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Dopo 10 anni, Might & Magic® ritorna con un GDR che unisce le caratteristiche tipiche dei giochi Might & Magic a una serie di nuove funzioni speciali. In seguito agli spettacolari eventi di Might & Magic® Heroes® VI, entrerai in un party di quattro avventurieri invischiati in intrighi e macchinazioni politiche dentro e fuori...
Data di rilascio: 23 Gen 2014
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Acquista Might & Magic X - Legacy

Pacchetti che includono questo gioco

Acquista Might and Magic Franchise Pack

Include 10 oggetti: Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Might & Magic: Heroes VI, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic X - Legacy

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Steam Mac version now available!

16 Aprile 2014

Hello adventurers!

Today we are pleased to announce you the official release of Might & Magic X – Legacy on Steam for Mac!
Since one piece of good news deserves another, the DLC “The Falcon & The Unicorn” will be automatically unlocked for all mac players!

We would like to apologize for the delay of this version and thank you for your amazing support on this title!

Enjoy your time in the Agyn Peninsula,
Your MMX Team.

14 commenti Ulteriori informazioni

Might & Magic X - Legacy: The Falcon & The Unicorn, Now available!

27 Marzo 2014

The time has come Adventurers!

Discover right now a whole new chapter of your quest in the Agyn Peninsula with Might & Magic X - Legacy : The Falcon & The Unicorn!

Face new enemies and explore new dungeons to solve the dark mystery that could change the fate of Ashan forever…

Available today on {COLLEGAMENTO RIMOSSO - Non creare spam e fai attenzione alle truffe.}http://bit.ly/1dHdlli and automatically unlocked for all Deluxe Edition owners!

Concerning the Might & Magic X – Legacy Mac version, we are sorry to announce that we had to extend the testing period to secure & improve game compatibility with this platform.
We will keep you updated about this topic in the following days.

Your M&M Team.


Patch note:

4.7. 1.5 version release note.

o New Content:
• The Falcon and the Unicorn DLC content:
• 7 new quests
• New exclusive dungeons:
• Fort Laegaire
• Summer Palace
• New enemies from the Haven faction
• New monster spells/abilities:
• Sun Ray - Deals Light Magic damages to all party members.
• Martyr - Passive Ability. When this monster dies, all other monsters on the same tile get the "Hour of Justice" buff.
• Celestial Armor - Adds the "Celestial Armor" buff to a single monster on the same tile. Prevents damages that would be dealt to the monster.
• Hour of Justice - Adds the "Hour of Justice" buff to a single monster on the same tile. Increases target monster's Melee and Ranged Damage Values, Magic Power and Attack Values.
• Mass Heal - Heals all monsters on the same tile.
• Pacification - Apply “Sleeping” condition to the targeted character.
• Piercing Strike - Every successful strike has a chance to ignore a part of the targeted character’s armor value. Always applied with a critical strike.
• Unstoppable Strike - Melee block attempts will always fail and the block chance value is reduced.

• New features and improvements:
• “Fast travel” system with the Obelisks. Once activated, you can enter the name of another activated Obelisk, and the party will be teleported to that corresponding Obelisk.
• Map notes are now also visible on the World map
• Spirit Beacon spell can now be used only on the Outdoor areas and in the Cities. It can’t be casted during a combat or in dungeons anymore.
• New Visual and Sound FX for Spirit Beacon spell.
• Faceless creature can now cast “Dark Nova” spell.
• Repair/Identify screen and process optimizations.
• Name of the current level/region on the top of the Area Map.
• New Two-handed weapons variations
• New Warfare Ability: Furious Blow – You perform a melee attack with a percentage of additional damages per mana point consumed.
• Save system – close the save window after successfully saving a game and print game message “Game Saved”

o Bug fixes:
• The UI of the tooltip of Spirit Beacon spell is improper.
• Monster (Elite) Faceless is invisible and the combat turn gets freeze when it spawns in Ker Thal.
• Get guidance service from Madame Cassandra won't consume any gold.
• The two NPCs in Tomb of Thousand Terror (level 5) are not available when the party first gets into the house.
• Party can exit Tomb of Thousand Terrors without triggering the dialog with Eruina.
• In the Limbo Dungeon, the token "The Other Eye of Goros" won't be removed after using it.
• Monsters which can apply the condition - Sleep is not available.
• Nothing happens when interacting with Fountains and Statues the next daytime if the daytime comes in another map.
• Certain quest tokens which can be purchased for the second time shouldn't reappear.
• Party cannot get the quest reward when the inventory is full.
• The NPCs using the models Black Guard and Black Guard Captain are invisible in Karthal.
• The required cost for travel and coach shown in NPCs' dialog is improper.
• "Identify All Items" doesn't work if the number of the items is less than the number which identified for the first time.
• The tooltip of the slot to equip main hand weapon is improper.
• The window for purchase spells is disordered after reordering the characters' portrait.
• The spell “Spirit Beacon” can be cast in Karthal under Siege and cause blocker.
• The quest "The Secret of the Obelisks" cannot be completed, for the quest cannot be updated when visiting the 2nd obelisk.
• The special effect of equipment named "Provocation" is not functional.
• The options in NPC's dialog are still clickable, after the Repair / Identify Items interface is opened.
• The symbol of Spirit Beacon on mini map will vanish after changing maps, or performing save & load.
• The NPC Yeshtar in the Tomb of Thousand Terrors (level 5) (9,11) cannot give the quest Memory Lane to the party.
• The Expert & Master Tier bonus effect of the skill "Arcane Discipline" is improper.
• The game freezes after entering certain dungeons which have a conversation at the entrance.
• The cutscene won't play after killing Markus Wolf in Vigil 1.
• The ongoing quest "Peninsula Incognita" cannot be completed.
• Game freezes when characters cast the Warfare abilities without equipping melee weapons.
• The bark to remind the nearby secret shouldn't trigger again if the secret was already opened.
• The SFX of identifying will be out of frame, when the party has more than 1 page unidentified items.
• The last day(Ylda) of every month in Calendar is debug info.
• The outline of secret of Perception still remains after solving the secret.
• The HUD is improper under 1920*1080 resolutions.
• The tooltip of spell: Liquid Membrane cannot match its actual effect.
• Windsword's promotion ability "Perfect Strike" is not functional.
• The hireling Zhin won't increase the amount of Gold the party found and inconsistent with the description in the tooltip.

12 commenti Ulteriori informazioni

Informazioni sul gioco

Dopo 10 anni, Might & Magic® ritorna con un GDR che unisce le caratteristiche tipiche dei giochi Might & Magic a una serie di nuove funzioni speciali.

In seguito agli spettacolari eventi di Might & Magic® Heroes® VI, entrerai in un party di quattro avventurieri invischiati in intrighi e macchinazioni politiche dentro e fuori Karthal. La città, sull’orlo della rivoluzione, è preda di fazioni in lotta per il potere. Sarà la tua strategia a determinare il destino della città e dei suoi abitanti.

Might & Magic® X Legacy è un’autentica esperienza singolo giocatore nel classico genere dei GDR in prima persona. Crea il tuo gruppo, guidalo in un entusiasmante ambiente open world, combatti potenti creature del mito e colleziona antichi e magici tesori!


"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

RPG Codex

“Schedule some vacation for early 2014”
RPG Watch

“A high-pressure blast of nostalgia”
82.5% - Game Informer

Deluxe Digital Edition

L'edizione Deluxe include una copia gratuita di Might & Magic VI, uno degli episodi più amati della saga di Might & Magic.

Esplora il sotterraneo della Scheggia di sogno, seguendone le missioni nella Penisola di Agyn!

I possessori dell'edizione Deluxe potranno godersi la primissima DLC, intitolata 'Il falcone e l'unicorno', nel momento stesso dell'uscita.

La colonna sonora ufficiale di Might & Magic X - Legacy gratis, contenente tredici composizioni originali del celebre duo Roc Chen / Jason Greaves.

Standard Digital Edition

Riscopri la mitica serie di giochi di ruolo Might & Magic, aggiornata alla nuova generazione, con Might & Magic X - Legacy. Vivi l'appassionante esperienza di una storia in quattro atti che metterà alla prova tattica e capacità di giudizio.
  • 12 classi giocabili
    Personalizza la tua squadra di avventurieri scegliendoli tra 12 diverse classi, 4 razze e oltre 20 abilità. Fai evolvere il gruppo e sviluppa strategie originali grazie agli incantesimi che acquisirai.
  • Tre villaggi e una città
    Inizia la tua grande avventura a Sorpigal sul Mare, viaggia verso altri insediamenti, visita monumenti, recluta mercenari e commercia con i mercanti.
  • Un mondo aperto
    Attraversa incredibili ambienti, scegli quale da regione iniziare l'esplorazione, ma attento: il pericolo è sempre in agguato.
  • Missioni diversificate
    Prova la paura e la claustrofobia nel profondo dei più classici sotterranei; prova la sensazione di vulnerabilità agli attacchi da ogni lato, quando attraversi ambienti aperti.
  • 20+ sotterranei
    Siente el terror y la claustrofobia del oscuro corazón de las clásicas mazmorras, y exponte a ataques por todos lados al viajar por campo abierto.
  • Oltre 60 creature e 6 boss unici
    Affronta abili nemici in combattimenti a turni, adattando le tue abilità in combattimento alle creature più potenti.

Crea la tua mappa e i tuoi mod per esprimere te stesso, progetta il gioco che vorresti giocare e condividi la tua visione creativa con la community di Might & Magic X - Legacy!


  • Tuffati nel Might & Magic® di una volta
    Scopri una serie che ha definito i primi giochi di ruolo per PC negli anni ’80! Questo classico GDR senza tempo ritorna dopo undici anni di attesa ed è stato adattato agli standard odierni, rispettandone le caratteristiche originali. Vecchia scuola, nuove regole!
  • Crea il tuo party
    Prendi il controllo di un gruppo di quattro avventurieri scelti tra quattro diverse razze. Sono disponibili dodici classi, ciascuna con le proprie abilità peculiari. Migliaia di combinazioni possibili!
  • Studia le tue tattiche
    Mediante un sistema di gioco a turni, sconfiggi creature e boss unici per completare le missioni, fai crescere il tuo gruppo e conquista nuovi, potenti manufatti.
  • Scopri una nuova parte di Ashan
    Esplora la Penisola di Agyn, un ambiente nuovo e totalmente inesplorato dell’universo di Might & Magic. Familiarizza con la sua natura selvaggia e incontra gli indigeni, pieni di sorprese non sempre piacevoli…
  • Esplora tortuosi dungeon
    Fatti strada attraverso pericolosi sotterranei, città e labirinti pieni di trappole; risolvi enigmi e rompicapo! Stai attento: non si sa mai cosa si nasconda dietro l’angolo!
  • Crea e condividi i tuoi mod
    Costruisci le tue avventure e missioni, e condividile con la comunità.

Requisiti di sistema (PC)

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Requisiti di sistema (MAC)

    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 11 GB available space
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Hard Drive: 11 GB available space
Recensioni utili dai clienti
2 di 6 persone (33%) hanno trovato questa recensione utile
15 prodotti nell'account
1 recensione
481.8 ore in totale
Pubblicata: 9 Febbraio 2014
Questa recensione ti è stata utile? No
2 di 20 persone (10%) hanno trovato questa recensione utile
103 prodotti nell'account
2 recensioni
2.8 ore in totale
Vecchio stile, ma fa pietà, forse 20 anni fà sarebbe stato bello.
Pubblicata: 15 Marzo 2014
Questa recensione ti è stata utile? No
40 di 50 persone (80%) hanno trovato questa recensione utile
112 prodotti nell'account
3 recensioni
62.8 ore in totale
I'm assuming most of the reviews here are from early access, here's one from someone who did not play early access and has also not played any previous games in the series.

This game is very good. It's expansive, challenging but not unfair, and there's a good amount of character and party customization. It's the most RPG-y RPG I've played in a long time.

You'll travel the open world, come across riddles, puzzles, enemies and dungeons - some of which will be too high level for you. There is no level scaling and the world is crafted in a way that you're going to want to backtrack often to try and kill that boss you found who one shot you 10 hours earlier. And that's awesome. You're going to be battling your way through dungeons, barely surviving by the skin of your teeth and have to make runs back to town (actual runs, no instant click travel here) to restock on supplies so that you can continue. And that's awesome.

It's not going to be for everyone but this is a really solid, lengthy and replayable RPG with lots of substance that's built on its RPG systems and its gameplay rather than a story or dialogue choices or any of the usual modern stuff.

The only con is performance. Performance is poor in some places, and loading times especially are poor. This is exacerbated by the fact that the game freezes in the background, meaning you have to sit through the 30 second-1 minute load screens. This can get very annoying because you will often be making trips back and forth to town and there's a loading screen each time. The game also doesn't exactly look amazing and the dialogue and story are generic and half-♥♥♥♥♥. But from what I understand this is a game made by a small team mostly as a proof of concept to get this series back up and running, and it did what it set out to achieve and then some.
Pubblicata: 31 Gennaio 2014
Questa recensione ti è stata utile? No
51 di 81 persone (63%) hanno trovato questa recensione utile
704 prodotti nell'account
9 recensioni
78.6 ore in totale
If you liked play eye of the beholder and dungeon master buy this game.
Pubblicata: 14 Aprile 2014
Questa recensione ti è stata utile? No
22 di 30 persone (73%) hanno trovato questa recensione utile
267 prodotti nell'account
3 recensioni
56.3 ore in totale
First off, a rant from a seasoned Might & Magic player.

Might & Magic - Massive Frustration would be a better title for this game. The amount of saves and reloads you will need to do to progress by an inch is absolutely insane. I am playing at Adventurer difficulty which in classic M&M is supposed to be "Normal"... well I have played every single MM from 1 to 9 and I have _NEVER_ had to die and wipe and reload SO many times like in this one. Spellcasters are so useless they become a liability, since for some reason every single mob in the game will always and systematically target them first (oh, your "tank" class got the Challenge skill to distract mobs? Well sucks to be you, because a lot of mobs are either immune to it, or the skill gets resisted or misses).

Okay, enough complaining for now.

So. I'm looking at this game in the eyes of someone who loved MM3-4-5 (I am actually quite amused by all the people that complain about the tile movement, it's what was games were all about :)), so I was expecting a game somewhat "in tribute" to that.

First off, graphics. It's a modern "tile movement" title, actually they quite cleverly built a world that looks smooth but where movement is tile based. On the other hand, sometimes it's a bit tricky to understand where do you need to go, so you will often end up checking the minimap. This is not too bad to be honest, since in the old games you ended up having Wizard Eye cast most of the time and that's what you would be looking at.
Side note on this, there is a bug that prevents you from changing your texture quality if you open the menu from inside the menu. You need to do it from the main menu of the game!

On the Storyline I'm not commenting. We all know that it's no longer the original M&M world from NWC. I don't like most of the changes they made, nor I like the fact that it looks like Heroes of M&M is suddendly the "story-driver" of the game. All Sci-fi elements from the classics removed (they were the core of the story, so how can you remove them? Mah.), now it's just a bread and butter fantasy game. This specific title is decorated with a cartload of references to the old games (like Maximus the Knight, Crag Hack the Pirate - yeah no comment on this one -, the Forbidden Saga quest, just to name a few) but that's not enough to build a story you might care about. There is not going to be Sheltem at the end or anything anyway.

The Game System is where the entire game is played and that's where things become frustrating, annoying, confusing and misterious. There are four playable races, each with a variety of defensive melee, offensive melee and spellcaster. Each class can further specialize in a prestige class later on. Most of the traditional class names from M&M are completely gone. The base attributes of the characters are no longer the classics either and now we have things like Destiny and Perception (which increases "all attack values by x") and this is where the prime confusing quality of the game shines: it's really hard to understand what each value does. You get 4 attribute points to distribute at each level up, but if you knew better what was the impact of everything, choices would be easier.
From the beginning of the game, melee classes will shine outright, while you will be left very much puzzled over the effectiveness of spells which get resisted systematically. As you move onward, your mages will become a total liability and die repeatedly (making them lose XP in the process, apparently even if you are unconscious you don't get XP, what kind of bizarre design is that?), causing you to enter a tragicly boring loop of eternal save and reload. Gone is the whole hatred system from the old M&M days where mobs would prioritize attacks based on race/class hatred, simply accept the fact that all mobs will always automatically attack and kill your weakest character all the time and you will not be able to do anything about it most of the time. If you add to this the incredibly lazy design choice of making mobs appear out of nowhere all the time (pretty much any meaningful encounter is like that), making strategic placement impossible (since you will always be flanked), you are in an incredibly rough, frustrating ride.

And that's the main issue. Making a tribute game to the old days does not mean "make a game stupidly hard". This game is not hard, it's just extremely badly balanced. You need to cross zones with incredibly tough mobs to access areas defended by extremely easy mobs. You need to clear dungeons inhabited on one level by very easy minions and on the next by nigh-impossible elites. It's this constant schizofrenic design that leads to a completely unfun experience, for the mere fact that the immense amount of trial and error required to get anything done will bore you to death. It's a shame really, but unless they release some kind of magical patch that fixes all this, MMX becomes quickly a chore you do not want to play.

Avoid it.
Pubblicata: 2 Febbraio 2014
Questa recensione ti è stata utile? No
16 di 17 persone (94%) hanno trovato questa recensione utile
6 prodotti nell'account
1 recensione
9.4 ore in totale
Agli amanti di Eye of the Beholder dei vecchi anni 80, non si può ignorare questo gioco. Ho giocato la Early access e mi sento da amante degli RPG old school di consigliarlo a tutti quelli che condividono questa tipologia di giochi. +1
Pubblicata: 20 Gennaio 2014
Questa recensione ti è stata utile? No