless complex in their interactions, and they appear in randomized combinations that can really change the way you approch a given dungeon.

- The game can be played with a number of different difficulty options, and core gameplay modifiers like the addition of permadeath, ironman mode, and time-limits on turns. This really allows you to tweak the game to your liking; you can choose to allow save-scumming, seeking the perfect run, or you can make it a much more tense and chaotic affair.

One thing that needs mentioning: a lot of the art assets are just awful-looking, especially on the strategy and inventory-management screens. To enjoy the game, you will have to be able to get over this, and see the item illustrations as purely functional conveyors of data. This works fine for me, but I'm sure it turns a lot of people off. Thankfully, I think the dungeon art is pretty nice-looking.

Frankly, I also found the music and voices to be awful (though a lot of the sound design itself is pretty nice,) and I tend just turn it off and listen to my own music.

Despite all the ugly warts, I keep coming back to this one. If you like procedural turn-based dungeon crawling, and find yourself spending a lot of enjoyable time comparing stuff on inventory screens, this might be a good one for you.

I also like that it lends itself well to short play sessions; you can pop in for a quick dungeon or a bit of stat-crunching without feeling too committed. It's also a good game to have running in the background while you're doing something else, taking a turn now and then.


All in all, this is a deep little game that's well worth its price tag - at the time of this writing, it's available at the ridiculous sale price of $1.99, and no roguelike fan should miss it.
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64 personne(s) sur 75 (85%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
Recommandé
122.1 heures en tout
Posté le : 8 juin 2015
This is a Simple Rogue like Turn based Robot Shooting game.

There are 220 achievements but don't be scared by that since all achievements are available in 5 different difficulty.
So that's actually only 220 / 5 = 44 achievements that you have to play to get.

My end game record is 229 games with 10 wins and 3 loses to get 100% achievement.

The Game graphic is not great but it's rogue like and indie and they did as detail job as they could.

The music is repetitive and there is only about 3-4 different tones. IF you stay on the menu page and that song I actually really liked.

It's a math game and once you learn the ropes start playing expect difficulty and you will enjoy the game the most under that. Do iron man + extra options last.

I really enjoyed 2 weeks of playing this game for nearly 120 hours and if you like rogue like + turn base + robot shooting game. You will enjoy this one.

8.0/10.0
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