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Battle World: Kronos est un jeu de stratégie tour par tour classique, dans la veine de Battle Isle, Advance Wars et Panzer General. Vous êtes vous déjà demandé à quoi ressembleraient ces jeux de nos jours? Et bien nous, oui. C'est ainsi que nous avons décidé de développer Battle World: Kronos.
Date de parution: 4 nov 2013
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Acheter Battle Worlds: Kronos

Acheter Battle Worlds: Kronos - Digital Deluxe Edition

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New Update (1.3.3)

3 avril 2014

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Here’s the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricane’s hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker can’t take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands can’t be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) can’t be passed anymore
- Damage preview on skip animation fixed
- Towers don’t turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

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Update 1.2.1: UI Improvements & Better Performance

20 février 2014

Improved, scalable UI

We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.

Other improvements include:
  • Better text input (copy & paste, navigation in text fields)
  • Hotkey for “End Turn”
  • Hotkey for “Display unit info permanently”
  • Option to disable the auto chat-login

Let us know if everything works!

Better Performance

We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.

  • High quality settings: Only minor improvements here
  • Medium quality: You should notice a substantial performance improvement here
  • Low quality: Substantial performance improvements
  • (New) Very low quality: This is a new, very fast set of settings

On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

Many small things & Bug fixes
  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus

    Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html

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Édition numérique de luxe

L’édition numérique de luxe contient:
- Un "Manuel étendu" numérique de 40 pages sur les tactiques avancées et des informations sur l'univers (PDF)
- Un "Manuel de l'armement" numérique de 80 pages contenant des "trucs et astuces" pour chaque unité (PDF)
- La bande son numérique, comprenant 10 pistes (toutes des créations originales)

Steam Greenlight

Merci à tous ceux qui nous ont aidé à obtenir le feu vert sur Greenlight en moins de 14 jours!

À propos du jeu

Battle World: Kronos est un jeu de stratégie tour par tour classique, dans la veine de Battle Isle, Advance Wars et Panzer General. Vous êtes vous déjà demandé à quoi ressembleraient ces jeux de nos jours? Et bien nous, oui. C'est ainsi que nous avons décidé de développer Battle World: Kronos.

Caractéristiques du jeu:

  • Deux campagnes solo (~30 heures de jeu)
  • Des cartes de défi solo – Testez votre talent dans plusieurs scénarios différents et suivez votre progrès.
  • Multijoueur Live – Affrontez vos amis en direct sur internet (multiplate-forme) ou en mode hot-seat sur la même machine.
  • Multijoueur asynchrone - Prenez tout le temps nécessaire et planifiez vos ordres. Similaire au jeu «par mail», votre tour est enregistré sur nos serveurs et transmis à votre adversaire. Vous pouvez ainsi continuer le match quand et où vous le souhaitez (multiplate-forme).
  • Fonctions en ligne - Ligues, chat et - début 2014 - des tournois.
  • IA poussée – Une IA ingénieuse qui donnera du fil à retordre même aux commandants expérimentés.
  • Éditeur de cartes – Un éditeur puissant vous permettant de créer vos propres cartes et mission.
  • Inclus le DLC "Trains" – Obtenez le DLC "Trains" début 2014, contenant une nouvelle campagne (~10 heures), plus de cartes multijoueur et de nouvelles unités GRATUITEMENT!

Configuration requise (PC)

    • OS: Windows Vista, 7 or 8
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface

Configuration requise (MAC)

    • OS: Mac OS 10.6 (Snow Leopard) or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, Intel HD Graphics 4000 or better
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface

Configuration requise (Linux)

    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    • Additional Notes: Might work on other Linux distributions as well (see Forum)
Évaluations intéressantes des utilisateurs
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
928 produits enregistrés
149 évaluations
5.0 heures en tout
"La tactique est très intéressante. Avec son zoom allant jusqu’à une vue « spatiale » n’indiquant que des hexagones et des symboles en guise d’unités (pour ceux qui aiment jouer façon old-school), Battle World : Kronos sait clairement de quoi il parle et où aller pour plaire à ce public si difficile qu’est l’amateur de jeux tactiques au tour par tour." GameSideStory.Com http://www.gamesidestory.com/2013/12/08/gametest-battle-worlds-kronos-pc-mac-linux/
Posté le : 8 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
64 personne(s) sur 77 (83%) ont trouvé cette évaluation utile
113 produits enregistrés
7 évaluations
35.8 heures en tout
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.

The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.

The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.

Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.

If I was to rate the overall experience however, despite it's flaws...it was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
Posté le : 26 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
87 personne(s) sur 121 (72%) ont trouvé cette évaluation utile
149 produits enregistrés
2 évaluations
10.1 heures en tout
The game indeed looks nice. But once the first impression fades away, you realize that it plays worse than Battle Isle 1 or Battalion: Nemesis or even Advanced Strategic Command (these games are either significantly less expensive or even free), The biggest downside of this game for me is that the UI is sluggish and not as assistive as it could be. As you play the game, you realize that it takes quite long, because you wait for something all the time (UI to respond, animation to finish, CPU to make a move). Note that I have a 2.9GHz Haswell i5, so the sluggishness is not about weak HW.
The story is not great, in-game popup story dialogs are not something you look forward to.
The AI is OK, sometimes stupid, ignoring you while you move around and take an advantageous position, but you are going to be grateful for that.
I don't recommend buying the game for more than $10 unless there is a significant patch fixing the issues above. The authors had such great examples to learn from, but they probably didn't play the game much. Otherwise they would have concentrated more on gameplay than on visuals.

Patch 1.1 update:
The developers have addressed some of the most painful issues, and the gameplay experience has improved considerably, but there is still room for improvements. What now stands out is the passivity of the AI The enemy has much more units at its disposal, but they basically just react to you when you start your offensive. Very sad when you compare it to Battle Isle 1.
The game is IMO worth $15 after the patch and the Battle Isle series is well recommended prior to Battle worlds: Kronos
Posté le : 25 novembre 2013
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34 personne(s) sur 46 (74%) ont trouvé cette évaluation utile
246 produits enregistrés
1 évaluation
8.8 heures en tout
A solid game, but multiplayer is an absolute ghost town. If you're mainly considering the game for online multiplayer - stay away. I've been trying every day since I got the game last week and I'm yet to complete a game online.Very disappointing.
Posté le : 10 novembre 2013
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16 personne(s) sur 24 (67%) ont trouvé cette évaluation utile
203 produits enregistrés
1 évaluation
8.7 heures en tout
Played already about 14 Hours of it on the DRM-free version of the developer until i got a steam key.
Its a very complex turn-based strategy game with great mission design. Playing the campagne will take a good amount of time. But its not an easy game and has no option for changing the difficulty, but you can make it easier by dropping a few additional troops every ten rounds. Eventhough the game is not 100%ly polished in terms of comfort, the core gameplay mechanics are brilliant. Also the multiplayer - that was buggy after release but works good these days - is extremly fun and it will hopefully create a long lasting multiplayer community with intense battles.
Posté le : 4 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non