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Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
Data wydania: 13 Sie 2013
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Zestaw 14 produktów: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Digital Extreme Edition Upgrade Pack, Europa Universalis IV: Pre-Order Pack, Europa Universalis IV: Call-to-Arms Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Songs of Yuletide, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Muslim Advisor Portraits

Najnowsze aktualizacje Wyświetl wszystkie (12)

1.7 Update & Res Publica Released

16 Lipiec 2014

# Paid Features
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
- Unique mechanic for Dutch Republics, balanding the Orangists vs the Statists.
- Merchant Republics can now place trading posts in each tradenode, to boost their tradepower.
- New Diplomatic Action against Elective Monarchies, to support Heirs of own dynasty in that realm, giving power, prestige & legitimacy bonus if they win.
- New action for Elective Monarchy to support their own noble for the throne.
- Lots of new events for Dutch Republics, Merchant Republic Factions, Elective Monarchies & Dictatorships.
- Dictatorships are now special cases in a Republic when tradition goes too low, and can then last the rest of that rulers life.
- National Focus: Change priotity on power from 3 in each category to +5 in one, and +2 in the others.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
¤ Free stuff
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤

###################
# Gamebalance
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# Governments
- Elections now use scaled republican tradition.
- Added Oligarchic Republic as a new, basic republican government form.
- The new category of dictatorship added, that is treated as a republic if Res Publica is not enabled.
- Merchant Republics no longer get +10 tradepower.
- Constitutional Monarchy lost the prestige decay bonus and instead got -5 years on nationalism.
- Enlightened despotism no longer gets -5% core cost, but instead -10% accepted culture threshold.
- Administrative Republics lost their tolerance bonuses, and instead got -10% Culture Conversion Cost & -5 years on nationalism.
- Republics no longer become Monarchies at 0 Republican Tradition. Instead, they have a chance to become a Dictatorship if they fall below 40 RT, with the chance depending on how low it is.
- Merchant Republics now have 3 different factions. Aristocrats, Traders & Guilds,
- Countries that becomes dictatorships will return to previous government form when the dictator dies.
- Removed the legitimacy penalty for changing governments.


# Military
- Removed manpower impact from productionsize, to be tied to increased by 5% from each military tech.
- Ships trying to break a blockade to flee a port will now return back to that port if defeated.
- Fleets attempting to break blockades will if they retreat retreat back to port.
- Can no longer detach blockade fleet of 0 subunits.

# Diplomacy
- Annul treaty now lasts 10 years.
- Truce length now scales to the amount of warscore taken in the peace, from 5 years at white peace to 15 years at 100% warscore.
- Call for peace is now applied to all attackers.
- Winning an independence war no longer gives Imperial Authority.
- Merchant Republics now have a slightly harder time diplovassalizing.
- Merchant Republics are now very difficult to diplovassalize.
- Can now diplovassalize without having a royal marriage.
- Having a royal marriage now gives a bonus to acceptance when diplovassalizing.
- Can no longer use Claim Throne on countries with a different dynasty.
- Enforce Peace option will now properly account for Current Wars and will be disabled if they cannot join the war. It will also tell the reason why.
- Opinion malus for different religion is now reduced by positive tolerance.
- Native vassals migrating will make overlord discover province.
- Selling provinces now results in the seller getting inflation at the same rate as from gold taken in peace.
- WE loss calculation from peace deals is no longer 100x what it should be.
- Fixed issue when offering renouncing cores in peaceoffer would cost diplo points for the renouncer.
- Having a regency council will no longer prevent independence wars.
- Declaring independence war no longer gives massive AE.
- Minimum relations for Support Independence is now -25.



# HRE
- HRE electors vassals is now considered under control of the overlord is in alliance.
- IA no longer gained when princes convert to the Emperor's religion.
- IA is once again lost when princes convert away from the Emperor's religion.

# Buildings
- Marketplace and Canal are now +2 trade power instead of +1.
- Customs House is now +10 trade power instead of +5, and also adds +2 trade value.

# Rebels
- Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.
- Overextension over 100% now increases revoltsize by multiplying with OE.
- Peasant rebels will no longer change a country's government when they win.


# Religion
- Capped tolerance towards heretics and heathens at +3.
- Conversion Zeal no longer disappears on conquest of province.
- Hindu republicans can now set new deity when a new ruler has been elected.
- Rebalanced and added decisions across religions to make sure they have similar chances to get high missionary strength.



# Rivals
- Countries that are 50% or more apart in tech speed can no longer set each other as rivals.
- Countries that have chosen you as a rival are now always available to be set as a rival.
- Can no longer buy provinces from or sell provinces to rivals.
- Powerprojection added when vassalising rivals, or fully annexing them.
- Fixed a bug where potential rivals being calculated wrongly when handling countries with overseas provinces
- Powerprojection will also be added when annexing rivals.

# Colonisation
- Being bankrupt now decreases settler growth by 200.
- Can no longer colonize provinces that are adjacent to non-core provinces if they are outside colonial range.
- Colonists will now be cancelled when country is annexed. The colony will belong to the annexer.


# Score
- Implemented impact of wars on the underlying monthly score, so lost wars against higher ranked countries with high peacescore are bad for you, while winning wars are good.
- Now get a 25% penalty to monthly score for each rival not set.

# Trade
- Centers of Trade now provide 100% more tradepower and naval forcelimit.

# Technology
- Countries now get +20% production efficiency for being ahead of time in Production technology.
- Countries now get +20% trade efficiency for being ahead of time in Diplomatic technology.
- Removed power point penalties from all tech groups.
- Neighbour bonus is now +5% per level, and can now reach up to 75% off, to let late westernisers have a chance to catch up.

# Ideas & Policies
- Added 3 new ideagroups. Humanism, Influence & Maritime
- Tweaked numerous policies that were too strong or too weak.
- Moved and removed policies to make sure the MP groups and idea groups have equal amounts.
- Colonial settlement act now gives +1 colonist instead of +10 settler growth.
- Colonial expansions now gives +10 settler growth instead of +1 colonist.
- Reduced legitimacy & republican tradition from policies.
- Added lots of new policies connected to the new Ideagroups.
- Reworked some national ideas to use the new modifiers.
- Moved some ideas around.
- Grand Army is now 20% land forcelimits (down from 25%)
- National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
- Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
- Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
- Swapped names on Maritime and Naval to be more appropriate to their ideas.


FOR AI, Interface, Usermodding, Script and Bugfixes changes, see the Official Announcment on our forums:
http://forum.paradoxplaza.com/forum/showthread.php?789550-1.7-Update-amp-Res-Publica-Released

Komentarzy: 45 Więcej

Newest Patch 1.6.2 released

3 Lipiec 2014

1.6.2 Hotfixed - RELEASED - checksum: e98d
Time to release this patch that has been in open beta for quite some time. The next patch will be the much bigger 1.7 patch released together with the Res Publica expansion where you will get much more fixes as well as new stuff to play a round with.

Warning: if you play this patch version on a Mac you are advised to play only in full screen mode, both the windowed modes on a Mac can mess with unit movement. EDIT: This issue should now be fixed.

Patchnotes:
---------------------
- Restored AE Decay to intended levels.
- Westernisation threshold is now 8 levels for all techgroups.
- CTD Crashes when observing macrobuildinterface buildings and CountryIdeasView, while no country is selected.
- Fixed a bug where the AI would continously move between two adjacent provinces while supporting a siege.
- Fixed a bug where the AI would prioritize blockading straits it had no strategic reason to blockade.
- Overlords of colonies and Protectorates can no longer transfer trade power.
- Fixed an issue where AI would start and abandon sieges due to faulty attach logic.
- AI: Will now help its vassals and war allies fight rebels, if there are no higher priority targets.
- Fixed a bug where you could not cancel transfer trade power relations unless you had Wealth of Nations.
- Fixed a bug where the AI would appear to accept joining a war but then dishonor when called from declare war screen.
- Fixed a bug where you would get AE for declaring war while at negative stability, even if you had a CB.
- Fixed a bug where the AI would disband mercenaries to replace them with regular troops when there was no financial need to do so.
- Fixed a bug where the AI would refuse to make peace despite being offered all of its demands.
- Culture triggers should no longer cause a CTD from incorrect culture
- Launcher no longer borderlss (and can therefor be moved)
- Now disabled ingame load for ironman
- 'Pacta Conventa' and 'The Royal Struggle' modifiers will now be properly removed when the Struggle for Royal Power ends.
- Removed unused code from DirectorySettings - Made debug memory info in CEU4Application::LoadDatabases available to modders
- Removed old DirectorySettings stuff from files
- Removed a lot of old DirectorySettings crap from main.cpp and eu4application.cpp * Debugging broken mods
- CalculateChecksum now uses same code as checksum builder
- Removed GetModFromCommandLine from main.cpp - Removed GetDebugFromCommandLine from main.cpp - Added g_bDebug which is now set like any other command line argument
- Culture triggers should no longer cause a CTD from incorrect culture
- Fixed tooltipcrash in subjectview
- Fixed bug with checksums calculated badly when mods where used

Komentarzy: 17 Więcej

Recenzje

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

Digital Extreme Edition

The Digital Extreme Edition includes the following:

  • STAR AND CRESCENT - 50 new Muslim themed event pictures, as well as several new events for the Muslim nations
  • HORSEMEN OF THE CRESCENT UNIT PACK - 12 unique cavalry modes for the Ottoman, Mamluk, and Persian nations. This enhances the visual experience of EUIV.
  • CONQUEST OF CONSTANTINOPLE MUSIC PACK - 3 tracks containing 10 new minutes of music masterly composed by Andreas Waldetoft

Steam Workshop

Informacje o grze

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring hotjoin, improved chat, new matchmaking servers and support for a standalone servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

Wymagania systemowe (PC)

    Minimum:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Wymagania systemowe (MAC)

    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Wymagania systemowe (Linux)

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Pomocne recenzje klientów
2,313 z 2,500 osób (93%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 223
Recenzji: 5
473.5 godz. łącznie
Sadly due to the rapidly globalized economy and world we live in, exploiting indigenous populations is not nearly as easy nor profitable as it used to be. But thanks to the fine people at Paradox Interactive, I can unleash the inner beast that resides within all white European christians and do my part for humanity. Once I get bored from ousting the filthy Turkomans from Constantinople (not giving it back to Byzantium because ♥♥♥♥ orthodoxy Pope #1 forever get ♥♥♥♥ bearded priests) I can turn my furious and just gaze across the atlantic and kill lots of savages (not my fault those filthy natives were living on Burgundian Florida). Soon the whole world will be swathed in burgundian colors, or all thats actually worth ruling (not ruling africa because africa and lots of zulu rebellions plus mosquitos).

This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of time of all time. The period when white people discovered the world, and decided they didnt like it.
Zamieszczono: 15 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
15 z 17 osób (88%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 55
Recenzji: 3
146.4 godz. łącznie
Długo czekałem na tą grę i muszę powiedzieć że było warto. Paradox Interactive przeszedł samych Siebie i stoworzyli arcydzieło, które nazywa się Europa Universalis IV. Jeśli jesteś fanem strategii, ta gra jest dla Ciebie. Jeśli jesteś fanem historii w szczególności okresu późnego średniowiecza i ery kolonizacji, ta gra jest dla Ciebie. Jeśli kiedykolwiek mażyłeś o grze w której możesz podbić cały świat, ta gra jest dla Ciebie.

Może wydaje się być trudną grą, co jest po części prawdziwe, ale tylko przez pierwsze kilka godzin, dzięki wbudowanemu samouczkowi szybko nauczysz się co i jak. Poza tym, nikt nie mówił że podbój świata jest prosty ;)

Zdecydowanie najlepsza gra strategiczna w jaką grałem. Gwarantuje zabawę na setki godzin.
Zamieszczono: 24 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 81
Recenzji: 15
44.2 godz. łącznie
Świetna strategia bije Total War i inne na głowe jedynym minusem jest brak bitew w czasie rzeczywistym ale gra to nadrabia inny
rzeczami.
Zamieszczono: 18 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
353 z 360 osób (98%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 103
Recenzji: 3
522.7 godz. łącznie
After playing Civilization 5 for quite a long time, I have started to become interested in a deeper gameplay with deeper political consequences, better religions, and more interesting colonize mechanics I couldn't do in Civilization. Of course there are plenty of mods to extend the gameplay for Civilization, but a new game, where everything is new, is fresh and exciting.
So let’s shall begin with topics I want to "review".

Music
Most of the times are peaceful songs whistling in the background, but the music dynamically changes when going to war with another country, which is trying to boost the morale of the player, which usually works. The weird part about the peaceful songs are, that they are somewhat forgettable, but will stick to your head so that you may find yourself whistling a tune of a melody a week later.

DLC’s
There are many... Way too many DLC's that did come out for this game.
Luckily they are usually units getting a better design, for 2€ each so you are not missing out on too much. The ones which are more expensive have definitely more going on. For example the "new" DLC "Conquest of Paradise" enhances the colonization mechanics which were, at the beginning of the game, a bit lackluster, but more on that later.

Countries
The country’s themselves are from the year 1444 to 1821, the interesting part about them is, that you are absolutely free to choose which date you are going to start, that means you can play against revolutionary French as Austria or play as Portugal to colonize the new world.

AI
The AI has a certain points of intelligence made out of preference, there are militaristic, diplomatic, passive and colonizing leaders for each country with their accurate ruler of that time. That is, until you start playing and the heirs will be completely different than actual history of course. The human player gets treated just like an AI to other AI's, if you conquer they will hate you, if you don't have any alliances they are going to attack you, that's why there's that certain point of risk of alliances with the AI, which can make your AI ally to an enemy faster than you might think. Just never trust them too much...

Ideas
The idea system is a way to put more of your own preference into the country that you are playing, there are currently 71 unique idea groups for specific country’s, 18 group ideas for country regions (like Italy) and 8 possible slots for your own idea groups to choose which consist of another 7 ideas. That sounds like a lot, and it certainly was a pain for the creators, but it was well worth it. It gives most of the countries just their own specialty. But I'm not going to go into that sort of stuff.

Colonization
The new made colonization concept is a simple but innovative one. Get exploration ideas, Colonize more than 5 provinces in a certain region and a colonial vassal gets created. The colonial vassal is just like another country, but he has to pay taxes and can't attack you. You can control these taxes on your own, but never set these taxations too high, because you know what happened with the USA and Great Britain at that time. Independence wars definitely can get a strain on you, if you know that you have to travel across the Atlantic Ocean to fight a war.


There are certainly way more things I could try talking about, but I just want to bore the casuals and try to keep the strategic fans interested, especially the fighting mechanics and monarch points, but I don't want to tell you everything. There is that certain interest I wanted to awake in some people, so that they are going to try this game for themselves, and not get ultimately bored because I just told them everything of the game.
For most of the people the Price is going to be the main issue with this game, 40€ certainly is quite a lot in the steam shop, but that's why special sales exist. If it's getting 50% off I can definitely recommend it.
The game managed to keep my interest for other 265 Hours now, and hasn't even bored me a bit so far.
It's probably a game what you are going to get in touch and love it, or try it and hate it.
I hope I managed to get some peoples interest, and if you are still reading this, thanks for reading my first proper review. It means quite a lot to me.
MfG Artjom
Zamieszczono: 8 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 58
Recenzji: 1
410.8 godz. łącznie
Kompleksowa strategia historyczna pozwalająca wcielić się we władcę dowolnego państwa na świecie. Skąplikowana ale dająca bardzo dużo frajdy i satysfakcji. Polecam mocno wszystkim maniaką trudnych strategii :)
Zamieszczono: 20 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
28 z 35 osób (80%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 846
Recenzji: 5
66.7 godz. łącznie
Najlepsza Europa dotychczas, a zarazem najlepsza grand strategy jaka wyszła.

Plusy
+w końcu logiczny system
+długa
+można sprzedać Kalisz niemcom
+multiplayer z Ironman mode :D

Minusy
-AI ciągle lubi podejmować decyzje zupełnie z tyłka
-czasem lubi się zwiesić z tyłka

Maksymalna kwota za jaką kupiłbym na Steamie: 10€
Zamieszczono: 19 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie