Battle Worlds: Kronos ist ein klassisches Rundenstrategiespiel in der Tradition von Battle Isle, Advance Wars und Panzer General. Habt ihr euch jemals gefragt, wie solche Spiele heute aussehen würden? Wir schon. Und deswegen haben wir Battle Worlds: Kronos entwickelt.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (176 Reviews) - 73 % der 176 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 4. Nov. 2013

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Battle Worlds: Kronos kaufen

Battle Worlds: Kronos - Digital Deluxe Edition kaufen

 

Digitale Deluxe-Edition

Die Digital Deluxe Edition enthält:
- Digitales 40-seitiges "Extended Manual" mit fortgeschrittenen Taktiken und Hintergrundinfos (PDF)
- Digitales 80-seitiges "Weapon's manual" mit "Tipps & Tricks" für jede Einheit (PDF)
- Digitaler Soundtrack mit 10 Stücken (alles Originalkompositionen)

Über dieses Spiel

Battle Worlds: Kronos ist ein klassisches Rundenstrategiespiel in der Tradition von Battle Isle, Advance Wars und Panzer General. Habt ihr euch jemals gefragt, wie solche Spiele heute aussehen würden? Wir schon. Und deswegen haben wir Battle Worlds: Kronos entwickelt.

Hauptmerkmale:


  • Zwei Single-Player Kampagnen (~30 Stunden Gameplay)
  • Single Player Challenge Maps – Prüfe deine Fähigkeiten in verschiedenen Kampfszenarien und verfolge deinen Fortschritt.
  • Live Multiplayer – Fordere deine Freunde live im Internet (plattformübergreifend) oder via Hot-Seat heraus.
  • Asynchroner Multiplayer – Lass dir alle Zeit der Welt, um deine Züge zu planen. Ähnlich wie beim „Fernschach“ wird deine Runde auf unserem Server gespeichert und an deinen Gegner übergeben. Das System erlaubt dir, deine Partie jederzeit und überall fortzusetzen (plattformübergreifend).
  • Online Funktionen - Ligen, Chat und – ab Anfang 2014 – Turniere.
  • Starke KI – Eine clevere KI, die selbst für erfahrene Kommandeure eine Herausforderung ist.
  • Map Editor – Ein mächtiger Editor, um deine eigenen Maps und Missionen zu erstellen.
  • Schließt "Trains" DLC mit ein – Erhalte den DLC "Trains" Anfang 2014, mit einer neuen Kampagne (~10 Stunden), zusätzlichen Multiplayer Maps und neuen Einheiten GRATIS!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows Vista, 7 or 8
    • Prozessor: 2.0 Ghz Dual-Core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX: Version 9.0c
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated audio interface
    Minimum:
    • Betriebssystem: Mac OS 10.6 (Snow Leopard) or newer
    • Prozessor: 2.0 Ghz Dual-Core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: OpenGL 2.1, Intel HD Graphics 4000 or better
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated audio interface
    Minimum:
    • Betriebssystem: Ubuntu 12.04 LTS or newer
    • Prozessor: 2.0 Ghz Dual-Core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated audio interface
    • Zusätzliche Anmerkungen: Might work on other Linux distributions as well (see Forum)
Hilfreiche Kundenreviews
14 von 15 Personen (93 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
130.3 Std. insgesamt
Verfasst: 19. Dezember 2015
Aus der Sicht eines Spielers der bereits Teil I und II vom Amiga kennt und die erste Kampagne in 35h mit knapp 50% Achievements abgeschlossen hat:
Lernkurve nach Mission 1 und 2 abgeschlossen. Nicht von den Missionen frustrieren lassen. Danach hatte ich den Dreh raus und die AI ist dann Teilweise zu passiv.
Wer Battle-Isle 1+2 mochte, Panzer General mag und auch Historyline gut fand, der wird hiermit viel Freude haben.
Positiv:
- Speichern jederzeit möglich.
- Großes Schlachtfeld ohne dabei Unübersichtlich zu sein
- Gute Mischung aus unterschiedlichen Einheiten
- Resourcenmanagement über Depots und Fabriken um Einheiten zu Reparieren oder zu Heilen
Neutral:
- Clipping-Fehler
- Schwache Story und welche „Antworten“ man in den Dialogen gibt hat keine Auswirkung
- Kein Anreiz außer Update und Mitnahme von Einheiten. Sekundärziele werden nicht belohnt.
- AI Teilweise zu passiv.
Negativ:
- Keine Undo-Funktion (dafür kann jederzeit gespeichert werden)

Pain-Points:
- Button für „End Turn“ und „Next / Previous Unit“ hätte weiter auseinander sein sollen und so beendet man ab und zu den Zug obwohl man zur nächsten Einheit wollte. Besser „Tab“ nutzen

War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
45.3 Std. insgesamt
Verfasst: 15. Januar
Ein recht unterhaltsames rundenbasiertes Strategiespiel auf einer Hexagonkarte. Gab es schonmal (Battle Isle, Panzer General Reihe). Das Spielprinzip wurde hier auch nicht grundlegend verändert oder mit neuen Elementen bereichert. Allerdings ist es natürlich durch die moderne grafische Präsentation um einiges augenfreundlicher als die alten Spiele. Die Der Plot, Charaktere und Universum des Spiels sind Durchschnitt. Der Schwierigkeitsgrad ist recht fordernd, manche Missionen schafft man erst beim zweiten Anlauf.
Die Note in Zahlen: 7 von 10
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
51.7 Std. insgesamt
Verfasst: 11. Januar
If you like old skewl hex strategy games Battle Worlds: Kronos could be something for you.

The story of the game is a bit plain and lacks surprises, but is okay. 3D cutscenes help a bit (when you ignore the sometimes really bad movements) to get into the background of the story, but it's really only "okay".

The battles in the game, as well as the strategic part are good though. The maps are cool, though lack a bit of love. Tutorials help you to get into the game and allthough it says at some points the game could be hard, it is definitely okay on normal mode.

6/10
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11 von 13 Personen (85 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.5 Std. insgesamt
Verfasst: 16. Dezember 2015
This game is very challenging, and very rewarding. It's the Dark Souls of Turn-Based Strategy, and even when you have a grasp of all the mechanics it doesn't make the game much easier. There's no difficulty levels either, so if you were planning on scooting through the game on easy mode that won't be possible.

Patience and persistence are key here. I failed the first mission like seven times before I beat it. That can be disheartening. I had to walk away from the keyboard a couple times and let my levels of frustration lower. What kept me from rage quitting was that I could see exactly how I died in each try.

Each failure, gives me data I can use to win, bringing me closer to victory the next time. That's a good choice on the part of the developer.

There's a few campaigns and some scenario missions along with hotseat and online multiplayer. There's also a built in scenario maker and the community has built dozens of maps, maybe even hundreds. The quality of those maps obviously varies, but there are bound to be a few gems in there somewhere.

I'd recommend this game for people who like a challenge. Make sure you read all of the tooltips. This is one of those rare games where they can give you lifesaving information.
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7 von 7 Personen (100 %) fanden dieses Review hilfreich
40.5 Std. insgesamt
Verfasst: 21. November 2015
Even though I rarely finish turn-based strategy games because they're so time-consuming (and often insanely difficult) in late missions, I kinda enjoy them and played a few like Battle Isle series, History Line, Nectaris, ... New games in this genre are rare, so I gave Battle Worlds: Kronos a shot. Here's what I think of it:

Singleplayer
-------------
Don't get fooled by the fact that the campaign only has 13 missions because they're quite long - I took me approximately 40 hours to get through them. That's not even counting the additional official and non-official singleplayer maps. I'd say there's enough value for your money.
The first 3 missions aren't that interesting but then they start adding some new twists. In mission 6 for example you only get a few snipers and have to avoid open battles until you "liberated" enough units from depots. There's more than one right way to achieve your goals - In mission 7 I blew my way through a heavily defended base to capture a truck (the target) only to realize that the sea in the middle of the map froze after a few turns, opening up a shortcut... which was then used by the enemy to launch a massive attack while the bulk of my forces were tied up somewhere else.
In another mission you have to sit back and try capturing units from two factions fighting each other until you're strong enough to destroy them both.
Sounds difficult? Well, situations like that can get tricky but it's not as hard as the game itself claims to be. I'm not really an expert in this genre but had no problems to get all bonus objectives/achievements on the first try with far less turns than the game expects you to. As long as you don't blindly charge into the usually superior enemy forces, you're fine.

Mechanics
-----------
Unfortunately, there's relatively little unit variety - Pretty much standard with few surprises. I like that units gain ranks and with them bonuses or new abilities though. A veteran Bandit (light artillery) for example, can get surface-air missiles. I was complaining that there aren't many tactical options like bonuses for encircling enemy units - turns out there are, it's just not explained very well. I was already in mission 10 when I paid attention to the loading screen which tells you about this. I suppose the manual does so too but who's looking at that, right? :D Well, since I didn't need such tactics, it kinda shows that the game isn't that difficult.
Aircraft need to refuel back at a base after a few turns (which is good), but due to their small fuel tanks I find them to be rather useless. You rarely see them in the campaign anyway (2-3 missions), the main focus is on ground combat.

A.I.
----
Bad. Doesn't seem to understand the rules which becomes obvious when it doesn't utilize units captured from depots. Never seen it using its factories either. It prefers to cheat - reinforcements just appear out of nowhere. Doesn't seem to know the words "tactical retreat" and, even worse, is very prone to "idiot-bait" - sacrifice a low value unit and the AI will happily swarm it, getting in range of your clearly visible artillery or giving you time to get into a better position.

Graphics
---------
Imho not really important in this genre, but I certainly won't complain that BW:K looks quite nice. No need for me to explain - since it's turn-based, there's not much difference between the screenshots and how it looks like "in motion" ;) What you don't see, is that the animations and effects of units firing and exploding are also not bad either. Everything just "fits" and resembles the look and feel of the old Battle Isle titles. Just don't look too closely at the animation quality and models during the cutscenes - they're quite bad.

Music/Sound
-------------
I play turn-based stuff in windowed mode with sound/music off, so I don't care. Sound assets are ok though, so is the music. The latter gets repetitive quickly however.

Multiplayer
-----------
Turn-based games take ages in multiplayer - I never played one. Checked the community though and it's pretty much non-existent. If you like playing online, it'll be hard to find a match.

Verdict
-------
I'm really trying to like BW:K and I do have a decent amount of fun it, but with better AI, more interesting units it could've been so much more. As it is, it's not bad, not great (but could've been, which is kinda sad)
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