Battle World: Kronos es un juego de estrategia por turnos al más puro estilo Battle Isle, Advance Wars y Panzer General. ¿Alguna vez se ha preguntado que aspecto tendrían juegos así en la actualidad? Bien, nosotros lo hicimos. Y como resultado, decidimos desarrollar Battle Worlds: Kronos.
Análisis de usuarios: Mayormente positivos (127 análisis)
Fecha de lanzamiento: 4 nov. 2013

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Comprar Battle Worlds: Kronos

Comprar Battle Worlds: Kronos - Digital Deluxe Edition


Recomendado por mentores

"A fantastic game which made me a lot more skilled in the genre. Get's an easy 7.5/10. Great game if you're a master at Strategies"
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Digital Deluxe Edition

La Digital Deluxe Edition contiene:
- Un "Manual Extendido" digital de 40 páginas con tácticas avanzadas e información de trasfondo (PDF).
- Un "Manual de Armas" digital de 80 páginas con "consejos y trucos" para cada unidad (PDF).
- Banda sonora digital, que incluye 10 pistas (todas composiciones originales).

Steam Greenlight

¡Gracias a todos aquellos que nos ayudaron a ser aprobados en Greenlight en menos de 14 días!

Acerca de este juego

Battle World: Kronos es un juego de estrategia por turnos al más puro estilo Battle Isle, Advance Wars y Panzer General. ¿Alguna vez se ha preguntado que aspecto tendrían juegos así en la actualidad? Bien, nosotros lo hicimos. Y como resultado, decidimos desarrollar Battle Worlds: Kronos.

Características principales:

  • Dos Campañas para Un Jugador (~30 horas de juego).
  • Mapas de Desafío para Un Jugador – Ponga a prueba su habilidad en diferentes escenarios de combate y haga un seguimiento de su progreso.
  • Multijugador En Vivo – Luche contra sus amigos en vivo por Internet (juego cruzado entre plataformas) o mediante control alternante en local.
  • Multijugador Asíncrono – Tómese todo el tiempo que necesite y piense bien sus movimientos. Similar al "juego por correo", su ronda será almacenada en nuestro servidor y se cederá el turno a su oponente. El sistema le permite continuar la partida a cualquier hora y lugar que desee (juego cruzado entre plataformas).
  • Características Online - Ligas, chat y – a principios de 2014 - torneos.
  • IA Sólida – Una IA ingeniosa que desafiará incluso a comandantes experimentados.
  • Editor de Mapa – Un potente editor para crear sus propios mapas y misiones.
  • Incluye el DLC "Trenes" DLC – Obtenga el DLC "Trenes" a principios de 2014, que incluirá una nueva campaña (~10 horas), mapas multijugador adicionales y nuevas unidades ¡GRATIS!

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7 or 8
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    • OS: Mac OS 10.6 (Snow Leopard) or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, Intel HD Graphics 4000 or better
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    • Additional Notes: Might work on other Linux distributions as well (see Forum)
Análisis útiles de usuarios
A 6 de 7 personas (86%) les ha sido útil este análisis
71.6 h registradas
Publicado el 25 de mayo

  • +Turn Based Strategy, Advance Wars style
  • +Long campaign (I haven't finished it yet)
  • +Skirmish mode (custom maps)
  • +Varied units with slick designs [1]
  • +Tactical and challenging git gud
  • +Map editor [2]
  • +DRM free (look into the game folder)
  • +Available for Linux (though not the Map Editor)
  • -Difficult for newbies to the genre
  • -Multiplayer can be bothersome due to low playerbase[3]
  • -Lack of variety of factions [4]


This kriegsspiel is an overlooked gem when it comes to tactical TBS games (as opposed to the more strategic 4x genre) that will offer you long hours of entertainment and challenge. Don't let the skill gap intimidate you. Every movement counts, but mistakes aren't fatal and learning the ropes is part of the fun.

The Battle Worlds: Kronos wiki

Map editor can be found here

You can't choose the tempo of the battle; the next move from your opponent might come in 10 mins or tomorrow (hotseat mode). Which is a feature, actually, but cuts both ways. Fortunately you can have up to three matches going on at the same time, in case some of your opponent goes afk for hours. This can lead to the opposite situation: having to fight several battles on the same day.

Coming from Advance Wars, this isn't really an issue for me, but it's worth mentioning. The two factions are the Invaders and the Residents. The Invaders have three subfactions, each one with a special unit.
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A 6 de 8 personas (75%) les ha sido útil este análisis
6.2 h registradas
Publicado el 23 de julio
Battle World:Kronos review
This game is a very hard strategy which has it's pros and cons, although it seems nice at the beggining, that buff will not last for long. So if you're new to this genre, get out. If you're okay with these types of games, you should probably also get out. If you're a master, welcome to where you're life will turn insanely addicted.
Please take to mind, this game is Hard, very hard. I just suck at this genre.

This is a very pretty game with so many different effects and textures. Think of a stategy game made by Square Enix sprinkled with some more playabilty, less fairness (see Gameplay for details). It's nothing new here, move along if you're into some extreme graphics where you can see close ups of everything that's happening.

The game stated itself to be 100% fair by a developer. Which I could possibly agree with, although not entirely. On the first level there's quite a big number of enemies, and loads of objectives that take you into the feel of this game straight away, but it's just too fast! The game does not teach you about any of the units such as Priest (I still do not know what units a Priest can attack, as a sniper unit he should be able to be used as support), leaving the enemy (computer controlled, knows what all of the classes are used for, layout of the map ect) at an upper hand since it has all of the knowledge leaving you needing to fail many, many times in order to win. It's a wierd angle to play at, but it's surely a new one. Fail to succeed, never thought of that. So it's innovative, but because barely anyone is used to this type of playability, it's hard to pick up any speed, or even get past Level 1 if you suck at Strategy games like I do.

How realistic is the game
The answer in short is, not very, but also is quite realistic. Let's take a war, I should be able to know at least a bit about my units that I put into battle if I'm a commander of a squad, so I will not make a mistake of placing a small pistol airpilot who has crashed, against a giant cucumber-man who has a flaming minigun. That would cause me to lose the war since I didn't know my unit was terrible, or that the other sides' was powerful. This is like Dark Souls where I absolutely need the community to help me figure out who does what in the game, without those guys, I would still be at the first level, looking at my first unit and studying it, which would make me learn who is a good and strong overlord unit, but would take too long, it wouldn't even be fun anymore. Yet I still did that.

Pros and Cons
Graphics are pretty
Good for people who enjoy strategies

Not very fair
The first level is a bit long, while it should just tell me the basics, to let me know what I'm doing, kill a few enemies of all types so I'll be able to complete the first mission.
A bit costly
I'd like a little more variety in difficulty

A fantastic game which made me a lot more skilled in the genre. Get's an easy 7.5/10. Great game if you're a master at Strategies.

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A 3 de 3 personas (100%) les ha sido útil este análisis
43.2 h registradas
Publicado el 11 de noviembre de 2013
Juego de estrategia de combates por turnos en mapeados inmensos. Manejas unidades militares con cierto toque futurista. Las misiones son largas y bien hechas. Por si acaso, viene con editer y algunos mapas extra.
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A 98 de 124 personas (79%) les ha sido útil este análisis
35.8 h registradas
Publicado el 26 de noviembre de 2013
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.

The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.

The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.

Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.

If I was to rate the overall experience however, despite it's was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
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A 139 de 192 personas (72%) les ha sido útil este análisis
10.1 h registradas
Publicado el 25 de noviembre de 2013
The game indeed looks nice. But once the first impression fades away, you realize that it plays worse than Battle Isle 1 or Battalion: Nemesis or even Advanced Strategic Command (these games are either significantly less expensive or even free), The biggest downside of this game for me is that the UI is sluggish and not as assistive as it could be. As you play the game, you realize that it takes quite long, because you wait for something all the time (UI to respond, animation to finish, CPU to make a move). Note that I have a 2.9GHz Haswell i5, so the sluggishness is not about weak HW.
The story is not great, in-game popup story dialogs are not something you look forward to.
The AI is OK, sometimes stupid, ignoring you while you move around and take an advantageous position, but you are going to be grateful for that.
I don't recommend buying the game for more than $10 unless there is a significant patch fixing the issues above. The authors had such great examples to learn from, but they probably didn't play the game much. Otherwise they would have concentrated more on gameplay than on visuals.

Patch 1.1 update:
The developers have addressed some of the most painful issues, and the gameplay experience has improved considerably, but there is still room for improvements. What now stands out is the passivity of the AI The enemy has much more units at its disposal, but they basically just react to you when you start your offensive. Very sad when you compare it to Battle Isle 1.
The game is IMO worth $15 after the patch and the Battle Isle series is well recommended prior to Battle worlds: Kronos
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