this game promised to bring back tactical shooters and re-invent a now dead genre. Needless to say that this is not the case. lets break down why the game is so bad.
Terrible squad and enemy Artificial intelligence. they spend more time shooting at walls than each other.
Meaningless customization: Three different armor types and multiple weapons that behaive exactly the same.
The enemies can one shot kill you, no matter where they hit you regardless of armor.
very difficult to traverse menus.
Lack of visual settings
Good luck setting up multi-player for friends.
Now lets look at some other points.
The price is currently set at $5.49 CDN, this is still way to much to buy this game for, in fact this is a game that you should not even accept as a gift. I bought 4 copies of this game for $5.49 TOTAL, so that my friends could suffer along with me.
and finally let me remind you of the awards section of the store page. (with my own commentary in brackets)
FPS Guru - Pax Prime'13 Most Innovative
The Most Innovative award is yet another indie title (Step your game up pax....). One of the great things about indie games is they always manage to be unique and bring something new to the table (Not always good). They're able to take the risks that triple A companies aren't. This is a company that has made the decision to skip following the generic shooter genre, let's get rid of levels(Maybe this is why there are only four maps...) , noob tubing, and throw in tactics (if by tactics they mean boredom) and strategy (and by strategy they mean endless buyers remorse) instead. Serellan LLC certainly deserves this award for (Ruining) their tactical shooter, Takedown: Red Sabre. (The name of the game also doubles as a request to valve)
Takedown: Red Sabre encourages the player to communicate with their team mates (by yelling at the npcs for walking into walls) and take on each mission differently (in exactly the same fashion) , in their hope to survive. don't expect to be running and gunning down the hallways, because (good luck finding anyone to shoot) there's no respawning(apart from the fact that you turn into team mates after death). It's a (Dis)pleasure to see a return to the tactical shooter and what appears to be a(n) (un)successful return. Once I got my hands on Takedown: Red Sabre it was difficult to stop. (Because the menus wouldent let you.)