Battle World: Kronos – это классическая пошаговая стратегическая игра в традициях Battle Isle, Advance Wars и Panzer General. Задумывались ли вы когда-нибудь, как бы эти игры выглядели сегодня? Мы – задумывались. И поэтому решили создать Battle Worlds: Kronos.
Дата выхода: 4 ноября 2013
Популярные метки для этого продукта:
Просмотреть все трейлеры (2)

Купить Battle Worlds: Kronos

Купить Battle Worlds: Kronos - Digital Deluxe Edition

Недавние обновления Просмотреть все (7)

New Update (1.3.3)

3 апреля 2014

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Here’s the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricane’s hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker can’t take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands can’t be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) can’t be passed anymore
- Damage preview on skip animation fixed
- Towers don’t turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

Комментариев: 1 Подробнее

Update 1.2.1: UI Improvements & Better Performance

20 февраля 2014

Improved, scalable UI

We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.

Other improvements include:
  • Better text input (copy & paste, navigation in text fields)
  • Hotkey for “End Turn”
  • Hotkey for “Display unit info permanently”
  • Option to disable the auto chat-login

Let us know if everything works!

Better Performance

We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.

  • High quality settings: Only minor improvements here
  • Medium quality: You should notice a substantial performance improvement here
  • Low quality: Substantial performance improvements
  • (New) Very low quality: This is a new, very fast set of settings

On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

Many small things & Bug fixes
  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus

    Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html

Комментариев: 0 Подробнее

Издание Digital Deluxe Edition

Расширенное цифровое издание включает:
- Цифровое 40-страничное "Расширенное руководство" с информацией о продвинутых тактических приёмах и истории мира (PDF)
- Цифровое 80-страничное "Руководство по вооружению" с подсказками и хитростями для каждой боевой единицы (PDF)
- Цифровой саундтрек, состоящий из 10 треков (написанных специально для игры)

Steam Greenlight

Благодарим всех, кто помог нам получить «зелёный свет» менее чем а 14 дней!

Об игре

Battle World: Kronos – это классическая пошаговая стратегическая игра в традициях Battle Isle, Advance Wars и Panzer General. Задумывались ли вы когда-нибудь, как бы эти игры выглядели сегодня? Мы – задумывались. И поэтому решили создать Battle Worlds: Kronos.

Ключевые особенности:


  • Две однопользовательские кампании (~30 часов игрового процесса)
  • Однопользовательские карты-испытания – Проверьте свои умения в разнообразных боевых сценариях и отслеживайте свои достижения.
  • Синхронный мультиплеер – Сражайтесь с друзьями в синхронных кросс-платформенных сессиях в интернете или за одним компьютером.
  • Асинхронный мультиплеер – Продумывайте свои хода так долго, как вам потребуется. Так же, как при «игре-по-почте», ваши действия в раунде хранятся на нашем сервере и передаются вашему противнику. Вы можете продолжить матч где и когда вам удобно, на любой платформе.
  • Сетевые особенности – Лиги, чат и – в начале 2014 года – турниры.
  • Сильный ИИ – Умный ИИ, который станет вызовом даже для опытных командующих.
  • Редактор карт – Мощный редактор для создания собственных карт и миссий.
  • Включает дополнение "Поезда" – Получите в начале 2014 года доступ к скачиваемому дополнению "Поезда", включающему новую кампанию (~10 часов), дополнительные многопользовательские карты и новые виды войск, БЕСПЛАТНО!

Системные требования (ПК)

    Minimum:
    • OS: Windows Vista, 7 or 8
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface

Системные требования (MAC)

    Minimum:
    • OS: Mac OS 10.6 (Snow Leopard) or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, Intel HD Graphics 4000 or better
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface

Системные требования (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    • Additional Notes: Might work on other Linux distributions as well (see Forum)
Полезные обзоры покупателей
6 из 7 пользователей (86%) посчитали этот обзор полезным
Товаров на аккаунте: 70
Обзоры: 2
3.3 ч. в игре
Игруха что надо для тех кто любит войнушки, пошаговые стратегии и сложности. Ничего лишнего. Олдскульно и занимательно. Не начинайте игру поздно вечером - можно залипнуть до глубокой ночи, а то и до утра. :)
Опубликовано: 17 января 2014
Был ли этот обзор полезен? Да Нет
3 из 6 пользователей (50%) посчитали этот обзор полезным
Товаров на аккаунте: 15
Обзоры: 1
27.5 ч. в игре
норм игра
Опубликовано: 17 января 2014
Был ли этот обзор полезен? Да Нет
0 из 11 пользователей (0%) посчитали этот обзор полезным
Товаров на аккаунте: 79
Обзоры: 2
0.4 ч. в игре
полное ♥♥♥♥♥♥♥♥о
Опубликовано: 31 января 2014
Был ли этот обзор полезен? Да Нет
1 из 33 пользователей (3%) посчитали этот обзор полезным
Товаров на аккаунте: 41
Обзоры: 2
2.1 ч. в игре
нереальное ♥♥♥♥♥♥♥♥о
Опубликовано: 6 декабря 2013
Был ли этот обзор полезен? Да Нет
64 из 77 пользователей (83%) посчитали этот обзор полезным
Товаров на аккаунте: 113
Обзоры: 7
35.8 ч. в игре
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.

The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.

The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.

Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.

If I was to rate the overall experience however, despite it's flaws...it was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
Опубликовано: 26 ноября 2013
Был ли этот обзор полезен? Да Нет