Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
用户评测:
总体:
多半好评 (177 篇评测) - 177 篇用户的游戏评测中有 74% 为好评。
发行日期: 2013年11月4日

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购买 Battle Worlds: Kronos

夏日特卖!7月4日 截止

-75%
$19.99
$4.99

购买 Battle Worlds: Kronos - Digital Deluxe Edition

夏日特卖!7月4日 截止

-75%
$24.99
$6.24
 

数字豪华版

The Digital Deluxe Edition features:
- Digital 40 page "Extended Manual" with advanced tactics and background info (PDF)
- Digital 80 page "Weapon's manual" with "tips & tricks" for every unit (PDF)
- Digital soundtrack, featuring 10 tracks (all original compositions)

关于这款游戏

Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:


  • Two Single Player Campaigns (~50 hours of gameplay)
  • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
  • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
  • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
  • Online Features - Leagues, chat and - in early 2014 - tournaments.
  • Strong AI - A clever AI that will challenge even experienced commanders.
  • Map Editor - A powerful editor to create your own maps and missions (Windows only).
  • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows Vista, 7 or 8
    • 处理器: 2.0 Ghz Dual-Core
    • 内存: 2 GB RAM
    • 图形: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX 版本: 9.0c
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: Integrated audio interface
    最低配置:
    • 操作系统: Mac OS 10.6 (Snow Leopard) or newer
    • 处理器: 2.0 Ghz Dual-Core
    • 内存: 2 GB RAM
    • 图形: OpenGL 2.1, Intel HD Graphics 4000 or better
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: Integrated audio interface
    最低配置:
    • 操作系统: Ubuntu 12.04 LTS or newer
    • 处理器: 2.0 Ghz Dual-Core
    • 内存: 2 GB RAM
    • 图形: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • 存储空间: 需要 3 GB 可用空间
    • 声卡: Integrated audio interface
    • 附注事项: Might work on other Linux distributions as well (see Forum)
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总体:
多半好评 (177 篇评测)
最近发布
GarrickWinter
( 43.1 小时(记录在案的) )
发布于:6月24日
I backed Battle Worlds: Kronos on Kickstarter, and in the end, I'm really glad I did! This was a fun turn-based wargaming experience, challenging in the best way. There are a lot of interlocking combat systems, each fairly simple on its own but adding up to create a wide array of things to think about as you try to manage your forces, and the AI plays fairly well - it's smart about using units and avoids being baited and kited, but it does often act fairly passive, which allows you time to get your limited forces into position and plan properly. The story is kind of campy, but in a perfectly sincere and enjoyable way, and it does its job at providing narrative context for the warfare that's going on.

There are some issues with the UI and tutorials, and several systems are never very clear. I think the tutorial talks about a swarming bonus, where you deal more damage to units by having multiple of your own units next to them, but given how unit damage changes based on a units' health, this isn't very clear, and I never stopped to do studies of it. There are docks you can't dock with for unclear reasons, and the reinforcement option was never really pointed out (but as a result of not using it, I got lots more achievements). But beyond these communications issues, I don't really have anything to complain about.

In terms of strategy games, I found Battle Worlds: Kronos to be exceptionally challenging, but not overwhelmingly so (caveat being that I'm pretty bad at games, generally). Every time I lost or had to restart, I felt like I was learning and improving my game, which is perhaps one of the most important things to have in difficult games. I definitely recommend giving it a shot!
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Zikimoto
( 3.6 小时(记录在案的) )
发布于:4月18日
Very dull and boring gameplay with a lame story as well i suppose this is what i get for thinking this would be advance wars

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wozhigh
( 130.6 小时(记录在案的) )
发布于:4月3日
Damn fine strategy game. Think chess but each piece does a lot more, play the demo as I did and bought it straight after
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wolph
( 0.6 小时(记录在案的) )
发布于:3月11日
To hard. Unless you like beating stupid hard games ( I don't) this game is to frustrating.
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woo_mingxiao
( 0.3 小时(记录在案的) )
发布于:3月10日
勉强还说得过去,不错的画面跟UI,基本都有表达的兵棋类游戏要素,可能是从RTS引入的部分升级概念,各方面看似乎是至少大差不差的战棋。

但是这年头还尝试这种极度慢节奏的回合制战棋游戏的,恐怕都是见多识广核心冷门策略类熏陶中毒的老骨灰了。那么这个游戏问题就大了。

1、画面是出色了,但带来了回合AI运行效率的下降,这类游戏真玩进去,画面只是浮云,但等待时间真会要人命。

2、框架上其实不算糟糕,但我查看了编辑器,兵种实在是太少了吧?虽说以兵种数量界定游戏优劣是不对的(比如我大围棋就黑白子),但在这类战棋游戏里,过于简化的兵种分工恐怕多数会带来游戏深度的下降,或至少是娱乐性的欠缺。遭遇战地图也是相当的少。

从娱乐的角度讲,GBA上的超级大战争跟这个恐怕也是部分仲伯之间,还更简单流畅娱乐。大战略现代版N个兵种选择面大得多得多。

而如果喜欢纵深的策略及繁复战术或历史战役扮演的,以东线为代表的资深兵棋博大精深远可以选择。扯远了还有韦诺之战、领土之战这种可以消磨大量时间。

我个人不推荐这个游戏,这并非是娱乐与策略折中的问题,而像是进化版画面外壳下包裹的手游之心。这种没有丝毫进化,直接把原始简易框架的战棋独立游戏高清化,反正我是没发现卖点吸引力在哪呢。- -+
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Chusquero
( 1.0 小时(记录在案的) )
发布于:3月7日
Not too good to be honest. Repetitive and... suspiciously similar to other sci-fi universes.
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The World's Last Chance
( 1.0 小时(记录在案的) )
发布于:2月28日
Can't get into this game. Too much overly-complicated gameplay and UIs with not enough fun.
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Sikosis
( 5.9 小时(记录在案的) )
发布于:2月28日
One of my all time fav games was Battle Isle and this is a faithful remake of this game ... but it's brutal AF.

Not sure if I can recommend this game unless you're a hardcore fan. The level of difficulty is not for the fate hearted.
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Swifty
( 40.9 小时(记录在案的) )
发布于:1月15日
Short version relating to other games I've played: More advanced Civ combat with a little bit of older style rts unit management.

I enjoyed the one difficulty setting premise. Since I'm not clueless it was a good difficulty to complete without getting help. Little bit buggy and cutscenes desynced but that is irrelevant to me.

I don't know what else to say besides if you think there's a chance you will like it, you will.

Also it is fairly easy to get 100% achievements.

edit: after playing and since it's my type I would say that the price is worth it but it went down a lot during the last sale. (Christmas 2015)
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Anguis Furor
( 0.3 小时(记录在案的) )
发布于:1月2日
In the tutorial there is a pretty big headed talk about how difficukt the game is, and how sh*t you are if you cant beat the game without losing a single unit. -2/10. If I fail and Im told Im not good, thats still mean but fine, but telling me Im ♥♥♥♥ while I literally learning how to do basic stuff like moving is NOT cool.
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最有价值的评测  总体
3 人中有 3 人(100%)觉得这篇评测有价值
不推荐
0.3 小时(记录在案的)
发布于:3月10日
勉强还说得过去,不错的画面跟UI,基本都有表达的兵棋类游戏要素,可能是从RTS引入的部分升级概念,各方面看似乎是至少大差不差的战棋。

但是这年头还尝试这种极度慢节奏的回合制战棋游戏的,恐怕都是见多识广核心冷门策略类熏陶中毒的老骨灰了。那么这个游戏问题就大了。

1、画面是出色了,但带来了回合AI运行效率的下降,这类游戏真玩进去,画面只是浮云,但等待时间真会要人命。

2、框架上其实不算糟糕,但我查看了编辑器,兵种实在是太少了吧?虽说以兵种数量界定游戏优劣是不对的(比如我大围棋就黑白子),但在这类战棋游戏里,过于简化的兵种分工恐怕多数会带来游戏深度的下降,或至少是娱乐性的欠缺。遭遇战地图也是相当的少。

从娱乐的角度讲,GBA上的超级大战争跟这个恐怕也是部分仲伯之间,还更简单流畅娱乐。大战略现代版N个兵种选择面大得多得多。

而如果喜欢纵深的策略及繁复战术或历史战役扮演的,以东线为代表的资深兵棋博大精深远可以选择。扯远了还有韦诺之战、领土之战这种可以消磨大量时间。

我个人不推荐这个游戏,这并非是娱乐与策略折中的问题,而像是进化版画面外壳下包裹的手游之心。这种没有丝毫进化,直接把原始简易框架的战棋独立游戏高清化,反正我是没发现卖点吸引力在哪呢。- -+
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217 人中有 160 人(74%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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10.1 小时(记录在案的)
发布于:2013年11月25日
The game indeed looks nice. But once the first impression fades away, you realize that it plays worse than Battle Isle 1 or Battalion: Nemesis or even Advanced Strategic Command (these games are either significantly less expensive or even free), The biggest downside of this game for me is that the UI is sluggish and not as assistive as it could be. As you play the game, you realize that it takes quite long, because you wait for something all the time (UI to respond, animation to finish, CPU to make a move). Note that I have a 2.9GHz Haswell i5, so the sluggishness is not about weak HW.
The story is not great, in-game popup story dialogs are not something you look forward to.
The AI is OK, sometimes stupid, ignoring you while you move around and take an advantageous position, but you are going to be grateful for that.
I don't recommend buying the game for more than $10 unless there is a significant patch fixing the issues above. The authors had such great examples to learn from, but they probably didn't play the game much. Otherwise they would have concentrated more on gameplay than on visuals.

Patch 1.1 update:
The developers have addressed some of the most painful issues, and the gameplay experience has improved considerably, but there is still room for improvements. What now stands out is the passivity of the AI The enemy has much more units at its disposal, but they basically just react to you when you start your offensive. Very sad when you compare it to Battle Isle 1.
The game is IMO worth $15 after the patch and the Battle Isle series is well recommended prior to Battle worlds: Kronos
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有 1 人觉得这篇评测很欢乐
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35.8 小时(记录在案的)
发布于:2013年11月26日
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.

The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.

The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.

Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.

If I was to rate the overall experience however, despite it's flaws...it was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
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35 人中有 30 人(86%)觉得这篇评测有价值
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71.6 小时(记录在案的)
发布于:2015年5月25日
Summary

  • +Turn Based Strategy, Advance Wars style
  • +Long campaign (I haven't finished it yet)
  • +Skirmish mode (custom maps)
  • +Varied units with slick designs [1]
  • +Tactical and challenging git gud
  • +Map editor [2]
  • +DRM free (look into the game folder)
  • +Available for Linux (though not the Map Editor)
  • -Difficult for newbies to the genre
  • -Multiplayer can be bothersome due to low playerbase[3]
  • -Lack of variety of factions [4]

Conclusion

This kriegsspiel is an overlooked gem when it comes to tactical TBS games (as opposed to the more strategic 4x genre) that will offer you long hours of entertainment and challenge. Don't let the skill gap intimidate you. Every movement counts, but mistakes aren't fatal and learning the ropes is part of the fun.

[1]
The Battle Worlds: Kronos wiki

[2]
Map editor can be found here

[3]
You can't choose the tempo of the battle; the next move from your opponent might come in 10 mins or tomorrow (hotseat mode). Which is a feature, actually, but cuts both ways. Fortunately you can have up to three matches going on at the same time, in case some of your opponent goes afk for hours. This can lead to the opposite situation: having to fight several battles on the same day.

[4]
Coming from Advance Wars, this isn't really an issue for me, but it's worth mentioning. The two factions are the Invaders and the Residents. The Invaders have three subfactions, each one with a special unit.
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56 人中有 41 人(73%)觉得这篇评测有价值
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8.8 小时(记录在案的)
发布于:2013年11月10日
A solid game, but multiplayer is an absolute ghost town. If you're mainly considering the game for online multiplayer - stay away. I've been trying every day since I got the game last week and I'm yet to complete a game online.Very disappointing.
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18 人中有 17 人(94%)觉得这篇评测有价值
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17.3 小时(记录在案的)
发布于:2015年10月18日
Great remake of Battle Isle.

Computer is not so difficult to beat once you master the tactics of using given equipment efficiently to the point you can win without any loses. I am just on mission 4 and game is designed so far that the computer is not on an offensive - I am. I will see if this the case through the whole game but I doubt it. Still it feels epic long term entertainment to me.

Grpahics is just right. Very detailed units and really nice map which you can zoom in and out.
Sound - is there. Not annoying. Big plus.

What it lacks is rally points so you can give the units to go on their own in certain direction. Perhaps developers could fulfill the need for this feature?

I wish these people foocused on making remake of History Line 1914-1918. I miss the news taken from newspapers scrolling on the screen which was giving the sense of actually fighting these battles. Nevermind.

This game is worth the bucks and as a remake is certainly not dissapointing.
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30 人中有 23 人(77%)觉得这篇评测有价值
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48.7 小时(记录在案的)
发布于:2014年10月28日
Well worth the effort to learn a very challenging game. From the reviews it seems many people are put off by the difficulty level. It is difficult, but if you stick with it you will learn strategies that will let you win, even without reinforcements. I'm not that great at games like this but I"ve managed to win the first eight scenarios without ever using reinforcements.

However, I do make liberal use of frequent game saving. Every turn or two I save the game and if things don't work out I'll try a different strategy. On a couple of scenarios I've had to go back 20+ turns to make another attempt. All the more rewarding when I figure out what to do.
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38 人中有 27 人(71%)觉得这篇评测有价值
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5.9 小时(记录在案的)
发布于:2014年5月26日
It is very difficult, perhaps to the point of being unfair in some missions.

This is exactly the way it should be, Battle Worlds delivers exactly what I wanted out of a Battle Isle inspired game. For the new lower price with the extra content? It is a great buy.

Just be aware that there is a steep learning curve with this game. And when I say steep, I mean you will fail the first mission over and over until you "get it".

A few tips:
* save often
* You can call for reinforcements, once every 10 turns. Use this until you get the hang of the game.
* Capturing buildings will often get you new units. You are probably doing better than you think.
* Move your units first, then attack. You get a bonus for having multiple attackers "flanking" an enemy.
* In the first mission, move North as quick as you can, taking the left path and ignore the South East base. Once you take the North East base, the rest of the mission is easy.

Good luck!
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7.7 小时(记录在案的)
发布于:2015年6月17日
If you want to enjoy this game, prepare yourself for long winded tactical combat. Also, prepare yourself for restarting campaign missions quite often. Due to the turn based nature of the game you can easily lose all your troops before you even know what to do or where to go in a mission. That is annoying, I have to say. Other than that, it's a neat game though.
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20 人中有 16 人(80%)觉得这篇评测有价值
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197.7 小时(记录在案的)
发布于:2014年6月28日
Not really a Battle Isle successor but a solid turn-based tactics game.

Positive:
- Long campaign (20-40h)
- Good graphic and sound for a strategy game
- Excellent Multiplayer System with leagues
- Map-Editor

Negative:
- Really bad AI
- Boring campaign story and some of the missions are bad
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