Battle Worlds: Kronos est un jeu de stratégie tour par tour classique, dans la veine de Battle Isle, Advance Wars et Panzer General. Vous êtes vous déjà demandé à quoi ressembleraient ces jeux de nos jours? Et bien nous, oui. C'est ainsi que nous avons décidé de développer Battle World: Kronos.
Évaluations des utilisateurs :
Globales :
plutôt positives (176 évaluation(s)) - 73% des 176 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 4 nov 2013

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Acheter Battle Worlds: Kronos

Acheter Battle Worlds: Kronos - Digital Deluxe Edition

 

Édition numérique de luxe

L’édition numérique de luxe contient:
- Un "Manuel étendu" numérique de 40 pages sur les tactiques avancées et des informations sur l'univers (PDF)
- Un "Manuel de l'armement" numérique de 80 pages contenant des "trucs et astuces" pour chaque unité (PDF)
- La bande son numérique, comprenant 10 pistes (toutes des créations originales)

À propos de ce jeu

Battle Worlds: Kronos est un jeu de stratégie tour par tour classique, dans la veine de Battle Isle, Advance Wars et Panzer General. Vous êtes vous déjà demandé à quoi ressembleraient ces jeux de nos jours? Et bien nous, oui. C'est ainsi que nous avons décidé de développer Battle World: Kronos.

Caractéristiques du jeu:


  • Deux campagnes solo (~30 heures de jeu)
  • Des cartes de défi solo – Testez votre talent dans plusieurs scénarios différents et suivez votre progrès.
  • Multijoueur Live – Affrontez vos amis en direct sur internet (multiplate-forme) ou en mode hot-seat sur la même machine.
  • Multijoueur asynchrone - Prenez tout le temps nécessaire et planifiez vos ordres. Similaire au jeu «par mail», votre tour est enregistré sur nos serveurs et transmis à votre adversaire. Vous pouvez ainsi continuer le match quand et où vous le souhaitez (multiplate-forme).
  • Fonctions en ligne - Ligues, chat et - début 2014 - des tournois.
  • IA poussée – Une IA ingénieuse qui donnera du fil à retordre même aux commandants expérimentés.
  • Éditeur de cartes – Un éditeur puissant vous permettant de créer vos propres cartes et mission.
  • Inclus le DLC "Trains" – Obtenez le DLC "Trains" début 2014, contenant une nouvelle campagne (~10 heures), plus de cartes multijoueur et de nouvelles unités GRATUITEMENT!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows Vista, 7 or 8
    • Processeur : 2.0 Ghz Dual-Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX : Version 9.0c
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : Integrated audio interface
    Minimum:
    • Système d'exploitation : Mac OS 10.6 (Snow Leopard) or newer
    • Processeur : 2.0 Ghz Dual-Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : OpenGL 2.1, Intel HD Graphics 4000 or better
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : Integrated audio interface
    Minimum:
    • Système d'exploitation : Ubuntu 12.04 LTS or newer
    • Processeur : 2.0 Ghz Dual-Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : Integrated audio interface
    • Notes supplémentaires : Might work on other Linux distributions as well (see Forum)
Évaluations des utilisateurs
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Globales :
plutôt positives (176 évaluation(s))
Publiées récemment
Zikimoto
( 3.6 heures en tout )
Posté le : 18 avril
Very dull and boring gameplay with a lame story as well i suppose this is what i get for thinking this would be advance wars

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wozhigh
( 130.6 heures en tout )
Posté le : 3 avril
Damn fine strategy game. Think chess but each piece does a lot more, play the demo as I did and bought it straight after
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wolph
( 0.6 heures en tout )
Posté le : 11 mars
To hard. Unless you like beating stupid hard games ( I don't) this game is to frustrating.
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hidaho
( 15.8 heures en tout )
Posté le : 9 mars
tres bon jeu dans son genre (battle isle)
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Chusquero
( 1.0 heures en tout )
Posté le : 7 mars
Not too good to be honest. Repetitive and... suspiciously similar to other sci-fi universes.
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The World's Last Chance
( 1.0 heures en tout )
Posté le : 28 février
Can't get into this game. Too much overly-complicated gameplay and UIs with not enough fun.
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Sikosis
( 5.9 heures en tout )
Posté le : 28 février
One of my all time fav games was Battle Isle and this is a faithful remake of this game ... but it's brutal AF.

Not sure if I can recommend this game unless you're a hardcore fan. The level of difficulty is not for the fate hearted.
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Swifty
( 40.9 heures en tout )
Posté le : 15 janvier
Short version relating to other games I've played: More advanced Civ combat with a little bit of older style rts unit management.

I enjoyed the one difficulty setting premise. Since I'm not clueless it was a good difficulty to complete without getting help. Little bit buggy and cutscenes desynced but that is irrelevant to me.

I don't know what else to say besides if you think there's a chance you will like it, you will.

Also it is fairly easy to get 100% achievements.

edit: after playing and since it's my type I would say that the price is worth it but it went down a lot during the last sale. (Christmas 2015)
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Anguis Furor
( 0.3 heures en tout )
Posté le : 2 janvier
In the tutorial there is a pretty big headed talk about how difficukt the game is, and how sh*t you are if you cant beat the game without losing a single unit. -2/10. If I fail and Im told Im not good, thats still mean but fine, but telling me Im ♥♥♥♥ while I literally learning how to do basic stuff like moving is NOT cool.
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redice
( 0.4 heures en tout )
Posté le : 30 décembre 2015
The game is way to bright, you can even see it to some extent in the screenshots its like everything is washed out very noticeable when fog of war is up. It makes everything look kind of blurry even you can see that in the screenshots as well. You don't notice it so much in the screenshots but once you play the game you will really notice it, tried all different graphics options and nothing seemed to fix the problem, have no problems with any of the other games I play. It is almost like a blur affect on everything in the game hurts the eyes.
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[WK] Salamander
( 0.8 heures en tout )
Posté le : 28 décembre 2015
I hit a bug in the first mission which prevented progression there. I found the overall mechanics solid but not enough for me to be interested beyond about an hour. It's similar to Advance Wars, but lacks the stuff that made Advance Wars fun. Give it a go on the demo, but it's a pass for me.
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asmo
( 91.0 heures en tout )
Posté le : 24 décembre 2015
Très bon jeu de stragétie exactement l'équivelent de battle isles de l'époque. Tout se joue sur une trame d'une bonne histoire. Les armées de terre mer et ciel sont nombreuses et très bin équilibrées. Seul intérogation sur le fait que les avions ont besoin d'essence ce qui est injouable et pourquoi de l'essence pour eux et pas les tanks, les hélicoptères et les bateaux? Pour les fans de stratégies au tour par tour je dirai que c'est une référence.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
albins
( 0.5 heures en tout )
Posté le : 19 décembre 2015
Slow and boring gameplay, kind of stilted graphics, terrible acting and even worse writing. May be fun in some sort of skirmish mode, I don't know.
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The Semp
( 6.5 heures en tout )
Posté le : 16 décembre 2015
This game is very challenging, and very rewarding. It's the Dark Souls of Turn-Based Strategy, and even when you have a grasp of all the mechanics it doesn't make the game much easier. There's no difficulty levels either, so if you were planning on scooting through the game on easy mode that won't be possible.

Patience and persistence are key here. I failed the first mission like seven times before I beat it. That can be disheartening. I had to walk away from the keyboard a couple times and let my levels of frustration lower. What kept me from rage quitting was that I could see exactly how I died in each try.

Each failure, gives me data I can use to win, bringing me closer to victory the next time. That's a good choice on the part of the developer.

There's a few campaigns and some scenario missions along with hotseat and online multiplayer. There's also a built in scenario maker and the community has built dozens of maps, maybe even hundreds. The quality of those maps obviously varies, but there are bound to be a few gems in there somewhere.

I'd recommend this game for people who like a challenge. Make sure you read all of the tooltips. This is one of those rare games where they can give you lifesaving information.
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MajikkijaM
( 71.6 heures en tout )
Posté le : 28 novembre 2015
Turn based Command & Conquer....It's absolutely fantastic! , BWKronos has deep and challenging strategic gameplay that quickly got me hooked. I voted for this to be greenlit a long time ago, it is good to see it became such a great game.
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Butterkugel
( 40.5 heures en tout )
Posté le : 21 novembre 2015
Even though I rarely finish turn-based strategy games because they're so time-consuming (and often insanely difficult) in late missions, I kinda enjoy them and played a few like Battle Isle series, History Line, Nectaris, ... New games in this genre are rare, so I gave Battle Worlds: Kronos a shot. Here's what I think of it:

Singleplayer
-------------
Don't get fooled by the fact that the campaign only has 13 missions because they're quite long - I took me approximately 40 hours to get through them. That's not even counting the additional official and non-official singleplayer maps. I'd say there's enough value for your money.
The first 3 missions aren't that interesting but then they start adding some new twists. In mission 6 for example you only get a few snipers and have to avoid open battles until you "liberated" enough units from depots. There's more than one right way to achieve your goals - In mission 7 I blew my way through a heavily defended base to capture a truck (the target) only to realize that the sea in the middle of the map froze after a few turns, opening up a shortcut... which was then used by the enemy to launch a massive attack while the bulk of my forces were tied up somewhere else.
In another mission you have to sit back and try capturing units from two factions fighting each other until you're strong enough to destroy them both.
Sounds difficult? Well, situations like that can get tricky but it's not as hard as the game itself claims to be. I'm not really an expert in this genre but had no problems to get all bonus objectives/achievements on the first try with far less turns than the game expects you to. As long as you don't blindly charge into the usually superior enemy forces, you're fine.

Mechanics
-----------
Unfortunately, there's relatively little unit variety - Pretty much standard with few surprises. I like that units gain ranks and with them bonuses or new abilities though. A veteran Bandit (light artillery) for example, can get surface-air missiles. I was complaining that there aren't many tactical options like bonuses for encircling enemy units - turns out there are, it's just not explained very well. I was already in mission 10 when I paid attention to the loading screen which tells you about this. I suppose the manual does so too but who's looking at that, right? :D Well, since I didn't need such tactics, it kinda shows that the game isn't that difficult.
Aircraft need to refuel back at a base after a few turns (which is good), but due to their small fuel tanks I find them to be rather useless. You rarely see them in the campaign anyway (2-3 missions), the main focus is on ground combat.

A.I.
----
Bad. Doesn't seem to understand the rules which becomes obvious when it doesn't utilize units captured from depots. Never seen it using its factories either. It prefers to cheat - reinforcements just appear out of nowhere. Doesn't seem to know the words "tactical retreat" and, even worse, is very prone to "idiot-bait" - sacrifice a low value unit and the AI will happily swarm it, getting in range of your clearly visible artillery or giving you time to get into a better position.

Graphics
---------
Imho not really important in this genre, but I certainly won't complain that BW:K looks quite nice. No need for me to explain - since it's turn-based, there's not much difference between the screenshots and how it looks like "in motion" ;) What you don't see, is that the animations and effects of units firing and exploding are also not bad either. Everything just "fits" and resembles the look and feel of the old Battle Isle titles. Just don't look too closely at the animation quality and models during the cutscenes - they're quite bad.

Music/Sound
-------------
I play turn-based stuff in windowed mode with sound/music off, so I don't care. Sound assets are ok though, so is the music. The latter gets repetitive quickly however.

Multiplayer
-----------
Turn-based games take ages in multiplayer - I never played one. Checked the community though and it's pretty much non-existent. If you like playing online, it'll be hard to find a match.

Verdict
-------
I'm really trying to like BW:K and I do have a decent amount of fun it, but with better AI, more interesting units it could've been so much more. As it is, it's not bad, not great (but could've been, which is kinda sad)
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boulder007
( 5.7 heures en tout )
Posté le : 18 novembre 2015
j aime pas
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
BeingDS
( 0.9 heures en tout )
Posté le : 13 novembre 2015
This game tries to be Civilization and Command & Conquer; and fails miserably at both.
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finds-them-and-kills-them
( 3.9 heures en tout )
Posté le : 11 novembre 2015
Good old school hex based, turn strategy game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
khurn
( 3.4 heures en tout )
Posté le : 8 novembre 2015
trés dur, très bien fichu mais très dure :p
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Évaluations les plus pertinentes  Dans les 90 derniers jours
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
130.6 heures en tout
Posté le : 3 avril
Damn fine strategy game. Think chess but each piece does a lot more, play the demo as I did and bought it straight after
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
6.5 heures en tout
Posté le : 16 décembre 2015
This game is very challenging, and very rewarding. It's the Dark Souls of Turn-Based Strategy, and even when you have a grasp of all the mechanics it doesn't make the game much easier. There's no difficulty levels either, so if you were planning on scooting through the game on easy mode that won't be possible.

Patience and persistence are key here. I failed the first mission like seven times before I beat it. That can be disheartening. I had to walk away from the keyboard a couple times and let my levels of frustration lower. What kept me from rage quitting was that I could see exactly how I died in each try.

Each failure, gives me data I can use to win, bringing me closer to victory the next time. That's a good choice on the part of the developer.

There's a few campaigns and some scenario missions along with hotseat and online multiplayer. There's also a built in scenario maker and the community has built dozens of maps, maybe even hundreds. The quality of those maps obviously varies, but there are bound to be a few gems in there somewhere.

I'd recommend this game for people who like a challenge. Make sure you read all of the tooltips. This is one of those rare games where they can give you lifesaving information.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
40.9 heures en tout
Posté le : 15 janvier
Short version relating to other games I've played: More advanced Civ combat with a little bit of older style rts unit management.

I enjoyed the one difficulty setting premise. Since I'm not clueless it was a good difficulty to complete without getting help. Little bit buggy and cutscenes desynced but that is irrelevant to me.

I don't know what else to say besides if you think there's a chance you will like it, you will.

Also it is fairly easy to get 100% achievements.

edit: after playing and since it's my type I would say that the price is worth it but it went down a lot during the last sale. (Christmas 2015)
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
Recommandé
5.0 heures en tout
Posté le : 8 décembre 2013
"La tactique est très intéressante. Avec son zoom allant jusqu’à une vue « spatiale » n’indiquant que des hexagones et des symboles en guise d’unités (pour ceux qui aiment jouer façon old-school), Battle World : Kronos sait clairement de quoi il parle et où aller pour plaire à ce public si difficile qu’est l’amateur de jeux tactiques au tour par tour." GameSideStory.Com http://www.gamesidestory.com/2013/12/08/gametest-battle-worlds-kronos-pc-mac-linux/
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0 personne(s) sur 18 (0%) ont trouvé cette évaluation utile
Non recommandé
5.7 heures en tout
Posté le : 18 novembre 2015
j aime pas
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101 personne(s) sur 128 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
35.8 heures en tout
Posté le : 26 novembre 2013
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.

The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.

The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.

Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.

If I was to rate the overall experience however, despite it's flaws...it was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
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159 personne(s) sur 216 (74%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
10.1 heures en tout
Posté le : 25 novembre 2013
The game indeed looks nice. But once the first impression fades away, you realize that it plays worse than Battle Isle 1 or Battalion: Nemesis or even Advanced Strategic Command (these games are either significantly less expensive or even free), The biggest downside of this game for me is that the UI is sluggish and not as assistive as it could be. As you play the game, you realize that it takes quite long, because you wait for something all the time (UI to respond, animation to finish, CPU to make a move). Note that I have a 2.9GHz Haswell i5, so the sluggishness is not about weak HW.
The story is not great, in-game popup story dialogs are not something you look forward to.
The AI is OK, sometimes stupid, ignoring you while you move around and take an advantageous position, but you are going to be grateful for that.
I don't recommend buying the game for more than $10 unless there is a significant patch fixing the issues above. The authors had such great examples to learn from, but they probably didn't play the game much. Otherwise they would have concentrated more on gameplay than on visuals.

Patch 1.1 update:
The developers have addressed some of the most painful issues, and the gameplay experience has improved considerably, but there is still room for improvements. What now stands out is the passivity of the AI The enemy has much more units at its disposal, but they basically just react to you when you start your offensive. Very sad when you compare it to Battle Isle 1.
The game is IMO worth $15 after the patch and the Battle Isle series is well recommended prior to Battle worlds: Kronos
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29 personne(s) sur 34 (85%) ont trouvé cette évaluation utile
Recommandé
71.6 heures en tout
Posté le : 25 mai 2015
Summary

  • +Turn Based Strategy, Advance Wars style
  • +Long campaign (I haven't finished it yet)
  • +Skirmish mode (custom maps)
  • +Varied units with slick designs [1]
  • +Tactical and challenging git gud
  • +Map editor [2]
  • +DRM free (look into the game folder)
  • +Available for Linux (though not the Map Editor)
  • -Difficult for newbies to the genre
  • -Multiplayer can be bothersome due to low playerbase[3]
  • -Lack of variety of factions [4]

Conclusion

This kriegsspiel is an overlooked gem when it comes to tactical TBS games (as opposed to the more strategic 4x genre) that will offer you long hours of entertainment and challenge. Don't let the skill gap intimidate you. Every movement counts, but mistakes aren't fatal and learning the ropes is part of the fun.

[1]
The Battle Worlds: Kronos wiki

[2]
Map editor can be found here

[3]
You can't choose the tempo of the battle; the next move from your opponent might come in 10 mins or tomorrow (hotseat mode). Which is a feature, actually, but cuts both ways. Fortunately you can have up to three matches going on at the same time, in case some of your opponent goes afk for hours. This can lead to the opposite situation: having to fight several battles on the same day.

[4]
Coming from Advance Wars, this isn't really an issue for me, but it's worth mentioning. The two factions are the Invaders and the Residents. The Invaders have three subfactions, each one with a special unit.
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41 personne(s) sur 55 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
8.8 heures en tout
Posté le : 10 novembre 2013
A solid game, but multiplayer is an absolute ghost town. If you're mainly considering the game for online multiplayer - stay away. I've been trying every day since I got the game last week and I'm yet to complete a game online.Very disappointing.
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17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
17.3 heures en tout
Posté le : 18 octobre 2015
Great remake of Battle Isle.

Computer is not so difficult to beat once you master the tactics of using given equipment efficiently to the point you can win without any loses. I am just on mission 4 and game is designed so far that the computer is not on an offensive - I am. I will see if this the case through the whole game but I doubt it. Still it feels epic long term entertainment to me.

Grpahics is just right. Very detailed units and really nice map which you can zoom in and out.
Sound - is there. Not annoying. Big plus.

What it lacks is rally points so you can give the units to go on their own in certain direction. Perhaps developers could fulfill the need for this feature?

I wish these people foocused on making remake of History Line 1914-1918. I miss the news taken from newspapers scrolling on the screen which was giving the sense of actually fighting these battles. Nevermind.

This game is worth the bucks and as a remake is certainly not dissapointing.
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22 personne(s) sur 29 (76%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
48.7 heures en tout
Posté le : 28 octobre 2014
Well worth the effort to learn a very challenging game. From the reviews it seems many people are put off by the difficulty level. It is difficult, but if you stick with it you will learn strategies that will let you win, even without reinforcements. I'm not that great at games like this but I"ve managed to win the first eight scenarios without ever using reinforcements.

However, I do make liberal use of frequent game saving. Every turn or two I save the game and if things don't work out I'll try a different strategy. On a couple of scenarios I've had to go back 20+ turns to make another attempt. All the more rewarding when I figure out what to do.
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27 personne(s) sur 38 (71%) ont trouvé cette évaluation utile
Recommandé
5.9 heures en tout
Posté le : 26 mai 2014
It is very difficult, perhaps to the point of being unfair in some missions.

This is exactly the way it should be, Battle Worlds delivers exactly what I wanted out of a Battle Isle inspired game. For the new lower price with the extra content? It is a great buy.

Just be aware that there is a steep learning curve with this game. And when I say steep, I mean you will fail the first mission over and over until you "get it".

A few tips:
* save often
* You can call for reinforcements, once every 10 turns. Use this until you get the hang of the game.
* Capturing buildings will often get you new units. You are probably doing better than you think.
* Move your units first, then attack. You get a bonus for having multiple attackers "flanking" an enemy.
* In the first mission, move North as quick as you can, taking the left path and ignore the South East base. Once you take the North East base, the rest of the mission is easy.

Good luck!
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
7.7 heures en tout
Posté le : 17 juin 2015
If you want to enjoy this game, prepare yourself for long winded tactical combat. Also, prepare yourself for restarting campaign missions quite often. Due to the turn based nature of the game you can easily lose all your troops before you even know what to do or where to go in a mission. That is annoying, I have to say. Other than that, it's a neat game though.
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16 personne(s) sur 20 (80%) ont trouvé cette évaluation utile
Recommandé
197.7 heures en tout
Posté le : 28 juin 2014
Not really a Battle Isle successor but a solid turn-based tactics game.

Positive:
- Long campaign (20-40h)
- Good graphic and sound for a strategy game
- Excellent Multiplayer System with leagues
- Map-Editor

Negative:
- Really bad AI
- Boring campaign story and some of the missions are bad
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26 personne(s) sur 39 (67%) ont trouvé cette évaluation utile
Recommandé
13.2 heures en tout
Posté le : 4 décembre 2013
Played already about 14 Hours of it on the DRM-free version of the developer until i got a steam key.
Its a very complex turn-based strategy game with great mission design. Playing the campagne will take a good amount of time. But its not an easy game and has no option for changing the difficulty, but you can make it easier by dropping a few additional troops every ten rounds. Eventhough the game is not 100%ly polished in terms of comfort, the core gameplay mechanics are brilliant. Also the multiplayer - that was buggy after release but works good these days - is extremly fun and it will hopefully create a long lasting multiplayer community with intense battles.
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22 personne(s) sur 33 (67%) ont trouvé cette évaluation utile
Non recommandé
1.8 heures en tout
Posté le : 6 février 2014
This game might be for you but it certainly wasn't for me. The game is very challenging, and while this isn't a bad thing, it makes it feel as if there aren't any options. I am a huge fan of turn based strategy games. My favorite is XCOM ('94) which is definitely a very difficult game. It can be cruel but it's never boring.

Battle World feels like there's only one solution to each problem and if you don't know the right strategy then you're going to lose. It doesn't give you a lot of options. You have very basic units, a basic leveling system and a map. There isn't much you can do to modify your army or change the way of the game. It's more like a puzzle game with the UI of battle isle.

I strongly suggest playing through th demo before buying this game. I didn't have the chance as it was a gift. Also, if you're looking to play online it is a ghost town. Even though ASYNC play is incorporated it's still difficult to get a game going. I have been in several open games and haven't had much luck getting them filled.

Play the demo before you buy this and make sure you're ready to play it alone.
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49 personne(s) sur 83 (59%) ont trouvé cette évaluation utile
Non recommandé
46.3 heures en tout
Posté le : 11 novembre 2014
Uninspired turn based grind. This game has almost nothing new to offer the genre and I quickly became bored by scenario 6. The AI is also fairly poor with enemy units often stationary until triggered into action by your own units proximity. Graphics average at best, minimal lightwight story, cliche sound effects. Avoid.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
40.5 heures en tout
Posté le : 21 novembre 2015
Even though I rarely finish turn-based strategy games because they're so time-consuming (and often insanely difficult) in late missions, I kinda enjoy them and played a few like Battle Isle series, History Line, Nectaris, ... New games in this genre are rare, so I gave Battle Worlds: Kronos a shot. Here's what I think of it:

Singleplayer
-------------
Don't get fooled by the fact that the campaign only has 13 missions because they're quite long - I took me approximately 40 hours to get through them. That's not even counting the additional official and non-official singleplayer maps. I'd say there's enough value for your money.
The first 3 missions aren't that interesting but then they start adding some new twists. In mission 6 for example you only get a few snipers and have to avoid open battles until you "liberated" enough units from depots. There's more than one right way to achieve your goals - In mission 7 I blew my way through a heavily defended base to capture a truck (the target) only to realize that the sea in the middle of the map froze after a few turns, opening up a shortcut... which was then used by the enemy to launch a massive attack while the bulk of my forces were tied up somewhere else.
In another mission you have to sit back and try capturing units from two factions fighting each other until you're strong enough to destroy them both.
Sounds difficult? Well, situations like that can get tricky but it's not as hard as the game itself claims to be. I'm not really an expert in this genre but had no problems to get all bonus objectives/achievements on the first try with far less turns than the game expects you to. As long as you don't blindly charge into the usually superior enemy forces, you're fine.

Mechanics
-----------
Unfortunately, there's relatively little unit variety - Pretty much standard with few surprises. I like that units gain ranks and with them bonuses or new abilities though. A veteran Bandit (light artillery) for example, can get surface-air missiles. I was complaining that there aren't many tactical options like bonuses for encircling enemy units - turns out there are, it's just not explained very well. I was already in mission 10 when I paid attention to the loading screen which tells you about this. I suppose the manual does so too but who's looking at that, right? :D Well, since I didn't need such tactics, it kinda shows that the game isn't that difficult.
Aircraft need to refuel back at a base after a few turns (which is good), but due to their small fuel tanks I find them to be rather useless. You rarely see them in the campaign anyway (2-3 missions), the main focus is on ground combat.

A.I.
----
Bad. Doesn't seem to understand the rules which becomes obvious when it doesn't utilize units captured from depots. Never seen it using its factories either. It prefers to cheat - reinforcements just appear out of nowhere. Doesn't seem to know the words "tactical retreat" and, even worse, is very prone to "idiot-bait" - sacrifice a low value unit and the AI will happily swarm it, getting in range of your clearly visible artillery or giving you time to get into a better position.

Graphics
---------
Imho not really important in this genre, but I certainly won't complain that BW:K looks quite nice. No need for me to explain - since it's turn-based, there's not much difference between the screenshots and how it looks like "in motion" ;) What you don't see, is that the animations and effects of units firing and exploding are also not bad either. Everything just "fits" and resembles the look and feel of the old Battle Isle titles. Just don't look too closely at the animation quality and models during the cutscenes - they're quite bad.

Music/Sound
-------------
I play turn-based stuff in windowed mode with sound/music off, so I don't care. Sound assets are ok though, so is the music. The latter gets repetitive quickly however.

Multiplayer
-----------
Turn-based games take ages in multiplayer - I never played one. Checked the community though and it's pretty much non-existent. If you like playing online, it'll be hard to find a match.

Verdict
-------
I'm really trying to like BW:K and I do have a decent amount of fun it, but with better AI, more interesting units it could've been so much more. As it is, it's not bad, not great (but could've been, which is kinda sad)
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16 personne(s) sur 23 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
16.4 heures en tout
Posté le : 1 janvier 2014
A very content dense, and well thought out TBS. Classical in the sense that it borrows a ton of concepts from the games that came before it, while sprucing them up with a modern graphics set and extremely streamlined UI. If you're looking for a game to satisfy your strategy urges and enjoyed titles like Advance Wars, Battle for Wesnoth, etc. then BW : K will be right up your alley. The campaign alone will get you 40-50 hours of gameplay if you hustle. Definitely a purchase worth having for any TBS fan. Also, DAT SOUNDTRACK. 8.5/10
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
66.1 heures en tout
Posté le : 12 juin 2015
Very Good re-imagining of Battle isle, but rather easy and much less need to trick the AI. Pretty easy to snowball on any of the levels by concentrating forces, but still highly addictive and enjoyable. Campaign is sufficiently challenging to be enjoyable but not as hard as the game developers seem to think.
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