Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Recent Reviews:
Very Positive (41) - 82% of the 41 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,502) - 93% of the 3,502 user reviews for this game are positive.
Release Date:
Sep 18, 2018
Developer:
Publisher:

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Buy Distance Deluxe Edition

Includes 2 items: Distance, Distance - Soundtrack + Art Book

 

Recent updates View all (90)

March 15

Distance v1.2: The Other Side



Hey everyone! Today we're launching Distance v1.2: The Other Side! This update features the return of custom music, two new levels (Divide and Syncopation), an added shortcut to the Nexus track Terminus, several bug fixes, and a couple secrets. We also revamped our music visualizer tech so that Boombox mode looks better than ever. Check out the trailer for an overview!

https://www.youtube.com/watch?v=qiTAfwDqDKc
v1.2 Changelog (Build 6787):

General Improvements
  • New levels
    • Syncopation (Stunt, Reverse Tag, Main Menu)
    • Divide (Challenge)
  • Custom music is now available on Windows again!
    • Now supports MP3, WAV, and AIFF files
    • Improved how folders are scanned for music files
    • Updated Audio options menu
    • Added customizable hotkeys for Pause/Play, Previous, Next (i.e. F5, F6, F7)
  • New Audio options
    • Announcer: Toggle which announcer phrases you want to hear (Tricks, Death, Checkpoints, Mode)
    • Custom Music: Search Subdirectories
  • Simplified menu breadcrumb (orange dot) functionality
    • Dots now clear immediately after clicking a level set containing an "unseen" level (or car)
    • No longer saved between sessions
  • Improved music visualizer algorithm used for in-game visuals and Boombox mode
  • Updated Observatory music track
  • Enable Menu Animations in General settings now affects level select progress bar animations
  • "Boom Box" has been renamed to "Boombox" to match the traditional spelling
  • Optimized the advanced level select a bit
  • Improved font size for Trackmogrify input menu
  • Added overflow ellipsis to level select description
  • Improved server name text in Game Lobby
  • Improved default mode and level selection in the Game Lobby
Level Changes
  • Terminus: Added new secret shortcut
  • Compression: Fixed issue with angled holograms at start
  • Cataclysm: Small update to fix gaps
Level Editor
  • Added "ResetZone" which, if car is inside, resets all Animators and TurnLightOnNearCars within its bounds upon death
  • Added Decorations/TempleButton
  • Added Decorations/TempleButton_Empty
  • Added Decorations/TempleButton_Top
Bugs Fixed
  • Fixed fish not showing up in replays and made Stompers actually stomp in Observatory
  • Fixed various issues with level set progress bar numbers being incorrect
  • The car screen music visualizer no longer can get covered by the overheat warning
  • Fixed bug where going into the Audio options, leaving, then returning could result in a broken menu if you had "General > Enable Menu Animations" disabled
  • Fixed several bugs with Nexus tracks not being counted towards overall completion
  • Fixed bug where the author "Refract" was shown for Nexus levels
  • Fixed bug with holding Skip before the cutscene has fully loaded
  • Fixed several issues with the "new!" orange dots not working properly
  • Fixed bug where selecting your existing main menu level in the Garage would break the menu
  • Fixed bug where WaterAudioZone would play splash SFX when spawning underwater
  • Fixed bug with checkpoints and WaterAudioZone
  • Fixed bug with upper category tabs in Garage
  • Fixed issues where last selected level in menus wasn't being preserved between races
  • Fixed a few situations where it would say "Earn 0 medals to unlock this level"
  • Fixed bug where returning from Next Level in the Pause menu could close the host's server
  • Fixed bugs with Trick menu in pause menu
  • Fixed bug where EmpirePipeEntrance was missing its visual mesh
  • Fixed visual bug with speedometer and circle car screen visualizer
EDIT (3/18): Build 6789
  • Small fixes for Terminus shortcut
  • Fixes related to ~secrets~
Regarding custom music being Windows-exclusive: I'd love to see this come to macOS and Linux/SteamOS but my current API doesn't support it. Perhaps one day I can work around that but for the foreseeable future it will be only available on Windows.

DEV STREAM THIS SATURDAY 3PM PT

Tomorrow (Saturday) we'll be doing another special dev stream to play the new content in v1.2, plus finally playing the DAC levels we didn't play in our previous stream. Hope to see you there!

Also... something strange seems to be happening...


Systems have detected several crustacean energy signatures transmitting messages within Nitronic City’s walls. While the intent of these entities have gone largely unknown, it has recently been determined that their outgoing messages stretch beyond the stars… Signals end at RA 5h 34m 32s | Dec +22° 0′ 52″ The Crab Nebula.

- Jordan (with everyone at Refract)
31 comments Read more

January 19

Minor Update v1.11 (Build 6714), Workshop Highlight



Today we're releasing v1.11 which is a minor update to remove holiday features, improve a couple community levels, and fix some bugs. Right off the bat I'll mention that this does not include the custom music feature as I'm still working on it. I've made some progress but as I'm also juggling the PS4 build and Kickstarter wrap up it's been quite a hectic month.

v1.11 Changelog (Build 6714):

General Improvements
  • Reverted Christmas features
  • When starting Distance for the first time the Arcade, Multiplayer, Level Editor, etc. buttons are no longer greyed out
  • Added version number in main menu
  • Changed "Build" to "Version" in server browser
  • Extended server names length to 35 characters
Level Changes
  • Sea: Update from Dominique Grieshofer
  • 44 Second Theory: Improved dropper drone lights and lens flares
  • Paradise Lost: Re-added glitch and audio effects when teleporting
  • Iris: Added level description
Level Editor
  • Added ability to add event string to CutsceneManager that triggers on level start (since the car's physics are disabled in cutscenes)
  • Added new object folders to Level Editor
    • Buildings/Nexus
    • Decorations/Nexus
    • Obstacles/Nexus
    • Roads/Nexus
    • Decorations/Foliage
    • Decorations/Halcyon
Bugs Fixed
  • Fixed issue where medal image shown in multiplayer might not match actual earned medal
  • Fixed issue where clicking Previous or Next Level in multiplayer could close the server
  • Fixed bug in Mobilization where sparks weren't showing
  • Fixed bug where certain levels were missing the Sprint advanced level select menu
  • Fixed bug in Collapse where the sky beam wouldn't fade out
  • Fixed bug where objects using FadeOut component might not fully fade out

JANUARY WORKSHOP HIGHLIGHT

Once again I've updated the main menu to highlight some of the latest and greatest community levels released over the past few months!

https://steamcommunity.com/sharedfiles/filedetails/?id=1545830054
https://steamcommunity.com/sharedfiles/filedetails/?id=1547343617
https://steamcommunity.com/sharedfiles/filedetails/?id=1606920669
https://steamcommunity.com/sharedfiles/filedetails/?id=1549969325
https://steamcommunity.com/sharedfiles/filedetails/?id=1559158081
https://steamcommunity.com/sharedfiles/filedetails/?id=1545599679
https://steamcommunity.com/sharedfiles/filedetails/?id=1552281484
https://steamcommunity.com/sharedfiles/filedetails/?id=1623379945
https://steamcommunity.com/sharedfiles/filedetails/?id=1550962645
https://steamcommunity.com/sharedfiles/filedetails/?id=1532423172

- Jordan (with everyone at Refract)
4 comments Read more

Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,500 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access

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