Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
Data de lançamento: 13/ago/2013
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Inclui 14 itens: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Digital Extreme Edition Upgrade Pack, Europa Universalis IV: Pre-Order Pack, Europa Universalis IV: Call-to-Arms Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Songs of Yuletide, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Muslim Advisor Portraits

Atualizações recentes Ver todos (12)

1.7 Update & Res Publica Released

16 de julho

# Paid Features
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- Unique mechanic for Dutch Republics, balanding the Orangists vs the Statists.
- Merchant Republics can now place trading posts in each tradenode, to boost their tradepower.
- New Diplomatic Action against Elective Monarchies, to support Heirs of own dynasty in that realm, giving power, prestige & legitimacy bonus if they win.
- New action for Elective Monarchy to support their own noble for the throne.
- Lots of new events for Dutch Republics, Merchant Republic Factions, Elective Monarchies & Dictatorships.
- Dictatorships are now special cases in a Republic when tradition goes too low, and can then last the rest of that rulers life.
- National Focus: Change priotity on power from 3 in each category to +5 in one, and +2 in the others.

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¤ Free stuff
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# Gamebalance
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# Governments
- Elections now use scaled republican tradition.
- Added Oligarchic Republic as a new, basic republican government form.
- The new category of dictatorship added, that is treated as a republic if Res Publica is not enabled.
- Merchant Republics no longer get +10 tradepower.
- Constitutional Monarchy lost the prestige decay bonus and instead got -5 years on nationalism.
- Enlightened despotism no longer gets -5% core cost, but instead -10% accepted culture threshold.
- Administrative Republics lost their tolerance bonuses, and instead got -10% Culture Conversion Cost & -5 years on nationalism.
- Republics no longer become Monarchies at 0 Republican Tradition. Instead, they have a chance to become a Dictatorship if they fall below 40 RT, with the chance depending on how low it is.
- Merchant Republics now have 3 different factions. Aristocrats, Traders & Guilds,
- Countries that becomes dictatorships will return to previous government form when the dictator dies.
- Removed the legitimacy penalty for changing governments.


# Military
- Removed manpower impact from productionsize, to be tied to increased by 5% from each military tech.
- Ships trying to break a blockade to flee a port will now return back to that port if defeated.
- Fleets attempting to break blockades will if they retreat retreat back to port.
- Can no longer detach blockade fleet of 0 subunits.

# Diplomacy
- Annul treaty now lasts 10 years.
- Truce length now scales to the amount of warscore taken in the peace, from 5 years at white peace to 15 years at 100% warscore.
- Call for peace is now applied to all attackers.
- Winning an independence war no longer gives Imperial Authority.
- Merchant Republics now have a slightly harder time diplovassalizing.
- Merchant Republics are now very difficult to diplovassalize.
- Can now diplovassalize without having a royal marriage.
- Having a royal marriage now gives a bonus to acceptance when diplovassalizing.
- Can no longer use Claim Throne on countries with a different dynasty.
- Enforce Peace option will now properly account for Current Wars and will be disabled if they cannot join the war. It will also tell the reason why.
- Opinion malus for different religion is now reduced by positive tolerance.
- Native vassals migrating will make overlord discover province.
- Selling provinces now results in the seller getting inflation at the same rate as from gold taken in peace.
- WE loss calculation from peace deals is no longer 100x what it should be.
- Fixed issue when offering renouncing cores in peaceoffer would cost diplo points for the renouncer.
- Having a regency council will no longer prevent independence wars.
- Declaring independence war no longer gives massive AE.
- Minimum relations for Support Independence is now -25.



# HRE
- HRE electors vassals is now considered under control of the overlord is in alliance.
- IA no longer gained when princes convert to the Emperor's religion.
- IA is once again lost when princes convert away from the Emperor's religion.

# Buildings
- Marketplace and Canal are now +2 trade power instead of +1.
- Customs House is now +10 trade power instead of +5, and also adds +2 trade value.

# Rebels
- Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.
- Overextension over 100% now increases revoltsize by multiplying with OE.
- Peasant rebels will no longer change a country's government when they win.


# Religion
- Capped tolerance towards heretics and heathens at +3.
- Conversion Zeal no longer disappears on conquest of province.
- Hindu republicans can now set new deity when a new ruler has been elected.
- Rebalanced and added decisions across religions to make sure they have similar chances to get high missionary strength.



# Rivals
- Countries that are 50% or more apart in tech speed can no longer set each other as rivals.
- Countries that have chosen you as a rival are now always available to be set as a rival.
- Can no longer buy provinces from or sell provinces to rivals.
- Powerprojection added when vassalising rivals, or fully annexing them.
- Fixed a bug where potential rivals being calculated wrongly when handling countries with overseas provinces
- Powerprojection will also be added when annexing rivals.

# Colonisation
- Being bankrupt now decreases settler growth by 200.
- Can no longer colonize provinces that are adjacent to non-core provinces if they are outside colonial range.
- Colonists will now be cancelled when country is annexed. The colony will belong to the annexer.


# Score
- Implemented impact of wars on the underlying monthly score, so lost wars against higher ranked countries with high peacescore are bad for you, while winning wars are good.
- Now get a 25% penalty to monthly score for each rival not set.

# Trade
- Centers of Trade now provide 100% more tradepower and naval forcelimit.

# Technology
- Countries now get +20% production efficiency for being ahead of time in Production technology.
- Countries now get +20% trade efficiency for being ahead of time in Diplomatic technology.
- Removed power point penalties from all tech groups.
- Neighbour bonus is now +5% per level, and can now reach up to 75% off, to let late westernisers have a chance to catch up.

# Ideas & Policies
- Added 3 new ideagroups. Humanism, Influence & Maritime
- Tweaked numerous policies that were too strong or too weak.
- Moved and removed policies to make sure the MP groups and idea groups have equal amounts.
- Colonial settlement act now gives +1 colonist instead of +10 settler growth.
- Colonial expansions now gives +10 settler growth instead of +1 colonist.
- Reduced legitimacy & republican tradition from policies.
- Added lots of new policies connected to the new Ideagroups.
- Reworked some national ideas to use the new modifiers.
- Moved some ideas around.
- Grand Army is now 20% land forcelimits (down from 25%)
- National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
- Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
- Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
- Swapped names on Maritime and Naval to be more appropriate to their ideas.


FOR AI, Interface, Usermodding, Script and Bugfixes changes, see the Official Announcment on our forums:
http://forum.paradoxplaza.com/forum/showthread.php?789550-1.7-Update-amp-Res-Publica-Released

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Newest Patch 1.6.2 released

3 de julho

1.6.2 Hotfixed - RELEASED - checksum: e98d
Time to release this patch that has been in open beta for quite some time. The next patch will be the much bigger 1.7 patch released together with the Res Publica expansion where you will get much more fixes as well as new stuff to play a round with.

Warning: if you play this patch version on a Mac you are advised to play only in full screen mode, both the windowed modes on a Mac can mess with unit movement. EDIT: This issue should now be fixed.

Patchnotes:
---------------------
- Restored AE Decay to intended levels.
- Westernisation threshold is now 8 levels for all techgroups.
- CTD Crashes when observing macrobuildinterface buildings and CountryIdeasView, while no country is selected.
- Fixed a bug where the AI would continously move between two adjacent provinces while supporting a siege.
- Fixed a bug where the AI would prioritize blockading straits it had no strategic reason to blockade.
- Overlords of colonies and Protectorates can no longer transfer trade power.
- Fixed an issue where AI would start and abandon sieges due to faulty attach logic.
- AI: Will now help its vassals and war allies fight rebels, if there are no higher priority targets.
- Fixed a bug where you could not cancel transfer trade power relations unless you had Wealth of Nations.
- Fixed a bug where the AI would appear to accept joining a war but then dishonor when called from declare war screen.
- Fixed a bug where you would get AE for declaring war while at negative stability, even if you had a CB.
- Fixed a bug where the AI would disband mercenaries to replace them with regular troops when there was no financial need to do so.
- Fixed a bug where the AI would refuse to make peace despite being offered all of its demands.
- Culture triggers should no longer cause a CTD from incorrect culture
- Launcher no longer borderlss (and can therefor be moved)
- Now disabled ingame load for ironman
- 'Pacta Conventa' and 'The Royal Struggle' modifiers will now be properly removed when the Struggle for Royal Power ends.
- Removed unused code from DirectorySettings - Made debug memory info in CEU4Application::LoadDatabases available to modders
- Removed old DirectorySettings stuff from files
- Removed a lot of old DirectorySettings crap from main.cpp and eu4application.cpp * Debugging broken mods
- CalculateChecksum now uses same code as checksum builder
- Removed GetModFromCommandLine from main.cpp - Removed GetDebugFromCommandLine from main.cpp - Added g_bDebug which is now set like any other command line argument
- Culture triggers should no longer cause a CTD from incorrect culture
- Fixed tooltipcrash in subjectview
- Fixed bug with checksums calculated badly when mods where used

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Análises

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

Digital Extreme Edition

The Digital Extreme Edition includes the following:

  • STAR AND CRESCENT - 50 new Muslim themed event pictures, as well as several new events for the Muslim nations
  • HORSEMEN OF THE CRESCENT UNIT PACK - 12 unique cavalry modes for the Ottoman, Mamluk, and Persian nations. This enhances the visual experience of EUIV.
  • CONQUEST OF CONSTANTINOPLE MUSIC PACK - 3 tracks containing 10 new minutes of music masterly composed by Andreas Waldetoft

Steam Workshop

Sobre o jogo

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring hotjoin, improved chat, new matchmaking servers and support for a standalone servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

Requisitos do sistema – PC

    Minimum:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Requisitos do sistema – Mac

    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Requisitos do sistema - Linux

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Análises úteis de usuários
6 de 7 pessoas (86%) acharam esta análise útil
4.9 hrs registradas
Ótimo jogo! Quem gosta de estratégia e simulação, não pode deixar de esperimentar esse jogo. Excelente esperiência de jogo garantida. Trabalha um pouco da história da época das grandes navegações... Meio complicado no início, pois, temos que aprender como controlar a população e fazer o nosso governo melhorar, mas logo aprendemos as artemanhas e vamos nos dando bem. Recomendadíssimo!
Publicada: 1 de junho
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4 de 4 pessoas (100%) acharam esta análise útil
29.8 hrs registradas
Este é um jogo que comprei mas no começo não tive saco pra dar uma chance a ele. Fiquei um bom tempo com ele parado até resolver dar mais uma tentativa de jogatina. É um jogo altamente complexo, do gênero "Grand Strategy", que me assustou de início. Foi difícil aprender como funcionava mas após jogar o tutorial e ver alguns gameplays no youtube peguei a manha rapidão e atualmente estou viciadíssimo neste game !
Recomendo muito para quem curte jogos de estratégia complexos. Mas fica o aviso que não é nenhum RTS. Embora ele não seja jogado em turnos como civilization, e sim em tempo real, é possível pausar o jogo para dar os comandos. Para quem curte age of empires, civilization ou a série Total War e pensa que encontrará um jogo semelhante aqui, já aviso que não é bem assim... Embora um ou outro detalhe lembre esses jogos clássicos, o gênero "Grand Strategy" do Europa Universalis é um gênero único, popularizado pelos games da Paradox como Crusaders Kings, Hearts of Iron, e claro, os primeiros Europa Universalis...
Quem for jogar, não se assuste com o início do game. É meio devagar mesmo e a curva de aprendizado é um pouco grande. Mas depois o jogo vai ficando emocionante, principalmente quando você começa a colonizar o novo mundo e as disputas por terras e comércio deixam de rolar só na europa e passam para as américas.
Altamente recomendado !!! Já se tornou um dos meus games favoritos, ao lado de civilization !
Publicada: 28 de junho
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2 de 2 pessoas (100%) acharam esta análise útil
292.0 hrs registradas
Um excelente jogo para quem adora passar horas formulando estratégias. O jogo é complexo e abrange um aspecto político, diplomático e militar em um nível de administração superior além de permitir que você jogue com qualquer nação que existiu no período de 1444-1821. Por ter um amplo período de tempo o jogo vai te levar pela montanha russa que é a administração de uma nação, fascinante em seus momentos de glória e frustrantes nos fracassos.
O jogo pode ensinar muito sobre história pois contém vários eventos que realmente aconteceram e características nacionais individuais para cada condizentes com a história real de cada uma.
Publicada: 6 de julho
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5 de 8 pessoas (63%) acharam esta análise útil
340.7 hrs registradas
coraça disse que é muito bom e ele aprova.
Publicada: 9 de abril
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1 de 1 pessoas (100%) acharam esta análise útil
176.7 hrs registradas
Pra qualquer pessoa que gosta de jogos de estratégia, esse sem dúvida é um dos melhores jogos desse gênero, e você deve compra-lo imediatamente.

Eu que amo esse gênero já joguei, Age of Empire, Civilization, Warcraft, Crusader King (da mesma produtora), e vários outros, alguns bem conhecidos, outros totalmente underground, e eu falo que esse é o melhor e mais viciante de todos. Eu amo CIV, mas desde que eu comecei a jogar EU IV, não consigo jogar mais nada, a não ser EU IV.

E isso é também um alerta... se você quer fazer mais coisas no seu tempo livre do que ficar jogando esse jogo na frente do computador é melhor não compra-lo, pois é isso que você vai ficar fazendo no próximos meses.
Publicada: 20 de julho
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33 de 34 pessoas (97%) acharam esta análise útil
196.9 hrs registradas
Europa Universalis IV é um dos melhores jogos de estratégia que joguei esse ano. Diferente de Crusader Kings 2, também da Paradox, você controla uma nação, e não um indívduo. E acredite quando digo que você pode escolher entre várias nações (ênfase em várias)!

O jogo começa em 1444 e não oferece um objetivo direto, apenas missões, você tem liberdade de jogar como quiser, administrar sua nação da maneira como achar melhor, ou seja, o fator replay é muito alto.

À primeira vista, EU4 pode parecer complexo, e até mesmo tedioso, mas não se engane, a curva de aprendizado não é tão grande como parece e o jogo mostra-se extremamente divertido uma vez que você domina as mecânicas.

Quer controlar Portugal e colonizar a América? Formar a Itália? Controlar a Escócia e conquistar a Inglaterra? As possibilidades são infinitas. A história está em suas mãos.
Publicada: 26 de novembro de 2013
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