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Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
发行日期: 2013年10月8日

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Bionic Dues 1.008 (Minor Update) Released.


This one is very very small, simply updating our Steamworks integration and fixing achievements on linux.


This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam.

Discussion thread on the official forums.

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“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn


Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.


  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."


    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space


    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.


    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
5 人中的 5 人(100%)觉得这篇评测有价值
帐号内拥有 515 项产品
43 篇评测
22.4 小时(记录在案的)
一款被大众埋没的好游戏。制作组Arcen Games在业界也算是名气不小了,之前的AI War有着当下最好最难以捉摸的游戏AI,但Bionic Dues却反过来写了一大堆非常笨的AI,大部分敌人发现玩家以后都会无视一切陷阱用最短路径冲过来,而每个敌人的和特殊行动模式在描述里都有写,还会有拖后腿或者有严重设计缺陷的种类(当然也有能力很恶心玩家的种类),这些就是用来给玩家看透并加以利用的,加上玩家攻击通常100%命中,以及攻击伤害和对方血量的完全透明,大范围的扫描还会公开周围敌人的所有信息,地图和敌人定下来以后根本不用看脸,给出了充足的计算余地,这么硬派的策略游戏哪里去找?

游戏背景和AI War类似,就是一些幸存者要去战海量的机器人,不过这次地点限定在一个城市里面,而玩起则来很像Dungeon of Dredmor或者ToME4之类的经典Roguelike游戏,但并没有永久死亡,全灭导致任务失败仅仅是浪费一天游戏内时间而已,有硬汉模式但也不过是取消SL罢了(作者管这个叫Soft-Roguelike)。大地图模式则有点像FTL,在有限的时间内不停踩点来加强自己以应对最后的Boss战,不过每个地点的奖励方式是公开的,如何规划大地图移动也是策略的一部分。玩家并没有能力升级,开局选一个辅助机师和四个遥控机甲(有六种可选,而且这四个并不是同时行动的,只是相互切换而已),于是从头到尾的武器能力已经定死了,中间做任务会有一次追加武器的机会,但效果也是固定的,剩下的就是靠装备提升数字了(但自定义空间依然不少,需要平衡每个武器的能力以及抗打击性,还要兼顾病毒点数、黑客点数、潜行点数、炮塔、地雷、侦测范围等辅助能力)。


4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 523 项产品
189 篇评测
2.1 小时(记录在案的)
科幻类rogue like。如果你不喜欢这两类,别入。如果你是科幻迷,但不知道什么是roguelike,不要入,请注意,这游戏不是战棋。如果你是roguelike迷,这游戏仅仅是roguelike的战斗模式,很可能会觉得它没意思,也不建议入。游戏还是有点意思,我感觉略简单了些。
3 人中的 1 人(33%)觉得这篇评测有价值
帐号内拥有 1,001 项产品
156 篇评测
1.2 小时(记录在案的)
15 人中的 14 人(93%)觉得这篇评测有价值
帐号内拥有 152 项产品
1 篇评测
12.1 小时(记录在案的)
Bionic dues is a roguelike, and plays pretty similar to standard rogue games. You take an action, then everything else does, repeat untill enemies are dead or an objective is complete. You get four party members that you can switch between at any point (costs an action) but only one of them can be on the field at a time, so you're really always controlling a single hero, not a squad.

First it should be said that, like most arcen games, Bionic Dues has amazingly good music. Although they are merely adequate as a game developer, they have the amazing Pablo Vega on staff doing all their music. This is especially noticeable in the hauntingly beautiful title track, The Home That We Once Knew. A song so brilliant i'd recommend buying this game JUST to hear it, despite its other flaws. It really sets the scene and is a truly amazing first impression, sadly it's mostly downhill from there.

This game has an unfortunate problem shared by other Arcen titles, in that the game bombards you with information right from the beginning, telling you in pointlessly explicit detail about the final battle you'll eventually have and how to win it. Aside from being overwhelming and working very poorly as a tutorial, this also instantly takes away any sense of novelty or mystery from the game, and you're never really in doubt about what will eventually happen. The final battle is hyped and foreshadowed repeatedly, and warnings about it are shoved in your face constantly.

At the beginning you choose four of the six classes, and one of the six available leaders. this is probably intended to encourage replayability, but i didn't really feel any desire to play it again.

After every mission your'e rewarded with a tide of loot with witty descriptions that modify lots of stats, and you can equip your party between missions using these parts. Each squad member has 20-30 equipment slots, so you'll spend a lot of time in there tweaking with equipment loadouts, which is kind of fun at first. However after a while of playing, the system starts to feel shallow, as there's a pretty small range of values that can actually be adjusted, and thusly not much room for "builds" or any real modding strategy. You basicalyl want everyone to be reasonably tanky, and all their weapons to be strong enough to 1-shot enemies, with reasonable amounts of range and ammo. this isn't hard to accomplish.

Eventually you'll stop caring about most of the loot you get, and just briefly scan the inventory for unusually high values, there's too much of it, and once you've seen one +50% damage mod, you've seen them all. There's no unusual combinations or interesting unique equipment, just ever-increasing generic values, the novelty fades quickly.

Each squad member has a small (preset, non-changeable) selection of weapons, and with certain missions they can get a permanant upgrade which gives them additional weapons and equipment slots (again, preset). These upgrades are nice and add an interesting power spike to things, but there's exactly one for each squad member, and they're no-brainers you'll want to grab asap.

***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****

Despite the constant warnings and foreshadowing, and especially the warning that i'd have to hold off a massive assault from hundreds of enemies, the final mission was a colossal letdown. It threw a grand total of 80-ish enemies at me (there's a counter) in a single, boring mazelike interior environment, much like any other mission. There was no colossal assault, it was literally a hunt-and-destroy mission like hundreds of others. I had to go and find THEM hiding in tiny pockets of resistance, and just nuke them with aoe weapons.

I spent a long time building up a perfectly engineered sniper and engineer-scientist combo, and created a huge fort of sentry guns expecting to have to fight off thousands of bots, and maybe some colossal monster. What i got was a pathetic skirmish with only slightly more enemies than an average mission. it was a dismal and hollow end to the game. There's no real reward or sense of closure either, after the battle you jsut get a "congratulations you won, now go and relax" textbox, and the game just stops on the main map screen with nothing being clickable. No ending cutscene, no conclusion to the story, just nothing.

I spent £1.74 on this game, and my initial thoughts after buying it were that i'd gotten an amazing deal. But as the novelty wore off, that seemed like a pretty reasonable price. It's great fun for an hour or two, and mildly entertaining for a few more after that, but there's no real reason to replay it.

You should probably quit before you finish the game, and just imagine that it had a good ending.
7 人中的 6 人(86%)觉得这篇评测有价值
帐号内拥有 288 项产品
21 篇评测
32.9 小时(记录在案的)

The turn-based genre (with rogouelike/rpg elements) at it's best.

Apparently the genre is on the rise again- first the Steam Marines, now this- so much tactical depth with an easy interface and loads of fun.

In Bionic Dues you get to controll bionic Mechs, you can switch between several different classes during a mission to utilize their strenghts.

-The fights are as fast as you want them (they are turn based)
-Heaps of customization options for your Mechs which greatly change the gameplay. Find or buy new items.
-Nice music!
-Randomness (MOAR replayability)
-Low price
-Several types of missions

a BIG + /recommendation from me