Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
Användarrecensioner: Mest positivt (126 recensioner)
Utgivningsdatum: 4 nov, 2013

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Köp Battle Worlds: Kronos

Köp Battle Worlds: Kronos - Digital Deluxe Edition

 

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27 januari

Release Notes 1.4.3

A new update (1.4.3) is available.

Here's the changelog:

Gameplay/UI:
- Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right.
- In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window
- Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu.
- Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up

Bugfixes:
- fixed a Multiplayer bug that a player could do 2 turns in a row
- damaged units should now smoke correctly after loading a level
- Mission End Screen is now showed after 3 seconds delay
- fixed Manual Cam Movement so posteffects are not turned on while zooming
- fixed a graphic glitch in ProfileEditScreen
- fixed leagues showing after logout
- Remove blocking map object when first enemy is destroyed to remove game blocker
- Fixed multiple clicks on a multiplayergame opening it multiple times
- Fixed positioning of notifications
- Fixed tactical map: now appears earlier
- small changes in english tutorial texts
- fixed a bug that water settings could not be changed after changing from one level to another
- fixed some crashes/freezes

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Digital delux-utgåva

The Digital Deluxe Edition features:
- Digital 40 page "Extended Manual" with advanced tactics and background info (PDF)
- Digital 80 page "Weapon's manual" with "tips & tricks" for every unit (PDF)
- Digital soundtrack, featuring 10 tracks (all original compositions)

Steam Greenlight

Thanks to everybody who helped us getting the Greenlight in less than 14 days!

Om detta spel

Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:


  • Two Single Player Campaigns (~50 hours of gameplay)
  • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
  • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
  • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
  • Online Features - Leagues, chat and - in early 2014 - tournaments.
  • Strong AI - A clever AI that will challenge even experienced commanders.
  • Map Editor - A powerful editor to create your own maps and missions (Windows only).
  • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7 or 8
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    Minimum:
    • OS: Mac OS 10.6 (Snow Leopard) or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, Intel HD Graphics 4000 or better
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    Minimum:
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
    • Hard Drive: 3 GB available space
    • Sound Card: Integrated audio interface
    • Additional Notes: Might work on other Linux distributions as well (see Forum)
Hjälpsamma kundrecensioner
6 av 6 personer (100%) fann denna recension hjälpsam
71.6 timmar totalt
Upplagd: 25 maj
Summary

  • +Turn Based Strategy, Advance Wars style
  • +Long campaign (I haven't finished it yet)
  • +Skirmish mode (custom maps)
  • +Varied units with slick designs [1]
  • +Tactical and challenging git gud
  • +Map editor [2]
  • +DRM free (look into the game folder)
  • +Available for Linux (though not the Map Editor)
  • -Difficult for newbies to the genre
  • -Multiplayer can be bothersome due to low playerbase[3]
  • -Lack of variety of factions [4]

Conclusion

This kriegsspiel is an overlooked gem when it comes to tactical TBS games (as opposed to the more strategic 4x genre) that will offer you long hours of entertainment and challenge. Don't let the skill gap intimidate you. Every movement counts, but mistakes aren't fatal and learning the ropes is part of the fun.

[1]
The Battle Worlds: Kronos wiki

[2]
Map editor can be found here

[3]
You can't choose the tempo of the battle; the next move from your opponent might come in 10 mins or tomorrow (hotseat mode). Which is a feature, actually, but cuts both ways. Fortunately you can have up to three matches going on at the same time, in case some of your opponent goes afk for hours. This can lead to the opposite situation: having to fight several battles on the same day.

[4]
Coming from Advance Wars, this isn't really an issue for me, but it's worth mentioning. The two factions are the Invaders and the Residents. The Invaders have three subfactions, each one with a special unit.
Var denna recension hjälpsam? Ja Nej Rolig
98 av 123 personer (80%) fann denna recension hjälpsam
35.8 timmar totalt
Upplagd: 26 november, 2013
I backed this game when showed up on Kickstarter so I very much knew what I was going to get along the way reading the updates and discussions going on during development. It tries to be in a way a throwback to the Battle Isle series and such games like that, on that level it feels some what similar but for me does not quite hit the sweet spot that those titles hit from an enjoyment factor.

The game itself I found to be at times hard but only if held off using the reinforcement system but other than a few missions where I feel they might have pushed the difficulty up a bit too high...the rest I considered to be about right for me. Gameplay mechanics they tried to add a few twists to the format that Battle Isle series used and while pulled it off just about I never felt it blew my mind or felt that was much better than the simpler older systems used in the past. Maybe that's more to do with my age than the mechanics themselves though...hard to tell from my own perspective since I am biased.

The story is predictable and generic but it's adequate though like with most strategy games the gameplay is the major factor in deciding to purchase these type of games rather than the storyline, the cinematic sequences felt low quality but I kind of expected that given how much funding the game got so I can't hold it against them too much. It does it's job and I have seen far worse animation quality in other more popular games. I did not like having to log in to their servers all the time though, the autosave is not great but since you can save anytime you want manually it does not detract from the quality of the game too much.

Music I felt was nice enough overall or more specifically some tracks were very nice while the rest was okay. The game feels about the right length from a story perspective given you play first one faction then the other follows right after but it could of been longer, the padding of 'cinematics' shown as segments within the campaign were it felt to me a way to disguise how few missions in the campaign there was but if they had hidden the segments (all of them from view) then I would not have noticed if I am honest. It was their visability that made it blatent to me. That has a slight negative effect much like knowing there is only x amount of chapters in a book prior to starting reading page 1 or knowing that your reaching the end of the game which I feel detracts from the experience. Not many people want to know the day the world will end for example, yet games that list every mission or sequence of the game in the campaign menu feels like someone waving a 'the end is nigh' banner in your face all the time.

If I was to rate the overall experience however, despite it's flaws...it was a positive experience and worth backing on Kickstarter or buying on Steam if I had not backed. But like all games it does have flaws. I would consider this an okay turn based strategy game that tried to recapture the older turn based titles some of us TBS fans loved back in the day but while enjoyable it does fall short on reaching those lofty heights set before it. If I was going to buy a game like this I would still pick Battle Isle Shadow of the Empire over this game and maybe couple others but if like turn based strategy games and was a fan of the Battle Isle series then you will probably enjoy this game. It may not be my favorite game in this style of turn based games but it is worthy of picking up if like that sort of game.
Var denna recension hjälpsam? Ja Nej Rolig
137 av 189 personer (72%) fann denna recension hjälpsam
10.1 timmar totalt
Upplagd: 25 november, 2013
The game indeed looks nice. But once the first impression fades away, you realize that it plays worse than Battle Isle 1 or Battalion: Nemesis or even Advanced Strategic Command (these games are either significantly less expensive or even free), The biggest downside of this game for me is that the UI is sluggish and not as assistive as it could be. As you play the game, you realize that it takes quite long, because you wait for something all the time (UI to respond, animation to finish, CPU to make a move). Note that I have a 2.9GHz Haswell i5, so the sluggishness is not about weak HW.
The story is not great, in-game popup story dialogs are not something you look forward to.
The AI is OK, sometimes stupid, ignoring you while you move around and take an advantageous position, but you are going to be grateful for that.
I don't recommend buying the game for more than $10 unless there is a significant patch fixing the issues above. The authors had such great examples to learn from, but they probably didn't play the game much. Otherwise they would have concentrated more on gameplay than on visuals.

Patch 1.1 update:
The developers have addressed some of the most painful issues, and the gameplay experience has improved considerably, but there is still room for improvements. What now stands out is the passivity of the AI The enemy has much more units at its disposal, but they basically just react to you when you start your offensive. Very sad when you compare it to Battle Isle 1.
The game is IMO worth $15 after the patch and the Battle Isle series is well recommended prior to Battle worlds: Kronos
Var denna recension hjälpsam? Ja Nej Rolig
39 av 53 personer (74%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
8.8 timmar totalt
Upplagd: 10 november, 2013
A solid game, but multiplayer is an absolute ghost town. If you're mainly considering the game for online multiplayer - stay away. I've been trying every day since I got the game last week and I'm yet to complete a game online.Very disappointing.
Var denna recension hjälpsam? Ja Nej Rolig
22 av 28 personer (79%) fann denna recension hjälpsam
48.7 timmar totalt
Upplagd: 28 oktober, 2014
Well worth the effort to learn a very challenging game. From the reviews it seems many people are put off by the difficulty level. It is difficult, but if you stick with it you will learn strategies that will let you win, even without reinforcements. I'm not that great at games like this but I"ve managed to win the first eight scenarios without ever using reinforcements.

However, I do make liberal use of frequent game saving. Every turn or two I save the game and if things don't work out I'll try a different strategy. On a couple of scenarios I've had to go back 20+ turns to make another attempt. All the more rewarding when I figure out what to do.
Var denna recension hjälpsam? Ja Nej Rolig