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Po dziesięciu latach seria Might & Magic® wraca do podstaw gatunku RPG, zachowując unikatową formułę, ale wprowadzając również nowy zestaw ulepszonych i dopracowanych elementów. Oto najlepsze RPG w swojej klasie!
Data wydania: 23 Sty 2014
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Kup Might & Magic X - Legacy

Kup Might & Magic X - Legacy Digital Deluxe

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Kup Might and Magic Franchise Pack

Zestaw 10 produktów: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Might & Magic: Heroes VI, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic X - Legacy

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Steam Mac version now available!

16 Kwiecień 2014

Hello adventurers!

Today we are pleased to announce you the official release of Might & Magic X – Legacy on Steam for Mac!
Since one piece of good news deserves another, the DLC “The Falcon & The Unicorn” will be automatically unlocked for all mac players!

We would like to apologize for the delay of this version and thank you for your amazing support on this title!

Enjoy your time in the Agyn Peninsula,
Your MMX Team.

Komentarzy: 14 Więcej

Might & Magic X - Legacy: The Falcon & The Unicorn, Now available!

27 Marzec 2014

The time has come Adventurers!

Discover right now a whole new chapter of your quest in the Agyn Peninsula with Might & Magic X - Legacy : The Falcon & The Unicorn!

Face new enemies and explore new dungeons to solve the dark mystery that could change the fate of Ashan forever…

Available today on {LINK USUNIĘTY - Nie spamuj i uważaj na wyłudzaczy.}http://bit.ly/1dHdlli and automatically unlocked for all Deluxe Edition owners!

Concerning the Might & Magic X – Legacy Mac version, we are sorry to announce that we had to extend the testing period to secure & improve game compatibility with this platform.
We will keep you updated about this topic in the following days.

Your M&M Team.


Patch note:

4.7. 1.5 version release note.

o New Content:
• The Falcon and the Unicorn DLC content:
• 7 new quests
• New exclusive dungeons:
• Fort Laegaire
• Summer Palace
• New enemies from the Haven faction
• New monster spells/abilities:
• Sun Ray - Deals Light Magic damages to all party members.
• Martyr - Passive Ability. When this monster dies, all other monsters on the same tile get the "Hour of Justice" buff.
• Celestial Armor - Adds the "Celestial Armor" buff to a single monster on the same tile. Prevents damages that would be dealt to the monster.
• Hour of Justice - Adds the "Hour of Justice" buff to a single monster on the same tile. Increases target monster's Melee and Ranged Damage Values, Magic Power and Attack Values.
• Mass Heal - Heals all monsters on the same tile.
• Pacification - Apply “Sleeping” condition to the targeted character.
• Piercing Strike - Every successful strike has a chance to ignore a part of the targeted character’s armor value. Always applied with a critical strike.
• Unstoppable Strike - Melee block attempts will always fail and the block chance value is reduced.

• New features and improvements:
• “Fast travel” system with the Obelisks. Once activated, you can enter the name of another activated Obelisk, and the party will be teleported to that corresponding Obelisk.
• Map notes are now also visible on the World map
• Spirit Beacon spell can now be used only on the Outdoor areas and in the Cities. It can’t be casted during a combat or in dungeons anymore.
• New Visual and Sound FX for Spirit Beacon spell.
• Faceless creature can now cast “Dark Nova” spell.
• Repair/Identify screen and process optimizations.
• Name of the current level/region on the top of the Area Map.
• New Two-handed weapons variations
• New Warfare Ability: Furious Blow – You perform a melee attack with a percentage of additional damages per mana point consumed.
• Save system – close the save window after successfully saving a game and print game message “Game Saved”

o Bug fixes:
• The UI of the tooltip of Spirit Beacon spell is improper.
• Monster (Elite) Faceless is invisible and the combat turn gets freeze when it spawns in Ker Thal.
• Get guidance service from Madame Cassandra won't consume any gold.
• The two NPCs in Tomb of Thousand Terror (level 5) are not available when the party first gets into the house.
• Party can exit Tomb of Thousand Terrors without triggering the dialog with Eruina.
• In the Limbo Dungeon, the token "The Other Eye of Goros" won't be removed after using it.
• Monsters which can apply the condition - Sleep is not available.
• Nothing happens when interacting with Fountains and Statues the next daytime if the daytime comes in another map.
• Certain quest tokens which can be purchased for the second time shouldn't reappear.
• Party cannot get the quest reward when the inventory is full.
• The NPCs using the models Black Guard and Black Guard Captain are invisible in Karthal.
• The required cost for travel and coach shown in NPCs' dialog is improper.
• "Identify All Items" doesn't work if the number of the items is less than the number which identified for the first time.
• The tooltip of the slot to equip main hand weapon is improper.
• The window for purchase spells is disordered after reordering the characters' portrait.
• The spell “Spirit Beacon” can be cast in Karthal under Siege and cause blocker.
• The quest "The Secret of the Obelisks" cannot be completed, for the quest cannot be updated when visiting the 2nd obelisk.
• The special effect of equipment named "Provocation" is not functional.
• The options in NPC's dialog are still clickable, after the Repair / Identify Items interface is opened.
• The symbol of Spirit Beacon on mini map will vanish after changing maps, or performing save & load.
• The NPC Yeshtar in the Tomb of Thousand Terrors (level 5) (9,11) cannot give the quest Memory Lane to the party.
• The Expert & Master Tier bonus effect of the skill "Arcane Discipline" is improper.
• The game freezes after entering certain dungeons which have a conversation at the entrance.
• The cutscene won't play after killing Markus Wolf in Vigil 1.
• The ongoing quest "Peninsula Incognita" cannot be completed.
• Game freezes when characters cast the Warfare abilities without equipping melee weapons.
• The bark to remind the nearby secret shouldn't trigger again if the secret was already opened.
• The SFX of identifying will be out of frame, when the party has more than 1 page unidentified items.
• The last day(Ylda) of every month in Calendar is debug info.
• The outline of secret of Perception still remains after solving the secret.
• The HUD is improper under 1920*1080 resolutions.
• The tooltip of spell: Liquid Membrane cannot match its actual effect.
• Windsword's promotion ability "Perfect Strike" is not functional.
• The hireling Zhin won't increase the amount of Gold the party found and inconsistent with the description in the tooltip.

Komentarzy: 12 Więcej

Informacje o grze

Po dziesięciu latach seria Might & Magic® wraca do podstaw gatunku RPG, zachowując unikatową formułę, ale wprowadzając również nowy zestaw ulepszonych i dopracowanych elementów. Oto najlepsze RPG w swojej klasie!

Po spektakularnych wydarzeniach z Might & Magic® Heroes® VI, poprowadzisz czworo łowców przygód wplątanych w intrygi i polityczne machinacje toczące się w Karthal i wokół niego. Miasto, stojące na krawędzi secesji, jest łakomym kąskiem dla rywalizujących ze sobą frakcji, walczących o kontrolę nad nim. Twoje działania zdecydują o losach metropolii.

Might & Magic® X Legacy to prawdziwe wyzwanie dla pojedynczego gracza, osadzone w klasycznym gatunku gier RPG oglądanych oczami bohatera. Stwórz i poprowadź swoją grupę przez ekscytujący, otwarty świat i walcz z potężnymi, mitycznymi stworami, zbierając starożytne, magiczne skarby!


"Ja zostałem grą wręcz zauroczony i po spędzonych z nią ponad sześćdziesięciu godzinach wciąż nie mam dość."

80% - GRY Online

“Mam zatem nadzieję, że Might and Magic X stanie się podstawą do kolejnych gier z tej serii. Brawo, brawo i jeszcze raz brawo! A teraz czekam na więcej.”
85% - Komputer Świat

Deluxe Edycja Cyfrowa

Edycja Deluxe zawiera darmowy egzemplarz gry Might & Magic VI, jednej z najbardziej cenionych odsłon serii Might & Magic.

Zbadaj lochy Odłamków Snów i poszukaj nowych zadań na Półwyspie Agyn!

Właściciele Edycji Deluxe będą mogli cieszyć się pierwszym darmowym dodatkiem zatytułowanym Sokół i Jednorożec, gdy tylko zostanie on wydany.

Zdobądź za darmo oficjalną ścieżkę dźwiękową do gry Might & Magic X – Legacy i posłuchaj trzynastu wyjątkowych utworów stworzonych przez duet uznanych kompozytorów, Roca Chena i Jasona Gravesa.

Standardowa Edycja Cyfrowa

Odkryj na nowo Might & Magic, mityczną serię RPG, przystosowaną do wymogów młodego pokolenia, która pojawia się jako Might & Magic X - Legacy. Poznaj podzieloną na cztery Akty fascynującą historię, która podda próbie twoje talenty taktyczne i zdolności do podejmowania decyzji.
  • 12 grywalnych klas
    Stwórz własną drużynę poszukiwaczy przygód, wybierając spośród 12 różnych klas, 4 ras i ponad 20 zdolności. Rozwijaj członków swojej drużyny i twórz unikalne strategie oparte na zastosowaniu nowo poznanych zaklęć.
  • Trzy miasta i jedna metropolia
    Rozpocznij swą wielką przygodę w Sorpigalu nad Morzem, a następnie udaj się w podróż do okolicznych osad, odwiedzaj potężne budowle, werbuj najemników i handluj z kupcami.
  • Otwarty świat
    Wędruj przez zapierające dech w piersiach krainy, samodzielnie decyduj dokąd chcesz się najpierw udać, ale uważaj, bo niebezpieczeństwo czai się wszędzie.
  • Różnorodne zadania
    Ujawnij złowieszczy spisek, zawiązany na Półwyspie Agyn, wpłyń na losy tamtejszych mieszkańców i rozwiń swoją drużynę dzięki zabawnym i oryginalnym zadaniom, pełnym dowcipnych akcentów!
  • 20+ podziemia
    Zbadaj najgłębsze czeluście przerażających i klaustrofobicznych lochów, a na otwartym terenie poczuj się niczym zagrożona ze wszystkich stron ofiara.
  • Ponad 60 stworzeń i 6 wyjątkowych bossów
    Stań oko w oko z przebiegłymi przeciwnikami i tocz walki w systemie turowym, dostosowując swoje zdolności bojowe do najpotężniejszych stworzeń.

Twórz własne mapy oraz mody, które pozwolą ci zaprezentować twoje prawdziwe oblicze, zaprojektuj wymarzoną grę, a następnie podziel się swą twórczą wizją z całą społecznością Might & Magic X – Legacy!

Najważniejsze cechy

  • Zanurz się w klasycznym Might & Magic®
    Odkryj korzenie serii, która zdefiniowała początki pecetowych gier RPG w latach osiemdziesiątych! To klasyczne, ponadczasowe RPG wraca po jedenastu latach oczekiwania, dostosowane do dzisiejszych standardów z poszanowaniem oczekiwań miłośników klasyki. Stara szkoła, nowe zasady!
  • Stwórz swoją drużynę
    Przejmij kontrolę nad drużyną czworga łowców przygód, wybranych spośród czterech różnych ras. Do wyboru masz dwanaście klas, a każda z nich ze swoim własnym systemem zdolności. Możliwe jest stworzenie tysięcy kombinacji!
  • Opracuj własną taktykę
    W rozgrywce turowej pokonuj stworzenia i wyjątkowych bossów, wypełniaj wyjątkowe zadania, zdobywaj nowe poziomy i znajduj nowe, potężne artefakty.
  • Odkryj nową część Ashan
    Zbadaj Półwysep Agyn – całkowicie nowe, niezbadane jeszcze miejsce w świecie Might & Magic. Zaznajom się z jego epickimi puszczami i poznaj miejscowych, którzy chowają w zanadrzu kilka niespodzianek…
  • Badaj niebezpieczne podziemia
    Przedzieraj się przez niebezpieczne lochy, miasta i labirynty pełne pułapek i rozwiązuj trudne zagadki! Uwaga: Nigdy nie wiesz, co kryje się za rogiem!
  • Twórz i dziel się swoimi modami
    Stwórz swoją własną przygodę wraz z zadaniami i podziel się nimi ze społecznością. Dziedzictwo należy do ciebie!

Wymagania systemowe (PC)

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Wymagania systemowe (MAC)

    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 11 GB available space
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Hard Drive: 11 GB available space
Pomocne recenzje klientów
4 z 8 osób (50%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 211
Recenzji: 3
117.8 godz. łącznie
Stary dobry klimat :) Jak najbardziej polecam :D
Zamieszczono: 8 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
663 z 748 osób (89%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 933
Recenzji: 1
22.9 godz. łącznie
You'll like it if you like ...
- Might and Magic 3 ~ 5
- Wizardry series
- Legend of Grimrock

You'll be disappointed if you think this game is ...
- a successor of Might and Magic 6
- a successor of Heroes of Might and Magic (can be confusing)

You'll be angry about ...
- Additional DRM: U Play

* I played it an early access version. Not played the full release yet.
Zamieszczono: 23 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 4 osób (25%) uważa, że ta recenzja jest pomocna
Recenzji: 1
96.7 godz. łącznie
At first i was kina angry that ubi take over what left from NWC,now im greatfull.Amazing game great work thx for that
Zamieszczono: 8 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
2 z 10 osób (20%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 29
Recenzji: 2
10.8 godz. łącznie
Feels cheap and unpolished.
Zamieszczono: 18 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
111 z 162 osób (69%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 63
Recenzji: 1
54.1 godz. łącznie
Since I did not touch the game until its full release, this review is based entirely on my first-hand experience with the game, written by someone who is unaware of what may or may not have been changed, addressed or promised during the early access.

- The game offers four traditional fantasy races to choose from when making characters; humans, dwarves, elves and orcs, each race offering three specific starting classes to choose from, as well as a varying setup of skills.
- The skills are fairly familiar to M&M players, with a few new additions in X, like for example Primordial Magic, Arcane Discipline, and Warfare. Some notable skills have disappeared as well; as there is no Alchemy, Identify Item, Learning, Merchant or Repair Item skill, as well as a few other examples.
- Gameplay-wise it has some important changes from previous M&Ms. You follow a tile-style map when moving around! For those familiar with pen and paper Role Playing games such as Dungeons & Dragons, think of it as the 5x5 hex-grid system (which the M&M X map looks like).
- Combat is more strictly turn-based. This means a monster will have to wait for its turn before attacking you (or you it), as each of your characters in turn takes their actions. Explained more thoroughly in my personal opinion.
- The Night/Day cycle is much quicker, especially outside of towns.
- Levelling up skills and attributes and what improvements it will grant you is 'tooltiped' by mouse-over, and the different character panels are somewhat easier to use.

The game looks good. It has that M&M feeling to it, in a modern sense where lighting effects and shades are more modern than in older versions, yet it's not meant to look "outright realistic", and both NPCs and world objects look the way they 'always have' in the series.

The new and more strict turn-based system of combat also has its advances, in that you can take your time to plan your next and most optimal move with each character. It also means you can plan ahead of the monster's next attack, and since you can rearrange the order of your character's easily, you can put your heavy cannons to go first, after which, depending on whether they dealt enough damage or finished something off, your supporters can cast the appropriate buffs before the next turn begins.

Then again, nothing prevented you from pausing the game to think ahead in previous versions, just saying.. Yes, the stricter turn-based system can sometimes slow the gameplay down. You can still hold down a button to have all your characters repeatedly fire their arrows at whatever you're fighting, but you cannot move while doing so. Even if you didn't have to move, if three of your characters are just firing arrows away with their mana emptied, but the fourth being the one doing something different, you will have to stop and click a different number (taskbar being the traditional 1-9) for that particular character.

Personally, I like the old style where you manually set a spell and a non-spell attack and just blasted away, even if that is a less cost-efficient approach. Back then everything happened simultaneously as well, both your attacks and the monsters', each with their own cooldowns. I have yet to notice my characters using anything powerful enough to make them "lose their next turn due to recharging", or anything similar.

Because of the tile-style movement, you are less likely of getting lost, you wont get stuck in the environment, and it's easier to figure out where to go in some cases. It does limit your movement somewhat, though, and calling this "an exciting open world" is a stretch. Yes, you can SEE the world, but the tiles will tell you where you can and cannot go. In other words, forget scaling up those hills in an angle to skip some travelling, or nudging your way down a tall mountain to get to the bottom quicker. No tile = not an option! (I wonder if a Fly spell exists in this game)

The plus side of the tile system is that travelling between key points takes (much) less time than before, and it certainly is a game focused around combat and action, rather than sightseeing and flower-picking (..fond memories of my alchemist scaling the M&M7 mountains to pick those rare flowers for potions.. anyway.)

When in combat, the tile-system to me is less enjoyable than the good old free movement. You are LOCKED in combat. I.e. if you want to move somewhere, you have to wait for your turn. You can move one tile, then whatever you are fighting will either attack, or move after you, and then you can move again. This means no party kiting and killing that tough giant with their crude bows.

Overall the game to me falls into the pitfall of so many other games these days. It's a good and tried-and-true model that instead of being kept that way is slimmed down to make for faster, easier (to me in most cases less enjoyable) gameplay. Instead of feeling like a mighty hero who comes up with clever schemes to defeat your mighty adversaries, I feel like I'm being stripped of some of my powers and choices by the game simply telling me "sorry, we can not let you do that". No crafting potions? No repairing my own items?

Finding your way because of the tile-system is nice at times, but it also strips me of going exactly where I want to go. Yes, you can most times choose option a, b or c to do first, but even if you choose c, you usually have to come back and do a and b in any order after before moving on to d.
For example, in M&M 7 you could pretty much walk to the tougher zones in the game as soon as you got off the starting island, and although you pretty much couldn't kill anything there (crude bows kiting comes to mind along with a heartful chuckle, though), you could still try to roam around for chests, pick those before mentioned flowers, followed by running for your life to leave the place as you just noticed one of the giants had gotten on your trail.

I want to like M&M X more than I do (that said I do enjoy it, albeit mostly for nostalgic reasons). On the plus-side the nostalgia from playing an M&M game made me want to revisit M&M 7 again, a game which I can also play while I'm offline, or while the rest of the world is offline too, for that matter. As long as my computer has power at least.

If you're a hardcore M&M fan, I would still recommend picking it up for the nostalgia. It's not a "bad game", despite giving it some harsh critique, it's just a well-made game that doesn't appeal to me in the old-fashioned M&M way, with a few too many things changed or altered (the combat + tile-style being my main drawbacks here. Adding that I am well-aware this was never meant to be a "typical M&M clone"!) The fact M&M is one of my all-time favourite series also means I set the bar quite high, if it sounds like most of the review is negatively charged.

So.. Would I recommend this game? The short answer is, it depends who is asking.
To a seasoned M&M player; yes, but to someone not familiar with the M&M series; probably not, as the gameplay is rather outdated.

If you know very little about the M&M series, but like old-style type of games, I'd recommend passing on this one, and instead picking up Might&Magic VII: For Blood and Honor from GOG (for only 6$!), and, baring in mind old graphics are what they are, you will have a more fleshed out game with a lot more depth to it than this one.

However, if you're only in it for the turn-based combat that M&M X focuses on, pass - there are better and more modern turn-based games out there today. :)

..Then again, it could be I'm just a masochistic hero who enjoys the pain and suffering of spending twice as much time on travelling from point a to point b, only to realise I went into the wrong cave and suddenly faced monsters ten times my level...

- Xeni
Zamieszczono: 24 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie