Distance is survival racing. Fusing arcade racing action with exploration, your car must survive by jumping, rotating, and flying through a deadly and mysterious city.
ユーザーレビュー:
最近:
非常に好評 (38 件のレビュー) - 直近 30 日間のユーザーレビュー 38 件中 86% が好評です。
総合:
非常に好評 (2,844 件のレビュー) - このゲームのユーザーレビュー 2,844 件中 94% が好評です
リリース日: 2014年12月9日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're always excited to get new feedback based on our changes.”

このゲームは大体どのくらいの期間早期アクセスですか?

(Updated Dec. 2016) Distance will exit early access when it's ready. Until the game is feature and content complete we aren't prepared to commit to a date, but at this moment we are aiming to release it as soon as possible in 2017.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

(Updated Dec. 2016) While Adventure mode will remain short, it will have more content as well as a more fleshed out story. The arcade and multiplayer experiences will be continually updated based on community feedback. Aside from general polish we also plan to experiment with at least one new car, more achievements, and an in-game announcer.”

早期アクセスバージョンの現状はどうなっていますか?

(Updated Dec. 2016) Distance as it is released on Steam early access is really far along. It's a fairly stable beta release with a wide variety of single player and multiplayer features, a work-in-progress version of our short story mode, random track generation, a ghost/replay system, a powerful level editor, Steam Workshop integration (with 1,800+ levels uploaded so far), etc.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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2月17日

Tag Tournament Tomorrow! New Workshop Highlight



Hey everyone! Want to put your Distance skills to the ultimate test? Tomorrow (Saturday Feb. 18th) the community is holding another tag tournament! Starts 11am PT during the normal Speedy Saturday timeslot.

Check out a preview of Ashamael's new tag level created specifically for this event:
https://steamcommunity.com/sharedfiles/filedetails/?id=866881502
HOW DO I SIGN UP?

Use the community Discord to sign up. Simply enter the #tournament_sign-up channel and voice your interest. More thoughts from the organizers below.
#Discussions_QuoteBlock_Author
Tournament starts at the usual SS time on Saturday, February 18th. We're hoping for at least 16 participants. Stream is here: https://www.twitch.tv/splaysh

- Only sign up if you're sure you can make it
- Please only use this channel to sign up
- Be clear when you sign up (no "maybe", "might make it", etc. )
- We'll close registrations a few hours before the tournament, or earlier if we get too many.

Organizational and technical difficulties are to be expected.
We hope you'll have fun and GL to all the players.




WORKSHOP HIGHLIGHT

I also updated Distance's main menu to highlight 12 new Workshop levels! Some new releases, some older tracks that you might have missed. Check them out!
- Jordan (@torcht for more frequent dev updates)

9 件のコメント 詳細を見る

2月13日

February Devlog: Booting Up 2017



Hey everyone! At long last I've completed and posted the massive devlog I mentioned previously. If you weren't notified by email, you can still read the entire thing on our website.

This month's devlog includes answers to all of our frequently asked questions (e.g. the launch window, PS4 release) as well as thoughts on Adventure mode, new music, and more. Hope you enjoy!

- Jordan (@torcht for more frequent dev updates)

5 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

このゲームについて

Distance is survival racing. Fusing arcade racing action with exploration, your car must survive by boosting, jumping, rotating, and flying through a deadly and mysterious city.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 1,800 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7
    • プロセッサー: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • ストレージ: 5 GB 利用可能
    • 追記事項: Spec will be revised continually during Early Access
    推奨:
    • OS: Windows 8.1
    • プロセッサー: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • ストレージ: 5 GB 利用可能
    • 追記事項: Spec will be revised continually during Early Access
    最低:
    • OS: OS X 10.7 (Lion)
    • プロセッサー: Intel Core 2 Duo 2.3 GHz
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • ストレージ: 5 GB 利用可能
    • 追記事項: Spec will be revised continually during Early Access
    推奨:
    • OS: OS X 10.10 (Yosemite)
    • プロセッサー: Intel Core i5 2.5 GHz
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • ストレージ: 5 GB 利用可能
    • 追記事項: Spec will be revised continually during Early Access
    最低:
    • OS: Ubuntu 12.04
    • プロセッサー: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • ストレージ: 5 GB 利用可能
    • 追記事項: Spec will be revised continually during Early Access
    推奨:
    • OS: Ubuntu 14.04
    • プロセッサー: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • ストレージ: 5 GB 利用可能
    • 追記事項: Spec will be revised continually during Early Access
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最近:
非常に好評 (38 件のレビュー)
総合:
非常に好評 (2,844 件のレビュー)
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