Après plus d’une décennie, la série de RPG Might & Magic revient avec un nouvel épisode, alliant à formule originale de toutes nouvelles fonctionnalités. Le meilleur RPG de sa catégorie ! Au lendemain des évènements spectaculaires de Might & Magic® Heroes® VI, vous contrôlez un groupe de quatre aventuriers pris dans les...
Évaluations des utilisateurs : Variable (1,634 évaluation(s))
Date de parution: 23 jan 2014

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Acheter Might & Magic X - Legacy

Acheter Might & Magic X - Legacy Digital Deluxe

Packages qui comprennent ce jeu

Acheter Might and Magic Franchise Pack

Inclut les 13 articles suivants : Dark Messiah of Might & Magic, Heroes of Might & Magic V, Heroes of Might & Magic V: Hammers of Fate, Heroes of Might & Magic V: Tribes of the East, Heroes® of Might & Magic® III - HD Edition, Might & Magic X - Legacy, Might & Magic: Clash of Heroes, Might & Magic: Clash of Heroes - I Am the Boss DLC, Might & Magic: Heroes VI, Might & Magic: Heroes VI - Danse Macabre Adventure Pack, Might & Magic: Heroes VI - Pirates of the Savage Sea Adventure Pack, Might & Magic: Heroes VI - Shades of Darkness, The Falcon & The Unicorn

 

Recommandé par les curateurs

"New faithful re-creation of the M&M series - oldschool goodness with a modern interface!"
Lire la critique complète ici.

À propos de ce jeu

Après plus d’une décennie, la série de RPG Might & Magic revient avec un nouvel épisode, alliant à formule originale de toutes nouvelles fonctionnalités. Le meilleur RPG de sa catégorie !

Au lendemain des évènements spectaculaires de Might & Magic® Heroes® VI, vous contrôlez un groupe de quatre aventuriers pris dans les engrenages d’une machination politique autour de Karthal. La ville, au bord de la sécession, est la cible de factions rivales luttant pour la domination.

Might & Magic® X – Legacy est une véritable aventure solo, dans la plus pure tradition des RPG à la première-personne. Créez et menez votre groupe dans un monde ouvert, combattez de puissantes créatures mythiques et découvrez d’anciens trésors magiques !

Articles

"Might & Magic X – Legacy has everything it needs to be the next great title in the series"

RPG Codex

“Schedule some vacation for early 2014”
RPG Watch

“A high-pressure blast of nostalgia”
82.5% - Game Informer

Edition numérique Deluxe

MIGHT & MAGIC® VI GRATUIT
L'édition Deluxe comprend un exemplaire gratuit de Might & Magic VI, l'un des opus les plus plébiscités de la série Might & Magic.

UN DONJON EXCLUSIF DÈS SA SORTIE : LE FRAGMENT DE RÊVE
Explorez le donjon du Fragment de Rêve et poursuivez vos quêtes dans la Péninsule d'Agyn !

LE PREMIER DLC GRATUIT DÈS SA SORTIE : LE FAUCON ET LA LICORNE
Les possesseurs de l'édition Deluxe bénéficieront gratuitement du tout premier DLC intitulé Le Faucon et la Licorne, et ce dès sa sortie.

LA BANDE-SON NUMÉRIQUE
Récupérez gratuitement la BO officielle de Might & Magic X – Legacy : 13 titres uniques composés par le célèbre duo Roc Chen-Jason Graves.

Edition Numérique Standard

LE JEU COMPLET
La mythique série de jeux de rôle Might & Magic fait son grand retour avec Might & Magic X - Legacy. Découvrez un scénario passionnant en quatre actes qui mettra à l'épreuve votre sens tactique et décisionnel.
  • 12 classes jouables
    Personnalisez votre groupe d'aventuriers en choisissant parmi 12 classes, 4 races et plus de 20 compétences différentes. Faites évoluer vos personnages et développez vos propres stratégies à l'aide des sorts que vous apprenez.
  • 3 bourgades et 1 cité
    Votre grande aventure commence à Sorpigal-sur-Mer. Ralliez d'autres communautés, visitez des monuments, recrutez des mercenaires et commercez avec les marchands.
  • Un monde ouvert
    Traversez de somptueux environnements, choisissez la région que vous voulez explorer en premier... mais prudence : le danger n'est jamais loin.
  • Des quêtes variées
    Découvrez le sinistre complot qui couve dans la Péninsule d'Agyn, influez sur l'histoire de ses habitants et faites évoluer votre groupe par le biais de quêtes ludiques et originales regorgeant d'Easter Eggs !
  • 20+ donjons
    Explorez les recoins sombres et oppressants de donjons qui sont autant d'exercices de style, et traversez des environnements ouverts qui vous exposent à des attaques de toutes parts.
  • Plus de 60 créatures et 6 boss uniques
    Affrontez des adversaires retors dans des combats au tour par tour et adaptez vos tactiques pour affronter les créatures les plus puissantes.

UN KIT DE MODDING
Exprimez-vous en créant vos propres cartes et mods. Concevez le jeu de vos rêves et faites découvrir vos créations au reste de la communauté Might & Magic X – Legacy !

Caractéristiques Principales

  • Un Might & Magic® Authentique
    Découvrez une franchise qui a marqué la naissance du RPG sur PC dans les années 1980 ! Ce RPG classique et intemporel revient après onze ans d’attente et s’est adapté aux standards actuels, tout en respectant les attentes d’hier. « Old school, new rules ! »
  • Composez votre groupe d’aventuriers
    Prenez le contrôle d’une équipe de quatre aventuriers issus de quatre races différentes. Douze classes sont disponibles, chacune possédant un système de compétences propre. Des milliers de combinaisons possibles !
  • Elaborez vos propres tactiques
    Venez à bout de créatures et de Boss uniques en maîtrisant le système de combat tour-par-tour. Accomplissez des quêtes inédites, faites évoluer votre groupe de niveau et équipez-vous de puissants artefacts.
  • Découvrez une nouvelle région d’Ashan
    Explorez la péninsule d’Agyn, un nouvel environnement encore inexploré de l’univers Might & Magic®. Apprivoisez un monde sauvage et faites la rencontre de ses habitants, qui vous réservent quelques surprises…
  • Explorez des donjons retors
    Aventurez-vous au cœur de dangereux donjons, villes et labyrinthes aux pièges les plus mortels, et venez à bout de puzzles et d’énigmes torturés ! Prenez garde : vous ne savez jamais ce qui vous attend au prochain tournant !
  • Créez et partagez vos mods
    Imaginez vos propres aventures et quêtes et partagez-les avec la communauté. L’héritage repose sur vous !

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate.
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (64 bit versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX470 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: MAC OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 11 GB available space
    Recommended:
    • OS: MAC OS X Lion 10.8.2
    • Processor: Intel Core i5 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 675MX GTX
    • Hard Drive: 11 GB available space
Évaluations intéressantes des utilisateurs
14 personne(s) sur 14 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
39.9 heures en tout
Posté le : 13 décembre 2014
MMX est un RPG à l'ancienne où on contrôle un groupe de 4 aventuriers. Je l'ai choisi parce qu'il me rappelait un jeu que j'ai adoré étant petit : Lands of Lore (le premier). Le groupe débarque dans une petite bourgade en bord de mer, sur leur chemin pour aller déposer les cendres de leur maître défunt dans un temple du coin. Et naturellement, les choses commencent à aller de travers. Le groupe va évoluer d'un bout à l'autre d'une carte complètement ouverte, en accumulant richesses et expérience pour résoudre les problèmes des uns et des autres, déjouer les complots de certains, etc.

Les premières heures de jeu sont vraiment excellentes. L'univers du jeu est riche et original, et le joueur est libre de s'y intéresser ou non suivant ce qui l'itnéresse (comme dans un Morrowind, on trouve ici ou là quantités de bouquins qui nous parlent de l'histoire locale et des dieux du coin). On découvre aussi le gameplay, qui est très bien fichu. L'or est une resource assez rare et l'utiliser à bon escient oblige à faire attention à ses priorités, les sorts sont variés et majoritairement utiles, et certains accessibles dès les tous premiers niveaux restent très utiles sur le long terme. Les "reliques" qu'on trouve ici et là et qui dévoilent leurs pouvoirs petit à petit sont une idée vraiment originale et motivante. Les premières recontres avec des ennemis puissants également sont une surprise de taille. Alors qu'on pensait avoir pacifié une zone (les ennemis ne réapparaissent pas), on tombe sur une grosse bestiole un peu pataude dans une grotte moisie, qui s'approche gentiment du groupe ... et éclate tout le monde d'une petite tape amicale !

Les choses malheureusement se gâtent lorsqu'on avance dans le jeu. Pour deux raisons essentiellement. La première, c'est que la technique, bien que stable et solide la pluplart du temps, est à la ramasse pour charger les décors. Dès qu'on rentre dans une ville ou qu'on change de "région", on se tape des ralentissements et des chargements interminables même pour de petites zones. Or, dans MMX, on marche. On marche beauuuuucoup ! Pour passer les niveaux de compétences par exemple (chaque compétence a 4 grands stades d'évolution), il vous faudra trouver un entraîneur qui propose exactement le stade qui vous intéresse (ni plus ni moins ... j'ai fait un tableau Excel où je notais tous ceux que je rencontrais pour m'y retrouver), et traverser éventuellement toute la carte à pied pour le rejoindre (et si beaucoup sont en ville, les plus experts sont régulièrement perdus au fin fond du bosquet de Trifouillis-les-Béraules). Pour passer le tout dernier stade, il vous faudra aussi effectuer une quête spécifique pour votre classe de personnage, qui vous fera encore marcher. Et les voyages rapides me direz-vous, n'y en a-t-il pas ? Si, de quatre sortes même (cheval, bateau, obélisques magiques répartis sur la carte, et un sort de TP si vous avez un mage avec la bonne compétence) ! Seulement, ils sont placés en général à des endroits peu pratiques et pour les rejoindre il faut ... marcher ! Et puis, il y a les fameux temps de chargement qui vous décourageront généralement de les utiliser.

Toujours après quelques temps de jeu, d'autres problèmes se posent aussi : les combats arrivent à devenir à la fois trop longs (les ennemis bloquent tout le temps et ont plein de points de vie), monotones, et trop faciles (les sorts de soin/résurrection sont très efficaces, dans mon équipe qui compte deux mages et un paladin personne ne meurt jamais très longtemps). On roule sur l'or aussi, surtout si on choisit comme compagnon Zhin qui donne un bonus d'or et de découverte d'objets magiques. Et on marche, on marche, on marche, tout le temps, dans une carte labyrinthique ... -.-'

Bref, MMX contient de très bons éléments de gameplay et un univers intéressant, qui sont malheureusement gâtés passées les premières heures de jeu par des chargements trop longs, et des contraintes originales (par ex. les entraîneurs de compétence), mais finalement superflues et qui font perdre du temps sans rien apporter de vraiment intéressant. On y passe trop de temps à marcher, surtout compte tenu de la grosse faiblesse technique au niveau du chargement des zones. Je le recommande pour son potentiel, et parce qu'il donne une impression générale de qualité, mais de justesse ...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
49.0 heures en tout
Posté le : 10 février
Je n'ai pas encore fini le jeu, mais après 40 heures, je peux dire que c'est un véritable coup de coeur ! Fan des jeux de rôle à l'ancienne en case par case, cet épisode X m'a comblé là où Legend of Grimrock m'avait laissé un sentiment mitigé.

Ici, le joueur n'est pas cantonné dans un unique gros donjon mais peut parcourir un monde plutôt vaste, aller dans les villes, les montages, la forêt, des grottes et beaucoup d'environnements variés. Un véritable scénario dessert le jeu, on y rencontre des PNJ (ça parait évident dit comme ça, mais Grimrock n'en avait pas !), des tonnes de quêtes secondaires : un vrai RPG, quoi !

Les combats au tour par tour sont plaisants et tactiques, bien que difficiles par moments.
Certains donjons offrent même des énigmes, soit à base de dalles (classique), mais aussi de véritables énigmes écrites à résoudre en donnant le bon mot de passe : génial !

Je veux un Might & Magic XI !

Seul regret : le fait qu'il se permette de saccader malgré mon PC de course. Quelques autres petits bugs sont parfois gênants.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
102 personne(s) sur 139 (73%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.2 heures en tout
Posté le : 21 décembre 2014
Soulless, chopped-down knock-off of the original Might and Magic games. Hilariously few options, outdated and unnecessary control scheme, few skills, autoloot and the screen constantly shouting at you "THIS IS A DOOR, DO YOU WANT TO OPEN IT?! [PRESS SPACE]", because clicking doors and containers to open and enemies to attack was too straight-forward and sensible. Were it intended as an Android game, it'd be ok; for a full-blown PC game, it's laughable.

And, of course, it requires a UPlay account to play, because Games For Windows Live was such a good idea, Ubisoft just had to make their own version of it.

I definitely do not recommend this cheap attempt at milking a dead franchise.

Plus, Might and Magic 6, 7 and 8 are quite cheap on GoG and the likes. Why waste your time and money on this? I know I wish I hadn't.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
41 personne(s) sur 53 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
71.8 heures en tout
Posté le : 12 janvier
As someone who bought MM-1 off the shelf way back in the day, and have played every game in the series other than 9, the mixed reviews made me hesitant to jump in. But picking up the deluxe version (includes MM6) on sale I jumped in, and have been pleasantly surprised.

Reading other reviews, I can relate to a lot of the pros/cons cited, but for me things other people found as cons (combat, grid movement) were very much pros for me. I think what this game does well, it does very well, but it may not be to everyone's taste.

MMX strips out a number of features that existed in 6-8 in particular, but ultimately that makes MMX much more of a tactical game than its predecessors. In those games in most environments you could easily exploit the strength of ranged combat and the opportunity to toggle in/out of turn-based combat to kite. I may have, at times, even exploited running out of dungeons to avoid a fight or having to reload in those earlier MM games - that doesn't work here.

Kiting in this game is only at all possible with certain class combinations, and the 'ambush' nature of many encounters and the inability to move with an enemy already in melee range make that impossible. MMX will require you to rest, and use potions, and buff/debuff. If you open a door in a dungeon without saving or resting first, you'll probably regret it. And AFAIK you can't leave an area while in combat to exploit out of the fight.

As for character creation, I'd agree that the options for any individual character are not deep (which may hamper your RP enjoyment), but party selection itself is imo a moderately complex tactical game. The variety of options for party composition are deep. 12 classes and 4 races to choose from, and you're almost certain to have to forgo something you really want in your party (whether a race, or a buff, or dps combos).

Puzzles are pretty good on the whole, story is meh (but personally I don't think plot has ever been high on the list of reasons to play MM), and the skill system is true to its predecessors while offering a variety of small tweaks/improvements.

As for being one-shot, that can happen, and generally for 2 reasons: 1) you wandered into an area too high for your party level, or 2) you really needed to get your buffs on.

If you aren't completely turned off by the notion of a turn-based, tactical RPG where there's more focus on the complexity of party creation and skill progress, for me that has been a real steal, and makes me very willing to consider paying full price if they release a follow up. Will you have to save/reload a lot even on normal difficulty? Yes, but for me that's been part of the charm - progression in this game feels like an actual achievement.

Edit - wrote the initial review at the end of Act 2, roughly lvl 20. On "normal" difficulty, this is around the point where the difficulty level swings quite a bit, since you start to GM in skills and have access to the gold and trainers needed to do it. But all in all, I definitely enjoyed it, and after moving through some other games in my backed-up library, will consider playing again on heroic difficulty.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
65 personne(s) sur 107 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 heures en tout
Posté le : 8 janvier
Not that I even really got into the game, but the fact that I have to sign and be signed in to the UPlay DRM system in addition to steam just to play this game is a deal breaker for me. Had I known this I would have skipped this purchase.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
20 personne(s) sur 28 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.9 heures en tout
Posté le : 29 novembre 2014
Good game BUT compared with another franchise games such as Might and Magic VI: The Mandate of Heaven and might & magic vii for blood and honor, this game is very linear, have few stats customization and the magic is nothing compared with older games. No fly, no invisibility, very linear questline and a lot of stupids puzzles. In another words, the game is a good game, but still inferior compared with older games.
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13 personne(s) sur 19 (68%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
59.7 heures en tout
Posté le : 21 décembre 2014
Recommended for fans of Might & Magic and classic first-person style party turn-based RPGs!

+Classic gameplay combines with enhanced graphics
+Grid-based movement is still fairly fluid and combines well with the map and secret systems
+Customizable party/characters and skills
+Voiced intro, character banter, and some voiced dialogue in game
+Good variety of side quests, settings, enemies, secrets, lore, spells/skills

-3rd party DRM: Uplay (requires separate account)
-Ranged combat heavily penalized, making some classes much less useful:
--Most combat is/quickly becomes melee, ranged damage halved, no way to run/break from melee
-Limitations in customization:
--Only 4 portrait choices per race, 9 letter max on character names
--Some skill descriptions very vague in terms of effect at character creation
--Unnecessary class/race restrictions (human melee MUST have sword spec, elves can't wear heavy armor, etc.)
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10 personne(s) sur 15 (67%) ont trouvé cette évaluation utile
48.6 heures en tout
Posté le : 14 mars
Not as good as World of Xeen but a damn fine blobber. The world also isn't as open as I'd like but it's interconnected which makes it more tolerable. Really hope Limbic gets to make another M&M RPG in this style.

Protip for planning out your party, build around skills you can grandmaster, and give everyone a single point in a ranged weapon. Grandmastered skills become pretty important later on, and everyone having a point in a ranged weapon lets you take potshots at enemies at range.
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.5 heures en tout
Posté le : 25 décembre 2014
Dang, this game has some problems! ONE action bar for spells? Like, World of Warcraft figured out how to put little arrows providing access to multiple bars back in 2004! How do you forget to do this? And having trainers be spread far and wide across various cities is tedious. I don't see the point of that! The writing is lifeless, but at least it isn't overly wordy.

However, tile-based movement through dangerous dungeons featuring turn based combat. THAT is what I want from a game like this, and that's what I got, so I'm happy. I also like that there are frequent level ups with various stat points to allocate. That's fun too.
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15 personne(s) sur 25 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
42.0 heures en tout
Posté le : 21 janvier
While not a GoTY, it is a solid cRPG that does alot of things right, while leaving you scratching your head at other design decisions.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
20.2 heures en tout
Posté le : 28 mars
Fought a boss and got slammed off a ledge into an instant game over.

10/10
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10 personne(s) sur 17 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
36.7 heures en tout
Posté le : 30 décembre 2014
I'm about 18 hours in atm, but loving this one. It's one of my favorite games of all time. I'm going to have to buy more of the M&M series ones. I see a ton of them on gog.com as well, but not sure which I'll pick up yet. I love the turn based combat, the somewhat open world, the quests, battles, the challenge, spells, leveling up, etc. This is a definite buy if you don't have it yet. As far as the uplay stuff, I haven't had any issues; I've also played other games via Uplay such as Driver San Francisco and never had an issue. I believe you only need to be connected to the internet when you first enter your cd code into uplay, but I'm not postive on that.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
45.7 heures en tout
Posté le : 17 janvier
This game is awesome old school fun, along with all the pros and cons of old school games. The difficulty can be brutal, you can create a bad party and having stats lack will leave you with broken quests. But it's at great blast from the past! If you liked M&M7 then you should p[lay this.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
53.9 heures en tout
Posté le : 5 mai
I'm appalled that one of the best releases of 2014 has such middling reviews on here.

Performance issues are the only true flaw. Yeah, there are re-used assets, yeah M&MVI-IX fans aren't getting a follow-up to that style, with this one being more like the World of Xeen games.

It's an incredibly fun RPG that I personally found more enjoyable on a battle-to-battle basis than even Dragonfall and Divinity last year. Incredibly underrated game.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
60.9 heures en tout
Posté le : 3 janvier
Grid-style-turn-based-RPG goodness! Although it is easy to compare M&M X: Legacy to Legend of Grimrock, there are notable differences that keep them apart: Grimrock is real-time grid style action-RPG, where if you wait and sit on your ♥♥♥ during encounters, ennemies will keep attacking. In M&MX, being a TURN-BASED grid style RPG, you play as if it was a board game: you make a move (attack, spell, heal, potion, etc) per character then it's the enemies making theirs. Also, foes will just stand still in the world until you get real close to them, instead of moving at will and randomly as in LoG. So, resting (which comes in the shape of supplies that you buy at Inns) when you are not engaged in battle won't be interrupted by sudden encouters. That does not mean you won't be surprised at some point as M&MX often relies on set-pieces that will be triggered at some specific areas in the game. For instance, foes can appear behind you when you start a boss fight or if you open up a chest. To be honest, this really felt cheap at times and I had my share of reloading saved game because of my party getting decimated by foes that ''magically'' appear behind you. Despite the fact it is a turn-based game, you'll spend a LOT of time fighting monsters and foes rather than resolve puzzles, which are simplistic and won't get you stuck for hours in one areas. Anyway, I will cut right to the Pros and Cons for the rest:

Pros:
-Huge expansive world and lots of areas to explore, inside and outside
-Great spells/skills/gear customizations and character level up options.
-Fighting enemies is quite fun and involves strategy for some of the harder encounters. (spells, healing, weapons, etc)
-Challenging in some areas (even at the lowest difficulty setting).
-Great visuals and crisp graphics and effects.
-lots of loot (treasure chests, barrels, monsters, etc).

Cons:
-Sometimes, in specific spots, enemies spawn out of nowhere in your back. Cheap set pieces IMO that will get you killed once in a while. SAVE OFTEN!
-Certain foes will block or evade your strikes at a ridiculous rate (on one occurance, I remember I spent 6 or 7 turns without a hit!).
-Some textures (especially indoors) and dialogues are overused and repetetious.

All in all, this is a great dungeon crawler that's worth buying (especially if you are patient enough to get it on sale) and will provide lots of hours of gameplay. Just don't expect the exact same game mechanics used in Legend of Grimrock (turn-based vs. real-time). Still, If, like me, you are old enough to have enjoyed vintage games like AD&D: Treasure of Tarmin (Intellivision) or Dungeon Master (PC or SNES), you won't be disappointed.
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
57.3 heures en tout
Posté le : 31 décembre 2014
Short verdict: It is a good old school RGP improved by some of today’s standards and I would rate it 8/10

Good:
- Great character/skill system with many options
- Highly motivating due to tough enemies and frequent level ups
- Great feeling of getting stronger over time (enemies don’t level up)
- Lots of different items to loot
- Long playtime (at least 60 hours)
- Comfortable automap

Mixed:
- Fights can be really hard in early game (and depend on luck because of critical hit chances on crucial characters/enemies)
- No group formation (but other crowd control possibilities)
- No respawning enemies means no grinding possible
- At a certain point (near the end) the fights get too easy and repetitive
- Much backtracking
- Much higher reward for quests (xp) and boss fights (loot) compared to regular fights
- 2 passive companions kind of expand the party to 6 characters
- Graphics are mediocre but good enough to enjoy the game

Bad:
- Unclear dead ends because some locations/characters/items are available but can’t be used because you don't have the needed characters in your party
- Quest progress might get blocked by having no room for a needed companion
- Still some bugs (huge lags while moving is the only problem that happens a lot)
- You can't scroll the minimap

Details:
Think of a mixture of Legend of Grimrock and Wizardry8 (there might be better comparisons but those games come to my mind).
At first glance it looks like another LoG because of the tile based movement. But combat rather feels like Wizardry 8 since it is fully turn based so no moving/strafing around and wild clicking like in LoG.
What is really different and could be seen as flaw is that it doesn't use any group formation. I really had to get used to this as I clearly expected to be able to place my weak characters in the back so that they won't get hit but in fact the whole group (and also a certain amount of enemies can) share 1 tile. But the game uses other features to circumvent this "flaw". Every character can easily (1 skill point) learn a skill that if he uses it for attacking lets the enemy counterattack this character the next round. So you have to use this special attack for your fighter/high defense/hitpoints characters to draw the attacks of enemies away from your mages/rangers. The problem with this is that you often face more than 1 (or 2) enemies at a time, some enemies are simply immune to that kind of taunt and strong enemies also often use group attacks that harm every member so even when using that skill the weak characters die/fall unconscious more often than your "front" warriors which really can be annoying. Falling unconscious only means losing the experience points from any enemies that are killed during that state while dead characters can only be revived with high level skills or in town. The fighting in general can be very tough. You often stumble over enemies that easily wipe your party. But this also is one of the best parts of that game - at least for me. It is highly motivating to encounter enemies you can't defeat yet but knowing that you will defeat them when you come back later. I love RPGs that handle it this way. Another thing I like is that enemies don't respawn. When you clear an area it stays cleared.
Although I think that the fights are tougher than e.g. in LoG, the game is quite forgiving since you can easily quicksave/reload (not during fight though). Also it is much more convenient to play thanks to the excellent automap. The story of the game is mediocre I think and also there are no great characters that kept me engaged. But what keeps me motivated is the constant feel of reward because you level up quite often and always get attribute and skill points to distribute. Once you reach a new skill level (novice, expert, master, grand master) you need to find the correct trainer so that you can finally unlock the benefit of that skill rank. So the game always keeps you going (something e.g. Wasteland 2 lacks of). What greatly adds to the motivation is an item system comparable with diablo. So there are tons of items to find that always are a little better than the one you already own. There are green items with 1 magic attribute, blue with 2 and yellow (relics) that get up to 4 attributes but need to gain experience first. Those also don't need to be repaired - correct, items get worn over time and need to be repaired to restore their full potential. But this happens quite slowly and most of the time you found better gear already before you have to repair the old one.

You can argue about if fights are rewarding enough though. You gain much more experience by completing quests and also the loot of the standard fights consists of standard (random?) items like potions or mostly useless gear. So only boss fights drop something special but most stuff can be found in chests (which are often hidden though).
Secrets are also discussworthy. You don't have to search every wall for that special mark you have to click like in LoG but instead you either need to cast a spell that wears off after 50+ turns (depends on magic skill) and marks secrets or you need the correct companion to find secrets. Companions are also a neat idea. You can have up to 2 join and they give some special bonus to the party like better prices at the merchant or a healing now and then. Most of them need to be paid though and some quests let you have join one. There is one annoying problem with the companions. There are some that join for quests and you can't remove them from your party until the quest is solved. Also there is a horse as companion that doubles your inventory which is very important - at least for hoarders like me. To be honest you don't need it and will have enough gold to buy anything by the mid of the game anyway... But I ended up having the horse and a quest guy that needed to go to a special place I could not yet reach and the result was that I was blocked in the main quest until I got rid of lots of stuff and my horse to be able to continue.
So back to the secrets: Once you found a secret you still have to decide which character of your group wants to try to "use" it. Different secrets make different checks for might, magic or perception (I think). You can either learn the different signs or just reload if it didn't work (the char will fall unconscious if he fails). The same can be sad about the barrels that can be found everywhere. They contain a liquid with different colors and every colour stands for a stat that increases permanently when drinking the liquid. So it is the basic functionality of permanent +1 to some stat that you know from other modern RPGs where you have to collect flowers or similar stuff and this also adds some motivation.

I didn't mention the biggest flaw in my eyes yet: You will stumble across certain quest items/characters/locations that won't do anything because they are only available for certain characters and you can't have all of them in your party. That is some really bad design here because you end up confused and don't know if you are missing something or if it is just not possible to do something. I ended up checking forums whenever I was uncertain if I am blind...
Also I should mention that large parts of the map are blocked as long as you didn't get certain "skills" that let you pass through. I think that mechanic is ok, it only causes much backtracking to locations you couldn't visit earlier. It is only really annoying when such a block is deep within a dungeon. You can mark such spots on the worldmap so at least they are easy to find later (the map can become clustered with notes though).

So in the end I had a mixed experience. Most hours were great fun and I couldn't stop. Some were quite annoying and in the end I didn't finish the game because it was too easy and I already got most of the rewards/unlocks/max skills I was playing for.
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Posté le : 1 janvier
Overall an excellent game - a definite must for anybody who remembers Worlds of Xeen. And while for my nostalgic value definitely amplified level of satisfaction, large amount of mysteries and puzzles, solid character building should be interesting for any turn-based RPG fan.

Personally, I haven't encountered any game breaking bugs (game has been fairly solid on single GTX 660) and rendition of M&M universe was quite nice, Balance is also very good. Of negative things, I wish it did not require UPlay.
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Posté le : 7 mars
I LOVE this game. I HATE this game. I can't believe I was about to quit after roughly 12 hours or so because everywhere I go I would die, die die with no hope of winning. But then bit by bit, I climbed in the levels and began to barely win my victories and feel great about getting revenge on the thing that killed me countless times before. It is very rewarding to see your characters progress and get that much needed revenge on that jerk monster.

It's a pretty good game, just make sure your party of 4 compliments each other well helping each other do more damage and protecting each other. Or you will be sorry ...
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Posté le : 19 février
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Posté le : 5 avril
There are 2 really good reasons to stay away from this game:

First, if you have the 'misfortune' of playing in a 32bit system, the developer deemed you unworthy of voice overs and any texture setting above medium, making the game look like it belongs in the early 2000's.

Second, if you actually manage to play to the end of Act One, and you have the 'misfortune' of being in Uplay offline mode, like I was during my vacations, you'll find yourself unable to continue. Yes, you read that right, without having 'Cloud sync savegames' enabled and being online in Uplay, you can't select the option to fly to the Elemental Forge from Lev.

Third (bonus reason): you can restore the voice over editing a .txt file and enable flight to the Elemental Forge editing a XML file, so there is no technical reason for these choices. It's plain idiocy.

Very unhappy.



Edits: Typos.
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