Distance is survival racing. Fusing arcade racing action with exploration, your car must survive by jumping, rotating, and flying through a deadly and mysterious city.
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Udgivelsesdato: 9. dec 2014

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're always excited to get new feedback based on our changes.”

Hvor lang tid vil dette spil være i tidlig adgang?

(Updated Dec. 2016) Distance will exit early access when it's ready. Until the game is feature and content complete we aren't prepared to commit to a date, but at this moment we are aiming to release it as soon as possible in 2017.”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

(Updated Dec. 2016) While Adventure mode will remain short, it will have more content as well as a more fleshed out story. The arcade and multiplayer experiences will be continually updated based on community feedback. Aside from general polish we also plan to experiment with at least one new car, more achievements, and an in-game announcer.”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

(Updated Dec. 2016) Distance as it is released on Steam early access is really far along. It's a fairly stable beta release with a wide variety of single player and multiplayer features, a work-in-progress version of our short story mode, random track generation, a ghost/replay system, a powerful level editor, Steam Workshop integration (with 1,800+ levels uploaded so far), etc.”

Er prisen på spillet anderledes under og efter tidlig adgang?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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4. marts

PAX East, Team Changes, New EULA



DISTANCE AT PAX EAST

Ellie and I will be heading out to Boston for PAX East next week! We’ll be showcasing a preview of our upcoming beta update at Booth #23131. This update features big changes/additions to Arcade gameplay including improvements to Stunt mode, a first version of the announcer, Steam achievements, and a few other surprises!

Of course it wouldn’t be a Refract booth without some ridiculous over-the-top booth lighting. See above for a mockup of the booth I created using Distance’s level editor. I’ll also be posting previews of the lighting tech on Twitter leading up to PAX.

It’ll just be me and Ellie at this year’s expo, so if possible we’re looking for volunteers to help run the booth. If you’re passionate about Distance and are interested in volunteering some time in exchange for expo access, please contact us at ellie@refract.com.

NEW TEAM MEMBERS

Today I’m excited to announce that Refract has added three new developers to our team! Please join me in welcoming Brent Potter, Galen Heninger, and Kristian Larsen to Distance’s development!

If you’ve been keeping up to date with the Distance community you might know them better as Ashamael, snowstate, and Krispy. They’ve contributed greatly to Distance’s community over the years (on top of creating some incredible level content). We’re excited to now bring them behind the curtain to help complete Distance’s Adventure mode.


(check out Forsaken Shrine for a collaboration between all three creators)

While I can’t yet show the content they’ve been creating for Adventure mode, I recommend checking out their previous works on Steam Workshop. Trust me when I say that the new stuff they’re creating for Adventure mode will be worth the wait.

EULA UPDATE

Finally, on a slightly less exciting note, we’ve updated our EULA and added a dedicated Privacy Policy. You can review it on our website:
If you’ll be at PAX East we hope to see you at Booth #23131! Watch out on Steam for news about upcoming experimental builds. Otherwise stay tuned for more info about our upcoming major update!

- Jordan (@torcht for more frequent dev updates)

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17. februar

Tag Tournament Tomorrow! New Workshop Highlight



Hey everyone! Want to put your Distance skills to the ultimate test? Tomorrow (Saturday Feb. 18th) the community is holding another tag tournament! Starts 11am PT during the normal Speedy Saturday timeslot.

Check out a preview of Ashamael's new tag level created specifically for this event:
https://steamcommunity.com/sharedfiles/filedetails/?id=866881502
HOW DO I SIGN UP?

Use the community Discord to sign up. Simply enter the #tournament_sign-up channel and voice your interest. More thoughts from the organizers below.
#Discussions_QuoteBlock_Author
Tournament starts at the usual SS time on Saturday, February 18th. We're hoping for at least 16 participants. Stream is here: https://www.twitch.tv/splaysh

- Only sign up if you're sure you can make it
- Please only use this channel to sign up
- Be clear when you sign up (no "maybe", "might make it", etc. )
- We'll close registrations a few hours before the tournament, or earlier if we get too many.

Organizational and technical difficulties are to be expected.
We hope you'll have fun and GL to all the players.




WORKSHOP HIGHLIGHT

I also updated Distance's main menu to highlight 12 new Workshop levels! Some new releases, some older tracks that you might have missed. Check them out!
- Jordan (@torcht for more frequent dev updates)

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Anmeldelser

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

Om dette spil

Distance is survival racing. Fusing arcade racing action with exploration, your car must survive by boosting, jumping, rotating, and flying through a deadly and mysterious city.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 1,800 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Diskplads: 5 GB tilgængelig plads
    • Yderligere bemærkninger: Spec will be revised continually during Early Access
    Anbefalet:
    • Styresystem: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Diskplads: 5 GB tilgængelig plads
    • Yderligere bemærkninger: Spec will be revised continually during Early Access
    Minimum:
    • Styresystem: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Diskplads: 5 GB tilgængelig plads
    • Yderligere bemærkninger: Spec will be revised continually during Early Access
    Anbefalet:
    • Styresystem: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Diskplads: 5 GB tilgængelig plads
    • Yderligere bemærkninger: Spec will be revised continually during Early Access
    Minimum:
    • Styresystem: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Diskplads: 5 GB tilgængelig plads
    • Yderligere bemærkninger: Spec will be revised continually during Early Access
    Anbefalet:
    • Styresystem: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Diskplads: 5 GB tilgængelig plads
    • Yderligere bemærkninger: Spec will be revised continually during Early Access
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