Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
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Bionic Dues 1.008 (Minor Update) Released.

2 липня 2014

This one is very very small, simply updating our Steamworks integration and fixing achievements on linux.

Enjoy!

This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam.

Discussion thread on the official forums.

Коментарів: 1 Читати далі

Рецензії

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

Про гру

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Вимоги до системи (Windows)

    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space

Вимоги до системи (Mac OS)

    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.

Вимоги до системи (Linux)

    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
Корисні рецензії покупців
11 з 12 людей (92%) вважають цю рецензію слушною
Продуктів на акаунті: 151 шт.
Рецензій: 1 шт.
12.1 год. зареєстровано
Bionic dues is a roguelike, and plays pretty similar to standard rogue games. You take an action, then everything else does, repeat untill enemies are dead or an objective is complete. You get four party members that you can switch between at any point (costs an action) but only one of them can be on the field at a time, so you're really always controlling a single hero, not a squad.

First it should be said that, like most arcen games, Bionic Dues has amazingly good music. Although they are merely adequate as a game developer, they have the amazing Pablo Vega on staff doing all their music. This is especially noticeable in the hauntingly beautiful title track, The Home That We Once Knew. A song so brilliant i'd recommend buying this game JUST to hear it, despite its other flaws. It really sets the scene and is a truly amazing first impression, sadly it's mostly downhill from there.

This game has an unfortunate problem shared by other Arcen titles, in that the game bombards you with information right from the beginning, telling you in pointlessly explicit detail about the final battle you'll eventually have and how to win it. Aside from being overwhelming and working very poorly as a tutorial, this also instantly takes away any sense of novelty or mystery from the game, and you're never really in doubt about what will eventually happen. The final battle is hyped and foreshadowed repeatedly, and warnings about it are shoved in your face constantly.

At the beginning you choose four of the six classes, and one of the six available leaders. this is probably intended to encourage replayability, but i didn't really feel any desire to play it again.

After every mission your'e rewarded with a tide of loot with witty descriptions that modify lots of stats, and you can equip your party between missions using these parts. Each squad member has 20-30 equipment slots, so you'll spend a lot of time in there tweaking with equipment loadouts, which is kind of fun at first. However after a while of playing, the system starts to feel shallow, as there's a pretty small range of values that can actually be adjusted, and thusly not much room for "builds" or any real modding strategy. You basicalyl want everyone to be reasonably tanky, and all their weapons to be strong enough to 1-shot enemies, with reasonable amounts of range and ammo. this isn't hard to accomplish.

Eventually you'll stop caring about most of the loot you get, and just briefly scan the inventory for unusually high values, there's too much of it, and once you've seen one +50% damage mod, you've seen them all. There's no unusual combinations or interesting unique equipment, just ever-increasing generic values, the novelty fades quickly.

Each squad member has a small (preset, non-changeable) selection of weapons, and with certain missions they can get a permanant upgrade which gives them additional weapons and equipment slots (again, preset). These upgrades are nice and add an interesting power spike to things, but there's exactly one for each squad member, and they're no-brainers you'll want to grab asap.


***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****


Despite the constant warnings and foreshadowing, and especially the warning that i'd have to hold off a massive assault from hundreds of enemies, the final mission was a colossal letdown. It threw a grand total of 80-ish enemies at me (there's a counter) in a single, boring mazelike interior environment, much like any other mission. There was no colossal assault, it was literally a hunt-and-destroy mission like hundreds of others. I had to go and find THEM hiding in tiny pockets of resistance, and just nuke them with aoe weapons.

I spent a long time building up a perfectly engineered sniper and engineer-scientist combo, and created a huge fort of sentry guns expecting to have to fight off thousands of bots, and maybe some colossal monster. What i got was a pathetic skirmish with only slightly more enemies than an average mission. it was a dismal and hollow end to the game. There's no real reward or sense of closure either, after the battle you jsut get a "congratulations you won, now go and relax" textbox, and the game just stops on the main map screen with nothing being clickable. No ending cutscene, no conclusion to the story, just nothing.

I spent £1.74 on this game, and my initial thoughts after buying it were that i'd gotten an amazing deal. But as the novelty wore off, that seemed like a pretty reasonable price. It's great fun for an hour or two, and mildly entertaining for a few more after that, but there's no real reason to replay it.

You should probably quit before you finish the game, and just imagine that it had a good ending.
Додано: 21 березня 2014
Чи була ця рецензія слушною? Так Ні
5 з 6 людей (83%) вважають цю рецензію слушною
Продуктів на акаунті: 289 шт.
Рецензій: 21 шт.
32.9 год. зареєстровано
Yes!

The turn-based genre (with rogouelike/rpg elements) at it's best.

Apparently the genre is on the rise again- first the Steam Marines, now this- so much tactical depth with an easy interface and loads of fun.

In Bionic Dues you get to controll bionic Mechs, you can switch between several different classes during a mission to utilize their strenghts.

-The fights are as fast as you want them (they are turn based)
-Heaps of customization options for your Mechs which greatly change the gameplay. Find or buy new items.
-Nice music!
-Randomness (MOAR replayability)
-Low price
-Several types of missions
-Funny!

a BIG + /recommendation from me
Додано: 15 лютого 2014
Чи була ця рецензія слушною? Так Ні
3 з 3 людей (100%) вважають цю рецензію слушною
Продуктів на акаунті: 70 шт.
Рецензій: 1 шт.
24.1 год. зареєстровано
While the basic formula for a rougelike strategy game is here, Bionic Dues ultimately falls short due to balancing issues, bad information management, and generally poor presentation.

Walls of text and disorganized information are repeated issues in Bionic Dues — a problem that begins as soon as you begin your campaign. With no introduction, you're shown a screen with the portraits of four exos (your remote-controlled mechs) and a pilot, and are asked to select your team for the rest of the game. You can only take four of six exos with you; and can only select one pilot of, again, six. Each exo is armed differently, though you're only given a small description of their capabilities on a hovering text box. The same goes for the pilots: each their own brief backstory, and a special ability that affects the performance of the team. "+50% to all propulsion stats—" "A Mark-4 part will have stats like a Mark-6—" "He was able to sneak into the Bahamut Device installations—" But you've been given no story and have no idea what the gameplay is like yet. What's a Mark-6? What does the propulsion stat do? What's a Bahamut Device? None of this has any context, so you're just guessing at what might make an effective team and hoping for the best. If you later don't like your choices — well, tough; you're stuck with it.

Upon selecting your team, you're dumped into a map screen and given a one-page briefing of the situation and your mission. It's then explained that the city is under attack by a robot rebellion, and as the sole remaining pilot, it's up to you to prevent annihilation. That's the extent of your story. No characters are introduced, your pilot is never addressed by name, and the voiceover guy doesn't even explain who he is. As no real world-building is done, and your choice of pilot has no effect on the extremely-minimal story, it makes the whole process of choosing a pilot superfluous. Who cares what their names are, what they look like, or what very brief backstory they each have when it doesn't change anything in the campaign and is never addressed again? "Choose your pilot" could have easily been "choose your buff," then addressed the player, themselves, as the pilot of the exos.

Pressing OK clears the introductory text, and then several more bulletpoints of information are thrown on screen at once, explaining several basic gameplay mechanics before they're necessary. You can go straight to a mission, but the screen is flanked by icons of your exos and enemy bots, with a big green arrow reading "Customize" pointing to your team. Clicking on that gives you another text box of info, and behind it, way more info as you're shown the stats of each exo and every item in your inventory. This was the biggest and most repeated problem encountered: just way too much disorganized information at once, often without context. Each exo has 14 base stats to keep track of, and then as many as five weapons with up to 23 more stats, determined by equipping items to a potential 30 inventory slots.

Get used to the customization screen; with up to 50 missions in the campaign, you'll be spending a lot of time here between fights. This does allow you to specialize each exo with careful delegation of items and theory-crafting, but eventually I got tired of sinking so much time into figuring out exactly which item would be best-equipped where and on which exo, with so many possibilities and little nuances, that I skipped it unless I picked up something that was an obviously big upgrade. This may have been easier with better information management, but everything in this game comes as a wall of text in the same typeface. There's very little colour differentiation, and absolutely no graphics or icons used for quick identification. I started skipping the customization, because it wasn't fun; it felt like homework. However, you can only neglect dedicating yourself to this process so much, as the enemy forces get stronger with every mission. Do it, or eventually you will be outclassed.

See how much information is written here so far? We haven't even gotten to the first mission yet. Each mission is represented on the map by a different icon branching outwards from your headquarters. You have to complete them in succession to explore the city, until the final battle on the fiftieth day. Bionic Dues outright tells you that the final battle is on day 50, which is unsuspenseful. Your basic objective is to grind through the missions, upgrading your exos with loot and potentially weakening the enemy forces in preparation for one final and massive battle of attrition. If you mess up enough along the way, you can reach that final day, fail the battle, and lose the whole campaign.

The battles are turn-based. Your team has to explore a randomly-generated, grid-based battlefield, eliminating enemy robots and potentially destroying certain objectives along the way. All four exos move together on the same grid point, like an old RPG party. Only one of them is active at a time, and that will be the one who can fight and take damage. Moving, firing, using a special ability, or switching between exos takes one turn. Most of the enemies will remain inactive until you aggro them, and then they'll each take their turn after you make your move. They're not particularly challenging; most bots can be dispatched easily by being outranged or lead into traps. However, if you're not tactical, there are times where you can find yourself flanked, cornered, and overwhelmed. You can lose one of your exos in an instant with a poor choice of moves. So what happens then? Can you repair the exo, or is there some sort of penalty? Do you need to replace it, or go through the rest of the campaign with only three on your team? The game never explains, beyond that you'll receive one less piece of loot at the end of the mission.

The way each battle plays out varies depending on the type of mission, represented by the icon on the map screen. For example, some turn all destructable objects into powerful explosives, some have hostages that must be protected, and some power up every exo and bot to perform one-hit kills. This adds a little gameplay variety. However, the battlefields, themselves, are visually very bland and repetitive. They all take place indoors, and the scenery doesn't change from one part of the city to the other. Their dark grey floor colouring offers low contrast from the black, unnavigable negative space, sometimes making it hard to distinguish where you can and can't move your exos.

Once you complete your objective, you have to navigate to the exit of the level. While this does give a chance to explore and pick up any missed loot, this is often dull, as the main objective and the exit aren't necessarily going to be placed nearby each other. Often you'll find yourself navigating empty corridors as you search for the way out, which may not be easy to find. The exit isn't an actual physical exit from the battlespace, but a circle on one of the tiles, which may be hard to spot at times when it's in the fog-of-war shadow. Poor contrast plays an issue here again. Making it to the exit, in itself, is anticlimactic. You'll be immediately dumped back to the map screen, with no victory fanfare or continuation of a story.

Once you've done that, go spend a while calculating how to best upgrade your exos, then repeat the process 48 more times to make it to the final battle. There's no build-up to this moment — it's treated the same as every other mission. The final battle is an endurance run, pitting your four exos against the remanants of the enemy bot army, or as many as can fit in the map at once. It's not harder, just longer. And once you win, your reward? A "congratulations" text box. Then you just sit on the map screen. That's it.

While the basics are here, Bionic Dues falls short, still having massive room for improvement in its gameplay and presentation. Not recommended.
Додано: 22 червня 2014
Чи була ця рецензія слушною? Так Ні
4 з 5 людей (80%) вважають цю рецензію слушною
Продуктів на акаунті: 159 шт.
Рецензій: 10 шт.
3.6 год. зареєстровано
What's this?This is Hardcore(well,that depends on difficulty settings)Roguelike about mechs.

Tactical gameplay-not much of a random factor in battles here,so you can see an outcome before it even started.But,of course,it wouldn't be a roguelike if there'd be no occasional surprises from time to time.Mostly,utilizing special abilities like stealth,immunity to splash damage,doing splash-damage shoots around the corners,luring the enemies into traps,using narrow spaces to get baddies in line before an ultra kill-shot and many more-is a key to winning here.

-there's a little intermission part,where you can choose,which mission to take next-depending on a type(around 10 of them)you have different objective and rewards.

-The main objective of the game is to fight off a large robot invasion with only four mechs of yours.You control one at a time,but can transform into any of your squad,using one turn.There are Assault,Siege,Ninja,Scientist,Sniper and Brawler.You can compose your team as you wish,but you can't change your mech types after starting the game.Then you'll have 50 days(50 missions)to power-up your mechs and hinder your enemies' forces(for ex. killing one of the bosses prior to final stage,or decreasing an overall number of enemies in the final battle)

-Customisation-before starting the game you can choose a pilot.Each of them has an unique ability-be it discounts in the shop(between missions),using upgrade modules for your mechs more effectively,having an upgraded sensors and so on.
mechs itself have a few types of weaponry,reactor,computer,and shield.You can install modules into those to upgrade mechs.Depending on the type,they have different starting specs and number of module-slots in each part.

Visuals&sound-simple,but not bad.At least you won't be hurting your eyes looking at the screen.Explosions are quite flashy(and loud!-louder than other sounds,so I advise against turning sound effects too loud especially if you use headphones).Music-well,I liked it,doesn't distract you from the game and blends in well with it.Oh,and the Song playing in the main menu Rocks^^

CONCLUSION
Humble game,yet good at what it does.
If you like mechs,roguelikes and tactical strategies-you'll enjoy this one a lot.For only two dollars(as it is now)-well worth it,especially if content updates will be released in the future(and if to believe the developers-they will).
Додано: 21 січня 2014
Чи була ця рецензія слушною? Так Ні
5 з 7 людей (71%) вважають цю рецензію слушною
Продуктів на акаунті: 161 шт.
Рецензій: 21 шт.
3.1 год. зареєстровано
Didn't like it as much as I thought I would. It's a turnbased strategy game with mechs where you have 50 days to prepare against unevitable doom by completeling randomly generated missions. The concept is awesome which is to be expected from Arcen Games.

The main problem I had was that the missions felt kindof like a slog and a bit samey. The combat was also pretty cutthroat. You'll usually kill the enemy in one hit and they can do the same thing to you which sounds interesting but I didn't happen to like it afterwards. In most cases you'll blow through the levels killing everything in your path and if you make one misstep, you can die. This is probably done to make the levels seem challenging but it didn't really end up that way.

I'm not sure how I'd change it to make the game more enjoyable for me. I was thinking about making the combat less binary by buffing the health of you and your enemies. Maybe instead of having one mech on the field that you can switch out, you could have a group of mechs on the field. Maybe I would've like a more "classic" strategy RPG leveling up system where you unlock skills by leveling up. It's a bit strange really. Arcen Games removed the slow grindy bits of an S-RPG but in hindsight I actually liked those slow grindy bits.
Додано: 1 травня 2014
Чи була ця рецензія слушною? Так Ні