Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
Uživatelské recenze:
Nedávné:
Velmi kladné (21 recenzí) - 90% z 21 uživatelských recenzí z posledních 30 dní je kladných.
Souhrn:
Spíše kladné (678 recenzí) - 78% z 678 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 8. říj. 2013

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Zakoupit Bionic Dues

LETNÍ VÝPRODEJ! Nabídka končí 4. července

-78%
$9.99
$2.19
 

Recenze

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

Informace o hře

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    Minimální:
    • Operační systém: Windows XP SP2 or later
    • Procesor: 1.6Ghz CPU
    • Paměť: 2 GB RAM
    • Grafická karta: Screen resolution at least 720px high, and 1024px wide.
    • Pevný disk: 300 MB volného místa
    Minimální:
    • Operační systém: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Procesor: 1.6Ghz CPU
    • Paměť: 2 GB RAM
    • Grafická karta: Screen resolution at least 720px high, and 1024px wide.
    Minimální:
    • Operační systém: Ubuntu 10.10 or later, although other unsupported distros may work
    • Procesor: 1.6Ghz CPU
    • Paměť: 2 GB RAM
    • Grafická karta: Screen resolution at least 720px high, and 1024px wide.
    • Pevný disk: 300 MB volného místa
Uživatelské recenze
Uživatelské recenze jsou nyní ještě lepší! Více informací
Nedávné:
Velmi kladné (21 recenzí)
Souhrn:
Spíše kladné (678 recenzí)
Nedávno odeslané
raven
( 14.5 hodin celkem )
Přidáno: 23. června
A fun game, but very long - I wish I had known beforehand that "normal" meant "ridiculously easy", and that Ironman mode etc. were even options (since I played it *as if* in Ironman mode, but missed out on the achievement for it).

As it is I'm not likely to play a second time because it's so time-consuming. Also, a bit disappointing that among the many achievements, there wasn't one for "what final battle?" - I finished off the bosses at the end of the penultimate day, and the rest of the robots at the end of the final day, so I didn't even have a final battle. (Nice that the game did just recognize it and didn't make me play an empty map or something though.)

I like the premise of a turn based strategy where you have 4 units but use them only exchangably rather than in parallel - it makes a level go by much faster than XCom style, without becoming too unfun. It's just that clearing 50 mostly-alike levels (or 30 actually since I accelerated time four times) is only fun *once*.
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iq.bruno
( 5.4 hodin celkem )
Přidáno: 22. června
Autor obdržel produkt zdarma
aw
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DjGodary86
( 3.7 hodin celkem )
Přidáno: 16. června
HA!
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ZARandomMan
( 14.2 hodin celkem )
Přidáno: 16. června
Autor obdržel produkt zdarma
This is so awesome once you take time to play, 30 minutes and I was hooked.

This feels a lot like the old Rogue text based game, a top-down version of X-Com: Terror from the deep, or even a turn-based Alien Shooter. Ah to be hohnest, this is just a phenomenal game.

-Hours of fun (although like X-com, save before every mission :) Some levels are really difficult).
-Awesome soundtrack.
-Nostalgia of epic games of yester-year

I have tried many games, and this is only the 2nd one where I took time to recommend it. Enjoy!
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cap'n crunch
( 3.6 hodin celkem )
Přidáno: 5. června
achoo
Užitečná? Ano Ne Vtipná
tanX
( 1.9 hodin celkem )
Přidáno: 5. června
Autor obdržel produkt zdarma
Good theme music
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JDude330 #JustifiedHominfruede
( 1.6 hodin celkem )
Přidáno: 2. června
I'm awful at it, but it is quite fun if you know what you are doing.
Bionic dues is a mech roguelike. You pick an operator (With abilities explained by the story!), and go to town on all these robots with a team of 4 of your own. Different terrain has different rules, such as generators, supercharged powerplants, and blockades all using different win, loss, and gimmick conditions. It has plenty of difficulties and modifiers to make every run different. Your goal is to deplete the enemy forces until the final battle which you must win.

That's about all i can say, as i suck and cant getpast more than 2 stages ;_;

PROS:
Chaotic turnbased action
many different characters
decent plot
plenty of variety

CONS:
Not a good explanation on how to play good
I suck so much i can barely win on easy.

IGN would probably give this game a 8.5 for "Unchanging Story" (seriously, they did that to a similar game!), but from what i've managed to play i'll give this a 9.5.
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Amusion
( 12.5 hodin celkem )
Přidáno: 2. června
Really Fun!
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treasureyou
( 1.5 hodin celkem )
Přidáno: 1. června
Funny game worth it\'s money. 8/10
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KDova | Iris Lumina Oyakuro
( 1.7 hodin celkem )
Přidáno: 1. června
DO NOT PLAY IT!

IT'LL BE TOO HARD FOR YOU!






...if You're too dumb for as clever game as this one is... :D
Užitečná? Ano Ne Vtipná
Nejužitečnější recenze  Za posledních 30 dní
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
1.6 hodin celkem
Přidáno: 2. června
I'm awful at it, but it is quite fun if you know what you are doing.
Bionic dues is a mech roguelike. You pick an operator (With abilities explained by the story!), and go to town on all these robots with a team of 4 of your own. Different terrain has different rules, such as generators, supercharged powerplants, and blockades all using different win, loss, and gimmick conditions. It has plenty of difficulties and modifiers to make every run different. Your goal is to deplete the enemy forces until the final battle which you must win.

That's about all i can say, as i suck and cant getpast more than 2 stages ;_;

PROS:
Chaotic turnbased action
many different characters
decent plot
plenty of variety

CONS:
Not a good explanation on how to play good
I suck so much i can barely win on easy.

IGN would probably give this game a 8.5 for "Unchanging Story" (seriously, they did that to a similar game!), but from what i've managed to play i'll give this a 9.5.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
14.2 hodin celkem
Přidáno: 16. června
Autor obdržel produkt zdarma
This is so awesome once you take time to play, 30 minutes and I was hooked.

This feels a lot like the old Rogue text based game, a top-down version of X-Com: Terror from the deep, or even a turn-based Alien Shooter. Ah to be hohnest, this is just a phenomenal game.

-Hours of fun (although like X-com, save before every mission :) Some levels are really difficult).
-Awesome soundtrack.
-Nostalgia of epic games of yester-year

I have tried many games, and this is only the 2nd one where I took time to recommend it. Enjoy!
Byla tato recenze užitečná? Ano Ne Vtipná
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
14.5 hodin celkem
Přidáno: 23. června
A fun game, but very long - I wish I had known beforehand that "normal" meant "ridiculously easy", and that Ironman mode etc. were even options (since I played it *as if* in Ironman mode, but missed out on the achievement for it).

As it is I'm not likely to play a second time because it's so time-consuming. Also, a bit disappointing that among the many achievements, there wasn't one for "what final battle?" - I finished off the bosses at the end of the penultimate day, and the rest of the robots at the end of the final day, so I didn't even have a final battle. (Nice that the game did just recognize it and didn't make me play an empty map or something though.)

I like the premise of a turn based strategy where you have 4 units but use them only exchangably rather than in parallel - it makes a level go by much faster than XCom style, without becoming too unfun. It's just that clearing 50 mostly-alike levels (or 30 actually since I accelerated time four times) is only fun *once*.
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7 z 13 osob (54%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
5.3 hodin celkem
Přidáno: 27. května
Autor obdržel produkt zdarma
This game makes me wonder, how stupid people are, get their city taken by an "army" of robots, that are really stupid.
(awesome game)
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Nejužitečnější recenze  Celkově
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
55.3 hodin celkem
Přidáno: 31. března
Tak trochu šachy, ve kterých táhnete jednou figurkou proti stovce protivníků. Obtížnost je velmi dobře škálovatelná, pravidla hry se lze naučit během prvních několika misí. Grafika je vcelku prostá (a dobře nastavitelná, pokud máte starší počítač), rozmanitost robotů vašich i protivníkových je velká (optimalizace robotů před jednotlivými misemi je zábavnější než mise samotné), strategie se liší podle jednotlivých voleb i typů misí (kterých je mnoho)...

A stejně po prvním průchodu hrou (který vám může zabrat takové 3-4 hodiny) nebudete mít chuť spouštět další kampaň... leda byste chtěli lovit achievementy, kterých má tahle hra tunu - prakticky každá konfigurace obtížnosti, typu robota a postavy velitele jednotky má svůj achievement. Pokoušet se získat všech 220 je prakticky sebevražda (nemluvě o tom, že nejvyšší obtížnost je opravdu nezvladatelná), takže lovci achievementů ruce pryč!

Příběh je prakticky neexistující, takže se autoři hru pokusili aspoň vyšperkovat spoustou drobných humorných hlášek a narážek, ať už psaných nebo zvukových. I za ně dávám palec nahoru, nicméně za deset euro tahle hra nestojí.
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0 z 2 osob (0%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
0.1 hodin celkem
Přidáno: 15. února
Zabavná hra
Byla tato recenze užitečná? Ano Ne Vtipná
127 z 140 osob (91%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
14.9 hodin celkem
Přidáno: 3. prosince 2013
Similar Games:

XCOM, Dungeons of Dredmor, and to a lesser degree Hack, Slash, Loot

The Good:

High level of strategy in gameplay
Missions require a careful monitoring of line of sight and placement, even choosing which mission types to take on can affect the player’s success
Humor is quirky and tongue-in-cheek, but always amusing
All the typical fun RPG tropes are here!
Hacking, converting an enemy, and stealth
Also some uncommon ones like turrets
A plethora of different starting bot types to suit all gaming-types
Assault (goes in first), Siege (carries the big guns), Ninja (Silent, but deadly), Science (hacking specialist), and many more
The bots have a variety of imaginative weapon types that drastically change gameplay strategy when switching them
A large amount of loot that can dramatically impact the outcome of mission, so proper inventory management and planning is key (but thankfully quite fun!)
Within the inventory management system is a power balancing mechanic that limits the amount of powerful tech that the player can have equipped on each bot, which adds another wonderful layer to the strategy
There are fun “rogue-lite” elements of random chance events that can change the outcome of a mission (a positive… honest!)
For example, when hacking an unknown terminal and watching it explode and take out my bot in a brilliant display of fire sprites
Another “rogue-lite” addition of random procedural maps, enemy types, enemy placement, and traps
Knowing which equipment to use is made easier by the easy to read comparison stat screen at the bottom of the inventory (similar system to a diablo-like)
A pretty awesomely cheesy song starts during the menu screen that shouldn’t be missed
Any options that I felt the game should have after playing it for awhile, were surprisingly available in the extensive options screen
For example, the option to navigate the game with a “grab and move” mouse function
A Gamer’s Glance at my favorite gameplay moment: Being chased by a suicidal “bomb-bot” and knowing it would take my exo out if it continued its advance, but then realizing that I had enemy conversion points left and ending up sending it back to its friends armed and ready to go!

The Bad:

Tutorial could have been much more extensive
For example, using and understanding the inventory screen took a lot of trial and error (NOTE: this has been improved greatly by the implementation of patch 1.005)
Not knowing that the player can blow up friendly terminals was an issue at first, because I favored the Siege class
Hovering over an enemy will show the player how much damage will be done with the equipped weapon
While some of these may be a “RPG” fan give-in, going through each of the numerous fun mechanics of the game at the front end would have sold me on the game that much faster
Certain mission music is repetitive and grating, but thankfully changes its “tune” after a short time
The voice over work (while well done) on the tutorial and mission end screens seems unnecessary
Jokes are hit and miss, though luckily hit more times than miss
There are repetitive canned voice over lines from the bots during battle
Heard “Why was I programmed to feel pain!” more times than it was funny
Difficult to tell visually when stealth is active, which can lead to some trouble when playing on mute
Would have loved to have seen some variation in the environments, which understandably would be difficult given the setting
Just would have been nice to see some color and “life” to the tilesets
Maybe throw in some secret areas that could be found by blowing up a wall (there are enough explosions that the chance of finding one would be relatively frequent, yet surprising)
Can you play it while the children are awake?:

Absolutely. The game is quite tame and all battles take place between robots. The strategy element is quite advanced though, so little Jimmy might not get the most enjoyment out of the game playing by himself.

Did I make time to complete it?:

I played for 15 hours and found it very enjoyable throughout. The game has so many layers that I never found myself bored. Highly recommended to the rogue-like and XCOM-like crowd!

Recommended Purchase Price:

$9.99

or

100% of current retail value of $9.99

Reviewer:

MisterS42

http://www.gamersglance.com
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56 z 61 osob (92%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Doporučuji
43.9 hodin celkem
Přidáno: 3. listopadu 2014
I thought I'd put up a review for this really underappreciated little game.

Developer Arcen Games makes wildly creative, deep, and eccentric genre-benders, the most celebrated of which is their asymmetrical space RTS/4x/tower defense, "AI Wars." AI Wars is clearly a great game, but somehow it's this one that I keep coming back to.

Bionic Dues is Arcen's take on a "roguelike," but of course in proper Arcen style it is totally unique.

Basically, it has a lot in common with a proper roguelike: you guide your characters through a series of procedurally generated dungeons. But there are a *lot* of interesting twists:

- You have 4 characters, (which are actually some sort of mecha exoskeleton?) in any combination of "classes," but can only use one at a time, and it takes a turn to swap them out.

- Loot and inventory customizaton is of primary importance. Each bot has *tons* of inventory slots, in several categories, and each class is different. Carefully poring over the hundreds of components you find, and optimizing their arrangement on each robot chassis, balancing your overall strategy, is the part of the game that I find utterly addictive. (It feels a lot like ship design in Gratuitous Space Battles, another of my favorites.)

- There is a sort of top-level strategy layer linking the dungeons. In between runs, you re-arrange robot parts, and choose your next raid target based on likely risk/rewards and your overall position in the map, with a global counter ticking down to a final level full of particularly nasty enemies.

- Understanding enemy AI and abilties is really important. There are a lot of enemy bot types, with simply-defined behaviors that are nevertheless complex in their interactions, and they appear in randomized combinations that can really change the way you approch a given dungeon.

- The game can be played with a number of different difficulty options, and core gameplay modifiers like the addition of permadeath, ironman mode, and time-limits on turns. This really allows you to tweak the game to your liking; you can choose to allow save-scumming, seeking the perfect run, or you can make it a much more tense and chaotic affair.

One thing that needs mentioning: a lot of the art assets are just awful-looking, especially on the strategy and inventory-management screens. To enjoy the game, you will have to be able to get over this, and see the item illustrations as purely functional conveyors of data. This works fine for me, but I'm sure it turns a lot of people off. Thankfully, I think the dungeon art is pretty nice-looking.

Frankly, I also found the music and voices to be awful (though a lot of the sound design itself is pretty nice,) and I tend just turn it off and listen to my own music.

Despite all the ugly warts, I keep coming back to this one. If you like procedural turn-based dungeon crawling, and find yourself spending a lot of enjoyable time comparing stuff on inventory screens, this might be a good one for you.

I also like that it lends itself well to short play sessions; you can pop in for a quick dungeon or a bit of stat-crunching without feeling too committed. It's also a good game to have running in the background while you're doing something else, taking a turn now and then.


All in all, this is a deep little game that's well worth its price tag - at the time of this writing, it's available at the ridiculous sale price of $1.99, and no roguelike fan should miss it.
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64 z 75 osob (85%) ohodnotilo tuto recenzi jako užitečnou
7 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
122.1 hodin celkem
Přidáno: 8. června 2015
This is a Simple Rogue like Turn based Robot Shooting game.

There are 220 achievements but don't be scared by that since all achievements are available in 5 different difficulty.
So that's actually only 220 / 5 = 44 achievements that you have to play to get.

My end game record is 229 games with 10 wins and 3 loses to get 100% achievement.

The Game graphic is not great but it's rogue like and indie and they did as detail job as they could.

The music is repetitive and there is only about 3-4 different tones. IF you stay on the menu page and that song I actually really liked.

It's a math game and once you learn the ropes start playing expect difficulty and you will enjoy the game the most under that. Do iron man + extra options last.

I really enjoyed 2 weeks of playing this game for nearly 120 hours and if you like rogue like + turn base + robot shooting game. You will enjoy this one.

8.0/10.0
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122 z 169 osob (72%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Nedoporučuji
24.1 hodin celkem
Přidáno: 22. června 2014
While the basic formula for a rougelike strategy game is here, Bionic Dues ultimately falls short due to balancing issues, bad information management, and generally poor presentation.

Walls of text and disorganized information are repeated issues in Bionic Dues — a problem that begins as soon as you begin your campaign. With no introduction, you're shown a screen with the portraits of four exos (your remote-controlled mechs) and a pilot, and are asked to select your team for the rest of the game. You can only take four of six exos with you; and can only select one pilot of, again, six. Each exo is armed differently, though you're only given a small description of their capabilities on a hovering text box. The same goes for the pilots: each their own brief backstory, and a special ability that affects the performance of the team. "+50% to all propulsion stats—" "A Mark-4 part will have stats like a Mark-6—" "He was able to sneak into the Bahamut Device installations—" But you've been given no story and have no idea what the gameplay is like yet. What's a Mark-6? What does the propulsion stat do? What's a Bahamut Device? None of this has any context, so you're just guessing at what might make an effective team and hoping for the best. If you later don't like your choices — well, tough; you're stuck with it.

Upon selecting your team, you're dumped into a map screen and given a one-page briefing of the situation and your mission. It's then explained that the city is under attack by a robot rebellion, and as the sole remaining pilot, it's up to you to prevent annihilation. That's the extent of your story. No characters are introduced, your pilot is never addressed by name, and the voiceover guy doesn't even explain who he is. As no real world-building is done, and your choice of pilot has no effect on the extremely-minimal story, it makes the whole process of choosing a pilot superfluous. Who cares what their names are, what they look like, or what very brief backstory they each have when it doesn't change anything in the campaign and is never addressed again? "Choose your pilot" could have easily been "choose your buff," then addressed the player, themselves, as the pilot of the exos.

Pressing OK clears the introductory text, and then several more bulletpoints of information are thrown on screen at once, explaining several basic gameplay mechanics before they're necessary. You can go straight to a mission, but the screen is flanked by icons of your exos and enemy bots, with a big green arrow reading "Customize" pointing to your team. Clicking on that gives you another text box of info, and behind it, way more info as you're shown the stats of each exo and every item in your inventory. This was the biggest and most repeated problem encountered: just way too much disorganized information at once, often without context. Each exo has 14 base stats to keep track of, and then as many as five weapons with up to 23 more stats, determined by equipping items to a potential 30 inventory slots.

Get used to the customization screen; with up to 50 missions in the campaign, you'll be spending a lot of time here between fights. This does allow you to specialize each exo with careful delegation of items and theory-crafting, but eventually I got tired of sinking so much time into figuring out exactly which item would be best-equipped where and on which exo, with so many possibilities and little nuances, that I skipped it unless I picked up something that was an obviously big upgrade. This may have been easier with better information management, but everything in this game comes as a wall of text in the same typeface. There's very little colour differentiation, and absolutely no graphics or icons used for quick identification. I started skipping the customization, because it wasn't fun; it felt like homework. However, you can only neglect dedicating yourself to this process so much, as the enemy forces get stronger with every mission. Do it, or eventually you will be outclassed.

See how much information is written here so far? We haven't even gotten to the first mission yet. Each mission is represented on the map by a different icon branching outwards from your headquarters. You have to complete them in succession to explore the city, until the final battle on the fiftieth day. Bionic Dues outright tells you that the final battle is on day 50, which is unsuspenseful. Your basic objective is to grind through the missions, upgrading your exos with loot and potentially weakening the enemy forces in preparation for one final and massive battle of attrition. If you mess up enough along the way, you can reach that final day, fail the battle, and lose the whole campaign.

The battles are turn-based. Your team has to explore a randomly-generated, grid-based battlefield, eliminating enemy robots and potentially destroying certain objectives along the way. All four exos move together on the same grid point, like an old RPG party. Only one of them is active at a time, and that will be the one who can fight and take damage. Moving, firing, using a special ability, or switching between exos takes one turn. Most of the enemies will remain inactive until you aggro them, and then they'll each take their turn after you make your move. They're not particularly challenging; most bots can be dispatched easily by being outranged or lead into traps. However, if you're not tactical, there are times where you can find yourself flanked, cornered, and overwhelmed. You can lose one of your exos in an instant with a poor choice of moves. So what happens then? Can you repair the exo, or is there some sort of penalty? Do you need to replace it, or go through the rest of the campaign with only three on your team? The game never explains, beyond that you'll receive one less piece of loot at the end of the mission.

The way each battle plays out varies depending on the type of mission, represented by the icon on the map screen. For example, some turn all destructable objects into powerful explosives, some have hostages that must be protected, and some power up every exo and bot to perform one-hit kills. This adds a little gameplay variety. However, the battlefields, themselves, are visually very bland and repetitive. They all take place indoors, and the scenery doesn't change from one part of the city to the other. Their dark grey floor colouring offers low contrast from the black, unnavigable negative space, sometimes making it hard to distinguish where you can and can't move your exos.

Once you complete your objective, you have to navigate to the exit of the level. While this does give a chance to explore and pick up any missed loot, this is often dull, as the main objective and the exit aren't necessarily going to be placed nearby each other. Often you'll find yourself navigating empty corridors as you search for the way out, which may not be easy to find. The exit isn't an actual physical exit from the battlespace, but a circle on one of the tiles, which may be hard to spot at times when it's in the fog-of-war shadow. Poor contrast plays an issue here again. Making it to the exit, in itself, is anticlimactic. You'll be immediately dumped back to the map screen, with no victory fanfare or continuation of a story.

Once you've done that, go spend a while calculating how to best upgrade your exos, then repeat the process 48 more times to make it to the final battle. There's no build-up to this moment — it's treated the same as every other mission. The final battle is an endurance run, pitting your four exos against the remanants of the enemy bot army, or as many as can fit in the map at once. It's not harder, just longer. And once you win, your reward? A "congratulations" text box. Then you just sit on the map screen. That's it.

While the basics are here, Bionic Dues falls short, still having massive room for improvement in its gameplay and presentation. Not recommended.
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