Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
Stort sett positive (176 anmeldelser) - 73% av 176 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 4. nov, 2013

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Kjøp Battle Worlds: Kronos

Kjøp Battle Worlds: Kronos - Digital Deluxe Edition


Digital Deluxe-utgave

The Digital Deluxe Edition features:
- Digital 40 page "Extended Manual" with advanced tactics and background info (PDF)
- Digital 80 page "Weapon's manual" with "tips & tricks" for every unit (PDF)
- Digital soundtrack, featuring 10 tracks (all original compositions)

Om dette spillet

Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:

  • Two Single Player Campaigns (~50 hours of gameplay)
  • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
  • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
  • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
  • Online Features - Leagues, chat and - in early 2014 - tournaments.
  • Strong AI - A clever AI that will challenge even experienced commanders.
  • Map Editor - A powerful editor to create your own maps and missions (Windows only).
  • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps


Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7 or 8
    • Processor: 2.0 Ghz Dual-Core
    • Minne: 2 GB RAM
    • Graphics: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Integrated audio interface
    • OS: Mac OS 10.6 (Snow Leopard) or newer
    • Processor: 2.0 Ghz Dual-Core
    • Minne: 2 GB RAM
    • Graphics: OpenGL 2.1, Intel HD Graphics 4000 or better
    • Storage: 3 GB available space
    • Sound Card: Integrated audio interface
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-Core
    • Minne: 2 GB RAM
    • Graphics: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • Storage: 3 GB available space
    • Sound Card: Integrated audio interface
    • Additional Notes: Might work on other Linux distributions as well (see Forum)
Hjelpsomme kundeanmeldelser
11 av 13 personer (85%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
6.5 timer registrert
Publisert: 16. desember, 2015
This game is very challenging, and very rewarding. It's the Dark Souls of Turn-Based Strategy, and even when you have a grasp of all the mechanics it doesn't make the game much easier. There's no difficulty levels either, so if you were planning on scooting through the game on easy mode that won't be possible.

Patience and persistence are key here. I failed the first mission like seven times before I beat it. That can be disheartening. I had to walk away from the keyboard a couple times and let my levels of frustration lower. What kept me from rage quitting was that I could see exactly how I died in each try.

Each failure, gives me data I can use to win, bringing me closer to victory the next time. That's a good choice on the part of the developer.

There's a few campaigns and some scenario missions along with hotseat and online multiplayer. There's also a built in scenario maker and the community has built dozens of maps, maybe even hundreds. The quality of those maps obviously varies, but there are bound to be a few gems in there somewhere.

I'd recommend this game for people who like a challenge. Make sure you read all of the tooltips. This is one of those rare games where they can give you lifesaving information.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
7 av 7 personer (100%) syntes denne anmeldelsen var hjelpsom
40.5 timer registrert
Publisert: 21. november, 2015
Even though I rarely finish turn-based strategy games because they're so time-consuming (and often insanely difficult) in late missions, I kinda enjoy them and played a few like Battle Isle series, History Line, Nectaris, ... New games in this genre are rare, so I gave Battle Worlds: Kronos a shot. Here's what I think of it:

Don't get fooled by the fact that the campaign only has 13 missions because they're quite long - I took me approximately 40 hours to get through them. That's not even counting the additional official and non-official singleplayer maps. I'd say there's enough value for your money.
The first 3 missions aren't that interesting but then they start adding some new twists. In mission 6 for example you only get a few snipers and have to avoid open battles until you "liberated" enough units from depots. There's more than one right way to achieve your goals - In mission 7 I blew my way through a heavily defended base to capture a truck (the target) only to realize that the sea in the middle of the map froze after a few turns, opening up a shortcut... which was then used by the enemy to launch a massive attack while the bulk of my forces were tied up somewhere else.
In another mission you have to sit back and try capturing units from two factions fighting each other until you're strong enough to destroy them both.
Sounds difficult? Well, situations like that can get tricky but it's not as hard as the game itself claims to be. I'm not really an expert in this genre but had no problems to get all bonus objectives/achievements on the first try with far less turns than the game expects you to. As long as you don't blindly charge into the usually superior enemy forces, you're fine.

Unfortunately, there's relatively little unit variety - Pretty much standard with few surprises. I like that units gain ranks and with them bonuses or new abilities though. A veteran Bandit (light artillery) for example, can get surface-air missiles. I was complaining that there aren't many tactical options like bonuses for encircling enemy units - turns out there are, it's just not explained very well. I was already in mission 10 when I paid attention to the loading screen which tells you about this. I suppose the manual does so too but who's looking at that, right? :D Well, since I didn't need such tactics, it kinda shows that the game isn't that difficult.
Aircraft need to refuel back at a base after a few turns (which is good), but due to their small fuel tanks I find them to be rather useless. You rarely see them in the campaign anyway (2-3 missions), the main focus is on ground combat.

Bad. Doesn't seem to understand the rules which becomes obvious when it doesn't utilize units captured from depots. Never seen it using its factories either. It prefers to cheat - reinforcements just appear out of nowhere. Doesn't seem to know the words "tactical retreat" and, even worse, is very prone to "idiot-bait" - sacrifice a low value unit and the AI will happily swarm it, getting in range of your clearly visible artillery or giving you time to get into a better position.

Imho not really important in this genre, but I certainly won't complain that BW:K looks quite nice. No need for me to explain - since it's turn-based, there's not much difference between the screenshots and how it looks like "in motion" ;) What you don't see, is that the animations and effects of units firing and exploding are also not bad either. Everything just "fits" and resembles the look and feel of the old Battle Isle titles. Just don't look too closely at the animation quality and models during the cutscenes - they're quite bad.

I play turn-based stuff in windowed mode with sound/music off, so I don't care. Sound assets are ok though, so is the music. The latter gets repetitive quickly however.

Turn-based games take ages in multiplayer - I never played one. Checked the community though and it's pretty much non-existent. If you like playing online, it'll be hard to find a match.

I'm really trying to like BW:K and I do have a decent amount of fun it, but with better AI, more interesting units it could've been so much more. As it is, it's not bad, not great (but could've been, which is kinda sad)
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
40.9 timer registrert
Publisert: 15. januar
Short version relating to other games I've played: More advanced Civ combat with a little bit of older style rts unit management.

I enjoyed the one difficulty setting premise. Since I'm not clueless it was a good difficulty to complete without getting help. Little bit buggy and cutscenes desynced but that is irrelevant to me.

I don't know what else to say besides if you think there's a chance you will like it, you will.

Also it is fairly easy to get 100% achievements.

edit: after playing and since it's my type I would say that the price is worth it but it went down a lot during the last sale. (Christmas 2015)
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 4 personer (50%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
5.9 timer registrert
Publisert: 28. februar
One of my all time fav games was Battle Isle and this is a faithful remake of this game ... but it's brutal AF.

Not sure if I can recommend this game unless you're a hardcore fan. The level of difficulty is not for the fate hearted.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
101 av 128 personer (79%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
35.8 timer registrert
Publisert: 26. november, 2013
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.

The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.

The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.

Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.

If I was to rate the overall experience however, despite it's was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
Var denne anmeldelsen til hjelp? Ja Nei Morsom