Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
User reviews:
Recent:
Very Positive (35 reviews) - 88% of the 35 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,577 reviews) - 94% of the 2,577 user reviews for this game are positive.
Release Date: Dec 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're always excited to get new feedback based on our changes.”

Approximately how long will this game be in Early Access?

(Updated Dec. 2016) Distance will exit early access when it's ready. Until the game is feature and content complete we aren't prepared to commit to a date, but at this moment we are aiming to release it as soon as possible in 2017.”

How is the full version planned to differ from the Early Access version?

(Updated Dec. 2016) While Adventure mode will remain short, it will have more content as well as a more fleshed out story. The arcade and multiplayer experiences will be continually updated based on community feedback. Aside from general polish we also plan to experiment with at least one new car, more achievements, and an in-game announcer.”

What is the current state of the Early Access version?

(Updated Dec. 2016) Distance as it is released on Steam early access is really far along. It's a fairly stable beta release with a wide variety of single player and multiplayer features, a work-in-progress version of our short story mode, random track generation, a ghost/replay system, a powerful level editor, Steam Workshop integration (with 1,800+ levels uploaded so far), etc.”

Will the game be priced differently during and after Early Access?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

How are you planning on involving the Community in your development process?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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Recent updates View all (64)

August 9

Tournament on Saturday, Gamescom this month!

Hi everyone! We've got something really cool going on this weekend. We'll be hosting our first ever Sprint tournament this Saturday, August 12th! Sign up to race on Discord, and watch the fierce competition in action on Twitch!
One big reason why we haven't yet hosted a Sprint tournament is that we wanted to ensure it would be as fair as possible for all players. In that effort we've invited three talented level creators from our community to each create a brand new level. The levels will be officially unveiled on Saturday during each round of the tournament. In the meantime, here’s a teaser:



Learn more about prizes, event rules, and more on Discord. See you on Saturday!

DISTANCE AT GAMESCOM

In other exciting news, we'll be returning to Germany in less than two weeks to show Distance at gamescom! We're really excited to show off some of the latest levels in Adventure mode to our European friends, host a few tournaments at the booth, and some other fun stuff. Thanks to our friends at Indie Arena for having us again!

You can find us in Hall 10.1 Booth A-020. If you’re attending, be sure to watch @refractstudios on Twitter for the latest info during the show.

https://www.youtube.com/watch?v=aSpAqfuxqZY
LOOKING FOR GAMESCOM VOLUNTEERS

Since there are just a couple of us making the trek to Germany we're once again looking for volunteers to help at the booth (especially with events like tournaments). In exchange for volunteering at the booth we can get you special access to the expo and likely some other rewards. If this interests you please email ellie@refract.com with the subject line "Gamescom volunteer" and we'd love to discuss the details with you.

QUICK DEVELOPMENT UPDATE

The past couple months have largely been focused on wrapping up major content for the 1.0 release, including Adventure mode as well as some miscellaneous content for Arcade. Wrapping up a project of this scope has certainly been an immense challenge, but I can’t describe how exciting it is to see the pieces all come together.

On the PS4 side of things, our next major step is to take any content that’s locked in and do our best to make any required optimizations. Not only do our latest Adventure levels push the CPU to its limit, we are noticing that memory has finally become a concern. We’ve been holding off on these final optimizations until we knew how far the PS4 would be stretched. On the upside the visual quality of our environments has never been higher. We just have to ensure that the PS4 (and lower spec machines in general) are able to fully enjoy them.

Following gamescom we’re essentially moving into the final polish and optimization stage of development. We don’t have a perfect plan for what will be publicly released on PC before the 1.0 launch because our focus is 100% on finishing content for 1.0. There is (of course) an endless list of things we’d like to improve in the public build, but we must stay the course and get this 1.0 content locked in before moving on.

Anyway, our plan is to keep pressing forward and do our best to bring this project to a proper 1.0. We hope to see many of you at gamescom later this month, and in the meantime we can’t wait to witness the tournament madness this weekend.

- Jordan (@torcht)
2 comments Read more

June 24

Minor Update (Build 5462)



Hey everyone! Today we uploaded a small patch to address issues found in The Radical Update.

The biggest issue addressed in this patch was that several SteamVR devices (e.g. HTC Vive, Oculus DK2, etc.) would either not work at all or cause Distance to crash. This should now be fixed. This was an oversight on my part and I apologize for the inconvenience to VR players since the release.

I've also added an Announcer Settings section to the Audio options. This allows you to enable/disable the Announcer in certain modes based on preference. By default "Stunt Only" is chosen, though if you like it in Sprint or Adventure you can choose "Arcade Only" or "All Modes" respectively.

Thanks to those who reported these bugs and supported output logs on the forums and Uservoice! Check out the full changelog below:

MINOR UPDATE: Build 5462

GENERAL IMPROVEMENTS
  • Added "Announcer Settings" drop down which allows you to enable the announcer in All Modes, Arcade Only, Stunt Only, or fully Disabled. By default Stunt Only is chosen
  • eV in the level select leaderboards is now formatted properly with commas
  • By default Replays are now set to "Global Near"
  • By default VSync is now disabled in the Graphics settings
LEVEL EDITOR
  • Added Red Heat and Disassembly Line to the viewable levels in the Level Editor
  • The Announcer can now be heard in the level editor
  • Added "Disable Announcer" option in the level editor's Level Settings which disables the announcer for that specific track
  • "Press ... to Reset" text has been disabled in the level editor
  • Golden SplinesHD are now included in track generation by default
  • Improved default values for golden animator
  • Moved some objects into the Zones folder
BUG FIXES
  • Fixed crashes and various bugs due to loading the game with the HTC Vive or another SteamVR device attached
  • Fixed bug where the "Checkpoint" phrase would play in Challenge, Stunt, and Reverse Tag
  • Fixed bug where clicking Next in the Pause menu would do nothing
  • Fixed bug where after completing a playlist, clicking Next would do nothing
  • Fixed issue where an orange dot would confusingly appear next to Adventure in the main
- Jordan (@torcht)
16 comments Read more
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Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,000 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access

What Curators Say

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Customer reviews Learn More
Recent:
Very Positive (35 reviews)
Overall:
Very Positive (2,577 reviews)
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