First Impressions: http://www.cublikefoot.com/video/battle-worlds-kronos-first-impressions/
Battle Worlds: Kronos is a turn-based strategy game developed by King Art Games. It’s got plenty of gameplay, online features, and quite a learning curve.
I started off the game immediately by playing a live multiplayer match with a friend of mine, as that’s what I do with most strategy games. This may have been a bad idea, as we both had trouble figuring out what to do for the first hour or so of our game. The game plays a lot differently than what I’m used to in any strategy game, with a lot of interesting mechanics that I’ve never seen before in a strategy game.
The game plays extremely slow in multiplayer. On top of the fact that the game is turn-based, there’s lack of a turn timer for each player, so, basically, each turn can last an infinite amount of time. Each turn is saved server-side, so one can even leave their current game while another player takes their turn. It took us roughly two and a half hours to complete a single game, partly due to the fact that we both were figuring out the game as we played.
The game looks great, reminded me of Starcraft, the way some of the units and buildings appeared. There’s also a wide array of available units, including my favorite, the hoverboat (which had a proper name, I just cannot recall it. I believe it was “alligator” or “crocodile”).
A few of the game’s mechanics were a bit difficult to grasp, especially the resource collection. It took me quite some time to figure that one out, and this is coming from someone who plays strategy games on an almost-daily basis. Aside from the slight learning curve, the game was quite fun, even more so in singleplayer, due to the length of each skirmish. I do recommend learning more about the game before jumping right in, however.