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ΛΟΓΙΣΜΙΚΟ Demo ΠΡΟΤΕΙΝΟΜΕΝΑ ΝΕΑ
TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
Ημερομηνία κυκλοφορίας: 10 Φεβ 2014
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Αγορά Takedown: Red Sabre

Αγορά Takedown: Red Sabre Four Pack

Πρόσφατες ενημερώσεις Προβολή όλων (17)

NEW TOOL LIVE! - Takedown Red Sabre Level Editor (beta)

6 Μαρτίου 2014

With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes).

Due to time constraints, no official documentation is available yet. We'll do our best to answer questions and build documentation organically with the community. Anyone well versed in UDK/Unreal should be able find their way around just fine.

Please direct your questions / editor discussion to the new Forum: Level Editor Discussion

Good luck! We can't wait to see the first community Killhouse map!

How to install:

Filter Steam Library > Tools > Search Takedown > Install Takedown Red Sabre Level Editor (beta).

Don't see it listed? You must own a Steam copy of Takedown: Red Sabre to utilize this beta editor. This is for the purpose of using the editor in conjunction with the shipping build of Takedown, and to test your custom maps properly in the game.

6 σχόλια Περισσότερα

TAKEDOWN: Red Sabre is now on XBLA!

21 Φεβρουαρίου 2014

Check out the console version of this deadly tactical shooter and experience lethal, close-quarters battles with your online friends as members of the elite Red Sabre team in scenarios designed to emulate the tactics employed by SWAT teams and SOF units.

Download Now: http://marketplace.xbox.com/en-US/Product/Takedown-Red-Sabre/66acd000-77fe-1000-9115-d802584113e7

10 σχόλια Περισσότερα

Σχετικά με το παιχνίδι

TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!

The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.

In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.

Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.

Key Features:

  • Fight Smart in Deadly, Close Quarters Combat – Players must think and move tactically, stay alert, watch, listen and choose wisely while setting up their squad for the perfect shot.
  • Tackle Engagements That Are Different Every Time – Nonlinear maps allow for multiple tactics and approaches to both attack and defense. Gamers must choose their gear to best execute strategy.
  • Out Think The Enemy – Gamers need to work closely and communicate well with their team to not only attack the enemy but to coordinate to secure multiple objectives.

Απαιτήσεις συστήματος

    Minimum:
    • OS: Windows XP SP3 (32-bit only)
    • Processor: 2GHz or better CPU
    • Memory: 2 GB RAM
    • Graphics: A graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core2Extreme Quad Core Processor - Q6800 - 2.93 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 (768 MB GDDR3)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Χρήσιμες κριτικές χρηστών
993 από 1,116 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
316 προϊόντα στο λογαριασμό
40 κριτικές
3.2 ώρες στο μητρώο
STOP, DO NOT BUY THIS GAME, BEWARE.

Takedown: Red Sabre was the single bigest dissapointment of the past 2 years for me. As a huge fan of games like Swat, Rainbow Six, and Counter Strike I was looking forward to this the moment I saw it. A revival of the Tactical Shooter genre? Oh wow, count me in! With devs who worked on Tom Clancy games and freaking HALO?! WHAT! Count me in, this has GOT to be good...right?

Boy were we suckered. Promises of being the revival of a long dead genre turned into not just a bad game, but beyond that. This is simply one of the worst products I have ever bought, and it pains me to say that. On release it was a buggy mess with features not working left and right. What we saw in demo's and videos couldn't possibly be the same thing as this released final game, but it was.

Controls are clunky. The AI is terrible. The guns shoot and feel even worse. The maps are nice but that's all irrelevant when the mechanics of the game are awful. Steamcharts says the game has an average of 16 people online at peak times in the past 30 days, with an all time peak of 1,071 on release, which was only September 20, 2013, about 2 months exactly ago. The game is already dead.

I seriously felt suckered and swindled out of $15, prying on peoples hope for a revival of the genre. This game was such a disaster and as a result of it, I will never blindly give money to people (kickstarter), or pre-order a game again. Instead of this, spend $10 for Rainbow Six 3 Gold, and use the extra $5 to go buy a cheeseburger

[Edit, and of my 3 hours played, probably about 2 and a half of those hours were trying to get the game to work period.]
Αναρτήθηκε: 25 Νοεμβρίου 2013
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
31 προϊόντα στο λογαριασμό
3 κριτικές
0.4 ώρες στο μητρώο
Takedown: Red Sabre is an unfinished game that doesn't worth it's money. You die with two bullets from the A.I. that is more idiot than the zombies in minecraft on easy. You "run" but it is like you are hovering also "running" in this game is slower than "walking". I don't recommend, just save your money!
Αναρτήθηκε: 22 Ιανουαρίου 2014
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
11 προϊόντα στο λογαριασμό
1 κριτική
1.9 ώρες στο μητρώο
Guys i dont reccomend this game because it sucks . Do not buy this game its not worth its comfusable and boring
Αναρτήθηκε: 20 Μαρτίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
431 από 518 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
494 προϊόντα στο λογαριασμό
6 κριτικές
3.6 ώρες στο μητρώο
They sold an unfinished game, but advertised it as finished. Its really bad. And it also damages similar games' reputations, when they are much better. They did make small fixes after about a week of it being out, so we could ACTUALLY USE THE SERVER BROWSER, but by the time it was done, no one played. And for good reason.

DO. NOT. BUY.
I pre-purchased this pile of poo. Never again.
Αναρτήθηκε: 25 Νοεμβρίου 2013
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317 από 386 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
80 προϊόντα στο λογαριασμό
1 κριτική
3.5 ώρες στο μητρώο
This game should not be classified as a game, as it is an unfinished product a later alpha at best, if you have the misfortune of owning it, look in the games main folder it says "Early Access" that should tell you the amount of effort alone.

The AI can range from completely stupid, to unrealistically accurate, the game is riddled with various menu bugs, such as when you choose a level you don't always get the level you choose, and in addtion the inventory system rarely saves. I could never recomend this "Game" to anyone espically when the games it clams to be based off are vastly superior, even now Swat 4 is a better game, a 2004 game is better then this, even Swat 3 is better because it's AI was at least competent as far as team AI goes, IE: Checking corners by leaning.

And the biggest culprit of all to this bad game is the devlopers who blame their community for "Not being hardcore enough" they don't even have the gumption to admit their game is severely underdevloped compaired to the games they "Based" their game off of. If your thinking of buying this, just don't there are at most 3 servers if you are lucky, mostly none though.
Αναρτήθηκε: 25 Νοεμβρίου 2013
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Βραβεία

FPS Guru - Pax Prime'13 Most Innovative
The Most Innovative award is yet another indie title. One of the great things about indie games is they always manage to be unique and bring something new to the table. They're able to take the risks that triple A companies aren't. This is a company that has made the decision to skip following the generic shooter genre, let's get rid of levels, noob tubing, and throw in tactics and strategy instead. Serellan LLC certainly deserves this award for their tactical shooter, Takedown: Red Sabre. Takedown: Red Sabre encourages the player to communicate with their team mates and take on each mission differently, in their hope to survive. Don't expect to be running and gunning down the hallways, because there's no respawning. It's a pleasure to see a return to the tactical shooter and what appears to be a successful return. Once I got my hands on Takedown: Red Sabre it was difficult to stop.